Family Feud instr-Qest 8in - Endless Games
INSTRUCTIONS
OBJECT: To win the most money by matching the most popular survey answers. CONTENTS: Scoreboard, strike indicator, 3 "X" markers, instruction/survey question booklet with all the survey questions and answers, 1 magic marker. SET UP: 1. Separate the strike indicator and the three "X" markers and place within easy reach. 2. Each page in the book contains one complete game of Family Feud. One game equals 3 face off/feud round questions and the Fast Money bonus round. 3. Choose a player to be the Emcee. 4. The remaining players divide into two teams. If there is an uneven number of players, make the teams as evenly balanced as possible. EMCEE DUTIES: The Emcee will read the questions, operate the strike indicator, announce the answer, it's point value and placement on the scoreboard. PLAYING FOR 3 OR MORE PLAYERS: Throughout the game, players will try to match their answers with the most popular survey answers. Each game consists of three parts: The Face-Off, The Feud and The Fast Money Bonus Round. THE SCOREBOARD: The scoreboard is used to keep track of the game as follows: 1. In the Face-Off and the Feud rounds, the answers and points are placed in the scoreboard section, with the number one answer and it's points placed at one, the number two answer and it's points placed at two, etc. 2. At the end of each survey question, the points are totaled and placed under that team's number in the Feud section of the scoreboard.
3. In the Fast Money Bonus Round, one side of the scoreboard is used by one player for his answers and the opposite side for his teammate. In a two player game, one player uses both sides. After all five questions, the points are then added and placed in the Total section. THE FACE-OFF: Each Feud round begins with a Face-Off as a player from each team tries to take control of the question by giving the most popular (not necessarily number one) answer. Each team chooses a player for the Face-Off. The Emcee reads aloud Question #1. When either of the two players has an answer, he raises his hand (in case of a tie, the Emcee decides who responded first). He then must answer the question immediately. If his answer matches an answer, the Emcee announces the answer, it's placement on the scoreboard #1-8 and the points to place next to the answer. NOTE: If a player fails to give an answer immediately he loses his turn. If the player gives the number one answer, the team wins The FaceOff and The Feud Round begins (see THE FEUD). If the player gives an answer that is not one of the the top ten responses, or is not the most popular answer, the player on the opposing team gets to answer the question. If the opposing team's player gives a more popular answer, that team wins the Face-Off. If his answer is not more popular, the Face-Off continues as follows: 1. If the second player gives a less popular answer than the first player, the first players team wins the Face-Off. 2. If both players give an answer that isn't on the survey, a new player from each team is chosen to answer the question in the same order as the first two players. In a three player game, each player gets another chance, in turn, until a winner is determined. 3. The answers and their point values are then written on the scoreboard. THE FEUD: The Winner of the Face-Off may play the question or pass the question to the other team. Question #1: Players on the controlling team take turns guessing the answers to Question #1. Players cannot help each other answer the question. In a three player game, the player on the controlling team tries to give all the remaining answers before three strikes are made. Emcee Duties: The Emcee announces how many answers there are to the survey. When a player gives a correct answer, the Emcee announces the answer, placement on the scoreboard (#1-10) and the corresponding points for that answer. When a player gives an incorrect answer or takes too long to give an answer (determined by the Emcee), it counts as a strike. The Emcee puts one "X" marker on the strike indicator, beginning with the "Strike One" square. Winning the Round: If the controlling team gives all the remaining answers to Question #1 without getting three strikes, they total their points on the scoreboard and place the score under the team
number on the Feud section of the scoreboard. If the controlling team gets three strikes before all the remaining answers are guessed, the opposing team takes control and is allowed one guess to try and match any remaining answer. If the opposing team guesses correctly, they then total their score and write it on the scoreboard under their team number. If they don't guess correctly, the team who originally controlled the question gets those points. NOTE: If all the answers to the questions have not been revealed, the team who wins the round only gets the points equal to the answers that were guessed correctly on the scoreboard. Question #2: A new member from each team is chosen for the FaceOff and the Emcee reads Question #2 aloud. The game is played the same as in Question #1. Question #3: A new player from each team is chosen for the FaceOff and the Emcee reads Question #3 aloud. The game is played the same as in Questions #1 and #2 except the point value that the Emcee calls out is then doubled when put on the scoreboard. The player or team with the most points after three Questions plays the Fast Money Bonus Round. In case of a tie, both teams will play. THE FAST MONEY BONUS ROUND: In the Fast Money Bonus Round, players will choose what they feel are the two most popular survey answers. Who plays: If the team consists of one player, that player plays. For two players, both play. For teams of three or more players, the team chooses two players to play the Fast Money Bonus Round. Players cannot help teammates choose the most popular answers. 1. The Emcee reads aloud Fast Money Question #1. If there is one player playing, that player gives two answers that he feels are the most popular. Those answers are written on the scoreboard on lines 1 and 6 and the Emcee tells them the points aloud, if any. If there are two players, one player answers and points will be put on line one of the scoreboard, the other player's answer will go on line six. Two players on the same team cannot have the same answer. 2. Fast Money Questions #2?#5 are played and scored the same way, with their answers written on lines 2 and 7, etc. 3. When all five Fast Money Questions have been played, the Emcee totals the points for all the chosen answers. If the total is 200 or more, the team wins $20,000. If the total is less than 200, the team wins $5 for every point scored. For example: If the team's final score is 175, they would win a total of $875 (175 x $5).
Family FeudTM is a trademark of FremantleMedia Operations BV. Licensed by FremantleMedia Enterprises. ?2008 FremantleMedia North America, Inc. All rights reserved. Based on the FremantleMedia television program `Family Feud'TM Distributed by Endless Games, Inc. South Amboy, New Jersey ? 732-7211032 Visit Our Website at: The Endless Games Logo is a RegisteredTrademark of Endless Games, Inc. Graphics by Design Edge Made In China.
