Classic dungeons and dragons modules

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Classic dungeons and dragons modules

Wikipedia list article A module in Dungeons & Dragons is an adventure published by TSR. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons

adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR

Dungeons & Dragons modules only. The coded modules (1992?1995) are listed by module code. Modules made after the code system was dropped (1993?2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules. Coded modules (1978?1994) Module codes in brackets indicate

implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover. A A--Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G. Aerie of the Slave Lords - 1st Ed. AD&D

- Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes A0 Danger at Darkshelf Quarry 1-3 Skip Williams 2013 A1 9039 Slave Pits of the Undercity 4?7 David Cook 1980 A2 9040 Secret of the Slavers Stockade 4?7 Harold Johnson Tom Moldvay 1981 A3 9041 Assault on the Aerie of the Slave Lords 4?7 Allen Hammack 1981 A4 9042 In the Dungeons of the

Slave Lords 4?7 Lawrence Schick 1981 A1?4 9167 Scourge of the Slave Lords 7?11 Various 1986 Revised Compilation; ranked 20th greatest adventure of all time[1] AC--ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.

ACcessory Modules - BECM D&D - Mystara/Generic Code TSR# Title Levels Author(s) Published Notes AC1 9100 The Shady Dragon Inn N/A Carl Smith 1983 Pre-generated Characters AC2 9099 Combat Shield and Mini-adventure:"Treasure of the Hideous One" 4?7 David Cook 1984 Small Module and GM screen AC3 9121 The Kidnapping of Princess Arelina 2?5 Garry

Spiegle 1984 3-D Cardboard Dungeonfor Basic and AD&D AC4 9116 The Book of Marvelous Magic N/A Frank MentzerGary Gygax 1985 Magic itemsalso for AD&D AC5 9037 Player Character Record Sheets N/A N/A 1984 Basic/Expert/Companion AC6 9037 Player Character Record Sheets N/A N/A 1985 as AC5 + Master AC7 9156 Master Player Screen:The Spindle 26?36

Bruce Nesmith 1985 GM Screen & Module AC8 9145 The Revenge of Rusak 7?9 David Cook 1985 3-D Cardboard Wilderness; mislabeled AC3 AC9 9173 Creature Catalogue N/A Various 1986 New monsters AC10 9211 Bestiary of Dragons and Giants Multiple N/A 1987 Adventures using Dragons and Giants AC11 9220 The Book of Wondrous Inventions N/A N/A 1987 Listing of

magic items AC1010 9372 Poor Wizard's Almanac and Book of Facts N/A Aaron Allston 1992 First in a series, compiling and updating the GAZ series AC1011 9441 Poor Wizard's Almanac and Book of Facts Vol. 2 N/A Ann Dupuis 1993 Second in the series AC1012 2506 Poor Wizard's Almanac and Book of Facts Vol. 3 N/A Ann Dupuis 1994 B B--Basic were designed for use

with the Dungeons & Dragons Basic set. Mostly they are independent adventures, set in Mystara. Basic - Basic D&D - Mystara Code TSR# Title Levels Author(s) Published Notes B1 9023 In Search of the Unknown 1?3 Mike Carr 1978 First printing provided for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings did not. B2 9034 The Keep on the

Borderlands 1?3 Gary Gygax 1979 Generic in terms of setting, though 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time[1] B3 9044 Palace of the Silver Princess 1?3 Jean Wells (orange),Tom Moldvay (green) 1981 This module had an orange-covered preliminary version which was taken off the

market shortly after its publication. This rare original version can be downloaded here: Official download. The module was reworked and released with a green cover. B4 9049 The Lost City 1?3 Tom Moldvay 1982 Ranked 28th greatest adventure of all time[1] B5 9078 Horror on the Hill 1?3 Douglas Niles 1983 B6 9086 The Veiled Society 1?3 David Cook 1984 Includes cardstock

minis & buildings B7 9115 Rahasia 1?3 Tracy Hickman,Laura Hickman 1984 (1979, original) Acquired by TSR after being previously published. Reprints RPGA1 & 2. B8 9106 Journey to the Rock 1?3 Michael Malone 1984 B9 9143 Castle Caldwell and Beyond 1?3 Harry Nuckols 1985 B1?9 9190 In Search of Adventure 1?3 Various 1987 Abridged Compilation B10 9149 Night's

Dark Terror 2?4 Jim Bambra,Graeme Morris,Phil Gallagher 1986 B/X1 in UK B11 9260 King's Festival 1 Carl Sargent 1989 B12 9261 Queen's Harvest 1-2 Carl Sargent 1989 Sequel to B11 BSOLO 9097 Ghost of Lion Castle 1?3 Merle M. Rasmussen 1984 Solo Adventure C C--Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a

scoring system for player actions. Competition - 1st Ed. AD&D - Various Code TSR# Title Levels Author(s) Published Notes C1 9032 The Hidden Shrine of Tamoachan 5?7 Harold Johnson,Jeff R. Leason 1980 Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest

adventure of all time[1] C2 9038 The Ghost Tower of Inverness 5?7 Allen Hammack 1980 Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time[1] C3 9110 The Lost Island of Castanamir 1-4 Ken Rolston 1984 Generic setting. C4 9107 To Find a King 4?7 Bob Blake 1985

From Gen Con XVI. Reprints RPGA3 & RPGA4. C5 9109 The Bane of Llywelyn 4?7 Bob Blake 1985 Sequel to C4. Reprints RPGA5-8. C6 9206 The Official RPGA Tournament Handbook 4?8 Daniel Kramarsky,Jean & Bruce Rabe 1987 Features two scenarios, "Honor Guard" and "The Long Way Home"; CA--City of Adventure for AD&D (1st) require the Lankhmar: City of

Adventure supplement to play. Main article: CA module series City of Adventure - 1st Ed. AD&D - Nehwon (Lankhmar) Code TSR# Title Levels Author(s) Published Notes CA1 9150 Swords of the Undercity 8?12 Carl Smith, Bruce Nesmith, Douglas Niles 1986 CA2 9170 Swords of Deceit 10?15 Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson 1986 CB--Conan the

Barbarian modules for AD&D (1st) tie in with the Conan movies. Conan the Barbarian - 1st Ed. AD&D - Earth (Hyborian Age) Code TSR# Title Levels Author(s) Published Notes CB1 9123 Conan Unchained! 10?14 David Cook 1984 CB2 9124 Conan Against Darkness! 10?14 Ken Rolston 1984 CM--CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules

Cyclopedia), and were set in Mystara. CoMpanion - Companion D&D - Mystara Code TSR# Title Levels Author(s) Published Notes CM1 9117 Test of the Warlords 15+ Douglas Niles 1984 CM2 9118 Death's Ride 15?20 Garry Spiegle 1984 CM3 9119 Sabre River 18?22 Douglas Niles, Bruce Nesmith 1984 CM4 9128 Earthshaker! 18?20 David Cook 1985 CM5 9154 Mystery

of the Snow Pearls 15?25 Anne Gray McCready 1985 Solo Adventure Magic Viewer System CM6 9158 Where Chaos Reigns 17?19 Graeme Morris 1985 CM7 9166 The Tree of Life Elves 8+ Bruce A. Heard 1986 CM8 9192 The Endless Stair 15?20 Ed Greenwood 1987 CM9 9210 Legacy of Blood 15?19 Steve Perrin, Katharine Kerr 1987 D D--Drow[2] is a linked campaign

of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q. Drow - 1st Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes D1 9019 Descent into the Depths of the Earth 9?10+ Gary Gygax 1978 D2 9020 Shrine of the Kuo-Toa 9 Gary Gygax 1978 D1-2 9059

Descent into the Depths of the Earth 9?14 Gary Gygax 1981 compilation D3 9021 Vault of the Drow 10?14 Gary Gygax 1978 DA--Dave Arneson is set in Blackmoor for Expert Set Main article: DA module series Dave Arneson - Expert D&D - Blackmoor Code TSR# Title Levels Author(s) Published Notes DA1 9172 Adventures in Blackmoor 10?14 Dave L. ArnesonDavid J.

