Ultimate Unit Grade 7 & 8 - TopScore

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Ultimate Unit

Grade 7 & 8

Lesson units written by Steve Soroko Design and Layout by Christopher Lowcock

Overview of Unit

Health and Physical Education Curriculum Expectations:

Grade 7 o combine a variety of movement skills (locomotion/travelling, manipulation, and stability) in games, gymnastics, dance, and outdoor pursuits (e.g., basketball, flag football, gymnastics floor routines, novelty dances like the Alley Cat, orienteering);

o apply the principles of movement while refining movement skills (e.g., running into an open space to elude an opponent in soccer).

Grade 8

? perform a variety of throws, passes, and shots after a faking motion; ? intercept objects (e.g., balls, Frisbees) while moving in various directions and at

different speeds; ? pass an object to a moving partner (e.g., using a chest pass, bounce pass, two-

hand overhead pass, one-hand overhead pass) for distance and accuracy; ? participate vigorously in all aspects of the program (e.g., three-on-three basketball,

aerobics); ? participate fairly in games or activities (e.g., accepting and respecting decisions

made by officials, whether they are students, teachers, or coaches).

o apply a variety of movement skills in combination and in sequence (locomotion/ travelling, manipulation, and stability) in physical activities (e.g., dance) and formal games (e.g., badminton, soccer);

o apply the principles of movement while refining movement skills (e.g., dribbling a ball quickly and slowly in basketball).

? throw, pass, or shoot an object (e.g., a ball) to a partner or a target while being defended;

? perform movement skills in sequence (e.g., shoot or pass a ball from a dribble); ? participate vigorously in all aspects of the program (e.g., indoor soccer, cricket); ? follow the rules of fair play and sports etiquette in games and activities (e.g.,

maintaining self-control whether winning or losing).

Safety: Safety is an essential component in all areas taught in the Health and Physical Education curriculum. All physical activities have an element or risk and to minimize these risks it is essential that before teaching any of the lessons in this unit that safety guidelines that are both generic to all physical activities and specific to the nature of the game of Ultimate. Ontario Provincial Safety guidelines are available for Ultimate through the Ontario Physical and Health Education Association (Ophea).

Unit Overview

Scope and Sequence of the Unit

Skill

Strategy

Rules

Activity

Lesson 1 Throwing I ? Traditional

Moving to Catch Philosophy of the Partner Pass and

the Disc

Game ? Team Move

Throw

Spirit

Catching I -

Grips

Section 2 - Backhand

Lesson 2 Running (to get Moving without Change of

open)

the disc (Getting Possession

Monkey in the Middle

Catching II

Open)

Lesson 3 Throwing II ? The Flick

Moving to close Moving the Disc 4 on 4 Keep Away space

Catching II -

Grips

Section 3 ? Forehand & Section 4 ? Hammer(overhead)

Lesson 4 Throwing III ? The Pull

The Pivot and Time and Fake & Give and Scoring

3 Pass

Running I -

Go

Lesson 5 Throwing IV ? The Hammer

Interceptions & Self Refereeing Mini Game Knocking Down Switching Ends

the disc & Give Sportspersonship

and Go

Lesson 6 The Game

Extension Starting an Intramural Program

Ultimate Talk - Glossary

Chapter 7 Ultimate: The Game

Chapter 8 Introduction to Disc Golf ? From Teaching the Basics: Disc Sports ? ? P.S.A.P

Chapter 9 Provincial - Ultimate and Disc Golf Contact lists

Spirit of the Game: Ultimate is a fast-moving, action-packed game that combines the passing of football, the cutting and guarding of basketball, and the non-stop field movement of soccer. An ultimate game is filled with leaping one-handed catches, short give and go passes, fieldlength bombs and diving blocks and catches. Action is intense, exciting and continuous.

With players being responsible for their own foul and line calls, Ultimate encourages an etiquette and camaraderie based on mutual respect, not typically found in other sports. The unique element is known in the ultimate circle as the "Spirit of the Game".

Basic Rules of Ultimate:

Ultimate in Ten Simple Rules

Steve Courlang, UPA Juniors Director Copyright (c) Ultimate Players Association, 1993

1. The Field -- A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep. In metric this would be 64 meters by 37 meters, with end zones 23 meters deep.

2. Initiate Play -- Each point begins with both teams lining up on the front of their respective end-zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.

3. Scoring -- Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.

4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.

5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.

7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.

8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.

9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.

10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

Prior to starting the Unit: Prior to beginning the unit place students in groups of 5-7. The students will stay with this group of students throughout the unit. Teach students that when passing the discs to stand across the field and throw the discs in the same direction.

Assessment Tools: Skill Checklist Strategy Checklist Participation Rubric

Lesson 1 ? Introduction to Ultimate

Lesson Length: 40-60 minutes

Location: Outdoors

Equipment:

1 disc for every 2 students, Pylons

Expectations:

Grade 7

? pass an object to a moving partner (e.g., using a chest pass, bounce pass, two-hand overhead pass, one-hand overhead pass) for distance and accuracy;

Grade 8

? perform movement skills in sequence (e.g., shoot or pass a ball from a dribble);

Assessment Opportunities: During the Skill Application, have students self-and peer-assess themselves throwing the disc. After each complete trip down the field, have students provide feedback based on the Skill Check for the Backhand throw.

Lesson:

Warm Up

Have students work with a partner throwing the disc back and forth as they move down

the field together in a clockwise direction.

Have students stretch the whole body prior to practicing. Focus on the areas of arms, legs and ankles.

