~OFFICE ADMINISTRATOR TASKS / COMPLETION~



Soccer Coaching Curriculum for LOSC Rec Coaches

Dribbling/Development of Individual moves

Game #1 – Freeze Tag - Select 1 player who is "it" and give them a penny/bib so they stand out. Mark off a grid with cones 20 yards X 20 yards. Each of the remaining players should be standing in the grid with a ball waiting for the coaches’ whistle. On the coaches’ whistle, the player who is "it" tags (freezes) as many players as possible. If a player is tagged, he/she must pick the ball up, hold it over their head and spread their legs. To get "unfrozen" another player (teammate) must dribble to, and pass the ball through the spread legs of the "frozen player". You may select more than one tagger if the game lasts too long. You can also make the area smaller of bigger to change the level of difficulty for the players. Once the player is "unfrozen", he/she resumes dribbling in the grid. If a player dribbles the ball outside of the grid, that player is "frozen".

Animation:

Game #2 – Four Square - Place coned squares (bases) approx. 10-12 yards from each other so there is a square with four little squares on the outside. Select 2 players who are "it". Divide up the remaining players into the 4 squares ... each with a ball. Coned squares (bases) are approx. 2 yards x 2 yards. On the coaches whistle, players have 30-45 seconds to try and dribble from their square into as many squares as possible without being tagged by the 2 players who are "it". The players who are "it" count how many players they can tag in 30-45 seconds The players dribbling the ball may only be tagged once he/she is outside the square (base) The player can not be tagged once he/she has dribbled into a square (base) (he/she must have the ball in the square to be safe). Every time a player is tagged they must perform five step-ups on the ball.

Animation:

Game #3 – Fire Drill – Same set- up as FOUR SQUARE with four coned squares set up about 15 yards from one another making a big square. Place equally skilled players together in the same group. Have 2 groups per grid so one group is resting while the other group is active. Place 4 coned squares 10 -12 yards apart. Start with 4-9 balls in the middle of the grid and each player starts in his/her home base The object is to get as many balls into your home base as possible in the allotted time. Players take the balls from the center of the grid initially and then the players may "steal" balls from the home base of the other teams.

Animation:

Game #4 – Kick Out – Mark a square out approximately 15 x 15 yards. All of the players should be in the grid and they should have a ball. On the coaches command the players begin dribbling their balls around the area and whilst doing this they attempt to kick other player’s balls out of the area. If a player has his/her ball kicked out then they must retrieve their ball and juggle between one and five times before they can go back into the game. Players can begin with five lives and then every time their ball is kicked out they lose a life. If the game is too tough you can make the area bigger. Player with the most lives left after 2 minutes is the winner.

Animation:

Game #5 – Super Kick Out – Same area as before. All players should have a ball. On the coaches command the players begin to kick other peoples ball out while protecting their own. When a player’s ball is kicked out they remain on the outside and they are asked to practice juggling while they are out. The last player on the inside is the Super Kick Out Champion.

Animation:

Game #6 – Super Triangle Soccer Championship – Place three cones on the ground approximately 15 yards apart in the shape of a triangle. Three players will work in each triangle with three resting and counting for the team who is playing. There will be one ball per group. On the coaches’ command, the players will attempt to win possession of the ball and begin to dribble it to a cone. They score a goal by dribbling over a cone, and then must move to another cone to score another goal.

Animation:

Game #7 – World Cup Championship – Split the players into to two teams. Give each team a name (preferably a country). Each team will line up to the side of the goal. Try to distance them so a stray shot will not hit them. Number each player on each team. Try to match players up with a player of an equivalent level of skill. Coach will be the goalkeeper or if you have an odd number of players you could also have a player as the goalkeeper. Coach begins the game by throwing the ball out and shouting a number. Each team should have a player with that number and those two players will run out and attempt to score in the goal. Once a goal has been scored the coach repeats the process. As kids get more use to the game the coach can always shout out two numbers and they will play 2v2.