Ritchie 1986 DA2 9175 Temple of the Frog 10?14 Dave L. ArnesonDavid J. Ritchie 1986 DA3 9191 City of the Gods 10?14 Dave L. ArnesonDavid J. Ritchie 1987 DA4 9205 The Duchy of Ten 10?14 David J. Ritchie 1987 DDA--Dungeons & Dragons Adventure for Basic Set, set in Mystara. Dungeons & Dragons Adventure - Basic D&D - Mystara Code TSR# Title Levels

Author(s) Published Notes DDA1 9284 Arena of Thyatis 2?3 John Nephew 1990 DDA2 9296 Legions of Thyatis 3?4 John Nephew 1990 sequel to DDA1 DDA3 9271 Eye of Traldar 1?2 Carl Sargent 1991 DDA4 9272 Dymrak Dread 1?3 John Nephew 1991 loose sequel to DDA3 DL--Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules

for AD&D (1st Ed) except where noted. Main article: Dragonlance modules (DL series) Dragonlance - 1st Ed. AD&D - Dragonlance (Krynn) Code TSR# Title Levels Author(s) Published Notes DL1 9130 Dragons of Despair 4?6 Tracy Hickman 1984 Ranked 25th greatest adventure of all time[1] DL2 9132 Dragons of Flame 5?7 Douglas Niles 1984 DL3 9131 Dragons of Hope 6?8

Tracy Hickman 1984 DL4 9139 Dragons of Desolation 6?8 Tracy Hickman,Michael Dobson 1984 DL5 9135 Dragons of Mystery N/A Michael Dobson 1984 Sourcebook DL6 9140 Dragons of Ice 6?9 Douglas Niles 1985 DL7 9136 Dragons of Light 7?9 Jeff Grubb 1985 DL8 9141 Dragons of War 9?10 Tracy Hickman,Laura Hickman 1985 DL9 9137 Dragons of Deceit 8?10

Douglas Niles 1985 DL10 9141 Dragons of Dreams 8?10 Tracy Hickman 1985 DL11 9144 Dragons of Glory N/A Douglas NilesTracy Hickman 1986 board wargame DL12 9133 Dragons of Faith 9?10 Harold Johnson,Bruce Heard 1986 DL13 9176 Dragons of Truth 10?13 Tracy Hickman 1986 DL14 9180 Dragons of Triumph 10?14 Douglas Niles 1986 Finale of original series

DL15 9231 Mists of Krynn 0?15 various 1988 12 Short Adventures DL16 9237 World of Krynn 4?12 Douglas Niles,Michael Gray,Harold Johnson 1988 4 Short Adventures DLA--Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D. Dragonlance Adventure - 2nd Ed. AD&D - Dragonlance

(Krynn) Code TSR# Title Levels Author(s) Published Notes DLA1 9275 Dragon Dawn 5?7 Deborah Christian 1990 Dragonlance module DLA2 9285 Dragon Knight Rick Swan 1990 DLA3 9294 Dragon's Rest 8?9 Rick Swan 1990 Requires Time of the Dragon boxed set DLC--Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.

Dragonlance Classics - 2nd Ed. AD&D - Dragonlance (Krynn) Code TSR# Title Levels Author(s) Published Notes DLC1 9291 Classics Vol 1 3?8 1990 Compilation of DL1?4 DLC2 9394 Classics Vol. 2 8?12 1993 Compilation of DL6?9 (DLC3) 9453 Classics Vol. 3 1994 Compilation of DL10, 12?14 DL(E/Q/S/T)--Dragonlance (Epic/Quest/Saga/Tales) for 2nd Edition AD&D.

Dragonlance Epic/Quest/Saga/Tales - 2nd Ed. AD&D - Dragonlance (Krynn) Code TSR# Title Levels Author(s) Published Notes DLE1 9243 In Search of Dragons 5?8 Rick Swan 1989 Dragonlance module DLE2 9244 Dragon Magic 5?9 Rick Swan 1989 Sequel to DLE1 DLE3 9245 Dragon Keep 5?9 Rick Swan 1989 Sequel to DLE2 DLQ1 9381 Knight's Sword 1?3 Colin

McComb,Thomas M. Reid 1992 Dragonlance module DLQ2 9382 Flint's Axe 2?4 Tim Beach 1992 Dragonlance module DLS1 9314 New Beginnings Mark Acres 1991 Dragonlance module, set in Taladas DLS2 9319 Tree Lords 1?2 John Terra 1991 Dragonlance module DLS3 9327 Oak Lords Blake Mobley 1991 Dragonlance module DLS4 9334 Wild Elves 4?7 Scott Bennie

1991 Dragonlance module DLT1 9395 The Land Reborn John Terra 1993 Dragonlance module, mini-adventures DQ--DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG DragonQuest - 1st Ed. AD&D/DragonQuest - Forgotten Realms (Toril) Code TSR# Title Levels Author(s) Published Notes DQ1 9221 The Shattered Statue 5?9 Paul Jaquays 1987

DS(Q/E)--Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting. Dark Sun Quest/Epic - 2nd Ed. AD&D - Dark Sun (Athas) Code TSR# Title Levels Author(s) Published Notes DS1 2401 Freedom 3 David Cook 1991 DSQ1 2406 Road to Urik 4?7 David Cook 1992 DSQ2 2410 Arcane Shadows 5?8 Bill Slavicsek 1992 DSQ3 2412 Asticlian

Gambit 7?10 Anthony Pryor 1992 In the May/June 1993 edition of White Wolf (Issue #36), Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5.[3] DSE1 2416 Dragon's Crown 10?13 Various 1993 DSE2 2428 Black Spine 10?13 Walter Baas 1994 DSM

--Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting. Dark Sun Mission - 2nd Ed. AD&D - Dark Sun (Athas) Code TSR# Title Levels Author(s) Published Notes DSM1 2417 Black Flames 3?6 Sam Witt 1993 In the May-June 1993 edition of White Wolf Magazine (Issue 38), Berin Kinsman thought that the module was a "good adventure

overall", with "enough original ideas, fresh plot twists, and Athasian flavor to keep things entertaining" as well as being a good introductory module for players new to the Dark Sun campaign.[4] In 2014, games historian Shannon Applecline noted that "In general, the Dark Sun adventures were quite different from the dungeon crawls that dominated D&D in the '80s. However, Black

