Workshop outline Trade and ... - The Marquis Project



Global Trade and Fair Trade ActivitiesLesson Plans, Games and Activities This document lists lesson plans, games, and other activities to enliven your K to 12 classes and help kids understand fair trade and other global trade and economics topics. Most of them are downloadable or interactive online activities (with the exception of some of the videos). The First link is a general tool for finding and evaluating resource . Other activities are divided into Early Years, Middle years, and High School activities. Where activities are appropriate for multiple levels, they are listed in each level. It should be noted that many of these materials have been designed to promote the work of various secular or religious organizations, or for other countries such as the UK or the USA. That said, they often contain wonderful resources that can be adapted for the Canadian classroom. Caution: These links are all working as of January 2012. If you find something you like, it would be best to download it and save it, as links don’t work forever (On some lists such as this that I explored, half the links no longer worked). If you are working from a digital copy, control and click on the underlined words to get to the desired webpage. The URL for the site is provided as well for those working from a paper copy, but you may have a bit more work to find the particularly activity within this site.Resources for Rethinking: r4r.caThis is a fantastic resource to help teachers find and evaluate activities to integrate sustainable development topics into their curriculum. In it, teachers review and evaluate hundreds of sustainable development teaching resources, including several trade related activities. The database allows you to search by grade, subject, theme, organization, or activity title, and cross-references activities with the curriculum at each grade level in each province of Canada. For each resource, it provides a description, strengths, weaknesses and ways in which to enhance the effectiveness of the resource in your lesson. Early Years Lesson Plans and Activities Catholic Relief Services Lesson Plan (or find at ). (Grades 1 to 3)This lesson explores the concept of human dignity by looking at what one “needs” to live in dignity, and comparing that to what people have in other countries (ie. Dominican Republic) as seen in a youtube video from the “Equal Exchange” channel. Students. It relates this to the Fair Trade principle of Fair Price: students discuss the needs they would be able to meet if they received a fair price for their goods. While the lesson is related to “Catholic principles” it would adapt very well in a secular setting. Activities: Cocoa Farming for Kids game: teaches the basic foundations of cocoa production in a game, where students “build” a cocoa farm using tree, seed, labour, and water cards). Fair Trading: Students learn about the principles of fair trade while trading beans and pennies. Catholic Relief Services lesson plan Grades 4 to 6This lesson explores the Catholic Principle of Solidarity and the Fair Trade principle of Capacity Building. Activities in this lesson include:Viewing a Youtube video from the Divine Chocolate channel and discussing the interrelationships between people and how our activities affect others.“Design a Chocolate Bar” Simulation exercise: Half the students (in groups) design a make-believe country (including climate, food preferences, etc.) and decide how much their people would be willing to spend on a chocolate bar. The other half of the groups represent large chocolate companies and they design a chocolate bar and set its price. The groups get together and determine how well the newly developed chocolate bar would sell, based on the likes or dislikes in the new country. The company then has a chance to go back and correct the bar to make if fit the requirements of the country. Students then present their products to the class, giving their rationale for it’s characteristics. Sustainable Cocoa Bingo: teaches some of the environmental issues associated with Cocoa Production.Fair Trade Scavenger Hunt : Fun way to learn about the Fair Trade movement through internet research. Global Exchange Lesson Plans () (Grades 2 to 5)The Global Exchange resource includes the “Chocolate Book”, a pdf resource of chocolate information and a nine lesson unit on fair trade, including the following lessons (with some of the main activities described):Where does chocolate come from?Steps in the processing of cocoa : (creation of a mural)Fair trade and non-fair trade: ( Venn diagrams, taste test of chocolate, brainstorming exercise).Better understanding the meaning of fair trade and communicating orally and through Math (discussion of scenarios, coin exchange activity) Making the connections between lessons 3 and 4 (discussion, venn diagrams)Cocoa Farmer simulation*Poster project demonstrating the benefits of fair tradeUnderstanding the impact of chocolate purchases and promoting fair trade to othersWriting a letter to persuade a chocolate company or relative to buy fair trade chocolate.