ICT SECTOR - TESDA



123825-259080TRAINING REGULATIONS00TRAINING REGULATIONS 49720517780003D ANIMATION NC III8401059593580TECHNICAL EDUCATION AND SKILLS DEVELOPMENT AUTHORITYEast Service Road, South Superhighway, Taguig City, Metro Manila00TECHNICAL EDUCATION AND SKILLS DEVELOPMENT AUTHORITYEast Service Road, South Superhighway, Taguig City, Metro Manila8401059593580TECHNICAL EDUCATION AND SKILLS DEVELOPMENT AUTHORITYEast Service Road, South Superhighway, Taguig City, Metro Manila00TECHNICAL EDUCATION AND SKILLS DEVELOPMENT AUTHORITYEast Service Road, South Superhighway, Taguig City, Metro Manila268605103505INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT) SECTOR00INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT) SECTOR-51435783590TECHNICAL EDUCATION AND SKILLS DEVELOPMENT AUTHORITYEast Service Road, South Superhighway, Taguig City, Metro Manila00TECHNICAL EDUCATION AND SKILLS DEVELOPMENT AUTHORITYEast Service Road, South Superhighway, Taguig City, Metro ManilaTechnical Education and Skills Development Act of 1994(Republic Act No. 7796)Section 22, “Establishment and Administration of the National Trade Skills Standards” of the RA 7796 known as the TESDA Act mandates TESDA to establish national occupational skills standards. The Authority shall develop and implement a certification and accreditation program in which private industry group and trade associations are accredited to conduct approved trade tests, and the local government units to promote such trade testing activities in their respective areas in accordance with the guidelines to be set by the Authority.The Training Regulations (TR) serve as basis for the:Competency assessment and certification;Registration and delivery of training programs; andDevelopment of curriculum and assessment instruments.Each TR has four sections:Section 1Definition of Qualification – describes the qualification and defines the competencies that comprise the qualification.Section 2The Competency Standards format was revised to include the Required Knowledge and Required Skills per element. These fields explicitly state the required knowledge and skills for competent performance of a unit of competency in an informed and effective manner. These also emphasize the application of knowledge and skills to situations where understanding is converted into a workplace outcome.Section 3Training Arrangements - contain information and requirements which serve as bases for training providers in designing and delivering competency-based curriculum for the qualification. The revisions to section 3 entail identifying the Learning Activities leading to achievement of the identified Learning Outcome per unit of competency.Section 4Assessment and Certification Arrangements - describe the policies governing assessment and certification procedures for the qualification.TABLE OF CONTENTSICT SECTOR3D ANIMATION NATIONAL CERTIFICATE LEVEL IIIPage No.SECTION 13D ANIMATION NC III QUALIFICATION1SECTION 2COMPETENCY STANDARDS2 - 65 2.1 Basic Competencies2 - 312.2 Common Competencies32 - 392.3 Core Competencies40 - 65SECTION 3TRAINING ARRANGEMENTS67 - 913.1 Curriculum Design67 - 873.2 Training Delivery88 - 893.3 Trainee Entry Requirements893.4 List of Tools, Equipment and Materials903.5 Training Facilities913.6 Trainers Qualification913.7 Institutional Assessment91SECTION 4ASSESSMENT AND CERTIFICATION ARRANGEMENTS92 - 93COMPETENCY MAP 94GLOSSARY OF TERMS 95 - 97DOCUMENT REVISION HISTORY98ACKNOWLEDGEMENT99TRAINING REGULATIONS FOR3D ANIMATION NC IIISection 13D ANIMATION NC III QUALIFICATIONSThe 3D ANIMATION NC III Qualification consists of competencies that a person must achieve to produce 3D animation. This include competencies in creating 3D models for animation, applying shader and texture on 3D models, setting of character rigging, animating character and lighting and rendering animation scene. This Qualification is packaged from the competency map of the Information and Communication Technology (ICT) Industry as shown in Annex A. The units of competency comprising this qualification include the following:UNIT CODEBASIC COMPETENCIES500311109Lead workplace communication500311110Lead small teams500311111Develop and practice negotiation skills500311112Solve problems related to work activities500311113Use mathematical concepts and techniques500311114Use relevant technologies500311142Apply critical thinking and problem solving techniques in the workplace500311144Use information creatively and critically500311145Work in a diverse environmentUNIT CODECOMMON COMPETENCIESICT315202Apply quality standardsICT311203Perform Computer OperationsUNIT CODECORE COMPETENCIESICT216308Create 3D Models for AnimationICT216309Apply Shader and Texture on 3D ModelsICT216310Set Character RiggingICT216311Animate CharacterICT216312Light and Render Animation SceneA person who has achieved this Qualification is competent to be:3D Modeller3D Rigger3D Texture Artists3D Render Artist3D Lighting Artists3D Asset Creator3D Layout and Animatic Artist3D Visualizer3D Animator3D GeneralistSECTION 2. COMPETENCY STANDARDSThis section gives the details of the contents of the basic, common and core units of competency required in 3D ANIMATION NC III.BASIC COMPETENCIESUNIT OF COMPETENCY: LEAD WORKPLACE COMMUNICATIONUNIT CODE:500311109UNIT DESCRIPTOR:This unit covers the knowledge, skills and attitudes required to lead in the dissemination and discussion of ideas, information and issues in the workplace.ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSCommunicate information about workplace processesAppropriate communication method is selected Multiple operations involving several topics areas are communicated accordinglyQuestions are used to gain extra informationCorrect sources of information are identifiedInformation is selected and organized correctlyVerbal and written reporting is undertaken when requiredCommunication skills are maintained in all situationsOrganization requirements for written and electronic communication methodsEffective verbal communication methodsMethods of CommunicationTypes of QuestionCommunication ToolsQuestioning TechniquesOrganizing informationUnderstanding and conveying intended meaningParticipating in variety of workplace discussionsComplying with organization requirements for the use of written and electronic communication methodsReporting occupational hazards during safety meetingLead workplace discussions2.1Response to workplace issues are sought 2.2Response to workplace issues are provided immediately2.3Constructive contributions are made to workplace discussions on such issues as production, quality and safety2.4Goals/objectives and Action plan undertaken in the workplace are communicatedLeading as a management functionBarriers of communicationEffective verbal communication methodsMethod/techniques of discussionHow to lead discussionHow to solicit responseGoal setting and action planningCommunicating effectivelyConsulting the crew on the prepared menu for the monthIdentify and communicate issues arising in the workplace3.1Issues and problems are identified as they arise3.2Information regarding problems and issues are organized coherently to ensure clear and effective communication3.3Dialogue is initiated with appropriate personnel3.4Communication problems and issues are raised as they ariseTypes of issues and problems in the workplaceWritten and electronic communication methodsCommunication barriers affecting workplace discussionsIdentifying cause of problemsIdentifying problems and issuesOrganizing information on problems and issuesRelating problems and issues in the workplaceRANGE OF VARIABLESVARIABLERANGEMethods of communicationNon-verbal gesturesVerbalFace to faceTwo-way radioSpeaking to groupsUsing telephoneWrittenInternetEVIDENCE GUIDECritical aspects of CompetencyAssessment requires evidence that the candidate:1.1 Dealt with a range of communication/information at one time1.2 Made constructive contributions in workplace issues1.3 Sought workplace issues effectively1.4 Responded to workplace issues promptly1.5 Presented information clearly and effectively written form1.6 Used appropriate sources of information1.7 Asked appropriate questions1.8 Provided accurate information Resource ImplicationsThe following resources should be provided:Variety of InformationCommunication toolsSimulated workplaceMethods of AssessmentCompetency in this unit may be assessed through:Competency in this unit must be assessed throughDirect ObservationInterviewContext for AssessmentCompetency may be assessed in the workplace or in simulated workplace environmentUNIT OF COMPETENCY:LEAD SMALL TEAMS (Guide and Lead Others/Be Responsible to Others)UNIT CODE:500311110UNIT DESCRIPTOR:This unit covers the knowledge, skills and attitudes to lead small teams including setting and maintaining team and individual performance standards.ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSProvide team leadership1.1Work requirements are identified and presented to team members1.2Reasons for instructions and requirements are communicated to team members1.3Team members’ queries and concerns are recognized, discussed and dealt withCompany policies and proceduresHow performance expectations are setMethods of Monitoring PerformanceClient expectationsTeam member’s duties and responsibilitiesDefinition of TeamSkills and techniques in promoting team buildingUp-to-date dissemination of instructions and requirements to members Art of listening and treating individual team members concernCommunication skills required for leading teamsTeam building skillsNegotiating skillsEvaluation skillsAssign responsibilitiesDuties and responsibilities are allocated having regard to the skills, knowledge and aptitude required to properly undertake the assigned task and according to company policyDuties are allocated having regard to individual preference, domestic and personal considerations, whenever possibleConcept of delegationHow to delegateUnderstanding individual differencesMethods of monitoring performanceDuties and responsibilities of each team memberKnowledge in identifying each team member duties and responsibilities Delegating skillsIdentifying individual skills, knowledge and attitude as basis for allocating responsibilitiesIdentifying each team member duties and responsibilitiesSet performance expectations for team members3.1Performance expectations are established based on client needs and according to assignment requirements3.2Performance expectations are based on individual team member’s duties and area of responsibility3.3Performance expectations are discussed and disseminated to individual team membersDefinition of performance indicators/ criteriaDefinition of team goals and expectationsMethods of monitoring performanceClient expectationsTeam member’s duties and responsibilitiesDefining performance expectations criteriaIdentifying performance indicatorsEvaluating performanceSetting individual performance target/ expectation indicatorsSupervise team performanceMonitoring of performance takes place against defined performance criteria and/or assignment instructions and corrective action taken if required4.2Team members are provided with feedback, positive support and advice on strategies to overcome any deficiencies4.3Performance issues which cannot be rectified or addressed within the team are referenced to appropriate personnel according to employer policy4.4Team members are kept informed of any changes in the priority allocated to assignments or tasks which might impact on client/customer needs and satisfaction4.5Team operations are monitored to ensure that employer/client needs and requirements are met4.6Follow-up communication is provided on all issues affecting the team4.7All relevant documentation is completed in accordance with company proceduresUnderstanding monitoring of workHow to undertake corrective actionUnderstanding feedback and procedureFeedback reporting procedureMethods of monitoring performanceTeam member’s duties and responsibilitiesMonitoring team operation to ensure client needs and satisfactionMonitoring skills Setting prioritiesEvaluating performanceInformal/ formal counseling skillsRANGE OF VARIABLESVARIABLERANGEWork requirementsClient ProfileAssignment instructionsTeam member’s concernsRoster/shift detailsMonitor performanceFormal processInformal processFeedbackFormal processInformal processPerformance issuesWork outputWork qualityTeam participationCompliance with workplace protocolsSafetyCustomer serviceEVIDENCE GUIDECritical aspects of Competency Assessment requires evidence that the candidate:Maintained or improved individuals and/or team performance given a variety of possible scenarioAssessed and monitored team and individual performance against set criteriaRepresented concerns of a team and individual to next level of management or appropriate specialist and to negotiate on their behalfAllocated duties and responsibilities, having regard to individual’s knowledge, skills and aptitude and the needs of the tasks to be performedSet and communicated performance expectations for a range of tasks and duties within the team and provided feedback to team membersResource ImplicationsThe following resources should be provided:Access to relevant workplace or appropriately simulated environment where assessment can take placeMaterials relevant to the proposed activity or taskMethods of AssessmentCompetency in this unit may be assessed through:Direct observations of work activities of the individual member in relation to the work activities of the groupObservation of simulation and/or role play involving the participation of individual member to the attainment of organizational goalCase studies and scenarios as a basis for discussion of issues and strategies in teamworkContext for AssessmentCompetency assessment may occur in workplace or any appropriately simulated environmentAssessment shall be observed while task are being undertaken whether individually or in-groupUNIT OF COMPETENCY:DEVELOP AND PRACTICE NEGOTIATION SKILLSUNIT CODE:500311111UNIT DESCRIPTOR:This unit covers the skills, knowledge and attitudes required to collect information in order to negotiate to a desired outcome and participate in the negotiation. ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLS1.Plan negotiations1.1Information on preparing for negotiation is identified and included in the plan1.2Information on creating non-verbal environments for positive negotiating is identified and included in the plan1.3Information on active listening is identified and included in the plan1.4Information on different questioning techniques is identified and included in the plan1.5Information is checked to ensure it is correct and up-to- date Knowledge on Codes of practice and guidelines for the organization Knowledge of organizations policy and procedures for negotiations Decision making and conflict resolution strategies procedures Concept of negotiationCommunication skills (verbal and listening)Active listening Setting conflictPreparing conflict resolutionProblem solving strategies on how to deal with unexpected questions and attitudes during negotiationInterpersonal skills to develop rapport with other parties2. Participate in negotiations 2.1Criteria for successful outcome are agreed upon by all parties2.2Desired outcome of all parties are considered2.3Appropriate language is used throughout the negotiation2.4A variety of questioning techniques are used2.5The issues and processes are documented and agreed upon by all parties2.6Possible solutions are discussed and their viability assessed2.7Areas for agreement are confirmed and recorded2.8Follow-up action is agreed upon by all partiesOutcome of negotiation Knowledge on LanguageDifferent Questioning techniquesProblem solving strategies on how to deal with unexpected questions and attitudes during negotiation FlexibilityEmpathy Decision making and conflict resolution strategies proceduresProblem solving strategies on how to deal with unexpected questions and attitudes during negotiationNegotiating skillCommunication skills (verbal and listening)Observation skills Interpersonal skills to develop rapport with other partiesApplying effective questioning techniquesSetting conflictRANGE OF VARIABLESVARIABLERANGE1. Preparing for negotiationBackground information on other parties to the negotiationGood understanding of topic to be negotiatedClear understanding of desired outcome/sPersonal attributesself awarenessself esteemobjectivityempathyrespect for othersInterpersonal skillslistening/reflectingnon- verbal communicationassertivenessbehavior labelingtesting understandingseeking informationself-disclosingAnalytic skillsobserving differences between content and processidentifying bargaining informationapplying strategies to manage processapplying steps in negotiating processstrategies to manage conflictsteps in negotiating processoptions within organization and externally for resolving conflict2. Non- verbal environmentsFriendly receptionWarm and welcoming roomRefreshments offeredLead in conversation before negotiation begins3. Active listeningAttentiveDon’t interruptGood postureMaintain eye contactReflective listening4. Questioning techniquesDirectIndirectOpen-endedEVIDENCE GUIDE1. Critical aspects of CompetencyAssessment requires evidence that the candidate:Demonstrated sufficient knowledge of the factors influencing negotiation to achieve agreed outcomeParticipated in negotiation with at least one person to achieve an agreed outcome2. Resource ImplicationsThe following resources should be provided: 2.1 Room with facilities necessary for the negotiation process2.2 Human resources (negotiators) 3. Methods of AssessmentCompetency in this unit may be assessed through:3.1 Observation/demonstration and questioning3.2 Portfolio assessment3.3 Oral and written questioning3.4 Third party report4. Context for Assessment4.1 Competency to be assessed in real work environment or in a simulated workplace setting.UNIT OF COMPETENCY :SOLVE PROBLEMS RELATED TO WORK ACTIVITIES UNIT CODE: 500311112UNIT DESCRIPTOR:This unit of covers the knowledge, skills and attitudes required to solve problems in the workplace including the application of problem solving techniques and to determine and resolve the root cause of problems.ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSIdentify the problemVariances are identified from normal operating parameters; and product qualityExtent, cause and nature are of the problem are defined through observation, investigation and analytical techniquesProblems are clearly stated and specifiedCompetence includes a thorough knowledge and understanding of the process, normal operating parameters, and product quality to recognize non-standard situationsCompetence to include the ability to apply and explain, sufficient for the identification of fundamental cause, determining the corrective action and provision of recommendationsRelevant equipment and operational processesEnterprise goals, targets and measuresEnterprise quality, OSH and environmental requirementEnterprise information systems and data collationIndustry codes and standardsNormal operating parameters and product qualityUse range of formal problem solving techniquesIdentify and clarify the nature of the problemEvaluate the effectiveness of a present process in the galleyApply analytical techniquesDetermine fundamental causes of the problem Possible causes are identified based on experience and the use of problem solving tools / analytical techniques.Possible cause statements are developed based on findingsFundamental causes are identified per results of investigation conductedRelevant equipment and operational processesEnterprise goals, targets and measuresEnterprise quality, OHS and environmental requirementsEnterprise information systems and data collationIndustry codes and standardsAnalysis of root causesDetermine corrective actionAll possible options are considered for resolution of the problemStrengths and weaknesses of possible options are consideredCorrective actions are determined to resolve the problem and possible future causesAction plans are developed identifying measurable objectives, resource needs and timelines in accordance with safety and operating proceduresUnderstanding the procedure in undertaking corrective actionPrinciples of decision making strategies and techniquesEnterprise information systems and data collationAction planningIdentifying and clarifying the nature of the problemDevising the best solutionEvaluating the solutionImplementing developed plan to rectify the problem Implementing corrective and preventive actions based on root cause analysisProvide recommendations to managerReport on recommendations are preparedRecommendations are presented to appropriate personnel.Recommendations are followed-up, if requiredCompetence includes a thorough knowledge and understanding of the process, normal operating parameters, and product quality to recognize non-standard situationsHow to make a report and recommendationUsing range of formal problem solving techniquesIdentifying and clarifying the nature of the problemDevising the best solutionEvaluating the solutionImplementation of a developed plan to rectify the problemWriting report and recommenda-tionsRANGE OF VARIABLESVARIABLERANGEAnalytical techniquesBrainstormingIntuitions/LogicCause and effect diagramsPareto analysisSWOT analysisGant chart, Pert CPM and graphsScattergramsProblemNon – routine process and quality problemsEquipment selection, availability and failureTeamwork and work allocation problemSafety and emergency situations and incidentsAction plans Priority requirementsMeasurable objectivesResource requirementsTimelinesCo-ordination and feedback requirementsSafety requirementsRisk assessmentEnvironmental requirementsEVIDENCE GUIDECritical aspects of CompetencyAssessment requires evidence that the candidate:Identified the problemDetermined the fundamental causes of the problemDetermined the correct / preventive actionProvided recommendation to managerThese aspects may be best assessed using a range of scenarios / case studies / what ifs as a stimulus with a walk through forming part of the response. These assessment activities should include a range of problems, including new, unusual and improbable situations that may have happened.Resource ImplicationsAssessment will require access to an operating plant over an extended period of time, or a suitable method of gathering evidence of operating ability over a range of situations. A bank of scenarios / case studies / what ifs will be required as well as bank of questions which will be used to probe the reason behind the observable action. Methods of AssessmentCompetency in this unit may be assessed through:Case studies on solving problems in the workplaceObservationThe unit will be assessed in a holistic manner as is practical and may be integrated with the assessment of other relevant units of competency. Assessment will occur over a range of situations, which will include disruptions to normal, smooth operation. Simulation may be required to allow for timely assessment of parts of this unit of competency. Simulation should be based on the actual workplace and will include walk through of the relevant competency components. Context for AssessmentIn all workplace, it may be appropriate to assess this unit concurrently with relevant teamwork or operation units.UNIT OF COMPETENCY:USE MATHEMATICAL CONCEPTS AND TECHNIQUESUNIT CODE:500311113UNIT DESCRIPTOR:This unit covers the knowledge, skills and attitudes required in application of mathematical concepts and techniques.ELEMENTSPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSIdentify mathematical tools and techniques to solve problem1.1Problem areas are identified based on given condition1.2Mathematical techniques are selected based on the given problemFundamental operation (addition, subtraction, division, multiplication)Units of measurement and its conversionFundamental of unitsStandard formulasBasic measuring tools/devicesMeasurement systemBasic measuring tools/devicesSteps in solving problemIdentifying and selecting different measuring toolsApplying different formulas in solving problemsDescribing the units of measurement and fundamental unitsStating arithmetic calculations involving the following; addition, subtraction, division, multiplication Applying theory into actual application on shipboard catering processesApply mathematical procedure/ solution2.1Mathematical techniques are applied based on the problem identified2.2Mathematical computations are performed to the level of accuracy required for the problem2.3Results of mathematical computation are determined and verified based on job requirementsProblem-based questionsEstimationUse of mathematical tools and standard formulasMathematical techniquesSolving mathematical computationsConverting Metric to EnglishSelecting and using appropriate and efficient techniques and strategies to solve problemsAnalyze results 3.1Results of application are reviewed based on expected and required specifications and outcome3.2Appropriate action is applied in case of errorTechniques in analyzing the resultsProcess in reviewing the resultsPrecision and accuracyFour fundamental operationsSteps in solving problemStandard formulasConversion measurementAnalyzing the result based on the specified requirementsInterpreting and communicating the results of the analysisRANGE OF VARIABLESVARIABLESRANGE1.Mathematical techniquesMay include:Four fundamental operationsMeasurementsUse/Conversion of units of measurementsUse of standard formulas2.Appropriate actionMay include:Review in the use of mathematical techniques (e.g. recalculation, re-modeling)Report error to immediate superior for proper actionEVIDENCE GUIDECritical Aspects of CompetencyAssessment requires evidence that the candidate:1.1 Identified, applied and reviewed the use of mathematical concepts and techniques to workplace problemsResource ImplicationsThe following resources should be provided:2.1 Calculator2.2 Basic measuring tools2.3 Case ProblemsMethods of AssessmentCompetency in this unit may be assessed through:3.1 Authenticated portfolio3.2 Written Test3.3 Interview/Oral Questioning3.4 DemonstrationContext for Assessment4.1 Competency may be assessed in the work place or in a simulated work place settingUNIT OF COMPETENCY:USE RELEVANT TECHNOLOGIES (Apply technology effectively)UNIT CODE:500311114UNIT DESCRIPTOR:This unit of competency covers the knowledge, skills, and attitude required in selecting, sourcing and applying appropriate and affordable technologies in the workplace. ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSStudy/select appropriate technologyUsage of different technologies is determined based on job requirementsAppropriate technology is selected as per work specificationAwareness on technology and its functionCommunication techniquesHealth and safety procedureCompany policy in relation to relevant technology Machineries/ equipment and their applicationSoftware programsIdentifying relevant technology on jobApply relevant technologyRelevant technology is effectively used in carrying out functionApplicable software and hardware are used as per task requirementManagement concepts are observed and practiced as per established industry practicesKnowledge on operating instructionsUnderstanding software and hardware systemCommunication techniquesHealth and safety procedureCompany policy in relation to relevant technologyDifferent management conceptsTechnology adaptabilityOffice technologyIndustrial technologySystem technologyTraining technologyDifferent software/ hardware5S (Proper housekeeping)Applying relevant technology Communicating skillsUsing software applications skillsConducting risk assessmentMaintain/ enhance relevant technologyMaintenance of technology is applied in accordance with the industry standard operating procedure, manufacturer’s operating guidelines and occupational health and safety procedure to ensure its operative abilityUpdating of technology is maintained through continuing education or training in accordance with job requirement 3.3 Technology failure/ defect is immediately reported to the concern/responsible person or section for appropriate actionAwareness on technology and its functionRepair and maintenance procedureHealth and safety procedureCompany policy in relation to relevant technologyUpgrading of technologyOrganizational set-up/work flowPerforming basic troubleshooting skillsIdentifying failures or defects Communication skillsApplying corrective and preventive maintenanceRANGE OF VARIABLESVARIABLERANGETechnologyMay include:Office technologyIndustrial technologySystem technologyInformation technologyTraining technologyManagement conceptsMay include:Real Time ManagementKAIZEN or continuous improvement5 STotal Quality ManagementOther management/productivity toolsIndustry standard operating procedureWritten guidelines relative to the usage of office technology/equipmentVerbal advise/instruction from the co-workerManufacturer’s operating guidelines/ instructions 4.1Written instruction/manuals of specific technology/ equipment4.2General instruction manual4.3Verbal advise from manufacturer relative to the operation of equipmentOccupational health and safety procedure5.1Relevant statutes on OSH5.2Company guidelines in using technology/equipmentAppropriate action6.1Implementing preventive maintenance schedule 6.2Coordinating with manufacturer’s technician EVIDENCE GUIDECritical aspects of CompetencyAssessment requires evidence that the candidate:1.1Studied and selected appropriate technology consistent with work requirements 1.2 Applied relevant technology1.3 Maintained and enhanced operative ability of relevant technologyResource ImplicationsThe following resources should be provided:2.1 Relevant technology2.2 Interview and demonstration questionnaires2.3 Assessment packagesMethods of AssessmentCompetency in this unit may be assessed through:InterviewActual demonstrationAuthenticated portfolio (related certificates of training/seminar)Context for Assessment4.1Competency may be assessed in actual workplace or simulated environmentUNIT OF COMPETENCY: APPLY CRITICAL THINKING AND PROBLEM SOLVING TECHNIQUES IN THE WORKPLACEUNIT CODE : 500311142UNIT DESCRIPTOR : This unit of covers the knowledge, skills and attitudes required to solve problems in the workplace including the application of problem solving techniques and to determine and resolve the root cause of problems. ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIRED KNOWLEDGEREQUIRED SKILLSIdentify the problem Variances are identified from normal operating parameters; and product qualityExtent, cause and nature are of the problem are defined through observation, investigation and analytical techniquesProblems are clearly stated and specifiedCompetence includes a thorough knowledge and understanding of the process, normal operating parameters, and product quality to recognize nonstandard situationsCompetence to include the ability to apply and explain, sufficient for the identification of fundamental cause, determining the corrective action and provision of recommendations Relevant equipment and operational processesEnterprise goals, targets and measures Enterprise quality, OHS and environmental requirementEnterprise information systems and data collation Industry codes and standardsUsing range of formal problem solving techniquesIdentifying and clarifying the nature of the problemDetermine fundamental causes of the problemPossible causes are identified based on experience and the use of problem solving tools / analytical techniques.Possible cause statements are developed based on findingsFundamental causes are identified per results of investigation conductedCompetence includes a thorough knowledge and understanding of the process, normal operating parameters, and product quality to recognize nonstandard situations Competence to include the ability to apply and explain, sufficient for the identification of fundamental cause, determining the corrective action and provision of recommendations Relevant equipment and operational processes Enterprise goals, targets and measuresEnterprise quality, OHS and environmental requirement Enterprise information systems and data collationIndustry codes and standardsUsing range of formal problem solving techniques Identifying and clarifying the nature of the problemDetermine corrective actionAll possible options are considered for resolution of the problemStrengths and weaknesses of possible options are considered Corrective actions are determined to resolve the problem and possible future causesAction plans are developed identifying measurable objectives, resource needs and timelines in accordance with safety and operating proceduresCompetence includes a thorough knowledge and understanding of the process, normal operating parameters, and product quality to recognize nonstandard situationsCompetence to include the ability to apply and explain, sufficient for the identification of fundamental cause, determining the corrective action and provision of recommendations Relevant equipment and operational processes Enterprise goals, targets and measures Enterprise quality, OHS and environmental requirement Principles of decision making strategies and techniques Enterprise information systems and data collationIndustry codes and standardsUsing range of formal problem solving techniques Identifying and clarifying the nature of the problem Devising the best solution Evaluating the solution Implementation of a developed plan to rectify the problemProvide recommendation/s to managerReport on recommendations are preparedRecommendations are presented to appropriate personnel. Recommendations are followed-up, if requiredCompetence includes a thorough knowledge and understanding of the process, normal operating parameters, and product quality to recognize nonstandard situationsCompetence to include the ability to apply and explain, sufficient for the identification of fundamental cause, determining the corrective action and provision of recommendations Relevant equipment and operational processes Enterprise goals, targets and measures Enterprise quality, OHS and environmental requirement Principles of decision making strategies and techniques Enterprise information systems and data collation Industry codes and standardsUsing range of formal problem solving techniques Identifying and clarifying the nature of the problem Devising the best solution Evaluating the solutionImplementation of a developed plan to rectify the problem RANGE OF VARIABLESVARIABLERANGEAnalytical techniquesMay include:Brainstorming Intuitions/LogicCause and effect diagrams Pareto analysis SWOT analysis Gant chart, Pert CPM and graphs Scattergrams ProblemMay include: Non – routine process and quality problems Equipment selection, availability and failure Teamwork and work allocation problemSafety and emergency situations and incidentsAction plansMay include:Priority requirementsMeasurable objectives Resource requirements Timelines Co-ordination and feedback requirements Safety requirements Risk assessmentEnvironmental requirementsEVIDENCE GUIDECritical aspect of competencyAssessment requires evidence that the candidate:Identified the problem Determined the fundamental causes of the problem Determined the correct / preventive action Provided recommendation to manager These aspects may be best assessed using a range of scenarios / case studies / what ifs as a stimulus with a walk through forming part of the response. These assessment activities should include a range of problems, including new, unusual and improbable situations that may have happened.Resource implicationAssessment will require access to an operating plant over an extended period of time, or a suitable method of gathering evidence of operating ability over a range of situations. A bank of scenarios / case studies / what ifs will be required as well as bank of questions which will be used to probe the reason behind the observable actionMethod of assessmentCompetency in this unit may be assessed through:Case studies on solving problems in the workplace ObservationThe unit will be assessed in a holistic manner as is practical and may be integrated with the assessment of other relevant units of competency. Assessment will occur over a range of situations, which will include disruptions to normal, smooth operation. Simulation may be required to allow for timely assessment of parts of this unit of competency. Simulation should be based on the actual workplace and will include walk through of the relevant competency componentsContext of AssessmentIn all workplace, it may be appropriate to assess this unit concurrently with relevant teamwork or operation unitsUNIT OF COMPETENCY: USE INFORMATION CREATIVELY AND CRITICALLYUNIT CODE : 500311144UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes required to use technical information system and information technology, and apply information technology (IT). ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIRED KNOWLEDGEREQUIRED SKILLSUse technical information systems and information technologyCollate and organize information into a suitable form for reference and use Classify stored information so that it can be quickly identified and retrieved when needed Advise and offer guidance to people who need to find and use information Operate the technical information system using agreed procedures Operate appropriate and valid procedures for inputting, maintaining and archiving informationApplication in collating information Procedures for inputting, maintaining and archiving information Guidance to people who need to find and use informationOrganize information Classify stored information for identification and retrieval Operate the technical information system by using agreed procedures Collating informationOperating appropriate and valid procedures for inputting, maintaining and archiving information Advising and offering guidance to people who need to find and use informationOrganizing information into a suitable form for reference and use Classifying stored information for identification and retrieval Operating the technical information system by using agreed proceduresApply information technology (IT) Utilize the software and IT systems that are required to execute the project activities Handle, edit, format and check information and data obtained from a range of internal and external sources Extract, enter, and process information to produce the outputs required by customers Share your own skills and understanding to help others Implement the specified security measures to protect the confidentiality and integrity of project data held in IT systems Attributes and limitations of available software tools Procedures and work instructions for the use of IT Operational requirements for IT systems Sources and flow paths of data Security systems and measures that can be used Extract data and format reports Methods of entering and processing information WWW enabled applicationsIdentifying attributes and limitations of available software tools Using procedures and work instructions for the use of IT Describing operational requirements for IT systems Identifying sources and flow paths of data Determining security systems and measures that can be used Extracting data and format reports Describing methods of entering and processing information Using WWW applicationsEdit, format and check informationBasic editing techniques is usedAccuracy of documents are check Editing and formatting tools and techniques are used for more complex documents Proof reading techniques is used to check that documents look professionalBasic file-handling techniques Techniques in checking documents Techniques in editing and formattingProof reading techniques Using basic file-handling techniques is used for the software Using different techniques in checking documents Applying editing and formatting techniques Applying proof reading techniquesRANGE OF VARIABLESVARIABLERANGEInformationMay include:Property OrganizationalTechnical reference Technical informationMay include:Paper basedElectronicSoftware and IT systemsMay include:SpreadsheetsDatabasesWord processingPresentation SourcesMay include:Other IT systemManually createdWithin own organizationOutside own organizationGeographically remote CustomersMay include:ColleaguesCompany and project managementClientsSecurity measuresMay include:Access rights to input;Passwords;Access rights to outputs;Data consistency and back-up;Recovery plansEVIDENCE GUIDECritical aspect of competencyAssessment requires evidence that the candidate:Used technical information systems and information technologyApplied information technology (IT)Edited, formatted and checked informationResource implicationThe following resources should be provided: Computers Software and IT systemMethod of assessmentCompetency in this unit may be assessed through: Direct observationOral interview and written testContext of AssessmentCompetency may be assessed individually in the actual workplace or through accredited institutionUNIT OF COMPETENCY: WORK IN A DIVERSE ENVIRONMENTUNIT CODE : 500311145UNIT DESCRIPTOR : This unit of covers the knowledge, skills and attitudes required to work effectively in a workplace characterized by diversity in terms of religions, beliefs, races, ethnicities and other differences. ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIRED KNOWLEDGEREQUIRED SKILLSDevelop an individual’s cultural awareness and sensitivity Individual differences with clients, customers and fellow workers are recognized and respected in accordance with enterprise policies and core values.Differences are responded to in a sensitive and considerate manner Diversity is accommodated using appropriate verbal and nonverbal communication. Actions/decisions are maintained consistent with legislative requirements and enterprise guidelines.Understanding cultural diversity in the workplace Awareness of individual cultures and world geography Norms of behavior for interacting and dialogue with specific groups (e.g., Muslims and other non-Christians, non-Catholics, tribes/ethnic groups, foreigners) Different methods of verbal and non-verbal communication in a multicultural setting Enterprise policies on workplace diversity (Workplace Diversity Policy)Cross-cultural communication skills (i.e. different business customs, beliefs, communication strategies) Communication skills – reading, writing, conversational skills Affective skills – establishing rapport and empathy, understanding, etc. Active ListeningOpenness and flexibility in communication Giving/receiving feedbackIdentifying/ Recognizing diverse groups in the workplace and community as defined by divergent culture, religion, traditions and practicesWork effectively in an environment that acknowledges and values cultural diversityKnowledge, skills and experiences of others are recognized and documented in relation to team objectives. Fellow workers are encouraged to utilize and share their specific qualities, skills or backgrounds with other team members and clients to enhance work outcomes. Relations with customers and clients are maintained to show that diversity is valued by the business.Recognizing and explaining the value of diversity in the economy and society in terms of Workforce developmentThe country’s place in the global economyInnovation Social justice Recognizing the importance of inclusiveness in a diverse environment Developing a shared vision and understanding of and commitment to team, departmental, and organizational goals and objectives Strategies for customer service excellence Cross-cultural communication skills Communication skills – reading, writing, conversational skills Affective skills – establishing rapport and empathy, understanding, etc. Active ListeningOpenness and flexibility in communicationGiving/receiving feedback Identifying/ Recognizing diverse groups in the workplace and community as defined by divergent culture, religion, traditions and practices Teamwork and collaboration skillsIntercultural relations and mutual acceptance Customer service excellence Identify common issues in a multicultural and diverse environmentDiversity-related conflicts within the workplace are effectively addressed and resolved. Discriminatory behavior towards customers/ stakeholders are minimized and addressed accordingly. Change management policies are in place within the organization.Understanding, valuing, and leveraging cultural diversity Promoting inclusivity and conflict resolution Addressing workplace harassment Managing change and overcoming resistance to change Advanced strategies for customer service excellence Enterprise policies on workplace diversity (Workplace Diversity Policy)Cross-cultural communication skills Communication skills – reading, writing, conversational skills Affective skills – establishing rapport and empathy, understanding, etc.Active ListeningOpenness and flexibility in communication Giving/receiving feedback Teamwork and collaboration skills Intercultural relations and mutual acceptance Advanced customer service excellence skills Conflict management and resolution skills Assertiveness and NegotiationRANGE OF VARIABLESVARIABLERANGEDiversityThis refers to diversity in both the workplace and the community and may include divergence in – Religion Ethnicity, race or nationalityCulture Gender, age or personality Educational backgroundEVIDENCE GUIDECritical aspect of competencyAssessment requires evidence that the candidate:Adjusted language and behavior as required by interactions with diversityIdentified and respected individual differences in colleagues, clients and customersApplied relevant regulations, standards and codes of practiceResource implicationThe following resources should be provided: Access to workplace and resources Manuals and policies on Workplace Diversity Method of assessmentCompetency in this unit may be assessed through: Demonstration or simulation with oral questioning Group discussions and interactive activities Case studies/problems involving workplace diversity issuesThird-party report Written examination Role PlaysContext of AssessmentCompetency assessment may occur in workplace or any appropriately simulated environmentCOMMON COMPETENCIESUNIT TITLE:APPLY QUALITY STANDARDSUNIT CODE:ICT315202UNIT DESCRIPTOR :This unit covers the knowledge, skills, attitudes and values needed to apply quality standards in the workplace. The unit also includes the application of relevant safety procedures and regulations, organization procedures and customer requirements.ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSAssess quality of received materials Work instruction is obtained and work is carried out in accordance with standard operating procedures.Received materials are checked against workplace standards and specifications.Faulty materials related to work are identified and isolated.Faults and any identified causes are recorded and/or reported to the supervisor concerned in accordance with workplace procedures.Faulty materials are replaced in accordance with workplace procedures.Relevant production processes, materials and productsCharacteristics of materials, software and hardware used in production processesQuality checking proceduresQuality Workplace procedures Identification of faulty materials related to workReading skills required to interpret work instructionCritical thinkingInterpreting work instructionsAssess own workDocumentation relative to quality within the company is identified and pleted work is checked against workplace standards relevant to the task undertaken.Errors are identified and rmation on the quality and other indicators of production performance are recorded in accordance with workplace procedures.In cases of deviations from specific quality standards, causes are documented and reported in accordance with the workplace’ s standards operating procedures.Safety and environmental aspects of production processesFault identification and reporting Workplace procedure in documenting completed workWorkplace Quality IndicatorsCarry out work in accordance with OHS policies and proceduresEngage in quality improvement (Produce)Process improvement procedures are participated in relative to workplace assignment.Work is carried out in accordance with process improvement procedures.Performance of operation or quality of product of service to ensure customer satisfaction is monitored.Quality improvement processesCompany customers definedSolution providing and decision-makingPractice company process improvement procedureRANGE OF VARIABLESVARIABLERANGEMaterials Materials may include but not limited to:ManualsJob orderInstructional videosFaultsFaults may include but not limited to:Materials not to specificationMaterials contain incorrect/outdated informationHardware defectsMaterials that do not conform with any regulatory agencies Documentation Organization work proceduresManufacturer’s instruction manualCustomer requirementsForms ErrorsErrors may be related but not limited to the following:Deviation from the requirements of the Client Deviation from the requirement of the organizationQuality standardsQuality standards may be related but not limited to the following:MaterialsHardwareFinal productProduction processesCustomer serviceCustomerCo-workerSupplier/VendorClientOrganization receiving the product or serviceEVIDENCE GUIDECritical aspect of competencyAssessment must show that the candidate:Carried out work in accordance with the company’s standard operating proceduresPerformed task according to specificationsReported defects detected in accordance with standard operating proceduresCarried out work in accordance with the process improvement proceduresMethod of assessmentThe assessor must select two of the following to objectively evaluate the candidate:Demonstration observation with oral questioningPractical demonstrationInterviewResource implicationMaterials, software and hardware to be used in a real or simulated situation Context of AssessmentAssessment may be conducted in the workplace or in a simulated environmentUNIT TITLE :PERFORM COMPUTER OPERATIONSUNIT CODE:ELC311203UNIT DESCRIPTOR:This unit covers the knowledge, skills, (and) attitudes and values needed to perform computer operations which include inputting, accessing, producing and transferring data using the appropriate hardware and software ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIRED KNOWLEDGEREQUIRED SKILLSPlan and prepare for task to be undertakenRequirements of task are determined according to job specificationsAppropriate hardware and software are selected according to task assigned and required outcomeTask is planned to ensure OH&S guidelines and procedures are followedClient -specific guidelines and procedures are followed.Required data security guidelines are applied in accordance with existing procedures. Main types of computers and basic features of different operating systemsMain parts of a computerInformation on hardware and softwareData security guidelinesReading and comprehension skills required to interpret work instruction and to interpret basic user munication skills to identify lines of communication, request advice, follow instructions and receive feedback.Interpreting user manuals and security guidelinesInput data into computerData are entered into the computer using appropriate program/application in accordance with company proceduresAccuracy of information is checked and information is saved in accordance with standard operating proceduresInputted data are stored in storage media according to requirementsWork is performed within ergonomic guidelinesBasic ergonomics of keyboard and computer userStorage devices and basic categories of memoryRelevant types of softwareTechnology skills to use equipment safely including keyboard skills.Entering dataAccess information using computerCorrect program/application is selected based on job requirementsProgram/application containing the information required is accessed according to company proceduresDesktop icons are correctly selected, opened and closed for navigation purposesKeyboard techniques are carried out in line with OH&S requirements for safe use of keyboardsGeneral security, privacy legislation and copyrightProductivity ApplicationBusiness ApplicationAccessing informationSearching and browsing files and dataProduce/ output data using computer systemEntered data are processed using appropriate software commandsData printed out as required using computer hardware/peripheral devices in accordance with standard operating proceduresFiles, data are transferred between compatible systems using computer software, hardware/ peripheral devices in accordance with standard operating procedures Computer application in printing, scanning and sending facsimileTypes and function of computer peripheral devicesComputer data processingPrinting of data Transferring files and dataMaintain computer equipment and systemsSystems for cleaning, minor maintenance and replacement of consumables are implementedProcedures for ensuring security of data, including regular back-ups and virus checks are implemented in accordance with standard operating proceduresBasic file maintenance procedures are implemented in line with the standard operating proceduresComputer equipment/system basic maintenance proceduresVirusesOH&S principles and responsibilitiesCalculating computer capacitySystem SoftwareBasic file maintenance proceduresRemoving computer viruses from infected machinesMaking backup files RANGE OF VARIABLESVARIABLERANGEHardware and peripheral devicesPersonal computersNetworked systemsCommunication equipmentPrintersScannersKeyboardMouseSoftwareSoftware includes the following but not limited to:Word processing packagesData base packagesInternetSpreadsheetsOH & S guidelinesOHS guidelinesEnterprise proceduresStorage mediaStorage media include the following but not limited to:diskettesCDszip diskshard disk drives, local and remoteErgonomic guidelinesTypes of equipment usedAppropriate furnitureSeating postureLifting postureVisual display unit screen brightnessDesktop iconsIcons include the following but not limited to:directories/foldersfilesnetwork devicesrecycle binMaintenanceCreating more space in the hard diskReviewing programsDeleting unwanted filesBacking up files Checking hard drive for errorsUsing up to date anti-virus programsCleaning dust from internal and external surfacesEVIDENCE GUIDECritical aspect of competencyAssessment requires evidence that the candidate:Selected and used hardware components correctly and according to the task requirementIdentified and explain the functions of both hardware and software used, their general features and capabilitiesProduced accurate and complete data in accordance with the requirementsUsed appropriate devices and procedures to transfer files/data accuratelyMaintained computer systemMethod of assessmentThe assessor may select two of the following assessment methods to objectively assess the candidate:ObservationQuestioningPractical demonstrationResource implicationComputer hardware with peripheralsAppropriate softwareContext of AssessmentAssessment may be conducted in the workplace or in a simulated work environmentCORE COMPETENCIESUNIT TITLE :CREATE 3D MODELS FOR ANIMATIONUNIT CODE :ICT 216308 UNIT DESCRIPTOR :This unit covers the knowledge, skills and attitude required to interpret the technical specifications and techniques to produce 3D Models with UV mapping for animation productions.ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSIdentify 3D Modeling requirementsDesign brief on creative and technical requirements including production specifications and references are identified and discussed with relevant personnel. All necessary equipment and required peripherals to be used are identified and prepared according to task to be undertaken.Verbal communicationWritten communicationIntellectual Property Rights concernsPhysical ScienceLife ScienceHuman and Animal Anatomy and PhysiologyArchitectural and Structural conceptIndustrial and Mechanical conceptComputer hardware requirements and specifications for 3D softwareInstallation of 3D software, photo editing software Internet BrowsingPracticing 3Rs –Reduce, Reuse, Recycle/recover and environmental policies.Design and Drawing skills for both living and non-living.Skills in reading and analyzing storyboardEffective Communication skillsPresentation skillsComputer operation skillsPracticing OSHS, EHSM, 3Rs and 5SIdentify and select 3D animation softwareRange of industry’s standard 3D animation software including computer-assisted techniques are identified for puter hardware and software is assessed vis-à-vis creative and technical requirements and production specifications.3D animation software is selected in consultation with the appropriate personnel to ensure that output met requirements. Verbal and Written communicationOHS StandardsEnd User License AgreementOHS processes and procedure for Computer HardwareFamiliarization of 2D, 3D and photo editing software's’ user interface and its major tools. Cross platform data transferInternet browsingPracticing 3Rs –Effective Communication skillsPracticing 3D Modeling toolsComputer operation skillsPracticing OSHS, EHSM, 3Rs and 5SSelected 3D animation software is secured in accordance with the specified delivery platform.Reduce, Reuse, Recycle/recover and environmental policies.Create 3D models and imagesFamiliarization of tools and interface of the selected program identified is applied to meet creative and technical requirements.File organization: (naming convention, hierarchies and data base structure) system are labeled based on parts and details.3D models are appropriately identified according to type, tools and techniques required based on concept design and model sheet.3D Models produced are completed with relevant details from technical requirements and specifications.3D Models produced are complied with the design provided in the model sheet.Verbal communicationWritten communicationOHS Standards and 5S principlesIntellectual Property Rights concernsOHS processes and procedure for Computer HardwarePhysical and Life SciencesHuman Anatomy parts and terminologiesArchitectural and Structural conceptUse of 2D, 3D and photo editing software user interface and its major tools. Cross platform data transferInternet browsingOccupational Safety and Health Standards Management (OHS) related to use of ComputerConstructive Solid Geometry for Basic shapesImplicit SurfacesSubdivision Surfaces3D Modeling skillsEffective Communication skillsObservation SkillsPresentation skillsPolygonal and Curve modeling skillsDemonstration SkillsPracticing OSHS, EHSM, 3Rs and 5SUnwrap topologyProjection mapping is identified based on design specification and 3D model provided. Seam is cut and divided in accordance to texture assignmentSeam is unfolded in texture editor UV layout is exported from texture editorVerbal communicationWritten communicationOHS Standards and 5S principlesOHS processes and procedure for Computer HardwarePhysical and Life SciencesHuman Anatomy parts and terminologiesArchitectural and Structural conceptMappingUse of 2D, 3D and photo editing software user interface and its major tools. Cross platform data transferInternet browsingOccupational Safety and Health Standards Management (OHS) related to use of ComputerConstructive Solid Geometry for Basic shapesImplicit SurfacesSubdivision Surfaces3D Modeling skills3D UV mapping skillsEffective Communication skillsObservation SkillsPresentation skillsPolygonal and Curve modeling skillsDemonstration SkillsPracticing OSHS, EHSM, 3Rs and 5SEdit/revise 3D ModelsCorrections to 3D models are addressed and reviewed in accordance to standards required by relevant personnel.3D models are clearly relabeled based on revision notes Revised/ Final models’ file organization are checked and are securely stored in accordance with company procedures Verbal communicationWritten communicationOHS processes and procedure for Computer HardwarePhysical and Life ScienceHuman and Animal Anatomy and PhysiologyArchitectural and Structural conceptIndustrial and Mechanical conceptUse of 3D editing software’s user interface and its major tools. Cross platform data transferInternet browsingOccupational Safety and Health Standards Management (OHS) related to use of ComputerConstructive Solid GeometryImplicit SurfacesSubdivision Surfaces3D Modeling skillsEffective Communication skillsPresentation skillsPolygonal and Curve Modeling SkillsPracticing OSHS, EHSM, 3Rs and 5SRANGE OF VARIABLESVARIABLERANGEDesign BriefMay include: AimObjectiveMilestoneTime constraints – completion dateTechnical constraints – limits of available technologyDesign requirementsStoryboardCreative and technical requirements for productionMay include:Concept art may include:character designprops designobject designenvironment designmechanical designarchitectural designstructural designStoryboardModel sheetLayout drawingsDirector’s instructions/notesReferences and sourcesMay include:Model sheetsStory boardReference images from internet3D referencesPhoto references with orthographic viewsRelevant personnelMay include:DirectorProducerProject managerTechnical DirectorNavigation designersVideo producerEditing personnel3D graphic, animation and modeling production personnelSupervisorTeam LeaderProduction specificationsMay include:TimelineBudgetDeadlineHardwareSoftwareDelivery platformInternet accessProduction pipelineManpowerEquipmentMay include:Personal Computer Mac Desktop ComputerLaptopRequired PeripheralsMay include:Pen TabletThree mouse button or with scrollerDigital Camera or Cellphone CameraUSB Flash drive / External DriveScannerPrinterAVRModel sheetMay include:Size ComparisonSpatial RelationshipTurn around – front, side and back viewDesign details and informationMood boardExpressionsGesturesPoses3D animation softwareMay include:Autodesk Maya3D Studio MaxBlender 3DMaxon’s Cinema 4DNewTek by the FoundryZbrushMudboxDelivery platformMay include:World wide webCD-ROM/DVD/Any external storage systemFilmBroadcast format3D ModelsMay include:Character/sPropsEnvironmentSpecificationsTopologyEdge flowPolygon count Level of detailsFile OrganizationMust include:Proper naming of 3D scene file Object Naming ConventionObject hierarchiesProper data base structureRevision notesCorrectionsCommentsFeedbackProceduresProper naming of 3D objects and scene fileHierarchyOrientation of axisPlacement of object centerObject history Unnecessary objects are deletedSize and measurementFile formatsEVIDENCE GUIDECritical Aspect of CompetencyAssessment require evidence that the candidate:Identified all 3D modeling requirements including design brief, technical specifications, equipment and safety measurement.Identified and selected the suitable 3D animation software in accordance with the specified delivery platformCreated 3D Models using appropriate model type, tools and technical features of the selected software to meet requirementsUnwrapped objects topology according to creative and technical requirements.Edited the necessary revision to obtain quality standard of the project in compliance with the relevant personnel’s instruction.Method of AssessmentThe assessor must assess the candidate through the following:Demonstration with oral questioningInterviewPortfolio Resource ImplicationThe following resources should be provided:Appropriate supplies and materials Applicable equipment and peripherals Workplace/Assessment areaContext of AssessmentCompetency maybe assessed in actual workplace or at the designated TESDA Accredited Assessment Center.UNIT TITLE:APPLY SHADER AND TEXTURE ON 3D MODELS UNIT CODE : ICT 216309 UNIT DESRIPTOR :This unit covers the knowledge, skills and attitude required to create shader and texture on 3D model with basic lighting.ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSIdentify 3D shading and texturing requirements Object shading and texturing creative requirements including production specifications are identified and discussed with relevant personnel based on the creative requirementsShading and texturing tools and techniques are identified relevant to the 3D Models, creative and technical requirementsRequired peripherals and equipment to be used are identified and prepared according to task to be undertaken.Oral communicationWritten communicationPrinciples of DesignColor TheoryCopyright laws and regulationBasic photographyAnatomy and PhysiologyGeographical and topology mapping Techniques and Methods of 3D shader and textureApplication of basic lighting for 3D shading and texturing 2D, 3D and photo editing software’s user interface and its major tools. Practicing 3R’s – Reduce, Re-use, Recycle/recover and environmental policies.GeometryAlgebraDesign and Drawing skills for both living and non-livingPreparing image or texture skillsEffective Communication skillsPresentation skillsComputer operation skillsPhoto editing skillsPracticing OSHS, EHSM, 3Rs and 5SGather different shader and texture referencesCreative and technical requirements are determined to the specific 3D Models for texturing purposes.Texture references and sources are gathered or simulated based on approved design.Photo editing software and required peripherals are used for modifying texturesVerbal communicationWritten communication OHS StandardsOHS processes and procedure for Computer HardwareAnatomy and PhysiologyGeographical and topology mapping Familiarization of 3D texturing tools, photo-editing software’s user interface, and its major tools. Cross platform data transferInternet browsingPracticing 3Rs –Reduce, Re-use, Recycle/recover and environmental policies.Drawing and design skillsObservation and analytical skills Effective Communication skillsPresentation skillsResearch and data gathering skillsPhoto and video capture skillsPhoto editing skillsCreate UV mapping and shadingUV map projection are checked and edited according to creative and technical requirements.Shading nodes are identified, applied and manipulated for specific object material.Shaded models are render tested with basic lighting.Verbal communicationWritten communicationOHS processes and procedure for Computer Hardware3D UV mapping3D shadingBasic lightingphoto editing software toolsCross platform data transferInternet browsingPracticing 3Rs – Reduce, Re-use, Recycle/recover and environmental policiesGeometryPole coordinatesMappingDrawing and design skillsObservation and analytical skills Effective Communication skillsPresentation skillsResearch and data gathering skillsPhoto editing skillsUV mapping skills3D Texturing skills3D Lighting skillsRendering skillsCreate texture map Tools and features of the selected program are identified and applied to meet creative and technical requirements.Models are set-up for texture and lighting UV map is exported to image editing software for creating texture in accordance to precise detail specificationPre-defined images are applied as texture using texture mapping parameters as required based on designImages are test rendered with proper lighting to preview the effect of pre-defined texture applied on the 3D Model.Back-ups of texture images are prepared, labeled and stored in accordance with company procedures and industry standards of documentation.Verbal communicationWritten communicationOHS StandardsOHS processes and procedure for Computer Hardware3D texturing processImage editing software toolsCross platform data transferInternet browsingPracticing 3Rs –Reduce, Re-use, Recycle/recover and environmental policiesGeometryPole coordinatesMappingDrawing and design skillsObservation and analytical skills Effective Communication skillsPresentation skillsResearch and data gathering skillsImage editing skillsUV mapping skills3D Texturing skills3D Lighting skillsRendering skillsTest and evaluate 3D Textures3D Texture cross platform image transfers and interface calibration is ensured to meet the requirements of technical and creative specifications.UV texture mapping test is used to check distortions on 3D surface.Proper lighting to render 3D models are presented to relevant personnel for review, comments and recommendations for the scene environment.Identified changes are discussed with the relevant personnel in accordance to agreements incorporated to the prepared models and texture.Image texture is revised and refined using photo editing software based on technical requirementsFinal agreement and approval is obtained from relevant personnel for the final rendered models with texture based on company standard operating procedure.Verbal communicationWritten communicationOHS StandardsOHS processes and procedure for Computer Hardware3D texturing processphoto editing software toolsCross platform data transferInternet browsingPracticing 3Rs –Reduce, Re-use, Recycle/recover and environmental policiesGeometryPole coordinatesMappingDrawing and design skillsObservation and analytical skills Effective Communication skillsPresentation skillsResearch and data gathering skillsPhoto editing skillsUV mapping skills3D Texturing skills3D Lighting skillsRendering skillsRANGE OF VARIABLESVARIABLERANGERelevant personnelMay include:Director ProducerProject managerTechnical Director for TexturingDesignersSupervisorEditing personnel3D graphic, animation and modeling production personnelProduction specificationsMay include:TimelineBudgetDeadlineHardwareCreative requirementsMay include:character designprops designobject designenvironment designmechanical designarchitectural designstructural designStoryboardModel sheetLayout drawingsDirector’s instructionsSoundtrack/lip synch breakdownColor keyReferences and sourcesMay include:2D flat bitmap images from internet3D booksPhotos taken from an orthographic point of viewTop view Front viewRight side viewLeft side viewBack view3D ModelsMay include:CharacterPropsObjectsEnvironmentRequired PeripheralsMay include:Pen TabletDigital Camera or Cellphone CameraUSB Flash drive or External hard driveScannerPrinterEquipmentMay include:Personal ComputerMac Desktop ComputerLaptopCameraCalibrated monitorThree mouse buttonAVRPhoto editing softwareMay include:Adobe PhotoshopPaint Tool SAICorel DrawPaint ShopManga StudioGimpKritaDelivery platformDelivery platform may include:World wide webCD-ROM/ DVDExternal hard drive/ USB driveTexture mapping parametersLighting effect to an objectShading effect to the given lightLevel of detailsNo distortion on texture detailsRender stillDocumentationDocumentation may be:Computer-generatedManually writtenMarked up transcriptsMarked up scriptsProduction schedulesEVIDENCE GUIDECritical Aspect of CompetencyAssessment requires evidence that the candidate:Identified 3D shading and texture requirements according to both creative and technical specifications.Gather different shader and texture for reference Create UV mapping and shading according to level of details needed in productionCreated 3D Texture map using appropriate tools and features of the selected software to meet requirements Test and evaluate textures to obtain quality standard of the project in compliance with the relevant personnel’s instruction. Method of AssessmentThe assessor must select two of the following to objectively assess the candidate:Demonstration with oral questioningInterviewPortfolio Resource ImplicationThe following resources should be provided:Appropriate supplies and materials Applicable equipmentWorkplace/Assessment areaContext of AssessmentCompetency maybe assessed in actual workplace or at the designated TESDA Accredited Assessment Center.UNIT TITLE :SET CHARACTER RIGGINGUNIT CODE :ICT 216310 UNIT DESRIPTOR :This unit covers the knowledge, skills and attitude required to interpret the animation specifications to produce character and object rigs for animation production.ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSIdentify 3D model characterization Moving parts of 3D Model are identified and grouped into sections based on approved design.Attitude and behavior are assigned to 3D Models based on approved design.Written communicationOral communicationAnatomical StructureMorphologyPhysicsKinematicsBehavioural SciencePhysiologyComputer hardware and softwareInternet BrowsingObservation and analytical skills Communication skillsPresentation skillsResearch and data gathering skillsGather 3D model action referencesDynamic character references are gathered or simulated based on approved design. Movement constraints are determined based on physical limitations.Written communicationOral communication Kinematics MorphologyVideographyMotion CapturePhotographyInternet BrowsingObservation and analytical skills Communication skillsPresentation skillsResearch and data gathering skillsPhoto and video capture skillsCreate joints for 3D modelsRigging specifications are applied based on the requirements of animation. Joint parenting is applied with hierarchical structure based on technical requirements.Naming convention system for joints is clearly labeled based on technical requirementsCreated controllers are properly labeled and placed on corresponding joints based on design requirementsSpecific constraints are assigned and applied to controllers and target object/s based on technical requirements. Rigged is tested for performance of model integrity and movement based on the design requirements.The innovation of 3D animation softwareAnalysis of character movements and Interpreting the functions to 3D animation rigging platformAlgebraGeometryTrigonometryKinematics MorphologyPhysical ScienceLife SciencePhysiologyVideographyMotion CaptureCharacter Rig EnginesRigging skillsPresentation skills Mathematical estimation skillsComputer operation skillsEffective communication skillsCreate blend/ morph shapesNumber of polygons are quantified and checked for consistency based on the designAssets of blend /morph shapes are created based on design specification Assets of blend /morph shapes are assigned to rigged model based on approved 3D modelAssets of blend /morph shapes are tested for movements based on approved 3D modelModel design is maintained during modification based on technical requirements.Verbal communicationWritten communicationComputer hardware3D animation softwareCross platform file transferInternet browsingPhysiologyLife ScienceEffective communication skillsListening skillsObservation skillsTesting and evaluation skillsPresentation skillsComputer operation skillsBlending and Morphing skillsBind skin to rigged jointsSkin/bind weight mapping is applied to 3D Model based on technical requirementsGeometry is tested for model integrity based on design and animation requirementsSkin/bind weights are edited to correct value distribution based on technical requirementsFinal testing is performed in preparation for animation process based on storyboardVerbal communicationWritten communicationAlgebraGeometryPhysiologyLife ScienceComputer hardware3D animation softwareCross platform file transferInternet browsingEffective communication skillsObservation skillsTesting and evaluation skillsPresentation skillsComputer operation skillsBinding skin skillsRANGE OF VARIABLESVARIABLERANGE3D ModelMay include:Character PropsEnvironmentSectionsMay include:Facial ExpressionsBody gesturesStory board actionsMouth OpeningsEyeball MovementsPropsDynamic character referencesMay include:Live actionAnimatics/BlockingStory boardVideo clipsBooksOnline sourcesDeformation referencesRigging referencesLip synch/ audio track fileRigging specificationsMay include: Joint placementTranslationScaleorientationSkin/bind weightMay include: Painting skin/bind weightVertex skin/bind weight3D Animation Software’sMay include:Autodesk Maya3D Studio MaxBlender 3DMaxon’s Cinema 4DHoudiniRig controllersMay include:Simplified integration of joint hierarchy functionAdaptive integration of joint hierarchyEVIDENCE GUIDECritical Aspect of CompetencyAssessment requires evidence that the candidate:Identified 3D model characterization Gathered 3D model action referencesCreated joints for 3D modelsCreated blend and morphing shapesBinded skin to rigged jointsMethod of AssessmentThe assessor must assess the candidate using the following:Demonstration with oral questioningInterviewPortfolio Resource ImplicationThe following resources should be provided:Appropriate supplies and materials Applicable equipmentWorkplace/Assessment areaContext of AssessmentCompetency maybe assessed in actual workplace or at the designated TESDA Accredited Assessment Center.UNIT TITLE :ANIMATE CHARACTER UNIT CODE : ICT 216311 UNIT DESCRIPTOR :This unit covers the knowledge, skills and attitude required to interpret the technical specifications and techniques to animate 3D objects and characters for animation production ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSGather action referencesSource references and assets are gathered and obtained relevant to model character description.Animation style movement and storyboard are discussed with relevant personnel based on company policies.Technical parameters are included based on project descriptions based on technical requirements.Animatics and blocking is identified based on client specifications Audio for lipsync are recorded according to timing specified on the storyboard.Oral communicationWritten communicationProduction list of reference materialsInternet resourcesClient provided documentsProject discussionsAnimal and human anatomyPhysics Social behaviorInternet browsingEffective communication skillsComputer operation skillsResearch and data gathering skillsSoftware proficiencyPresentation skillsCreate key posesKey poses and expressions are created and placed strategically in the animation timeline according to scene duration.Principles of animation are applied in accordance with scene requirements.Key poses are evaluated and adjusted for clarity in accordance to storyboard description.Lip-syncing action is applied based on dialogue soundtrack Oral communicationWritten communicationLipsync readingStoryboard text descriptionsAnimal and human anatomyPhysics particularly Laws of MotionSocial behaviorSoftware Animation tools Audio editing software Audio editing software3D software proficiencyManipulating rigAnimation graph editing skillsAction and acting skillsFile conversion skillsReading and Listening comprehension skillsComputer operation skillsAdjust and edit timing Movement is edited based on notes.Graph editor is used to edit and smoothen the actionAction poses are adjusted in relation with other elements involved in the scene based on design requirementsResult of revisions are reviewed in accordance to animation scene requirements.Oral communicationWritten communicationLipsync transposedto mouth actionStoryboard Action descriptionsDope sheet informationAnimal and human anatomy applied in-between key posesPhysics applied between key poses particularly the Laws of MotionSocial behaviourVoice actingAction cyclingAnimation graph editing skillsAbility to enhance movement using rig controllersAbility to enhance movement using graph editorIntuitive decisions during the animation processAbility to apply the 12 animation principlesEffective communication skillsAbility to apply phonetics for lipsynchingAbility to synchronize sound effects and music to animated objectsAbility to read dope sheet or exposure sheetAbility to edit animation using dopesheetAbility to edit animation using spreadsheetCreate animation preview Appropriate camera view and movements are set for the scene based on storyboard requirementsPlayback speed is set in real time in accordance to project frame rate requirement. Preferences are set for the animation preview. Video file format is determined in accordance to project requirements.Final approval of test preview is acquired from relevant personnel based on company standard operating procedure.Approved scenes are saved and submitted to designated production personnel based on company standard operating procedure.Oral communicationWritten communicationDirectorial feedbackHardware graphics rendererHardware GraphicsSystemVideo file-formatAbility to set the playback speedAbility to set program for hardware renderingAbility to optimize scene file for renderingAbility to optimize software and hardware efficiencyAbility to convert raw file to video file formatRANGE OF VARIABLESVARIABLERANGESource referencesMay include:VideoBooksOnline sourcesLive action2D stock animationAssetsMay include:Rigged modelsAnimatics/blocking3D stock animationAnimation libraryRelevant personnelMay include:Animation directorTechnical directorCreative directorSupervisor12 principles of animationMay include:Stretch and squashAnticipationStagingTimingSlow in/ Slow outArcsFollow through and overlapping actionStraight ahead and pose to poseSecondary actionsExaggerationSolid DrawingsAppealProject descriptionsMay include:Character description and personalityModel description and behaviorProject character associations with environmentStoryboard timing and blockingKey posesMay include:Dynamic action posesGestures and attitude posesAnticipation posesExtreme poses Breakdown key posesAnimation timelineMay include:Scene length informationSoftware animation graphic editorHardware playback sound outputTimingMay include:Dope sheet filesSound filesAction referencesScene durationInteraction with other modelsInteractive rig controllersHardware testMay include:Program hardware render playbackConversion to video fileSoftware for video playbackCamera viewMay include Established camera objectCamera hardware shadingOrthographic or perspective viewsCamera hardware quality levelsProduction personnelMay include Production manager/supervisorSupervisorTechnical administratorsVideo file formatMay include.Avi.Mp4.Mpg.Wmv.3GP.H264.DIVX.XVID.FLV.MOVEVIDENCE GUIDECritical Aspect of CompetencyAssessment requires evidence that the candidate:Gathered action references to obtain behavioral model description, animation style and technical parameters.Created key poses that reflect the principles of animation and storyboard blocking and timing Adjusted and edited timing that creates the illusion of life.Rendered test Animation with correct playback speed and duration and converted to appropriate video format.Method of AssessmentThe assessor must assess the candidate using the following:Demonstration with oral questioningInterviewPortfolio Resource ImplicationThe following resources should be provided:Appropriate supplies and materials Applicable equipment3D animation softwareWork areaContext of AssessmentCompetency maybe assessed in actual workplace or at the designated TESDA Accredited Assessment Center.UNIT TITLE : LIGHT AND RENDER ANIMATION SCENEUNIT CODE : ICT 216312 UNIT DESCRIPTOR :This unit covers the knowledge, skills and attitude required to produce the final rendered output of animated 3D scenes. ELEMENTPERFORMANCE CRITERIAItalicized terms are elaborated in the Range of VariablesREQUIREDKNOWLEDGEREQUIREDSKILLSIdentify rendering specificationsSoftware renderer is determined based on project requirementsRender settings is set and imported in the render properties based on technical requirements.Additional rendering requirements is checked based on project requirements.Client quality specificationsRead from available renderer from manual’s listNumerical equality settingsAnatomy and PhysiologyAbility to estimate rendering qualityComputer operation skillsPhoto editing skillsEffective Communication skillsPresentation skillsAssemble scene elements.Final animated scene file is opened for assembly based on the storyboard. All relevant objects are gathered into the scene from project library and production assets based project requirementsAll scene elements are arranged based on the storyboard.Storyboard descriptionGeometryCompositionFile importScene assemblyFile instancingFile referencingScene object layersAbility to discern spatial relations between objectsInterpretation skillsComputer operation skillsPhoto editing skillsEffective Communication skillsPresentation skillsCompositional skillsAdd light sources to the sceneTypes of light source/s are identified for properLight source/s are positioned based on scene requirementsLit scene is previewed and checked base on scene requirementsLight source/s are edited based on revision notes.Partial frame/s from scene are rendered for quality checks based project requirements.Final approval is acquired from relevant personnel based on company rmation on visual proceduresProduction strategiesDocumentationScene planningIndividual and collective rendering strategiesImage file formatsVideo file formats.Object groupingObject hierarchiesObject layeringRendering skillsOrganizing skillsFile management skillsColor profiling skillsEffective Communication skillsPresentation skillsComputer operation skillsPhotography and CinematographyPlan and establish effective rendering proceduresRender type are identified according to project specificationRender passes and layers are identified according to creative and technical specificationRendering schedules are checked based on hardware resources availability, production deadline and priorityHardware limitations are determined and balanced for production efficiency based on technical requirements.Color profile is managed for consistency in accordance with post production output specificationsEstimated render times per scene is calculated based on scene durationInformation on visual proceduresProduction strategiesDocumentationScene planningIndividual and collective rendering strategiesMulti-pass renderingImage file formatsVideo file formats.Object groupingObject hierarchiesObject layeringRendering skillsOrganizing skillsFile management skillsColor profiling skillsRender Passes SkillsShot breakdown skillsEffective Communication skillsPresentation skillsComputer operation skillsPerform full software render of animation scene or sequence Scene is assigned to a production rendering schedule based on project requirements and priorities Final rendering is executed on the designated rendering schedule based on design Final rendered scene is saved and submitted to relevant personnel based on company policies.Storyboard descriptionProduction schedule Software rendererRaytracingAmbient OcclusionGlobal illuminationPhotorealismImage based lightingRendering skillsEffective communication skillsObservation skillsTesting and evaluation skillsPresentation skillsComputer operation skills.Post edit rendered scenesFinal and rendered scene are edited in compositing software Rendered scene are edited with audio as final movieStoryboard descriptionProduction schedule Software rendererRaytracingAmbient OcclusionGlobal illuminationPhotorealismImage based lightingBasic Compositing skillsBasic Editing SkillsEffective communication skillsObservation skillsTesting and evaluation skillsPresentation skillsComputer operation skills.RANGE OF VARIABLESVARIABLERANGESoftware rendererMay include:Native software renderersThird party software rendererRender farmsTechnical requirements(camera ratio, image format and resolution, scene duration)Project libraryMay include:Client supplied objectsPre-production objectsProject specific objectsProduction assetsMay include:Marketplace acquiredIn house modelsObjects from other projectsRender passesMay include:Ambient occlusionMatteShadow BeautyDiffuseCamera Z depthReflectionsSpecularSpecial