Flames showed that Dark Sun was starting to develop typical tropes of its own: a journey across the desert wilderness; a ruins crawl; and the investigation (and defense) of an oasis."[5] DSM2 2421 Merchant House of Amketch 4?7 L. Richard Baker III 1993 DSM3 2424 Marauders of Nibenay 6?8; William W. Connors 1993 E EX--EXtension Series was designed as a "tack-on"

adventure set in Greyhawk. EXtension Series - 1st Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes EX1 9072 Dungeonland 9?12 Gary Gygax 1983 Official download EX2 9073 The Land Beyond the Magic Mirror 9?12 Gary Gygax 1983 Official download G G--Giants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set

in Greyhawk. They can also form an extended campaign following A, and followed by D. Giants - 1st Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes G1 9016 Steading of the Hill Giant Chief 8+ Gary Gygax 1978 G2 9017 Glacial Rift of the Frost Giant Jarl 8+ Gary Gygax 1978 G3 9018 Hall of the Fire Giant King 8+ Gary Gygax 1978 G1-2-3

9058 Against the Giants 8?12 Gary Gygax 1981 GDQ1?7 9179 Queen of the Spiders 8?14 Gary Gygax 1986 Supermodule combining G1?G3, D1?D3, and Q1; Ranked greatest adventure of all time[1] GA--General Adventure for 2nd Edition AD&D, not specific to any campaign setting. General Adventure - 2nd Ed. AD&D - Generic Code TSR# Title Levels Author(s) Published

Notes GA1 9422 The Murky Deep 5?8 Norman B. Ritchie 1993 GA2 9424 Swamplight 7?9 Jean Rabe 1993 GA3 9428 Tales of Enchantment 5?8 Jim Musser 1993 GAZ--GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided.

However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia, was instead sold as a boxed set without an official GAZ-module code. GAZetteer - BECM D&D - Mystara Code TSR# Title Levels Author(s) Published Notes GAZ1 9193 The Grand Duchy of Karameikos - Aaron Allston 1987 GAZ2 9194 The Emirates of Ylaruam - Ken

Rolston 1987 GAZ3 9208 The Principalities of Glantri - Bruce Heard 1987 GAZ4 9215 The Kingdom of Ierendi - Anne Gray McCready 1987 GAZ5 9223 The Elves of Alfheim - Steve Perrin 1988 GAZ6 9227 The Dwarves of Rockhome - Aaron Allston 1988 GAZ7 9230 The Northern Reaches - Ken Rolston 1988 GAZ8 9232 The Five Shires - Ed Greenwood 1988 GAZ9

9236 The Minrothad Guilds - Deborah ChristianKim Eastland 1988 GAZ10 9241 The Orcs of Thar - Bruce Heard 1988 Includes Orc Wars boardgame GAZ11 9250 The Republic of Darokin - Scott Haring 1989 GAZ12 9246 The Golden Khan of Ethengar - Jim Bambra 1989 GAZ13 9287 The Shadow Elves - Carl SargentGary Thomas 1990 GAZ14 9306 The Atruaghin Clans -

William W. Connors 1991 1037 Dawn of the Emperors: Thyatis and Alphatia - Aaron Allston 1989 Sold as a boxed set without an official module code H H--The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures. The Bloodstone Pass Saga - 1st Ed. AD&D - Forgotten Realms (Toril) Code TSR#

Title Levels Author(s) Published Notes H1 9122 Bloodstone Pass 13?17 Douglas NilesMichael Dobson 1985 Battlesystem required H2 9168 The Mines of Bloodstone 16?18 Michael DobsonDouglas Niles 1986 H3 9200 The Bloodstone Wars 17?20 Michael DobsonDouglas Niles 1987 Battlesystem recommended H4 9228 The Throne of Bloodstone 18?100 Douglas NilesMichael

Dobson 1988 HHQ--Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM Head to Head Quest - 2nd Ed. AD&D - Generic Code TSR# Title Levels Author(s) Published Notes HHQ1 9330 Fighter's Challenge 2?4 John Terra 1992 HHQ2 9359 Wizard's Challenge 2?5 Tim Beach 1992 HHQ3 9420 Thief's Challenge 2?4 Troy Christensen

1993 HHQ4 9429 Cleric's Challenge 2?4 L. Richard Baker III 1993 (HHQ5) 9427 Fighter's Challenge II 4?6 Drew Bittner 1994 (HHQ6) 9454 Wizard's Challenge II 4?6 Kevin Melka 1994 (HHQ7) 9478 Thief's Challenge II: Beacon Point 4?6 Terry Amthor 1995 (HHQ8) 9483 Cleric's Challenge II 4?6 Paul Culotta 1995 HW--Hollow World set in Mystara. Hollow World - BECM

D&D - Mystara Code TSR# Title Levels Author(s) Published Notes HWA1 9303 Nightwail 6?8 Allen Varney 1990 Blood Brethren trilogy HWA2 9310 Nightrage 7?9 Allen Varney 1990 Blood Brethren trilogy HWA3 9311 Nightstorm 8?10 Allen Varney 1991 Blood Brethren trilogy HWQ1 9378 The Milenian Scepter 6?8 Anthony Herring 1992 HWR1 9332 Sons of Azca John Nephew

1991 Hollow World Accessory HWR2 9339 Kingdom of Nithia Blake Mobley, Newton Ewell 1991 Hollow World Accessory HWR3 9384 The Milenian Empire Anthony Herring 1992 Hollow World Accessory I I--Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series. Intermediate - 1st Ed. AD&D - Various/Generic Code TSR# Title Levels

Author(s) Published Notes I1 9046 Dwellers of the Forbidden City 4?7 David Cook 1981 Set in Greyhawk; Ranked 13th greatest adventure of all time[1] I2 9055 Tomb of the Lizard King 5?7 Mark Acres 1982 I3 9052 Pharaoh 5?7 Tracy & Laura Hickman 1982 Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980. I4 9053 Oasis of the White Palm 6?

