Blurring The Lines – The Virtuality of Human Reality

The era of social online gaming had begun – with names such as MOO, MUD and MUSH. One very popular example is the PernMUSH (24) – developed to simulate the Pern books by author Anne McCaffery. Friends of mine who spent hundreds of hours in PernMUSH explained that it was not the adventure but the socialization that would bring them back. ................
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