Development cards for bread commodity, (made from grain)



Bread Progress cards – refined grain. Print on orange paper. | |

|Democracy |Fishing |Fishing |Plague |Plague |Artisans |

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|1 victory point |Take 1 grain and 1 sheep resource|Take 1 grain and 1 sheep resource|Flip over one number chip. The |Flip over one number chip. The |On this turn, you may exchange |

| |for each sea and harbour tile |for each sea and harbour tile |tile produces no resources (or |tile produces no resources (or |bricks for buildings in a 1:1 |

| |adjacent to at least one of your |adjacent to at least one of your |commodities) until any player |commodities) until any player |ratio. |

| |settlements or cities. |settlements or cities. |pays 1 grain and 1 sheep on his |pays 1 grain and 1 sheep on his | |

| | | |turn, to flip the chip back. |turn, to flip the chip back. | |

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|Settlers |Settlers |Population Boom |Population Boom |Assassin |Assassin |

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|On this turn you may build one |On this turn you may build one |On this turn you may build one |On this turn you may build one |Pick an opponent and roll the |Pick an opponent and roll the |

|settlement (paid for in the |settlement (paid for in the |settlement (paid for in the |settlement (paid for in the |event die. If you roll a city, |event die. If you roll a city, |

|normal manner) in an intersection|normal manner) in an intersection|normal manner) in an intersection|normal manner) in an intersection|then the opponent loses 1 step of|then the opponent loses 1 step of|

|with no roads or ships leading up|with no roads or ships leading up|adjacent to an occupied |adjacent to an occupied |city development of that colour. |city development of that colour. |

|to it. However, your settlement |to it. However, your settlement |intersection. (You must still |intersection. (You must still |If he has bought city |If he has bought city |

|may not cause any hidden tiles to|may not cause any hidden tiles to|have a road or ship leading |have a road or ship leading |developments of both kinds in |developments of both kinds in |

|be revealed. |be revealed. |there) |there) |that colour, randomly determine |that colour, randomly determine |

| | | | |which one is affected. |which one is affected. |

|Pirates |Pirates |Militia |Militia |Hard Work |Hard Work |

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|Place the pirate ship at the end |Place the pirate ship at the end |Immediately remove the robber |Immediately remove the robber |Choose 1 ocean (non harbour) or |Choose 1 ocean (non harbour) or |

|of any open ship line. The line |of any open ship line. The line |from any tile adjacent to one of |from any tile adjacent to one of |desert tile, and roll 1 die. |desert tile, and roll 1 die. |

|is now blocked. Removing the |is now blocked. Removing the |your settlements or cities, just |your settlements or cities, just |Re-roll a 1. Leave the die on the|Re-roll a 1. Leave the die on the|

|pirate ship costs 1 commodity. |pirate ship costs 1 commodity. |as if you had rolled a 7. |as if you had rolled a 7. |tile as its number chip. From now|tile as its number chip. From now|

| | | | |on, treat the desert as a pasture|on, treat the desert as a pasture|

| | | | |tile, or the ocean as a hill |tile, or the ocean as a hill |

| | | | |tile. |tile. |

|Buildings Progress cards – refined bricks. Print on grey paper. |

|Bakery |Weaving Mill |Mine |Paper Mill |Guild |Guild |

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|On this turn, you may exchange |On this turn, you may exchange |On this turn, you may exchange |On this turn, you may exchange |Remove the merchant from the |Remove the merchant from the |

|grain for bread in a 1:1 ratio. |wool for cloth in a 1:1 ratio. |ore for coins in a 1:1 ratio. |wood for paper in a 1:1 ratio. |board, and move the robber to the|board, and move the robber to the|

| | | | |tile that the merchant was in. |tile that the merchant was in. |

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|Bridge |Bridge |Workhouse |Workhouse |Toll House |Toll House |

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|Extend one of your roads by up to|Extend one of your roads by up to|If you’ve got no resources and no|If you’ve got no resources and no|Swap two harbour tiles, the one |Swap two harbour tiles, the one |

|3 road sections. All of these new|3 road sections. All of these new|commodities, you may take 2 |commodities, you may take 2 |taking the place of the other. |taking the place of the other. |

|roads must have water on both |roads must have water on both |resources of your choice. |resources of your choice. | | |

|sides. |sides. | | | | |

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|Capital |Capital |Barricade |Barricade |Treasury |Treasury |

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|Spend 4 ore and 4 bricks and |Spend 4 ore and 4 bricks and |Place one free city wall piece on|Place one free city wall piece on|Immediately move the barbarian |Immediately move the barbarian |

|place one of your cities on its |place one of your cities on its |any tile. The robber may never be|any tile. The robber may never be|fleet forward up to 3 spaces. |fleet forward up to 3 spaces. |

|side. The city is now the capital|side. The city is now the capital|placed on this tile. |placed on this tile. | | |

|of Catan, and is worth 2 |of Catan, and is worth 2 | | | | |

|additional points. If any player |additional points. If any player | | | | |

|builds a new capital, the old one|builds a new capital, the old one| | | | |

|reverts to being a normal city. |reverts to being a normal city. | | | | |

|Bread Commodity cards – refined grain. Print on grey paper. |

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|Buildings Commodity cards – refined brick. Print on orange paper. |

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