Skill Check ? Backhand throw ? Throwing shoulder facing the

Skill Development 1. Allow students an opportunity to play a game of catch with a partner throwing the disc back and forth. 2. Discuss with students the proper way to throw the disc backhand. 3. Have students go back and throw the disc with their partner, practicing the Skill Check items discussed.

target/partner

? Flex knees slightly ? Grip the edge of the disc with

your fingers

? Bring your arm forward ? Take a small step forward ? Continue the arm motion and let

go of the disc ? See Grips Section 2 next page

4. Discuss with students the proper way to catch the disc.

5. Have students go back and play the game of catch with the disc practicing the

skills check items discussed.

Skill Application The development of spirit is a key component of ultimate. So, prior to the skill application part of the first lesson, divide students into equal groups of 5-7 that they will work with throughout the unit.

1. Have students work in groups of 3 ? 5 and travel back and forth down the field throwing and catching the disc.

2. Discuss with students the difference between throwing to a stationary partner and one that is moving, as well as how to communicate to a teammate that you are going to throw them the disc (verbal and non verbal) and when you are open to receive a disc.

3. Have students work with their group and use the strategies developed to communicate to a partner who is going to receive the disc and how to call for the disc.

Cool Down Have students walk around the field with their team and discuss and decide on a team name and cheer during this time. Have each group develop a cool down routine, choosing a different student to lead it each day of the unit.

Grips

1. Introduction

The topic of grips is one often overlooked in ultimate, apart from when a new player is first learning. Even if it is noticed, it may be derided, spoken in the same way as many ultimate players say "disc golf". Despite this, very few players actually think about what grip they use for various throws, and even less about why they use a particular grip. This is surprising, as grip plays a significant part in whether a throw is a good one or not.

2. Backhand Grips

2.1. Basic (Beginner's) Grip

Shown are a couple of different versions of this grip. It is characterised by the index finger of the throwing hand being placed along the outside rim of the disc.

The first version has the middle finger of the throwing hand extended towards the centre of the disc. This version gives a high degree of control and stability, since the index finger along the rim helps with direction and the middle finger supporting the disc supplies stability. On the down side, there are only two fingers gripping the rim, and this leads to much less power than most of the other grips. Most of the power in a grip comes from the ripping of the disc off the end of the index finger.

The second version is one rarely seen. It has the index finger on the rim but not the middle finger support. It gives a little more power as more fingers are gripping the rim, but the power gain is fairly insignificant compared to the loss of control. Bigger power gains are obtained by having the index finger gripping the rim.

2.2. Power Grip

This is the most popular grip among experienced throwers, and is the one used by almost all disc golfers. All fingers are gripping the rim tightly, and there are no fingers supporting the disc. This means there is a considerable loss of control, since the release point is much harder to judge. A fair degree of control can be regained through practice, and the loss is offset in some ways by the large power gain produced by the disc ripping off the end of the index finger. This grip does however make it harder to throw the high backhand, as there is no support for the sharp upward push on the disc just prior to release.

A certain amount of control also depends on the position of the thumb, and how tight the grip is on the disc. In general, the tighter the grip, the more spin which is able to be imparted to the disc, and hence better control in the wind. The thumb can also be placed anywhere from along the rim of the disc to pointing towards the centre of the disc. The best control, particularly with respect to air bounces, is to have the thumb pointing towards the centre of the disc, and this also aids a tight grip. A tight grip also keeps the disc steady and makes high backhands easier to throw. On the down side, it seems a little harder to get as much distance with the thumb pointing toward the middle. This is because of the tendency to drag the thumb across the back edge of the disc on release.

Lesson 2 ? Moving To Catch the Disc

Lesson Length: 40-60 minutes

Location: Outdoors

Equipment:

1 disc for every 2 students, Pylons

Expectations:

Grade 7

? intercept objects (e.g., balls, Frisbees) while moving in various directions and at different speeds;

? pass an object to a moving partner (e.g., using a chest pass, bounce pass, two-hand overhead pass, one-hand overhead pass) for distance and accuracy;

Grade 8

? throw, pass, or shoot an object (e.g., a ball) to a partner or a target while being defended;

Assessment Opportunities: Have students peer-and self-assess their ability to throw the disc to a partner while moving (grade 7) and while being defended (grade 8) accurately. Students should still focus on throwing and catching the disc based on the skill check criteria.

Lesson: Warm Up Have students walk around the field. Blow the whistle and the students should start to jog. The next time the whistle blows they should start to run. The third time the whistle blows the students sprint. The fourth time they start to walk again. Continue this pattern for approximately 3-4 minutes. Have students stretch the whole body prior to participating in activities. Focus on the areas of arms, legs and ankles.

Skill Development

1. Review the backhand pass technique with the students.

2. Have students work with a partner. Travel down the field in as few throws as

possible. Once a partner catches the disc, they must stop and wait for their

partner to run past them and throw the disc to them on the run.

3. Discuss with students how they learned to catch the disc with two hands and how

when they are running it is easier to catch with one hand.

4. Have students pass back and forth, practicing catching with their right and then

with their left hand.

5. Discuss with the students the different types of running

to get open. Run slow, then use a quick burst of speed xx

to get open. 6. Have students work with groups of 4 ? 5. Have one

Catchers

O

Defender

person as the passer, one as the catcher and one as

x

Passer

the defender. Once the Passer has thrown the disc, the

Defender goes to the end of the Catcher's line and the

Catcher becomes the Defender. Every 5 passes switch up the Passer so all

students get a chance at each position.

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