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COMPUTING
STUDENT REFERENCE AND EXERCISES
PART II
g Minecraft Pi and Codeca
Minecraft Pi Book
Craig Richardson June 13, 2013
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Contents
1 Introduction
1
1.1 Using this Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.2 Standards Used in this Book . . . . . . . . . . . . . . . . . . . . 2
2 Getting Started
5
2.1 Programming with Python . . . . . . . . . . . . . . . . . . . . . 6
2.1.1 The Minecraft Pi API . . . . . . . . . . . . . . . . . . . . 6
2.1.2 Writing and Running Code . . . . . . . . . . . . . . . . 7
3 Python Syntax
11
3.1 Minecraft Exercises . . . . . . . . . . . . . . . . . . . . . . . . . 12
3.1.1 Teleport the Player . . . . . . . . . . . . . . . . . . . . . 12
3.1.2 Teleport the Player Precisely . . . . . . . . . . . . . . . 15
3.1.3 Teleportation Tour . . . . . . . . . . . . . . . . . . . . . 16
3.1.4 Stop Smashing Things . . . . . . . . . . . . . . . . . . . 18
3.2 Variables and Data Types . . . . . . . . . . . . . . . . . . . . . . 19
3.2.1 Integers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
3.2.2 Floats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.2.3 Booleans . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
3.2.4 Changing Values of Variables . . . . . . . . . . . . . . . 23
3.3 Whitespace and Statements . . . . . . . . . . . . . . . . . . . . 24
3.3.1 Statements and Line Breaks . . . . . . . . . . . . . . . . 24
3.3.2 Indentation . . . . . . . . . . . . . . . . . . . . . . . . . . 25
3.4 Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
3.4.1 Single Line Comments . . . . . . . . . . . . . . . . . . . 26
3.4.2 Multi-line Comments . . . . . . . . . . . . . . . . . . . . 27
4 Maths Operations
29
4.1 Minecraft Exercises . . . . . . . . . . . . . . . . . . . . . . . . . 29
4.1.1 Stacking Blocks . . . . . . . . . . . . . . . . . . . . . . . 30
4.1.2 Super Jump . . . . . . . . . . . . . . . . . . . . . . . . . . 32
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