KINDERGARTEN GAME DIRECTIONS – DIZZY DISK



KINDERGARTEN GAME DIRECTIONS – DIZZY DISK

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Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

The gym and go outside behind the school through the gym doors. Find your

station.

Time - Report & sign in at the lobby between 10:15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25).

K field day will end at 11:10.

Location – Most stations are outside the school behind the gym.

Activity - Students can lie on their tummy or sit like a pretzel and spin on the dizzy

disc. Students should spin themselves (do not push them or allow anyone else to

push. Count loudly for 10 seconds (“one, one thousand, two one thousand…”).

If your station isn’t busy, you can allow the student to ride longer as long as they

Aren’t going to get sick! Have students get off safely and sit down nearby if dizzy.

Students should stay clear of the dizzy disc (outside painted line). There

will be a painted waiting line for students waiting for a turn.

• Reminders – At the end of field day, please bring the equipment from your station into the gym.

▪ Wear sunscreen and comfortable clothing and footwear.

▪ Please do not bring any one else with you if you are volunteering at a station.

▪ Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS – TARGET SCORE

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Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

The gym and go outside through the gym doors. Find your station.

Time - Report & sign in at the lobby between 10:15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25).

K field day will end at 11:10.

Location – Most stations are outside the school behind the gym.

Activity - Students get 3 throws or kicks of any type of balls (soccer ball; football; softball).

The soccer ball is only ball for kicking and the footballs are only for throwing.

To retrieve balls in the net, lift it up from the side and use your foot to

gently kick them out or ask the last shooter to retrieve them for you. If a student

shoots or throws over or wide of the net, have them chase it when they are done

their turn.

Reminders – At the end of field day, please bring the equipment from your station into the

Gym (balls in ball bag and goal). You have to tilt the goal to fit it inside the

doorway.

• Wear sunscreen and comfortable clothing and footwear.

• Please do not bring any one else with you if you are volunteering at a station.

• Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS – JAVELIN THROW

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Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

The gym and go outside through the gym doors. Find your station.

Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside ( ETA 10:25)

K field day will end at 11:10.

Location – outside school behind the gym.

Activity - Students get 2 turns to throw the “javelin” for distance. There will be a measuring tape on the ground, running the length of the throwing area. One student can throw on each side of the tape. Have students waiting for a turn stay behind waiting line so throwers can run a few steps. Tell the thrower their score from the tape measure. Have the students retrieve the javelins, just make sure they are careful and step over the measuring tape so they won’t trip. Also have both throwers retrieve at the same time so no one gets hit by a javelin. Carry Javelin back to the starting area, don’t throw it back.

Reminders – At the end of field day, please bring the equipment from your station into the

Gym, including the measuring tape (be careful winding it up), stake, & cones.

o Wear sunscreen and comfortable clothing and footwear.

o Please do not bring any one else with you if you are volunteering at a station.

o Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS - BUBBLES

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Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

The gym and go outside through the gym doors. Find your station.

Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25)

K field day will end at 11:10.

Location – Most stations are outside the school behind the gym.

Activity - Allow students 3-5 minutes to play at the bubbles (that’s if someone is waiting for a turn). There will be 5-7 pans filled with bubble solution and several homemade bubble wands in each pan. There might also be smaller types of bubble wands with individual bubble holders. Make sure students lift the wand up S-L-O-W-L-Y!!!! AND GENTLY AND SLOWLY WAVE THE WAND. They will get more and bigger bubbles and it will be safer for all. DON’T let students fling the bubble wand as it is soap and will burn if it gets in anyone’s eyes. If a student is having a problem making bubbles, demonstrate or even hold their hand and show them how to lift the wand and wave it slowly. I will leave a beach towel so students can wipe their hands when done. If students are not playing at the bubble station, the volunteers can make bubbles and this usually gets students to come and play.

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Reminders – At the end of field day, please bring the equipment from your station into the

gym. Please pour the bubble solution back into the bubble jugs and bring

everything back into the gym (pans; wands; bubble jugs & towels).

o Wear sunscreen and comfortable clothing and footwear.

o Please do not bring any one else with you if you are volunteering at a station.

o Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS – RIDING TOYS

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Roller Racer Plasma Car

Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25)

K field day will end at 11:10.

Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

the gym and go out the gym doors to find your station.

Location –Inside the gym.

Activity - Students will stand behind the blue line near the stage, in one of the 6 -8 lines. You will use

most of the gym floor space from blue line to blue line. Please try to keep the riders out of

the blue line near my office. Anyone needing a drink or using the bathroom will come

through that door and use that space to walk across the gym floor to get to the hallway.

Students can ride down to the far blue line and ride back. Students should not bump into any

one else or the walls, they should steer to control the roller racer or car. After riding down to

the blue line, they should return to the line where they started. The riders of the roller racer

may get a small push from the next person in their line (no running and pushing). The rider

on the blue plasma car does not need a push, they should use their own feet for 1 or 2 pushes,

and then put their feet on the foot rests. The little wheels on the blue plasma car need to be in

the front to go forward, and the rider gently moves the steering wheel side to side to make it

go. There will be tape lines on the floor where students should stand while waiting for a turn.

