Towards a Proximal Resource-based Architecture to Support ...

[Pages:35]Towards a Proximal Resource-based

Architecture to Support Augmented Reality Applications

Cynthia Taylor, Joe Pasquale UC San Diego

1

? Background and Motivation

? Small Devices ? Big Applications ? Thin Clients ? Latency

? System Architecture ? Utilities ? Adaptation of Google Earth ? Next Steps

2

Big Applications

Virtual Worlds

Maps

Augmented Reality

? Data/Computation Intensive, Context Dependent

3

Small Devices

Zypad Wearable

iPhone

Netbook

Nanotech Contact Lens Display (UW)

4

Latency

Desktop

Thin Client

5

Workspace

GPS video earpiece

PDA terminals

Work space

web user's server server

game web server server

world

6

Second Life

? Massively Multi-player Online World

7

Computer Vision

? Find and follow objects in video

8

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