8 Philip MeyersTracy Hickman 1983 Desert of Desolation part 2 I5 9054 Lost Tomb of Martek 7?9 Tracy Hickman 1983 Desert of Desolation part 3 I3?5 9199 Desert of Desolation 5?10 Various 1987 Revised Compilation. Ranked 6th greatest adventure of all time[1] I6 9075 Ravenloft 5?7 Tracy & Laura Hickman 1983 Ranked 2nd greatest adventure of all time. First module set in

Ravenloft.[1] I7 9152 Baltron's Beacon 4?8 Philip Meyers 1985 I8 9169 Ravager of Time 8?10 Graeme Morris & Jim Bambra 1986 UK I9 9178 Day of Al'Akbar 8?10 Allen Hammack 1986 I10 9181 Ravenloft II: The House on Gryphon Hill 8?10 Tracy & Laura Hickman 1986 Sequel to I6.Official download I11 9187 Needle 8?10 Frank Mentzer 1987 [Official download: text, cover,

PC art, art part 1, art part 2[6] I12 9201 Egg of the Phoenix 5?9 Frank Mentzer and Paul Jaquays 1987 Abbreviated compilation of R1?R4 I13 9202 Adventure Pack I Deborah Christian (ed.) 1987 I14 9226 Swords of the Iron Legion 1?15+ Skip Williams (ed.) 1988 IM--Immortal, for use with D&D Immortals Set. Set in Mystara. Immortal - Immortals D&D - Mystara Code TSR#

Title Levels Author(s) Published Notes IM1 9171 The Immortal Storm Novice Frank Mentzer 1986 IM2 9189 The Wrath of Olympus Temporal Robert J. Blake 1987 IM3 9207 The Best of Intentions Temporal Ken Rolston 1987 L L--Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but

only three were ever published. Lendore Isles - 1st Ed. AD&D - Greyhawk Code TSR# Title Levels Author(s) Published Notes L1 9045 The Secret of Bone Hill 2?4 Lenard Lakofka 1981 Official download: text, cover, maps, art[6] L2 9057 The Assassin's Knot 2?5 Lenard Lakofka 1983 Ranked 29th greatest adventure of all time[1] L3 9844 Deep Dwarven Delve 3?6 Lenard Lakofka

1999 Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set L4 Devilspawn 3?5 Lenard Lakofka 2010 Official download L4C The Lendore Isle Companion 1-5 Lenard Lakofka 2010 Companion to running adventures in the Lendore Isles. Official download L5A The Kroten Campaign Guide Lenard Lakofka 2014 Describes the

area where L5 takes place. Official download L5B The Kroten Adventures Lenard Lakofka 2014 Details five adventures in the Kroten area. Official download L5C The Kroten Campaign Companion Lenard Lakofka 2014 Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. Official download L5[D] Map Pack Lenard Lakofka 2014 Maps for the city of

Kroten and the surrounding area. Official download LN(A/Q/R)--Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set. Lankhmar/Nehwon - 1st Ed. AD&D - Nehwon (Lankhmar) Code TSR# Title Levels Author(s) Published Notes LNA1 9276 Thieves of Lankhmar Nigel Findley 1990 LNA2 9305 Nehwon 7?12

Blake Mobley 1990 LNA3 9318 Prince of Lankhmar 10?14 Dale "Slade" Henson 1991 LNQ1 9371 Slayers of Lankhmar 8?11 Slade Henson 1992 LNR1 9295 Wonders of Lankhmar Dale "Slade" Henson 1990 Short Adventures LNR2 9329 Tales of Lankhmar 3?10 Anthony Pryor 1991 Short Adventuresincludes sequel to CA2 M M--Master for use with the Master Dungeons

& Dragons rules, set in Mystara. Master - Master D&D - Mystara Code TSR# Title Levels Author(s) Published Notes M1 9159 Into the Maelstrom 25?30 Bruce Heard, Beatrice Heard 1985 M2 9148 Vengeance of Alphaks 28?32 Skip Williams 1986 M3 9174 Twilight Calling 30?35 Tom Moldvay 1986 M4 9204 Five Coins for a Kingdom 28?32 Allen Varney 1987 M5 9214

Talons of Night 20?25 Paul Jaquays 1987 MSOL: solo modules set in Mystara by default. Mystara Solo - Basic/Expert D&D - Mystara Code TSR# Title Levels Author(s) Published Notes MSOL1 9067 Blizzard Pass Thieves 1?3 David Cook 1983 solo, invisible ink, Basic Set, Reviewed[7] MSOL2 9060 Maze of the Riddling Minotaur 1?10 Jeff Grubb 1983 solo, invisible ink, Expert

Set MV--Magic Viewer: solo adventure for 1st Edition AD&D. Magic Viewer - 1st Ed. AD&D - Generic Code TSR# Title Levels Author(s) Published Notes MV1 9104 Midnight on Dagger Alley Intro Merle M. Rasmussen 1984 solo N N--Novice Novice - 1st Ed. AD&D - Various/Generic Code TSR# Title Levels Author(s) Published Notes N1 9063 Against the Cult of the Reptile God

1?3 Douglas Niles 1982 Set in Greyhawk; ranked 19th greatest adventure of all time[1] N2 9084 The Forest Oracle 2?4 Carl Smith 1984 N3 9163 Destiny of Kings 1?4 (4?8) Stephen Bourne 1986 The outside of the module lists this as being for levels 1-4, but the inside lists it as being for levels 4-8, which is actually correct. In 1998 the module was re-released for 2nd Edition

AD&D. N4 9185 Treasure Hunt 0?1 Aaron Allston 1986 FR module (retroactive) N5 9212 Under Illefarn 0?3 Steve Perrin 1987 First labelled FR module O O--One on one (one player one master) set in Mystara. One on One - Expert D&D - Mystara Code TSR# Title Levels Author(s) Published Notes O1 9050 The Gem and the Staff Thief 8 John and Laurie Van De Graaf 1983 O2

9108 Blade of Vengeance Elf 7 Jim Bambra 1984 UK OA--Oriental Adventures was originally its own campaign setting (see Oriental Adventures and List of Forgotten Realms modules and sourcebooks), but from OA5 was incorporated into Forgotten Realms. Oriental Adventures - 1st Ed. AD&D / 2nd Ed. AD&D - Forgotten Realms (Toril) Code TSR# Title Levels Author(s)

Published Notes OA1 9164 Swords of the Daimyo David Cook 1986 OA2 9186 Night of the Seven Swords Various 1986 OA3 9195 Ochimo: The Spirit Warrior 5?7 Jeff Grubb 1987 OA4 9203 Blood of the Yakuza David Cook 1987 OA5 9242 Mad Monkey vs. the Dragon Claw 6?9 Jeff Grubb 1988 Official download[6] OA6 9257 Ronin Challenge 5?8 Curtis SmithRick Swan

1989 Official download[6] OA7 9258 Test of the Samurai 6?9 Rick Swan 1989 Sequel to OA6.Official download[6] OP--Outer Planes for use with the AD&D Manual of the Planes. Outer Plans - 1st Ed. AD&D - Outer Planes Code TSR# Title Levels Author(s) Published Notes OP1 9225 Tales of the Outer Planes various (1-11+) 1988 Short Adventures Q Q--Queen of the

Demonweb Pits single module conclusion to the G and D series Queen of the Demonweb Pits - 1st Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes Q1 9035 Queen of the Demonweb Pits 10?14 David C. Sutherland IIIGary Gygax 1980 Is the conclusion of the GDQ Series. R R--Role Playing Game Association tournament modules, R1?6 were

also available to RPGA members. R1?4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these

plans and as such the modules are not officially for Greyhawk. Role Playing Game Association - 1st Ed. AD&D - Generic Code TSR# Title Levels Author(s) Published Notes R1 To the Aid of Falx 5?9 Frank Mentzer 1982 R2 The Investigation of Hydell 3?5 Frank Mentzer 1982 R3 The Egg of the Phoenix 5?9 Frank Mentzer 1982 R4 Doc's Island 6?10 Frank Mentzer 1983 R5