effectsMiscellaneouslayers(foreground, mid-ground, background, character, props, incidentalsHardware limitationsMay include:Number of CPUVideo graphic cardComputer memory (RAM)Internal and external storage devicesColor profilesMay include:Color managementColor spacesSRGBAdobe RGBCIE labMonitor RGBDesktop printer profileCMYKEVIDENCE GUIDECritical Aspect of CompetencyAssessment requires evidence that the candidate:Set rendering specifications for the specific sceneAssembled scene elements based on storyboard.Added light sources to the scenePlanned and established effective rendering procedures.Performed full software render of animation scene/posited the final rendered scene for final approval.Method of AssessmentThe assessor must assess the candidate using the following:Demonstration with oral questioningThird party reportPortfolio Resource ImplicationThe following resources should be provided:Appropriate supplies and materials Applicable equipmentWorkplace/Assessment areaContext of AssessmentCompetency maybe assessed in actual workplace or at the designated TESDA Accredited Assessment Center.SECTION 3TRAINING STANDARDSThese standards are set to provide technical and vocational education and training (TVET) providers with information and other important requirements to consider when designing training programs for 3D Animation NC III.They include information on curriculum design; training delivery; trainee entry requirements; tools and equipment; training facilities; and trainer’s qualification.3.1CURRICULUM DESIGNTESDA shall provide the training on the development of competency-based curricula to enable training providers develop their own curricula with the components mentioned below.Delivery of knowledge requirements for the basic, common and core units of competency specifically in the areas of mathematics, science/technology, communication/language and other academic subjects shall be contextualized. To this end, TVET providers shall develop a Contextual Learning Matrix (CLM) to include green technology, issues on health and drugs and catering to persons with disabilities (PWD’s) to accompany their curricula.Course Title: 3D Animation NC Level: NC IIINominal Training Duration: 68 hrs – Basic Competencies 28 hrs – Common Competencies 1,004 hrs– Core Competencies ________________Total 1,100 hrsCourse Description: This course is designed to develop & enhance the knowledge, skills, & attitudes of a 3D Animator in accordance with animation industry standards. It covers the basic & common competencies in addition to the core competencies such as to produce key drawings for animation, create 3D digital animation and to use an authoring tool to create an interactive sequence. The nominal duration of 1,100 hours covers the required units at 3D Animation NC III. TVET providers can however, offer a longer, ladderized course covering the NC III basic, common and core units. To obtain this, all units prescribed for this qualification must be achieved.BASIC COMPETENCIES(64 hours)Unit of CompetencyLearning OutcomesLearning ActivitiesMethodologyAssessment ApproachNominal DurationLead workplace communicationCommunicate information about workplace processesLecture and discussion on: Effective verbal communication methodsSources of informationPractice organizing informationIdentify organization requirements for written and electronic communication methodsFollow organization requirements for the use of written and electronic communication methodsPerform exercises on understanding and conveying intended meaning scenarioLectureDemonstrationPractical exercisesDemonstrationRole PlayWritten TestObservation2 HoursLead workplace discussions Lecture and discussion on:Organizational policy on production, quality and safetyGoals/ objectives and action plan settingRead effective verbal communication methodsPrepare/set action plans based on organizational goals and objectivesGroup discussionLectureDemonstrationOral evaluationWritten TestObservation2 HoursIdentify and communicate issues arising in the workplaceLecture and discussion on:Organizational policy in dealing with issues and problemsRead effective verbal communication methodsPractice organizing informationPerform exercises on understanding and conveying intended meaning scenarioGroup discussionLectureDemonstrationRole PlayOral evaluationWritten TestObservation2 HoursLead small teamProvide team leadershipLecture and discussion on:Company policies and proceduresIdentify client expectationsPractice team building skillsPerform exercises on communication skills required for leading teams Group discussionLectureDemonstrationRole PlayOral evaluationWritten examinationObservation2 HoursAssign responsibilitiesLecture and discussion on:Team member’s duties and responsibilitiesIdentify client expectationsPractice negotiating skillsPerform group exercises showing the skills and techniques in promoting team buildingGroup discussionLectureDemonstrationRole PlayOral evaluationWritten examinationObservation2 HoursSet performance expectations for team membersLecture and discussion on:Team member’s duties and responsibilitiesHow performance expectations are setIdentify client expectationsPerform group exercises in setting individual target/ expectation Read instruction and requirements in up to date dissemination to membersGroup discussionLectureDemonstrationRole PlayOral evaluationObservationWritten examination2 HoursSupervise team performanceDiscuss listening and treating individual team members concernIdentify methods of Monitoring PerformancePerform group exercises showing the skills in monitoring team performanceGroup discussionLectureDemonstrationOral evaluationWritten examinationObservation2 HoursDevelop and practice negotiation skillsPlan negotiationsLecture and discussion on:codes of practice and guidelines for the organization differences between content and processRead:Organizations policy and procedures for negotiations Decision making and conflict resolution strategies proceduresStrategies to manage conflictSteps in negotiating processIdentify bargaining informationApply strategies to manage processApply steps in negotiating processGroup DiscussionLectureDemonstrationOral evaluationWritten examinationObservation4 hoursParticipate in negotiationsDiscuss/Describe the following strategies during negotiation:Decision making and conflict resolution strategies procedures Problem solving strategies on how to deal with unexpected questions and attitudes during negotiationPractice the following scenarios in a group activity:Perform interpersonal skills to develop rapport with other partiesPerform verbal communication and listening skillobservation skillsnegotiation skillsDescribe the Procedure in documenting negotiationsApply a filing system in managing informationDemonstrate filing of documentsGroup DiscussionCase studiesDemonstrationSimulation/ Role playOral evaluationObservation4 HoursSolve workplace problems related to work activitiesIdentify the problemDiscussion on Normal operating parameters & product qualityIdentify & clarify the nature of problemRead:BrainstormingCause and effect diagramsPARETO analysisSWOT analysisGANT chartPERT CPM & graphSCATTERGRAMSApply observation, investigation and analytical techniques in solving problem in the workplaceGroup discussionLectureDemonstrationOral evaluationWritten examinationObservation2 HoursDetermine fundamental cause of the problem Discussion on Teamwork and work allocation problemRead:Using range of formal problem solving techniquesEnterprise goals, targets and measuresEnterprise quality, OHS and environmental requirementNon-routine process and quality problemsPerform group exercises showing safety in emergency situations and incidentsIdentify & clarify the nature of problemSelect relevant equipment and operational processesGroup discussionLectureDemonstrationRole PlayOral evaluationWritten examinationObservation2 HourDetermine correct / preventive actionDiscussion on principles of decision making strategies and techniquesRead:Evaluating the solutionDevising the best solutionPerform group exercise how to implement the developed plan to rectify a problemGroup DiscussionLectureDemonstrationRole PlayOral evaluationWritten examinationObservation2 HourProvide recommendation to managerDiscuss industry codes and standardsApply enterprise information systems and data collationPrepare recommendation letterGroup DiscussionDemonstrationOral evaluationObservation2 HourUse mathematical concepts and techniquesIdentify mathematical tools and techniques to solve problemsDiscussion on the four fundamental operation (addition, subtraction, division, multiplication)Read:Measurement systemPrecision and accuracyBasic measuring tools/devicesApply mathematical computationsDemonstrate activities on:Use of calculatorUse of different measuring toolsGroup DiscussionLecture DemonstrationOral evaluationWritten examinationObservation2 HourApply mathematical procedures / solutionLecture and discussion on:EstimationProblem-based questionsMathematical techniquesApply mathematical computationsDemonstrate activities on:Use of calculatorUse of different measuring toolsUse of mathematical tools and standard formulasLecture DemonstrationSimulation/ Role playWritten examinationObservation4 HoursAnalyze resultsDiscussion on the four fundamental operation (addition, subtraction, division, multiplication)Read:Measurement systemPrecision and accuracyBasic measuring tools/devicesApply mathematical computationsDemonstrate activities on:Use of calculatorUse of different measuring toolsGroup DiscussionLecture DemonstrationOral evaluationWritten examinationObservation2 HoursUse relevant technologiesIdentify appropriate technologyDiscussion on company policy in relation to relevant technologyRead:Awareness on technology and its functionRelevant technology application/ implementationOperating instructionsPractice basic communication skill in a group activityGroup DiscussionLecture DemonstrationSimulation/ Role PlayOral evaluationWritten examinationObservation2 HourApply relevant technologyDiscussion on different management conceptsRead:Relevant technology application/ implementationTechnology adaptabilityDifferent management conceptsHealth and safety procedureCommunication techniquesApply software applications skillsPractice drills on installing application softwarePractice basic communication skill in a group activityGroup DiscussionLecture DemonstrationSimulation/ Role PlayOral evaluationWritten examinationObservation4 HoursMaintain/ enhance relevant technologyLecture and discussion on:Repair and maintenance procedureOperating instructionsPractice drills:Installing application softwareBasic troubleshooting skillsLecture DemonstrationSimulation/ Role PlayWritten examinationObservation2 HoursApply critical thinking and problem solving techniques in the workplaceIdentify the problemLecture and discussion on Processes, normal operating parameters, and product quality to recognize nonstandard situationsEnterprise goals, targets and measuresAnalytical techniquesTypes of problemsLectureGroup DiscussionOral evaluationWritten Examination2 HoursDetermine fundamental causes of the problemLecture and collaboration on Root cause of the problemProblem solving toolsExercise on cause and effect LectureGroup DiscussionOral evaluationWritten ExaminationObservation 2 HoursDetermine corrective actionLecture and discussion onIdentification and analysis of possible options for problem resolutionCorrective actionsPrinciples of decision making strategies and techniquesLayouting of action plansLectureGroup DiscussionOral evaluationWritten ExaminationObservation 2 HoursProvide recommendation/s to managerUsing range of formal problem solving techniquesPreparation and presentation of sample recommendation reportLectureGroup DiscussionOral evaluationWritten ExaminationPresentation 2 HoursUse information creatively and criticallyUse technical information systems and information technologyLecture and discussion on:Application in collating informationProcedures for inputting, maintaining and archiving informationGuidance to people who need to find and use informationOrganizing information into a suitable form for reference and useClassify stored information for identification and retrieval Operate the technical information system by using agreed proceduresLectureGroup DiscussionSelf-paced handout/ moduleHands onDemonstrationOral evaluationWritten ExaminationPresentation 4 HoursApply information technology (IT)Lecture and discussion on:Attributes and limitations of available software toolProcedures and work instructions for the use of ITOperational requirements for IT systemsSources and flow paths of dataSecurity systems and measures that can be usedMethods of entering and processing informationUse procedures and work instructions for the use of ITExtract data and format reportsUse WWW applicationsLectureGroup DiscussionSelf-paced handout/ moduleHands onDemonstrationOral evaluationWritten ExaminationPresentation 2 HoursEdit, format and check informationLecture and discussion on:Basic file-handling techniques Techniques in checking documents Techniques in editing and formattingProof reading techniques Use different techniques in checking documentsEdit and format information applying different techniques Proof read information applying different techniquesLectureGroup DiscussionSelf-paced handout/ moduleHands onDemonstrationOral evaluationWritten ExaminationPresentation 2 HoursWork in a diverse environmentDevelop an individual’s cultural awareness and sensitivityLecture and discussion on:Enterprise policies and core valuesAwareness on individual cultures and world geographyDifferent methods of verbal and non-verbal communication in a multicultural settingWorkplace Diversity PolicyLectureGroup DiscussionOral evaluationWritten ExaminationPresentation 2 hrsWork effectively in an environment that acknowledges and values cultural diversityLecture and discussion on:The value of diversity in the economy and society in terms of Workforce developmentInnovation Social justiceCustomer service excellenceTeamwork and collaborationApplying strategies for customer service excellenceLectureGroup DiscussionOral evaluationWritten ExaminationPresentation 2 hrsIdentify common issues in a multicultural and diverse environmentLecture and discussion on:Diversity-related conflicts within the workplaceChange management policiesAdvance strategies for customer service excellenceIdentifying and addressing workplace harassmentApplying advance strategies for customer service excellenceLectureGroup DiscussionOral evaluationWritten ExaminationPresentation 2 hrsNote: Basic competencies may be embedded in the core MON COMPETENCIES28 hrsUnit of CompetencyLearning OutcomesLearning ActivitiesMethodologyAssessment ApproachNominal DurationApply Quality StandardsAssess quality of received materialsIdentify relevant production processes, materials and productsStudy and interpret characteristics of materials, software and hardware used in production processesPerform quality checking proceduresApply quality Workplace procedures Identify faulty materials Check quality of materials or component parts as per manufacturer’s standardsInterpret specifications or symbolsLectureField tripSymposiumVideo clipsSimulation/ Role playingWritten testDemonstration & questioningObservation & questioning3 hoursAssess own workPerform workplace procedure in documenting completed workPerform fault identification and reporting Observe safety and environmental aspects of production processesUtilize workplace quality indicatorsDocument and report deviations from specified quality standardsField tripSymposiumSimulationOn the job trainingDemonstration & questioningObservation & questioning3 hoursEngage in quality improvementParticipate in quality improvement processesIEC/ISO standardsEnvironmental and safety standardsCarry out work as per process improvement proceduresMonitor operation performance Implement continuous improvementField tripSymposiumSimulationOn the job trainingDemonstration & questioningObservation & questioning2 hoursPerform Computer OperationsPlan and prepare for task to be undertakenPlan and prepare computer operation activityDetermine task requirements based on required outputDetermine appropriate hardware and softwareIdentify/Select types of computers and basic features of different operating systemsInterpret and follow client-specific guidelines & procedures Plan task as per data security guidelinesLectureModularComputer based training (e-learning)Project methodOn the job trainingWritten/Oral examinationPractical demonstration4 hoursInput data into computerApply basic ergonomics of keyboard and computer user Enter/Encode data using appropriate computer programs/applicationsCheck accuracy of encoded data/information per SOPSave and store inputted data in storage mediaStorage devices and basic categories of memoryIdentify and define relevant types of softwareLecture ModularGroup discussionProject methodOn the job trainingWritten/Oral examinationPractical demonstration4 hourAccess information using computerSelect correct program/ application based on job requirementsAccess computer data/filesInterpret general security, privacy legislation & copyrightUse Productivity ApplicationMicrosoft office applicationsLearn Business ApplicationIntroduction to Basic Programming softwareApply basic ergonomics of keyboard and computer userLectureComputer based training (e-learning)On the job trainingWritten/Oral examinationPractical demonstration5 hoursProduce/output data using computer systemIdentify types and function of computer peripheral devicesPrint and scan office documents and materialsSend office/ business documents through facsimileTransfer files or data between compatible systems using computer software, hardware/ peripheral devicesSave documents in storage devicesCD/DVDUSB drivesHard disk drivesLectureGroup discussionModularOn the job trainingWritten/Oral examinationPractical demonstration5 hourMaintain computer equipment and systemsPerform computer equipment/ system basic maintenance proceduresPerform basic file maintenance proceduresPerform cleaning of PC parts/ hardware componentsScan/Debug computer software and applicationsPerform cleaning and defragmentation of computer filesPerform backup of computer filesEnumerate and define different types of computer virusesDemonstrationSimulation ModularVideo clipsComputer based training (e-learning)Written/Oral examinationPractical demonstration2 hoursCORE COMPETENCIES(1,004 hours)Unit of CompetencyLearning OutcomesLearning ActivitiesMethodologiesAssessment ApproachNominal DurationCreate3D Models for AnimationIdentify 3D Modeling requirementsIdentify design brief, and creative and technical requirements including production specifications and references with relevant personnel.Identify and prepare all necessary equipment and required peripherals to be used according to task to be undertaken.Identify soundtrack requirements for lip synch purposes and discuss with relevant personnel.