Lindeman’s Lectures: Game Design
[Pages:48]Lindeman's Lectures: Game Design
(Part 1)
Robert W. Lindeman
Assistant Professor Interactive Media & Game Development Human Interaction in Virtual Environments (HIVE) Lab
Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu
Five-Lecture Structure
July 15
Introduction to Game Development
July 16
Game Design
July 23
Serious Games
July 29
Virtual Reality
July 30
Future Gaming (Natural Interaction, MMOs, Mobile)
R.W. Lindeman - WPI Dept. of Computer Science
2
Interactive Media & Game Development
Today's Outline
What is Gaming? What Makes a Good Game? How Can we Make Good Games?
R.W. Lindeman - WPI Dept. of Computer Science
3
Interactive Media & Game Development
Expected Outcomes of this Lecture Series
Understanding of Game Development Process
Why is it hard? What types of people are involved? Why is it important?
Understanding application areas of games and interactive techniques
Motivation for future work by you!
R.W. Lindeman - WPI Dept. of Computer Science
4
Interactive Media & Game Development
Summary of Syllabus
Lectures and in-class exercises
Exercises designed to drive home concepts, or to get you thinking about projects
Short Quizzes
Short homework assignments
Talking in class
Please ask questions!! I will too!!
Computers in class
Please focus on class material Don't read email, etc.
R.W. Lindeman - WPI Dept. of Computer Science
5
Interactive Media & Game Development
What is a Computer Game? User Perspective
A goal (or set of goals)
Save the Princess (solve these puzzles first) Score points (get power ups) Finish first (unlock features)
A set of rules governing game play
Turn taking, like RPGs Reaction to events, like Tetris' falling blocks Legal actions
Visual (audio, etc.) content
Control techniques
Button mappings
R.W. Lindeman - WPI Dept. of Computer Science
6
Interactive Media & Game Development
What is a Computer Game? System Perspective
A set of resources that are managed to support an entertainment (usually) application
Graphical (audio, etc.) rendering A user interface Script handling Event processing
Time, collisions, etc.
File I/O Asset-creation tools
Models, graphics, sound, etc.
Optional
Networking AI
R.W. Lindeman - WPI Dept. of Computer Science
7
Interactive Media & Game Development
Types of Games
2D (Tetris) Side-scroller 3D isometric 1st-person view 3rd-person view Others too
R.W. Lindeman - WPI Dept. of Computer Science
8
Interactive Media & Game Development
................
................
In order to avoid copyright disputes, this page is only a partial summary.
To fulfill the demand for quickly locating and searching documents.
It is intelligent file search solution for home and business.
Related searches
- heart s medicine game wiki
- harvard philosophy lectures online
- philosophy lectures harvard
- lectures on philosophy
- philosophy lectures youtube
- heart s medicine game list
- philosophy lectures pdf
- china s kindergarten game cooperation
- 1st year lectures biology
- biology lectures online
- download lily s garden game on pc
- accounting lectures notes pdf