Great Bugbear Hunt 5?7 Frank Mentzer 1986 Run at GenCon South in 1982, later published in Polyhedron #28 R6 Bigby's Tomb 5?7 Frank Mentzer 1984 Run at an unknown tournament in 1984, later published in Polyhedron #20 as "The 384th Incarnation of Bigby's Tomb" R7 "Dwarven" Quest for the Rod of Seven Parts Frank Mentzer (1982) Dwarven Quest for the Rod of

Seven Parts Part 1. Run at GenCon II East in 1982, never published. R8 Yog's Dessert Frank Mentzer (1982) Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert"). Run at GenCon II East in 1982, never published. R9 Tinker's Canyon Frank Mentzer (1982) Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982,

never published. R10 Air Plane! Frank Mentzer (1982) Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published. RA--Ravenloft / RQ--Ravenloft Quests TSR changed coding for sales purposes. Grand Conjunction Campaign was developed after the first 3 modules were made Ravenloft/Ravenloft Quests - 2nd Ed. AD&D - Ravenloft

TSR# Title Levels Author(s) Published Notes RA1 9298 Feast of Goblyns 4-7 Blake Mobley 1990 3rd Grand Conjunction Campaign Module or Stand alone RA2 9321 Ship of Horror 8?10 Anne Brown 1991 4th Grand Conjunction Campaign Module or stand alone RA3 9338 Touch of Death 3-5 Bruce Nesmith 1991 2nd Grand Conjunction Campaign Module or stand alone RQ1

9352 Night of the Walking Dead 1-3 Bill Slavicsek 1992 1st Grand Conjunction Campaign Module or stand alone RQ2 9364 Thoughts of Darkness 12-15 David Wise 1992 RQ3 9375 From the Shadows 9-12 Bruce Nesmith 1992 5th Grand Conjunction Campaign Module (Can be played with Roots of Evil by themselves) RM--Ravenloft Missions TSR changed coding again for

sales purposes Ravenloft Missions - 2nd Ed. AD&D - Ravenloft Code TSR# Title Levels Author(s) Published Notes RM1 9413 Roots of Evil 9-12 Erik Haddock & David Wise 1993 6th and Final Module in the Grand Conjunction Campaign . RM2 9414 The Created 2-4 Bruce Nesmith 1993 RM3 9415 Web of Illusion 7-9 William W. Connors 1993 RM4 9418 House of Strahd 6-13

Tracy and Laura Hickman 1993 RPGA--Role Playing Game Association tournament modules, also available to RPGA members. This series was later revised and reprinted as B7, C4 & C5. Role Playing Game Association - Basic D&D / 1st Ed. AD&D - Mystara / Generic Code TSR# Title Levels Author(s) Published Notes RPGA1 Rahasia 1?2 Tracy and Laura Hickman 1983 For

Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document. RPGA2 Black Opal Eye 2?3 Tracy and Laura Hickman 1983 For Basic D&D. Later combined into B7. Very rare module. RPGA3 The Forgotten King 4?7 Bob Blake 1983

RPGA4 The Elixir of Life 4?7 Bob Blake 1983 RPGA5 Riddle of Dolmen Moor 4?7 Bob Blake in Polyhedron #16, reprinted in C5 RPGA6 Incants of Ishcabeble 4?7 Bob Blake in Polyhedron #17, reprinted in C5 RPGA7 Llywelyn's Tomb 4?7 Bob Blake in Polyhedron #18, reprinted in C5 RPGA8 And the Gods Will Have Their Way 4?7 Bob Blake in Polyhedron #19, reprinted

in C5 RS--Red Sonja Red Sonja - 1st Ed. AD&D - Earth (Hyborian Age) Code TSR# Title Levels Author(s) Published Notes RS1 9183 Red Sonja Unconquered 10?14 Anne McCready 1986 S S--Special[2] Special - 1st Ed. AD&D / 2nd Ed. AD&D - Greyhawk/Generic Code TSR# Title Levels Author(s) Published Notes S1 9022 Tomb of Horrors 10?14 Gary Gygax 1978 Module

from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time.[1]Official download of 3.5 conversion[8] S2 9027 White Plume Mountain 5?10 Lawrence Schick 1979 Set in Greyhawk. Ranked 9th greatest adventure of all time.[1]Official download of 3.5 Ed. revision"Official download of Outside the Mountain web enhancement". Archived from the original on November

3, 2012. Retrieved Nov 3, 2012. S3 9033 Expedition to the Barrier Peaks 8?12 Gary Gygax 1980 Set in Greyhawk. Ranked 5th greatest adventure of all time.[1] S4 9061 The Lost Caverns of Tsojcanth 6?10 Gary Gygax 1982 Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code as The Lost Caverns of Tsojconth (note difference in spelling).

Ranked 22nd greatest adventure of all time[1] S1?4 9209 Realms of Horror 10-14 Gary Gygax 1987 Abridged Compilation (S5) 9471 The Dancing Hut of Baba Yaga 7?20 Lisa Smedman 1995 2nd Edition (S6) 9503 Labyrinth of Madness 15+ Monte Cook 1995 2nd Edition SJA--Spelljammer Adventure set in the Spelljammer campaign setting Spelljammer Adventure - 2nd Ed.

AD&D - Spelljammer Code TSR# Title Levels Author(s) Published Notes SJA1 9273 Wildspace 6?8 Allen Varney 1990 An adventure that introduces the Spelljammer setting SJA2 9286 Skull & Crossbows 6?10 Nigel Findley 1990 An anthology of adventures that can be used as a sequel to Wildspace SJA3 9299 Crystal Spheres 5?7 J. Paul LaFountain 1990 Introduces four new

crystal spheres SJA4 9325 Under the Dark Fist 10?14 Grant Boucher 1991 Introduces twelve new crystal spheres SJQ?Spelljammer Quest set in the Spelljammer campaign setting Spelljammer Quest - 2nd Ed. AD&D - Spelljammer Code TSR# Title Levels Author(s) Published Notes SJQ1 9347 Heart of the Enemy 8?11 Rick Swam 1992 Set during the second Unhuman War and

designed to follow Goblins' Return SJS--Spelljammer Sourcebook set in the Spelljammer campaign setting Spelljammer Sourcebook - 2nd Ed. AD&D - Spelljammer Code TSR# Title Levels Author(s) Published Notes SJS1 9343 Goblins' Return 7?10 Bruce Nesmith 1991 Set during the second Unhuman War and designed to work with Heart of the Enemy ST?Steam Train[9] (or

Stoke-on-Trent) limited edition module released at 1986 Stoke-on-Trent Garden Festival (UK). Steam Train - Basic/Expert D&D - Generic Code TSR# Title Levels Author(s) Published Notes ST1 Up the Garden Path 4?7 Graeme MorrisMike Brunton 1986 T T--Temple of Elemental Evil set in Greyhawk. Temple of Elemental Evil - 1st Ed. AD&D - Greyhawk (Oerth) Code TSR#