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews/ QuestioningPresentationHands-on demonstration8 hoursIdentify and select 3D animation softwareIdentify range of industry standard 3D animation software including computer-assisted techniques for suitability.Select appropriate 3D animation software to be used in consultation with the appropriate personnel to ensure that output met requirements. Produce selected 3D animation software in accordance with the specified delivery platform.Lecture DiscussionViewing MultimediaActual demonstrationInterviews /QuestioningPresentationHands-on demonstration4 hoursUnit of CompetencyLearning OutcomesLearning ActivitiesMethodologiesAssessment ApproachNominal DurationCreate 3D models and imagesPrepare appropriate tools and features of the selected program and apply to meet creative and technical requirements.Import and set up hand drawn images of character, props and background based on the approved creative and technical requirements by the relevant personnel. Create model and set-up environment layout for 3D production as appropriate to the required 3D models, based on concept design and model sheet.Model different kinds of 3D characters, props and simple background for production based on design brief and plete 3D Models produced with relevant details from technical requirements and specifications.Produce clean mesh of 3D Model’s topology and edge flow based on model sheet and concept ply produced 3D model with the design provided in the model sheet.Label properly naming convention based on parts and details.Group and organize 3D model parts based on hierarchies.Use the computer workstation correctly and meet Occupational Safety and Health Standards and Environmental Health and Safety Management.Lecture DiscussionViewing MultimediaActual demonstrationWritten examPractical ExamInterviews /QuestioningPresentationHands-on demonstration118 hoursUnwrap topologyIdentify projection mapping based on design specification and 3D model provided.Cut and divide seam in accordance to texture assignmentUnfold seam in texture editorExport UV layout from texture editorDiscussionViewing MultimediaActual demonstrationInterviews /QuestioningPresentationHands-on demonstration40 hoursEdit/revise 3D ModelsMake 3D models checked and corrected and then show to relevant personnel.Clearly label character, props and backgrounds.Identify clearly and store securely and safely all 3D Models in accordance with company procedures.Use the computer workstation correctly and meet the Occupational Safety and Health Standards and Environmental Health and Safety ManagementDiscussionViewing MultimediaActual demonstrationInterviews /QuestioningPresentationHands-on demonstration70 hoursApply shader and texture on 3D modelsIdentify 3Dshading and texturing requirementsIdentify all 3D Texturing technical requirements including production specifications and discuss with relevant personnel based on the creative requirementsIdentify texturing tools and techniques relevant to the 3D Models, creative and technical requirementsIdentify and prepare all required peripherals and equipment to be used according to task to be undertaken.Lecture DiscussionViewing MultimediaActual demonstrationWritten examPractical ExamInterviews /QuestioningPresentationHands-on demonstration8 hoursGather different texture referencesDetermine creative and technical requirements to the specific 3D Models for texturing purposes.Gather or simulated texture references and sources based on approved design.Use photo editing software and required peripherals for modifying texturesLecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration16 hoursCreate UV Mapping and shadingIdentify and apply appropriate tools and features of the selected program to meet creative and technical requirements.Provide model and set-up environment layout for 3D production as appropriate to the required 3D Texture and lighting.Use texture editor to project UV mapping based on the form and shape of the approved 3D Model.Identify Hypershade or Material editor to apply different node materials on 3D Models based on the design.Apply seamless and not stretched or deformed 2D and 3D texture on the surface.Apply pre-defined textures using texture mapping parameters as required.Use photo editing software as cross platform image transfer for editing selected texture image to achieve precise texture on the Model.Render images with proper lighting to preview the effect of pre-defined texture applied on the 3D Model.Prepare back-ups of texture images, then label and store in accordance with company procedures and industry standards of documentation.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration46 hoursCreate texture mapIdentify and apply tools and features of the selected program to meet creative and technical requirements.Set-up models for texture and lighting Export UV map to image editing software for creating texture in accordance to precise detail and specification.Apply pre-defined images as texture using texture mapping parameters as required based on designRender test images with proper lighting to preview the effect of pre-defined texture applied on the 3D Model.Prepare, label and store back-ups of texture images in accordance with company procedures and industry standards of documentation.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration40 hoursTest and evaluate 3D TexturesEnsure 3D Texture cross platform image transfers and interface calibration to meet the requirements of technical and creative specifications.Use UV texture mapping test to check distortions on 3D surface.Use proper lighting to render 3D models with applicable textures are presented to relevant personnel for review, comments and recommendations for the scene environment.Discuss identified changes if any, with the relevant personnel and incorporate agreements to the prepared models and texture.Use photo editing software to revise and refine image texture.Obtain final agreement and approval from relevant personnel for the final rendered models with texture.Integrate animated objects or characters with texture into static or moving backgrounds for testing texture precision on the topology.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration40 hoursSet Character Rigging Identify 3D model characterization Identify and group moving parts of 3D Model into sections based on approved design.Attitude and behavior are assigned to 3D Model parts based on approved design.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration4 hoursGather 3D model action referencesGather or simulated dynamic character references based on approved design.Determine movement constraints based on physical limitations.Store and label different animation references properly.Lecture DiscussionViewing MultimediaActual demonstrationInterviews /QuestioningPresentationHands-on demonstration8 hoursCreate joints for 3D modelsApply joint placement, translation, scale, and orientation on approved 3D Model. Apply joint parenting with hierarchical structureClearly label naming convention system for joints.Simplify, label and place properly control objects created on corresponding joints.Assign specific constraints and apply to controllers and target object/s. Test rig for performance of model integrity and movement.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration150 hoursCreate blend shapes/ morph shapesQuantify number of polygons and check for consistency.Create assets of blend /morph shapes based on approved 3D model.Assign assets of blend /morph shapes to rigged model.Test assets of blend /morph shapes for movements.Maintain model design during modification.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration16 hoursBind skin to rigged jointsApply skin weight mapping to 3D Model.Test geometry for model integrity.Edit skin weights to correct value distribution.Perform final testing in preparation for animation process.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration52 hoursAnimate CharacterGather action referencesGather and obtain source references and assets relevant to model behavioral description.Discuss animation style movement and storyboard with relevant personnel.Include technical parameters based on project descriptions.Lecture DiscussionViewing MultimediaActual demonstrationInterviews /QuestioningPresentationHands-on demonstration16 hoursCreate key posesCreate key poses and expressions and place strategically in the animation timeline according to scene duration.Apply the 12 principles of animation as per scene requirements.Evaluate key poses and adjust for clarity in accordance to storyboard description.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration50Adjust and Edit timingApply initial movement based on storyboard.Apply lip-synching action based on dialogue soundtrack.Apply objects with sound effects based on storyboard.Provide breakdowns to enhance animation movement. Edit in-betweens using animation principles to smoothen the flow of movement.Adjust action poses in relation with other elements involved in the scene.Test and edit result of movements in accordance to scene durationLecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration150Create Animation previewSet appropriate camera view for the scene.Set playback speed in real time according to project frame rate requirement. Set preferences for the hardware renderer. Determine video file format according to project requirements.Render and preview hardware test.Acquire final approval of test preview from relevant personnel.Save approved scenes and submit to designated production personnel.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration16Light and render animation sceneIdentify rendering specificationsDetermine software renderer for the project.Set or import render settings in the render properties.Check if there are additional rendering requirements needed in the scene.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration8 hoursAssemble scene elementsOpen the final animated scene file for assembly based on the storyboard with audio file.Gather all relevant objects into the scene from project library and production assets.Arrange all scene elements based on the storyboard.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration8 hoursAdd light sources to the sceneIdentify Types of light source/s for properPosition light source/s based on scene requirementsPreview lit scene and check based on scene requirementsEdit light source/s based on revision notes.Render partial frame/s from scene for quality checks based project requirements.Acquire final approval from relevant personnel based on company policies.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration40 hoursPlan and establish effective rendering procedures.Check rendering schedules for hardware resources availability.Identify production requirements for post-production editing.Determine hardware limitations and balance for production efficiency.Manage color profile for consistency with post production output specifications.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration8 hours Perform full software render of animation scene or sequenceCalculate estimated render times per scene based on scene duration.Assign the scene to a production rendering schedule.Execute the final software rendering on the designated rendering schedule.Save and store the final rendered scene then submit to relevant personnel.Lecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration8 hoursPost edit rendered scenesImport the final rendered scene files from the project pipeline into a video compositing pose the files and enhance according to design brief.Render a draft for preview based on the scene durationAcquire final approval from relevant personnel.Execute a final quality render and store in the production pipelineLecture DiscussionViewing MultimediaActual demonstrationPractical ExamInterviews /QuestioningPresentationHands-on demonstration80 hours3.2TRAINING DELIVERYThe delivery of training shall adhere to the design of the curriculum. Delivery shall be guided by the principles of competency-based TVET.Course design is based on competency standards set by the industry or recognized industry sector; (Learning system is driven by competencies written to industry standards)Training delivery is learner-centered and should accommodate individualized and self-paced learning strategies;Training can be done on an actual workplace setting, simulation of a workplace and/or through adoption of modern technology. Assessment is based in the collection of evidence of the performance of work to the industry required standards;Assessment of competency takes the trainee’s knowledge and attitude into account but requires evidence of actual performance of the competency as the primary source of evidence.Training program allows for recognition of prior learning (RPL) or current competencies;Training completion is based on satisfactory completion of all specified competencies not on the specified nominal duration of learning. The competency-based TVET system recognizes various types of delivery modes, both on-and off-the-job as long as the learning is driven by the competency standards specified by the industry. The following training modalities and their variations/components may be adopted singly or in combination with other modalities when designing and delivering training programs: Institution- Based:Dual Training System (DTS)/Dualized Training Program (DTP) which contain both in-school and in-industry training or fieldwork components. Details can be referred to the Implementing Rules and Regulations of the DTS Law and the TESDA Guidelines on the DTP;Distance learning is a formal education process in which majority of the instruction occurs when the students and instructor are not in the same place. Distance learning may employ correspondence study, audio, video, computer technologies or other modern technology that can be used to facilitate learning and formal and non-formal training. Specific guidelines on this mode shall be issued by the TESDA Secretariat.The traditional classroom-based or in-center instruction may be enhanced through use of learner-centered methods as well as laboratory or field-work components.Enterprise-Based:Formal Apprenticeship – Training within employment involving a contract between an apprentice and an enterprise on an approved apprenticeable rmal Apprenticeship - is based on a training (and working) agreement between an apprentice and a master craftsperson wherein the agreement may be written or oral and the master craftsperson commits to training the apprentice in all the skills relevant to his or her trade over a significant period of time, usually between one and four years, while the apprentice commits to contributing productively to the work of the business. Training is integrated into the production process and apprentices learn by working alongside the experienced craftsperson.Enterprise-based Training- where training is implemented within the company in accordance with the requirements of the specific company. Specific guidelines on this mode shall be issued by the TESDA Secretariat. Community-Based:Community-Based Training – short term programs conducted by non-government organizations (NGOs), LGUs, training centers and other TVET providers which are intended to address the specific needs of a community. Such programs can be conducted in informal settings such as barangay hall, basketball courts, etc. These programs can also be mobile training program (MTP).TRAINEE ENTRY REQUIREMENTSThe trainees who wish to enter the course should possess the following requirements:Must have certificate of employment and/or endorsement from studio/employer, for industry practitionerMust have NC or either COC-1 or COC-2 of Animation NC II, for non-industry practitionerMust pass creative skills qualifying test given by institutionMust be knowledge of at