If there are several volunteers, you can have 1 at the opposite end making sure students

don’t ride past the blue line (walking area for drinks & bathroom).

Reminders – At the end of field day when students are lining up with their teacher, please

put all the roller racers on the white PVC cart that is in my office (you

can roll it out into the gym). The blue plasma cars go up on the stage.

- Wear sunscreen and comfortable clothing and footwear.

- Please do not bring any one else with you if you are volunteering at a station.

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS – Toss Games

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Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25)

K field day will end at 11:10.

Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

the gym, and go outside through the gym doors.

Location – Outside the school behind the gym. Look for the two items pictured above.

Activity - Students get a chance to toss balls and braided rings at each target. After taking their turn and throwing the balls or rings, the student should retrieve them and put them back at the throwing line. For the skee ball / basketball throw (pictured on the right), students get 3-4 balls to shoot a basket or try to throw or roll them into the holes. If the ball goes into one of the holes, it should travel down the tunnel and come out the bottom. Sometimes the ball gets stuck in the tunnel, you just stick your hand inside one of the holes, pinch the netting and pull the tunnel up to make the balls roll down. After the student shoots their balls, they should get the balls ready for the next person. Ring toss and bean bag toss can be played by a single student or against another student. These 2 games will be near each other. Most students will know how to play – just step in and help out as needed.

Reminders – At the end of field day, please bring the equipment from your station into the

gym. Wear sunscreen and comfortable clothing and footwear.

o Please do not bring any children if you are volunteering at a station.

o Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS – HIP HOP BALLS

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Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25).

K field day will end at 11:10.

Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

the gym and go out the gym doors to find your station.

Location – Outside the gym, behind the school.

Activity - Students take turns riding on the 4 hip hop balls. Student should sit on the ball with the handle between their legs. The ball should be slightly behind their body, with feet and legs in front of the ball. If anyone looks unsteady, walk next to them and help them out. There will be 4 painted lines on the ground so children should try to stay near their line while hopping. When they get to the end of their line, they should turn around and hop back.

Reminders – At the end of field day, please bring the hip hop balls & cones from your station into the gym.

o Wear sunscreen and comfortable clothing and footwear.

o Please do not bring any one else with you if volunteering at a station.

o Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS – TUGGER WAR (1 V 1 TUG OF WAR)

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Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25).

K field day will end at 11:10.

Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

the gym and go out the gym doors to find your station.

Location – Outside the gym, behind the school.

Activity - Each student stands on a platform (1 V 1). Each student holds onto the rope with a little bit of extra rope hanging. On “1,2,3, Go”, students begin pulling in the rope and trying to get opponent off balance. The first student to step onto the ground loses. You can have them play the best of 3. NOTE: If you leave go of the rope you automatically lose.

DO NOT ALLOW STUDENTS TO WRAP THE ROPE AROUND ANY BODY PARTS!

DO NOT ALLOW STUDENTS TO DIVE OR FALL FROM PLATFORM – stepping off only!

Reminders – At the end of field day, please bring the equipment from your station into the

gym.

o Wear sunscreen and comfortable clothing and footwear.

o Please do not bring any one else with you if you are volunteering at a station.

o Return the laminated directions to school (place on stage or with your

equipment)

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS – Obstacle Course

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Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25).

K field day will end at 11:10.

Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

the gym and go out the gym doors to find your station.

Location – Most stations are outside the gym, behind the school.

Activity - Students maneuver one at a time through the course (over, under, around and through). If there is a long line, you can start the next person when the student on the course has passed the half way mark. Have students do every part of the course (if they miss something, they should stop and do it). The idea is to go as fast as you can while negotiating all of the obstacles on the course. PLEASE CONTROL THE COURSE - students go one at a time (can start next student when 1st student is past the halfway point).

Reminders – At the end of field day, please bring the equipment from your station into the

gym. When removing anything that is staked into the ground, make sure to get

the stakes or pegs that are in the ground too. I left some bags and boxes to

carry equipment back into school.

o Wear sunscreen and comfortable clothing and footwear.

o Please do not bring any one else with you if you are volunteering at a station.

o Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

Kindergarten Station Directions – “GAMES” (Aqua Play Set; Marble Run; Flexi Blocks)

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Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25).

K field day will end at 11:10.

Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to the gym and go out

the gym doors to find your station.

Location – Outside the gym, behind the school.

Activity -

Aqua Play Sets - Students free play with the boats and the water way. Use your judgement on the number os students playing at each play set at one time. If it is getting too crowded, limit the number of students (4-8) and then limit the time at the station. If people are waiting, after 3-4 minutes have students playing go to a different area. Please make sure students do not splash water on another student, and they treat the equipment in a proper manner. Refill water as needed from the container. If the container of water gets low, refill at nearby hose.

At the end of the morning, PLEASE DO NOT TAKE THE BLUE AQUA PLAYSETS APART, keep them in one piece and carry them back into the gym.