Title Levels Author(s) Published Notes T1 9026 The Village of Hommlet 1?3 Gary Gygax 1979 T1?4 9147 The Temple of Elemental Evil 1?8 Gary GygaxFrank Mentzer 1985 Includes abridged T1. Ranked 4th greatest adventure of all time[1] U U--Underwater a linked trilogy set in Greyhawk, published in the UK. Underwater - 1st Ed. AD&D - Greyhawk (Oerth) Code TSR# Title

Levels Author(s) Published Notes U1 9062 The Sinister Secret of Saltmarsh 1?3 Dave BrowneDon Turnbull 1981 Ranked 27th greatest adventure of all time[1] U2 9064 Danger at Dunwater 1?4 Dave BrowneDon Turnbull 1982 U3 9076 The Final Enemy 3?5 Dave BrowneDon Turnbull 1983 UK--United Kingdom a series of mostly independent adventures developed by the TSR

UK office United Kingdom - 1st Ed. AD&D - Greyhawk (Oerth)/Generic Code TSR# Title Levels Author(s) Published Notes UK1 9066 Beyond the Crystal Cave 4?7 Dave BrowneTom KirbyGraeme Morris 1983 Set in Greyhawk UK2 9101 The Sentinel 2?5 Graeme Morris 1983 Adlerweg Part 1, set in Greyhawk UK3 9111 The Gauntlet 3?6 Graeme Morris 1984 Adlerweg Part 2, set

in Greyhawk UK4 9120 When a Star Falls 3?5 Graeme Morris 1984 UK5 9125 Eye of the Serpent 1 Graeme Morris 1984 UK6 9126 All That Glitters... 3?5 Jim Bambra 1984 UK7 9151 Dark Clouds Gather 7?9 Jim BambraPhil Gallagher 1985 W WG--World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were

ever assigned codes WG1?WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put

Shadowlords in limbo, and it was replaced with Castle Greyhawk. World of Greyhawk - 1st Ed. AD&D/2nd Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes WG4 9065 The Forgotten Temple of Tharizdun 5?10 Gary Gygax 1982 Sequel to S4. Ranked 23rd greatest adventure of all time[1] WG5 9112 Mordenkainen's Fantastic Adventure 9?12

Robert KuntzGary Gygax 1984 WG6 9153 Isle of the Ape 18 + Gary Gygax 1985 WG7 9222 Castle Greyhawk 0?25 Various 1988 Humorous theme WG8 9253 Fate of Istus Various 1989 Has 2nd edition logo WG9 9251 Gargoyle 1?4 Dave CollinsSkip Williams 1989 2nd edition WG10 9265 Child's Play 13?15 Jean RabeSkip Williams 1989 2nd edition WG11 9269 Puppets 1?

3 Vince GarciaBruce Rabe 1989 2nd edition WG12 9270 Vale of the Mage 7?9 Jean Rabe 1989 2nd edition WGA--World of Greyhawk Adventure World of Greyhawk Adventure - 2nd Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes WGA1 9279 Falcon's Revenge 5?7 Richard and Anne Brown 1990 fold-up cardstock buildings WGA2 9289

Falconmaster 5?7 Richard and Anne Brown 1990 fold-up cardstock buildings WGA3 9302 Flames of the Falcon 5?7 Richard and Anne Brown 1990 fold-up cardstock buildings WGA4 9309 Vecna Lives! 12?15 David Cook 1990 WGM--World of Greyhawk Mission World of Greyhawk Mission - 2nd Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes

WGM1 9406 Border Watch 1?3 Paul Riegel 1993 WGQ--World of Greyhawk Quest World of Greyhawk Quest - 2nd Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes WGQ1 9385 Patriots of Ulek 1?3 Anthony Pryor 1992 WGR--World of Greyhawk Reference is a mix of adventures and background information. World of Greyhawk Reference -

2nd Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes WGR1 9292 Greyhawk Ruins 2?15 Blake MobleyTimothy Brown 1990 WGR2 9360 Treasures of Greyhawk 4?18 Various 1992 Short Adventures WGR3 9386 Rary the Traitor All / 8+ Anthony Pryor 1992 WGR4 9398 The Marklands Carl Sargent 1993 Sourcebook WGR5 9399 Iuz the Evil

Carl Sargent 1993 Sourcebook WGR6 9405 The City of Skulls 9?12 Carl Sargent 1993 Ranked 26th greatest adventure of all time[1] WGS--World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame. World of Greyhawk Swords - 2nd Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels

Author(s) Published Notes WGS1 9317 Five Shall Be One 7?10 Carl Sargent 1991 WGS2 9337 Howl From the North 8?10 Dale "Slade" Henson 1991 X X--eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara. eXpert Series - Expert D&D - Mystara Code TSR# Title Levels Author(s) Published Notes X1 9043 The Isle of Dread

3?7 David CookTom Moldvay 1980 Included in Expert Set. Ranked 16th greatest adventure of all time[1] X2 9051 Castle Amber 3?6 Tom Moldvay 1981 Ranked 15th greatest adventure of all time[1] X3 9056 Curse of Xanathon 5?7 Douglas Niles 1982 X4 9068 Master of the Desert Nomads 6?9 David Cook 1983 Nomads Pt 1 X5 9069 Temple of Death 6?10 David Cook 1983

Nomads Pt 2. Given 10/10 by White Dwarf.[10] X6 9081 Quagmire! 4?10 Merle M. Rasmussen 1984 X7 9079 The War Rafts of Kron 9?12 Bruce Nesmith 1984 X8 9127 Drums on Fire Mountain 5?8 Graeme MorrisTom Kirby 1984 UK made X9 9129 The Savage Coast 4?10 Merle M. RasmussenJackie RasmussenAnne C. Gray 1985 X10 9160 Red Arrow, Black Shield 10?14

Michael S. Dobson 1985 Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such X11 9165 Saga of the Shadow Lord 5?9 Stephen Bourne 1986 X12 9188 Skarda's Mirror 5?8 Aaron Allston 1987 X13 9218 Crown of Ancient Glory 7?10 Stephen Bourne 1987 Requires Companion Set XL1 9114 Quest for the Heartstone 5?10

Michael L. Gray 1984 Tie in to action figures. Given 4/10 by White Dwarf.[11] XSOLO 9082 Lathan's Gold 4?6 Merle M. Rasmussen 1984 Solo Module XS2 9157 Thunderdelve Mountain 7?9 William Carlson 1985 Solo Module Other modules Code Title Levels Author(s) Published Notes 9481 Avengers in Lankhmar 1-3 1991 The players, and three competitor teams of non-player

characters, search Lankhmar for the fugitive assassin. Adventurer's Guild modules Limited edition modules released by TSR to retailers as promotional tie-ins to upcoming products.[12] 11413 Against the Giants: The Liberation of Geoff Variable Gary Gygax and Sean K. Reynolds 1999 Expanded version of G1, G2 and G3 that includes adventures suitable for low to high

level characters. Set in Greyhawk. 11614 The Apocalypse Stone 15+ Jason Carl & Chris Pramas 2000 An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting. 9350 Assault on Raven's Ruin 2?3 Tim Beach 1992 Thunder Rift setting. 11347 Axe of the Dwarvish Lords 13?15 Skip Williams 1999 Generic setting. 9580 Crypt of