ROUND 1
GAME #1
NAME A REASON PEOPLE PREFER SUMMER TO WINTER.
ANSWERS
POINTS ANSWERS
1. WARM WEATHER 2. WEAR LIGHTER CLOTHES 3. MORE ACTIVITIES 4. BEACH
39 5. FUN 17 6. NO SNOW 10 7. GO SWIMMING 10 8. FEEL HAPPIER
POINTS
6 4 3 2
ROUND 2
BESIDES LUNCHING, NAME SOMETHING PEOPLE DO DURING THEIR
LUNCH HOUR.
ANSWERS
POINTS ANSWERS
POINTS
1. SLEEP/NAP 2. EXERCISE 3. READ 4. SHOP
6 5. GO TO THE BANK
11
18 6. TALK ON THE PHONE
8
16
13
ROUND 3
APPROXIMATELY, HOW MUCH MONEY DO YOU OWE?
ANSWERS
POINTS ANSWERS
1. $1,000.
24
2. $5,000.
21
3. $10,000.
17
4. DON'T KNOW
15
POINTS
FAST MONEY
"AN EYE FOR AN EYE"" IS ONE EXPRESSION THAT CONTAINS THE
WORD 'EYE', NAME ANOTHER"
ANSWERS
POINTS ANSWERS
POINTS
1. BEAUTY IS IN THE EYE OF THE BEHOLDER21
2. APPLE OF MY EYE
18
3. CROSS MY HEART, HOPE TO DIE, STICK A
NEEDLE IN MY EYE
18
4. I HAVE EYES IN THE BACK OF MY HEAD 16
5. I'VE GOT MY EYE ON YOU
12
NAME THE MOST ANNOYING THING OTHER DRIVERS DO ON THE
ROAD
ANSWERS
POINTS ANSWERS
POINTS
1. NO SIGNAL WHEN CHANGING
31 5. TALK ON THE PHONE
7
2. CUT YOU OFF
30 6. SPEED
4
3. DRIVE UNDER THE SPEED LIMIT
13
4. FOLLOW TOO CLOSE
10
NAME SOMETHING THAT'S FILTERED
ANSWERS
POINTS ANSWERS
1. WATER 2. COFFEE 3. CIGARETTES 4. AIR
49 5. GASOLINE 25 6. VACUUM 9 7. POOL 6
POINTS
3 2 2
NAME SOMETHING YOU'D FIND IN A CHEF'S SALAD
ANSWERS
POINTS ANSWERS
1. LETTUCE 2. HAM 3. BOILED EGGS 4. TOMATO
36 5. CHEESE 22 6. CHICKEN 10 7. CROUTONS 9
POINTS
7 5 4
NAME SOMETHING ASSOCIATED WITH ZORRO
ANSWERS
POINTS ANSWERS
1. SWORD
49
2. "Z"
27
3. MASK
13
4. CAPE
8
POINTS
ROUND 1
GAME #2
WHAT KIND OF "HOW TO" BOOK WOULD INTEREST YOU MOST?
ANSWERS
POINTS ANSWERS
POINTS
1. COOK 2. LOSE WEIGHT 3. DECORATE 4. MAKE MONEY
19 5. GARDEN
8
16 6. HOME IMPROVEMENT
5
15 7. COMPUTER
5
12 8. ARTS & CRAFTS
4
ROUND 2
COMPLETE THIS SENTENCE: THE TRUE MEASURE OF SUCCESS IS
HAVING A GREAT ___.
ANSWERS
POINTS ANSWERS
POINTS
1. FAMILY
29 5. JOB/CAREER
6
2. LIFE
13 6. TIME
4
3. BANK ACCOUNT
10
4. ATTITUDE
10
ROUND 3
GIVE ME NAME YOU WOULD CALL YOUR GRANDMOTHER.
ANSWERS
POINTS ANSWERS
1. GRANDMA
31
2. MAMA
23
3. MOM MOM
17
4. MIMA
16
POINTS
FAST MONEY
NAME AN OCCUPATION A BAD DRIVER SHOULD AVOID
ANSWERS
POINTS ANSWERS
1. TRUCK DRIVER/LONG HAUL DRIVER 2. BUS DRIVER 3. TAXI DRIVER 4. DELIVERY
31 5. AUTO RACING 28 6. AMBULANCE DRIVER/EMT 21 7. CHAUFFEUR 6 8. HEAVY EQUIPMENT OPERATOR
POINTS
4 4 3 2
NAME SOMETHING SPECIFIC THAT PEOPLE MAKE RESERVATIONS FOR
ANSWERS
POINTS ANSWERS
POINTS
1. DINNER 2. HOTELS 3. AIRPLANE 4. TOURS
35 5. VACATION
3
30 6. CAR RENTAL
2
19 7. CRUISE
2
5
NAME SOMETHING THAT A WOMAN NEVER FORGETS ABOUT HER
FIANCE'S MARRIAGE PROPOSAL
ANSWERS
POINTS ANSWERS
POINTS
1. THE WAY HE ASKED HER
43
2. THE PLACE
31
3. THE SIZE OF THE RING
22
NAME SOMETHING THAT BURGLARS CHECK TO SEE IF A FAMILY IS OUT
OF TOWN
ANSWERS
POINTS ANSWERS
POINTS
1. MAIL
33
2. LIGHTS OFF
27
3. NO CAR IN DRIVEWAY
21
4. NEWSPAPERS PILING UP
5
NAME SOMETHING PEOPLE DO TO CORN
ANSWERS
POINTS ANSWERS
POINTS
1. POP
41 5. HUSK
5
2. EAST
26 6. BUTTER
4
3. BOIL
7
4. COOK
6
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