Marble Runs - There will be multiple marble runs set up on blankets. Usually it works best if each marble run has 2-4 students playing there (each student can have a few marbles). Students place marbles in the top (or somewhere on the course) and watch it roll down. If there is a lot of interest and students are waiting to play, you will have to tell those who have had a turn to go try another station. Since K field day is very brief, do not allow the students to take the marble runs apart to make a new one – this takes too much time. At the end of the field day, you can break down most of the marble runs and put the pieces into the boxes. The blue/red primary colored marble runs should not be taken apart – there are 2. Try to put the marbles in the zip lock bag or Tupperware container.

Flexi Blocks - There will also be a blanket with a can of flexi blocks on it. Students can sit and build. Keep the blocks on the blanket as they are hard to find in the grass.

Reminders – At the end of field day, please bring all the equipment from your station into

the gym. After the students leave, empty the water from the aqua sets and bring both sets and the accessories into the gym (put small pieces into plastic bag – please keep the blue “aqua play sets” together in one piece, do not take apart ). Also bring back any blankets, boards…

o Wear sunscreen and comfortable clothing and footwear.

o Please do not bring any one else with you if volunteering at a station.

o Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS - Nerf Soccer

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Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25).

K field day will end at 11:10.

Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

the gym and go out the gym doors to find your station.

Location – Outside the gym, behind the school.

Activity - 1V1 soccer game. Each student stands on their side of the center line and stays in their half of the playing area. When the soccer ball is in their half, each player tries to shoot the ball and knock over their opponent’s cone. The 1st player to knock over both of their opponents cones wins the game. If the ball or the bungee cord knocks over the cone, the cone stays down. If the player knocks it over with their body, re-set it. If a player’s shoe flies off when shooting the ball, they automatically lose. There is a white painted line next to the nerf soccer game, this is the waiting line – don’t let students wait behind the cones as they might get hit. If a match is taking a long time (no one hitting a cone), and there are students waiting in line, declare it a tie and get the next set of players on the field (allow 2-3 minutes for a match, no longer if there is a long line). Note: if the bungee cord breaks, there is extra elastic and scissors in the box. Just add a new piece of elastic and tie to each end of the cord.

Reminders – At the end of field day, please bring the equipment from your station into the

Gym. There is a plastic bag inside one of the 4 cones at each game. Put all

the pieces from each game inside the bag and tie it. Make sure to get the

stakes.

o Wear sunscreen and comfortable clothing and footwear.

o Please do not bring any one else with you if volunteering at a station.

o Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS – GOLF

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Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25).

K field day will end at 11:10.

Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

the gym and go out the gym doors to find your station.

Location – Outside the gym, behind the school.

Activity - We now have twos “putting greens” with 5 holes (pictured above). Students get to putt 5 different balls, one at a time. Each ball can only be hit once (otherwise students may take a long time to finish and others won’t get a turn). When a ball is hit and doesn’t go into the hole, put it into one of the bowls or containers. Once a student has hit all 5 balls (remember, just 1 hit per ball), put the balls back into the bowl for the next student. There are several wooden putters – the short one for most students, and a longer one for taller students. Remind students not to walk on the “putting green”. Also remind students that putting is a “little tap”. Do not allow any big swings with the putter.

Reminders – At the end of field day, please bring the equipment from your station into the

Gym (the balls, the flags and the bowls go into the zip lock bag and then into

the box; and the putter and the “green” fit into the box too).

o Wear sunscreen and comfortable clothing and footwear.

o Please do not bring any one else with you if volunteering at a station.

o Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

KINDERGARTEN GAME DIRECTIONS – Hula Hoops & Ribbon Sticks

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Time - Report & sign in at the lobby between 10: 15 – 10:25. Field day will start as soon

as the afternoon class arrives and all are ready to come outside (ETA 10:25).

K field day will end at 11:10.

Sign In - In Lobby there will be a table for you to sign in and get a name tag. Report to

the gym and go out the gym doors to find your station.

Location – Outside the gym, behind the school in the large open area.

Activities - These stations will be near each other. Students have done all of these activities, so you should be able to watch both areas and just step in if necessary (in case there is only 1 volunteer for this station). Make sure the children keep the equipment in its proper area, and put it back when done using it (ribbon sticks in the bucket and hoops over the cone).

Hula hoops can be spun around different body parts (i.e. waist; neck; wrist) or can

be rolled or used like a jump rope. No throwing hoops into the air or using them

like a tug of war rope.

Ribbon sticks may be swung safely around to the music. Each student may have 1

ribbon stick in each hand – no more or they knot together. Never let students

swing a ribbon in anyone’s face. Remind students to put the ribbon stick handle

back into the bucket when finished playing.

Reminders – At the end of field day, please bring the equipment from your station into the

Gym (hula hoops; cone; and bucket of ribbon sticks).

o Wear sunscreen and comfortable clothing and footwear.

o Please do not bring any one else with you if volunteering at a station.

o Return the laminated directions to school (place on stage or with your equipment)

THANK YOU FOR VOLUNTEERING!

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