Synthesis of Gagne’s Nine Events of Instruction and Hunter ...



Synthesis of Gagne’s Nine Events of Instruction and Hunter's ITIP Model for Direct InstructionBy Jim OlsenI. Anticipatory Set1. Gaining attention – “What type of (interesting) thing(s) are we going to learn and why might it (they) be useful?” BigDeal.jpg2. Informing learner of lesson objective(s) – “What are the objectives?” objectives.jpg3. Stimulating recall of prior learning – “What is this based on?” WhatsThisBasedOn.jpgII. Teaching/Learning (Input)4. Presenting stimuli with distinctive features – Teach main concepts and skills. How do I do it and why do I do it? HowAndWhy.jpg5. Providing learning guidance – Check for understanding. Can we begin to do it? Huh.jpgIII. Practice6. Elicit performance – Provide guided practice. OK, let’s give this a try? OKLetsGiveItATry.jpg7. Provide feedback – How am I doing so far? HowAmIDoing.jpg8. Assessing performance – Independent practice. Can I do it myself? (Have I achieved the objective(s)?) CanIDoItMyself.jpgIV. Closure9. Enhance retention and transfer – Does this all relate and make sense? LookingBackForward.jpgThis synthesis was primarily written to guide the writing of SoftChalk modules for online learning. QuizPoppers and activities (games of various types) in SoftChalk are interactive situations in which students respond to questions. At least three QuizPoppers or activities will be used in each module (at the points of check for understanding, guided practice, and independent practice). In addition, an additional activity should be provided as optional practice. ................
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