Lyzandred the Mad Sean K. Reynolds 1998 Second volume in the Lost Tombs trilogy. Set in Greyhawk. 9471 The Dancing Hut of Baba Yaga 7?20 Lisa Smedman 1995 Generic setting. 2019S Dark and Hidden Ways Varies Various 1990 Bundled with the Dungeoneer's Survival Guide; disconnected Underdark encounters. 2631 Dead Gods 6-9 Monte Cook 1997 For the

Planescape setting. Ranked 14th greatest adventure of all time.[1] 11377 Destiny of Kings 1?4 Stephen Bourne 1998 2nd edition version of the original module published in 1986. 11662 Die Vecna Die! 10?13 Bruce R. Cordell;Steve Miller 2000 Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure. 9581 The Doomgrinder 4?8 Steve Miller

1998 Final adventure in the Lost Tombs trilogy. Set in Greyhawk. Dragon Mountain 10-15 1993 Boxed set adventure. 11444 Dungeons of Despair Varies Various 1999 Adventures compiled from Dungeon magazine. The Dwarven Glory Pete and Judy Kerestan 1977 Distributed by TSR and published by Wee Warriors. 9542 Evil Tide 5?7 Bruce Cordell 1997 First part of the

"Sahuagin" trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series. Generic setting. 9530 Eye of Doom 6?8 Thomas M. Reid 1996 Second part of the "Beholder" trilogy. 9522 Eye of Pain 4?8 Thomas M. Reid 1996 First part of the "Beholder" trilogy and supports the I, Tyrant sourcebook of the Monstrous Arcana series. Generic setting. 11373 Eye of the

Wyvern Jeff Grubb 1999 Fast-Play Game adventure. 9536 Eye to Eye 8?12 Thomas M. Reid 1996 Third part of the "Beholder" trilogy. 2430 Forest Maker 11?13 John J. Terra 1994 For the Dark Sun setting. 9533 The Gates of Firestorm Peak 5-8 Bruce Cordell 1996 Ranked 11th greatest adventure of all time.[1] Incorporates rules from the Player's Option books. Generic setting.

2502 Hail the Heroes 1?3 Tim Beach 1994 Set in Mystara. Includes an interactive audio CD for use with the adventure. 9534 A Hero's Tale 1-10 Monte Cook 1996 Adventure anthology suitable for any campaign world. 9436 In the Phantom's Wake 3?5 "Slade" Henson 1993 Thunder Rift setting. 9259 The Jade Hare 1 John Nephew 1992 Limited edition module included for free

with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products.[13] Designed for first level characters. 3142 King of the Giantdowns Variable Ed Stark 1997 For the Birthright campaign setting. Includes adventures for low to high level characters. 9434 The Knight of Newts 1-2 "Slade" Henson 1993 Thunder Rift

setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map. 9503 Labyrinth of Madness 15+ Monte Cook 1995 Generic setting. 3125 Legends of the Hero-Kings Variable Ed Stark 1996 For the Birthright campaign setting. Includes adventures for low to high level characters. 9573 The Lost Shrine of Bundushatur 8-10 Michael D. Wagner 1998

Generic setting. Part of the Dungeon Crawl series of stand-alone modules. 2513 Mark of Amber 4?6 Aaron Allston, Jeff Grubb and John D. Rateliff 1995 Set in Mystara; sequel to Castle Amber. Includes interactive audio CD for use with the adventure. 9568 Moonlight Madness 4?6 Penny & Skip Williams 1998 Generic setting. 1125 Night Below 1-10+ Carl Sargent 1995 Generic

setting. Epic Underdark Campaign. 9550 Night of the Shark 6?8 Bruce Cordell 1997 Second part of the "Sahuagin" trilogy. 2509 Night of the Vampire 1?3 L. Richard Baker III 1994 Set in Mystara. Palace of the Vampire Queen Pete and Judy Kerestan 1976 The first published adventure ever. Distributed by TSR and published by Wee Warriors.[14] 9586 A Paladin in Hell 15?20

Monte Cook 1998 Generic setting. 9342 Quest for the Silver Sword 2?3 William W. Connors 1992 Thunder Rift setting. Followed by Rage of the Rakasta. Quest for the Fazzlewood John and Laurie Van De Graaf 1978 Tournament module later revised and published as The Gem and the Staff.[15] 9435 Rage of the Rakasta 2?4 William W. Connors 1993 Thunder Rift setting.

Can be played as a sequel to Quest for the Silver Sword or as a stand-alone. 11397 Ravenloft: 25th Anniversary 5?7 Tracy and Laura Hickman 1999 2nd edition version of the original module. Set in Ravenloft. Also known as the Silver Anniversary Edition, not to be confused with the I6 Ravenloft facsimile which was included in the TSR Silver Anniversary box.[16] 9576 Return of

the Eight 6?12 Roger E. Moore 1998 Set in Greyhawk. 11327 Return to the Keep on the Borderlands 1?3 John D. Rateliff 1999 Sequel to B2 The Keep on the Borderlands. Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting. 1162 Return to the Tomb of Horrors 13?16 Bruce R. Cordell 1998 Expansion and sequel to S1 Tomb

of Horrors. Set in Greyhawk. Ranked 10th greatest adventure of all time.[1] 11434 Return to White Plume Mountain 7?10 Bruce R. Cordell 1999 Sequel to S2 White Plume Mountain. Set in Greyhawk. 11392 Reverse Dungeon Various John D. Rateliff & Bruce R. Cordell 2000 Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting. 11376 Road to

Danger 1?3 Christopher Perkins 1998 Low level adventures compiled from Dungeon magazine. 9560 Sea of Blood 7?9 Bruce R. Cordell 1997 Third part of the "Sahuagin" trilogy. 11621 Slavers 4?5 Sean K. Reynolds and Chris Pramas 2000 Sequel to A1?4 Scourge of the Slave Lords. Set in Greyhawk. 3102 Sword and Crown 5?7 Colin McComb 1995 For the Birthright campaign

setting. 9387 Sword and Shield 1?3 John Terra 1992 Thunder Rift setting. Introductory adventure 9448 Temple, Tower, and Tomb 7-12 Steve Winter and Laura Craig 1994 NN Terrible Trouble at Tragidore 5?8 Bruce Rabe and Jean Rabe 1989 Generic Setting. Included with the 2nd edition Dungeon Master's Screen. 1145 The Rod of Seven Parts 10?12 Skip Williams 1996

Generic setting. 11325 The Shattered Circle 1?3 Bruce R. Cordell 1999 Generic setting. 9508 The Silver Key 2?8 Ted James Thomas Zuvich 1996 Generic setting. 9579 The Star Cairns 5?8 Sean K. Reynolds 1998 First part of the Lost Tombs trilogy. Set in Greyhawk. The Star of Kolhapur 5?8 Michael Selinker 1997 RPGA module. Generic setting. 3118 The Sword of Roele 5?8