least one (1) graphic softwareThis list does not include specific institutional requirements such as educational attainment, appropriate work experience and others that may be required from the trainees by the school or training center delivering the TVET program.3.4 LIST OF TOOLS, EQUIPMENT AND MATERIALS Recommended list of tools, equipment and materials for the conduct of training in 3D Animation NC III: TOOLSEQUIPMENTMATERIALSQtyDescriptionQty.DescriptionQty.Description21Operating system - minimum required version recommended in the 3D software21 unitsComputer desktop (with keyboard and 3-button mouse) - minimum hardware specification as recommended in the 3D software and AVR2 reamsTypewriting paper1Internet Access21 unitsErgonomic computer tables 1 dozenWhiteboard marker(assorted colors)21 unitsChairs2 pcsWhiteboard eraser1 unitLCD Projector2 boxesLead pencil21Any of the following 3D Software*: - Maya - 3D Studio max - Softimage - Lightwave - Maxxon Cinema 4D - Blender1 unitPrinter1 boxeraser1 unitScanner1 pcsharpener1 unitSpeakers21Any of the following graphics software*:Adobe PhotoshopPaintTool SAIManga StudioCorel DrawPaint Shop21Pen Tablet21Earphones1Digital Camera1Whiteboard 4’ X 8’* Can be either educational, license and open-source softwareIn cases where there are?specialized tools, equipment and facilities that are not?generally considered standard requirements or not absolute requisites for training, the industry working group or TESDA may provide guidelines or specific advice on such matters.3.5 TRAINING FACILITIES Based on class size of 20 students/trainees the space requirements for the teaching/learning and circulation areas are as follows:TEACHING/LEARNING AREASSIZE IN METERSAREA IN SQ. METERSQTYTOTAL AREA IN SQ. METERSLecture Area5 x 840140Learning Resource Area 3 x 515115Wash ,Toilet & Locker Room2 x 2428Total63Facilities / Equipment / Circulation**20Total Area83** Area requirement is equivalent to 30% of the total teaching/learning areasAppropriate consideration should be given in providing and allocating work space, communications facilities, and the usual workplace amenities to ensure a proper learning environment. Where applicable, training shall be held or conducted in learning facilities in accordance with generally accepted industry standards and practice.3.6 TRAINERS QUALIFICATIONS FOR 3D ANIMATION NC IIIMust be a holder of National TVET Trainer Certificate (NTTC) level I in 3D Animation NC III; Must have at least five (5)-years animation production industry experience within the last 7 years3.7INSTITUTIONAL ASSESSMENTInstitutional assessment is undertaken by trainees to determine their achievement of units of competency. A certificate of achievement is issued for each unit of competency. The institutional assessment is administered by the trainer/assessor.The result of the institutional assessment may be considered as evidence for the assessment for national certification. SECTION 4.ASSESSMENT AND CERTIFICATION ARRANGEMENT Competency Assessment is the process of collecting evidence and making judgments whether competency has been achieved. The purpose of assessment is to confirm that an individual can perform to the standards expected at the workplace as expressed in relevant competency standards.The assessment process is based on evidence or information gathered to prove achievement of competencies. The process may be applied to an employable unit(s) of competency in partial fulfillment of the requirements of the national qualification.SECTION 4. NATIONAL ASSESSMENT AND CERTIFICATION ARRANGEMENTSTo attain the National Qualification of 3D Animation NC III, the candidate must demonstrate competence in all the units listed in Section 1. Successful candidates shall be awarded a National Certificate III level signed by the TESDA Director-General.The qualification of 3D Animation NC III may be attained through:Accumulation of Certificates of Competency (COCs) in all the following units of competencies:COC-1. Create 3D Models for AnimationCOC-2. Apply 3D Texture and Lighting on 3D ModelsCOC-3. Set Character RiggingCOC-4. Animate CharacterCOC-5. Composite and Render Animation SceneSuccessful candidates shall be awarded a Certificate of Competency (COC) in each of the core units.Upon accumulation and submission of all COCs acquired for all the relevant units of competency comprising this qualification, an individual shall be issued the corresponding National Certificate.Assessment shall cover all competencies, with basic and common integrated or assessed concurrently with the core units of competency.Any of the following are qualified to apply for assessment and certification:Graduates of formal, non-formal and informal including enterprise-based training programs.Experienced workers (wage employed or self-employed)Existing National Certificates (NCs) and Certificates of Competency (COCs) of individuals in 3D Animation NCIII shall continue to be in effect until the said NCs and COCs will have expired. Individuals are advised to take the assessment for this amended/updated TR on or before the expiration of such certificates. The guidelines on assessment and certification are discussed in detail in the "Operating Procedures on Assessment and Certification" and "Guidelines on the Implementation of the Philippine TVET Competency Assessment and Certification System (PTCACS)".COMPETENCY ASSESSMENT REQUISITESelf-Assessment Guide. The self-assessment guide (SAG) is accomplished by the candidate prior to actual competency assessment. SAG is a pre-assessment tool to help the candidate and the assessor determine what evidence is available, where gaps exist, including readiness for assessment. This document can:Identify the candidate’s skills and knowledgeHighlight gaps in candidate’s skills and knowledgeProvide critical guidance to the assessor and candidate on the evidence that need to be presentedAssist the candidate to identify key areas in which practice is needed or additional information or skills that should be gained prior to assessment.Accredited Assessment Center. Only Assessment Center accredited by TESDA is authorized to manage the assessment activities of candidates for national certification.Accredited Competency Assessor. Only competency assessor accredited by TESDA is authorized to assess the competencies of candidates for national certification.ANNEX A. ICT COMPETENCY MAP – 3D ANIMATION NC IIIBASIC COMPETENCIESReceive and Respond to Workplace CommunicationWork with OthersDemonstrate work valuesPractice basic housekeeping proceduresParticipate in Workplace CommunicationWork in a Team EnvironmentPractice career professionalismPractice occupational health and safety proceduresLead Workplace CommunicationLead Small TeamDevelop and practice negotiation skillsSolve Problems Related to Work ActivitiesUse mathematical concepts and techniquesUse relevant technologiesUtilize Specialist Communication SkillsDevelop Team and IndividualsApply Problem Solving Techniques in the WorkplaceCollect, analyze and organize informationPlan and Organize WorkPromote environmental protectionCOMMON COMPETENCIESApply Quality StandardsOperate a Personal ComputerCORE COMPETENCIESCommunicate effectively in a customer contact centerRender quality customer serviceUtilize enterprise/ company technologyConduct contact center campaignProvide specialized support and assistance to customersLead a contact center work teamManage the activities of a contact center work teamUse business technologyUse medical technology to carry out taskProduce text from audio transcriptionReview/edit documentsLead a team in delivering quality serviceApply traditional drawing techniques for animationProduce traditional cleaned-up drawingsProduce traditional in-between drawingsProduce Traditional key poses/drawings for animationCreate 2D digital animationExport Animation into Video file formatProduce digital cleaned-up drawingsProduce digital in-between drawingsProduce background designsComposite and edit animation sequenceCreate 3D digital animationProduce storyboard for animationCoordinate the production of animationProduce over-all designs for animationProduce key drawings for animationCreate 3D models for animationApply 3D texture and lighting to 3D modelsSet character riggingCreate 2D digital animationProduce cleaned-up and in-between drawingsUse an authoring tool to create an interactive sequenceAnimate characterComposite and render animation sequenceProduce key drawings for animationUtilize Software MethodologiesDevelop Responsive Web DesignCreate Interactive Websites (Using JavaScript)Develop Website Backend SystemsDevelop designs for a logoDevelop designs for print mediaDevelop designs for user experienceDevelop designs for user interfaceDevelop designs for product packagingDesign booth and product/window displayDEFINITION OF TERMSGENERALCertification - is the process of verifying and validating the competencies of a person through assessmentCertificate of Competency (COC) – is a certification issued to individuals who pass the assessment for a single unit or cluster of units of competencyCommon Competencies - are the skills and knowledge needed by all people working in a particular industryCompetency - is the possession and application of knowledge, skills and attitudes to perform work activities to the standard expected in the workplaceCompetency Assessment - is the process of collecting evidence and making judgements on whether competency has been achievedCompetency Standard (CS) - is the industry-determined specification of competencies required for effective work performanceContext of Assessment - refers to the place where assessment is to be conducted or carried outCore Competencies - are the specific skills and knowledge needed in a particular area of work - industry sector/occupation/job roleCritical aspects of competency - refers to the evidence that is essential for successful performance of the unit of competencyElective Competencies - are the additional skills and knowledge required by the individual or enterprise for workElements - are the building blocks of a unit of competency. They describe in outcome terms the functions that a person performs in the workplaceEvidence Guide - is a component of the unit of competency that defines or identifies the evidences required to determine the competence of the individual. It provides information on critical aspects of competency, underpinning knowledge, underpinning skills, resource implications, assessment method and context of assessmentLevel - refers to the category of skills and knowledge required to do a jobMethod of Assessment - refers to the ways of collecting evidence and when evidence should be collectedNational Certificate (NC) – is a certification issued to individuals who achieve all the required units of competency for a national qualification defined under the Training Regulations. NCs are aligned to specific levels within the PTQFPerformance Criteria - are evaluative statements that specify what is to be assessed and the required level of performanceQualifications - is a cluster of units of competencies that meets job roles and are significant in the workplace. It is also a certification awarded to a person on successful completion of a course in recognition of having demonstrated competencies in an industry sectorRange of Variables - describes the circumstances or context in which the work is to be performedRecognition of Prior Learning (RPL) – is the acknowledgement of an individual’s skills, knowledge and attitudes gained from life and work experiences outside registered training programsResource Implications - refers to the resources needed for the successful performance of the work activity described in the unit of competency. It includes work environment and conditions, materials, tools and equipmentBasic Competencies - are the skills and knowledge that everyone needs for workTraining Regulations (TR) – refers to the document promulgated and issued by TESDA consisting of competency standards, national qualifications and training guidelines for specific sectors/occupations. The TR serve as basis for establishment of qualification and certification under the PTQF. It also serves as guide for development of competency-based curricula and instructional materials including registration of TVET programs offered by TVET providersUnit of Competency – is a component of the competency standards stating a specific key function or role in a particular job or occupation; it is the smallest component of achievement that can be assessed and certified under the PTQFSECTOR SPECIFICAnimation – a simulation of movement created by displaying a series of pictures, or frames. Cartoons on television are one example of animation. Animation on computers is one of the chief ingredients of multimedia presentations. There are many software applications that enable you to create animations that you can display on a computer monitor.3D Animation – the creation of moving pictures in a three-dimensional digital environment. This is done by sequencing consecutive images, or "frames", that simulate motion by each image showing the next in a gradual progression of steps, filmed by a virtual "camera" and then output to video by a rendering engine. Browser – a software package that provides the user interface for accessing Internet, intranet and extranet Web puter – a device that has the ability to accept data; internally store and execute a program of instructions; perform mathematical, logical, and manipulative operations on data; and report the puter Terminal – any input/output device connected by telecommunications links to a computer.Data - objective measurements of the attributes (characteristics) of entities such as people, places, things, and events.Documentation – a collection of documents or information.Edit – to modify the form or format of dataErgonomics - the science and technology emphasizing the safety, comfort, and ease of use of human-operated machines. The goal of ergonomics is to produce systems that are user-friendly: safe, comfortable and easy to rmation – data placed in a meaningful and useful context for an end rmation and Communication Technology (ICT) - refers to technologies associated with the transmission and exchange of data in the form of sound, text, visual images, signals or any combination of those forms through the use of digital technology. It encompasses such services as telecommunications, posts, multimedia, electronic commerce, broadcasting, and information technology.Quality Assurance – methods for ensuring that information system are free from errors and fraud and provide information products of high quality.Simulation - the process of imitating a real phenomenon with a set of mathematical formulas. Advanced computer programs can simulate weather conditions, chemical reactions, atomic reactions, and even biological processes. Software – computer programs and procedures concerned with the operation of an information system.Standards – measures of performance developed to evaluate the progress of a system toward its objectivesSystem – an assembly of methods, procedures, or techniques unified by regulated interaction to form an organized wholeUser- friendly – a characteristic of human-operated equipment and systems that makes them safe, comfortable, and easy to use. TRAINING REGULATIONS (TR) DOCUMENT REVISION HISTORYQualification Title : 3D Animation NC IIIQualification Code: ICT3DA318Revision No.DocumentDescription Types*Replaces Version(TESDA Board Resolution No./ Date)New Version(TESDA Board Resolution No./ Date)Deployment Circular00Document Created – Animation NC IIINot ApplicableTB No. 2005-19/ November 10, 2005Not Applicable01Document Amended –3D Animation NC IIITB No. 2005-19/ November 10, 2005TB No. 2007-22/ July 27, 2007Not Applicable02Document Amended –3D Animation NC IIITB No. 2007-22/ July 27, 2007TB No. 2018-04/ February 27, 2018TESDA Circular No. __ s. 2018 Legend: *Description TypesDocument CreatedDocument Amended ACKNOWLEDGEMENTSThe Technical Education and Skills Development Authority (TESDA) wishes to extend thanks and appreciation to the many representatives of business, industry, academe and government agencies who donated their time and expertise to the development and validation of these Training Regulations.THE TECHNICAL EXPERT COMMITTEE – FY 2017MS. MARIE GRACE A. DIMARANANBoard Director, Animation Council of the Philippines, Inc. (ACPI)MR. LUIS DIMARANAN 2D/3D Animation Director, Top Peg Animation and Creative StudioMR. EDGARDO R. BAYANI, JR. Creative Service and Post Production Director, SEACAT and 9LivesMS. CYNTHIA Z. JAVIER2D Animator, 2D/3D Animation Trainer, HRDI-PKTCCTHE ANIMATION COUNCIL OF THE PHILIPPINES, INC. (ACPI)THE TESDA BOARD - STANDARDS SETTING AND SYSTEMS DEVELOPMENT COMMITTEETHE PARTICIPANTS IN THE NATIONAL VALIDATION OF THIS TRAINING REGULATIONROSS ROMAN P. TEC- College of St. BenildeMARIA CRISTINA D. SISON - Top Peg Institute of Animation & DesignMARLYN MONTANO- TeamApp, Inc./ Holy Cow AnimationDANI F. MONTANO- TeamApp, Inc./ Holy Cow AnimationLOVE C. ASIS- DLS-CSB/ Toast & Brew StudiosMARIA TERESA CRISELDA C. DUMLAO – Toast & Brew StudiosTHE MANAGEMENT AND STAFF OF THE TESDA SECRETARIATQualifications and Standards Office (QSO)DIR. IMELDA B. TAGANASMR. JULFORD C. ABASOLO- QSO-TESDA- CSDD-QSO-TESDAMR. SAMUEL E. CALADO, JR.- CSDD-QSO-TESDAMR. VENZEL V. CONCOLES- CSDD-QSO-TESDA ................
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