Towards a Proximal Resource-based Architecture to Support ...
[Pages:35]Towards a Proximal Resource-based
Architecture to Support Augmented Reality Applications
Cynthia Taylor, Joe Pasquale UC San Diego
1
? Background and Motivation
? Small Devices ? Big Applications ? Thin Clients ? Latency
? System Architecture ? Utilities ? Adaptation of Google Earth ? Next Steps
2
Big Applications
Virtual Worlds
Maps
Augmented Reality
? Data/Computation Intensive, Context Dependent
3
Small Devices
Zypad Wearable
iPhone
Netbook
Nanotech Contact Lens Display (UW)
4
Latency
Desktop
Thin Client
5
Workspace
GPS video earpiece
PDA terminals
Work space
web user's server server
game web server server
world
6
Second Life
? Massively Multi-player Online World
7
Computer Vision
? Find and follow objects in video
8
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