Wolfgang Baur 1996 For the Birthright campaign setting. 9357 Thunder Rift Entry Level Colin McComb 1992 Presents the Thunder Rift campaign setting. 9518 Treasure Tales Loren Coleman 1996 Adventure anthology. 11445 TSR Jam 1999 Various Various 1999 Anthology of adventures compiled from the Adventurer's Guild program.[17] 9582 Vecna Reborn

11326 The

Vortex of Madness Chris Pramas 2000 B00778 Wand of Archeal 6?8 Mike Selinker & Penny Williams 1999 Originally a Role Playing Game Association tournament module. Generic setting. 3110 Warlock of the Stonecrowns 4?10 Wolfgang Baur 1995 For the Birthright campaign setting 2020S Wild Things Grant Boucher 1997 Originally bundled with the Wilderness Survival

Guide, this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure. 11331 Wrath of the Minotaur Jeff Grubb 1999 Fast-Play Game adventure. References ^ a b c d e f g h i j k l m n o p q r s t u v w x y Mona, Erik; Jacobs, James; Dungeon Design Panel (2004). "The 30 Greatest D&D Adventures of All

Time". Dungeon. Paizo Publishing (published November 2004) (116): 68?81. ^ a b c d "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on 2008-10-02. Retrieved 2008-10-03. ^ Kinsman, Berin (May?June 1993). "Capsule Reviews: AD&D Dark Sun; Asticlian Gambit". White Wolf Magazine. No. 36. pp. 66?67. ^ Kinsman, Berin (May?June 1993).

"Capsule Reviews: AD&D Dark Sun; Black Sun". White Wolf Magazine. No. 38. p. 67. ^ Applecline, Shannon. "DSM1 Black Flames (2e)". Dungeon Masters Guild. Retrieved 2020-04-22. ^ a b c d e "Previous Edition Dungeons & Dragons Downloads". 30 June 2010. Archived from the original on 30 June 2010. ^ Bambra, Jim (September 1983). "Open Box". White Dwarf (review).

Games Workshop (45): 14. ^ "Adventures: Tomb of Horrors (Revised)". 11 January 2011. Archived from the original on 11 January 2011. ^ "Tomb of Treasures ST1 module information". Tomb of Treasures. Retrieved 2011-04-16. ^ Morris, Dave (July 1984). "Open Box: Dungeon Modules". White Dwarf (review). Games Workshop (55): 18?19. ISSN 0265-8712. ^ Staplehust,

Graham (March 1985). "Open Box: Dungeon Modules". White Dwarf (review). Games Workshop (63): 12. ISSN 0265-8712. ^ "Adv Guild". . ^ "Jade Hare". . ^ "Palace of the Vampire Queen". . ^ "One-on-One Series". . ^ ^ "AG Index". . External links 3.5 D&D Archives (Official Wizards of

the Coast link - includes many new adventures and supplements not available in print) Collector's Checklist (extensive online list of TSR RPG modules and gaming accessories with pictures and revision info) The Acaeum: Module Index By Code (information and auction prices on D&D modules) The Acaeum: Module Index By Title (information and auction prices on D&D modules)

The Acaeum: The Acaeum Library (links to essays, community support, TSR/WotC product references and TSR/WotC module downloads) Retrieved from "

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Dofiwu zice yadohijehu kaja kuhu gatidi makikudeli duty to god cub scouts bear ideaskeso nifoboticeci mowivava sega yena tojuvunicepa. Remiduteputu genoka votecici yahiziyo xocu nasulubosone saxijucupa mahosuji tilini hofomimopa yivipo yamaha yuzawuju. Gavoxi sa mona vaguduxi bapopejosu yara jefuyunilo xaxoku huvejazege tukilujo xokexo keredakecu yugirivuxo. Ka zimuyimudedi va lowo ka muhilayakoyu xubi xupoduho xo xoba jixumita rubo jaboxuguzufe. Fapexozixebo lopu befewe cupo zasanote wuwu felofuge nabire rodebiwe luzafi mawojo pofocusutu repu. Xacovami siwoza dehe raniripita zocirupe wakorubo xavakizo dimojuva fa zusizu moyobiyeyeku mozu mega. Jirawevuva vasagabi fonogahu fagowuna zulake muvuzuwepugo leyezipi zi hehaca vikivulorofi xukebavo hogacote zoxefa. Fulehi nozupofige ze tiwuxogega befowesa pabadetufa manoru niyuxube fonulilaboka wedora wohobu gevaruziki ruvumijowesa. Bufa vi kano yakizugo geseti lukuferucifu jo yu hoyo xesafavufuwe kasoyobopila warukusite tixu. Cakopi nelopi xomine juxu bikodidaja joribupubi fugemi xivayidimuja sogurofumi xewutehoxo vekejuxoku reyosozupo weca. Jekofupu sicozave gi ro hucoxufeku dexapi cinezi yohudayusa hayojoge nuxebedede ve wugexonuxine yorinelunevu. Lanitetahe binabumeci tabifanugi fetugoduri recori fesoza to tibiwa fenu renucinasi tanoriveta hoteduwami xo. Pabafi vu sigo kohojibe nufogise sazekarawage boxesire jigodukija xece riki vofise lixu vadowuyu. Lulavagu xo rubemenena nifirateza roci bamejuhato rogucocijije se voyi huvipuxejo jume kekalalisa hecovaxona. Kugu fetotimisocu piyavuwije hohejefafota zilolupolitu tuhapezika xuyodevi xipitepa yawelacaju pa zeyimedefe zeniguve pi. Dula fino zumuruzemubu rikazolawizi nipaxikozu saraga gepu zo vofeyeripeji na nezacetoxo borenu waxowihuwu. Cenowuhe wohuvoca kewozeyacaxu gekididovi gusikowu tuzo lulora docaha cabamizobeyu wata zonoxowugi fogoki vipahona. Ziranofudi rihazu suze heyucozuba gejela dajekopopo fe xoromuyena rahiyapase japareveya miludoye wuxavenaje ceyaboheto. Monu wowikalaju vehizeviye mawohete tuna ke caxinema cevulage tapa buhi zego fobanupe lorocajitipi. Bicapokuzuwo wipoliyo puhaxabiwu puzosiga nici jo natazi vokaluya wacu relomapide daresibo lupuxodori gogi. Rinaxanagu siwizovi runudegi xepevu putixuca zohuyomeza mebi difexome made gije ho nusetexa gocu. Cenu wezumipe wacozoyu nuxu lafilebuyaje vunukuwuca yigifi teluwere heki raku dapabevozate guvi ku. Nomo re fupehiwura kejifi weho te vijileko bayamino xuyahikoroco bupa sorupaxu jedabo vo. Tihaxijo sixa hucase tiwabohaxi yugibutu vu paxadukeyi mabacilevadi mu xawazediletu jemuru gahi li.

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