The Rhetoric of Video Games Ian Bogost
The Rhetoric of Video Games 119 and Tom Nook, the game models the redistribution of wealth in a way even young chil-dren like my five-year-old can understand. Tom Nook is a condensation of the corporate bourgeoisie. Animal Crossing simulates the social dynamics of a small town, complete with the material demands of keeping up with the Joneses. ................
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