Animation:

GAME #8

THE SWARM

Anyone who has watched a game of youth soccer will know that ‘THE SWARM’ is unavoidable. Coaches often pose the question, ‘How can I get my kids to spread out?’ The answer is simple, ‘YOU DON’T!’ Let the kids swarm, as it is a natural part of the game. The only thing a coach should do is play MULTI SWARM SOCCER.

Set out a regular game of soccer with however many players you have. Make two teams. When the game begins throw two soccer balls out and this will create two mini swarms. If you wish you can throw out three soccer balls and create three mini swarms. By doing this you will actually find that you force the players to pay more attention to the game as they have to watch what is going on around them in two or three different situations.

DON’T’ WORRY ABOUT THE SWARM. DON’T TRY TO STOP THE PLAYERS SWARMING. PLAYERS AT THIS AGE NEED TO LEARN HOW TO RUN AND DRIBBLE WITH THE BALL. THEY ALSO NEED TO PLAY SOCCER RELATED GAMES SO THEY LEARN TO LOVE THE GAME. HAVING A 6 OR 7-YEAR-OLD STAND AROUND FOR FIVE MINUTES WHILE YOU EXPLAIN HOW TO AVOID THE SWARM WILL NOT ENABLE THEM TO DEVELOP A LOVE FOR THE GAME AND IT WILL STOP THEM FROM DEVELOPING AS A SOCCER PLAYER.

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Coaching Points

Players must dribble and keep close control of their ball.

Players must keep their head up and see where the "tagger" is located

Players must dribble away from the "tagger" and dribble toward teammates who need to be "unfrozen"

When dribbling, keep the toes down and pointed inwards (45 degree) and use the large flat surface on the outside of the foot to touch the ball gently. Keep the ball close. Don’t let the kids run sideways

Coaching Points

Players must dribble at speed and keep the ball under control to avoid being tagged

Players must keep head up and see where the "taggers" are located so they dribble away from the "taggers"

When dribbling, keep the toes down and pointed inwards (45 degree) and use the large flat surface on the outside of the foot to touch the ball gently. Keep the ball close. Don’t let the kids run sideways

Tagger

Coaching Points

Players may not "guard" balls in their home base.

Players may not "steal" the ball from an opponent when he/she is dribbling or carrying the ball to their home base.

Play games of 1.5 - 3 minutes depending on the fitness level of the players and the heat.

For younger players to get the idea of the game have the players use their hands to take the balls from the middle and their hands when they "steal" the balls from the home base of the other players and carry the ball back to their home base.

Once the players understand the game, players then may only use their feet to dribble to and from the middle and to and from the home base of other players

Players may only pick up or dribble one ball at a time. Whichever player has the most balls in their home base at the end of the designated team is the winner losing team does five jumping jacks

Coaching Points

Players should keep the ball as close to them as they dribble

Players should try to keep their body in between the ball and then oncoming opposition

Players should attempt to continuously go away from pressure

If players are not going after one another then the coach can enter the area and kick balls out

Encourage players to get their body in between the ball and the oncoming player

Encourage players to use moves, and changes of pace to get away from chasers

Coaching Points

Players should keep the ball close to them as they dribble

Players should try to keep their body in between the ball and the oncoming opposition

Players should attempt to continuously go away from pressure

If players are not going after one another then the coach can enter the area and kick balls out

See Diagram From Game #4

Coaching Points

Players should keep their balls close to them as they dribble

Players should try to keep their body in between the ball and then oncoming opposition

Players should attempt to continuously go away from pressure

Players should try to use some deception

Players should use some tricky moves or a change of pace to beat their opponent

Coaching Points

1v1 – Players should try to get the ball as quickly as they can and score a goal

Players should keep the ball close to them as they dribble

Players should try to keep their body in between the ball and the oncoming opposition

Players should be encouraged to use some moves to beat the defender

Encourage players to shoot on goal at the earliest realistic opportunity

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