*Cocoa Farmer Simulation: This is a simulation in which students experience what happens to cocoa farmers when they are paid for their cocoa beans, first as non-Fair Trade farmers, and then as Fair Trade farmers. Students “grow” the beans by cutting them out of paper or making them out of clay. The teacher, as “trader” buys cocoa beans from the farmers for their chocolate companies. Students use the money earned to buy life necessities. Discussion and reflection helps them to understand that fair trade farmers earn more, and why fair trade products may be more expensive.Equal Exchange WIN-WIN SOLUTIONS: an introduction to Fair Trade and cooperative Economics () (grades 4 to 6)This is a four unit curriculum, consisting of 16 lessons with a wide variety of participatory activities, including visual, auditory and inquiry learning. Units include: “Our Choices Matter”, “Understanding Fair Trade”, “Understanding Cooperatives”, and “Make a Difference”. Units can be used in entirety or individually. A few of the activities include:Keeping a food diary and analyzing itTracking and mapping where our food comes fromFollowing the journey from cocoa bean to chocolateCreating a muralEstablishing a cooperativeWhat’s Fair Game (another version of the “Cocoa Farmer Game” above.3rd World Farmer () computer game ages 8 and up.Developed in 2005 and continuously updated and now available in 7 languages, this game can be downloaded or played online. It simulates some of the real-world mechanisms that cause and sustain poverty in third world countries.The player gets to manage an African farm. Just as real people are dying from starvation in desperate situations that they never asked to be put in, all it takes for things to go wrong in this game is one bad harvest, an unfortunate encounter with corrupt officials, a raid by guerillas, a civil war, a sudden fluctuation in market prices, or any of the many other game events, that might never happen to families in industrialized countries. CAFOD Fair Trade activities: (.uk)(Ages 7 to 11 The Catholic Agency for Overseas Development has several activities for children on the topic of fair trade. They include: Fabulously Friendly Fairtrade Fred: This is a sketch (to be read or acted by 7 to 15 children) about Fabulously Friendly Fred, a superhero who wanders through the grocery store, providing information about fair trade and helping shoppers make “fair trade” decisions. This text includes religious content, but could be readily adapted for a secular audience. Fair Trade Quiz: Interactive powerpoint fair-trade quiz.Banana Split Game: (Ages 7 and over) The purpose of this game is to introduce the banana chain (what happens to a banana before it reaches the consumer) and the reality of “who gets what” from the sale of bananas. Players are allocated roles within the banana production/trade chain, and given role cards with information about their work, risk factors, worries, etc. Players decide how much they think they should get for the work they do. They then negotiate how much each should get within the amount of money available. Finally the true distribution is revealed. All materials are included in the pdf, with cards to copy and discussion questions. (monetary values are expressed in UK pounds, so will have to be converted to CAD). Become a Fair Trade Shopper: This is an online game in “Picture my World”, CAFOD’s website for children. Interactive game in which fair trade and non-fair trade items roll across the screen while children place them in their carts or back on the shelf. Christian Aid Fair Trade education resources: (learn..uk) Ages 9 and upActivitiesThe Paper Bag Game (ages 9 and up): This popular and highly interactive simulation activity gives insight into what life is like for poor people trying to earn a living. The game challenges students to find out if they could survive on the streets of Kolkata. The aims are to reveal and help children to understand the pressures that force children into work and of trying to survive in an economy with massive unemployment and no social security, to question our use of the world’s resources, and to look at and debate the ways in which work is organized and the economic systems that exploit vulnerable communities. During the game, students make paper bags to sell on the street. Chance cards represent unexpected changes in the market, which affect their income. Participants prioritize lists of daily essentials and determine what they can afford, based on their income and the cost of goods.Resources include instructions, a colourful powerpoint to introduce and to help you to facilitate the game, worksheets and discussion questions. The Chocolate trade game: age 9 and upThis simulation game looks at the experiences of Ghanaian coca farmers and highlights the role of international trade in the manufacture and marketing of chocolate and the way the trading system affects the lives and livelihoods of the farmers. It also looks at how a cocoa farmers’ cooperative is working to improve conditions through fair trade. Students take on roles (Fair Trade farmers, independent farmers, a Fair Trade Chocolate Company, a Big Chocolate company, supermarkets, shoppers, and journalists). Farmers make and sell chocolate; shoppers assist the journalists in gathering info to write stories until they can start purchasing; journalists write a list of questions to ask each group, keep records of answers and write a story, chocolate companies evaluate the beans for quality, purchase them and sell to supermarkets. Chance cards are introduced in each growing season, which introduce environmental or economic conditions that affect the market. All materials are free pdf downloads, including instructions, game materials, and discussion questions.OXFAM GB Teachers’ Resources and “Cool Planet” for Kids. (.uk) Ages 7 to 11The UK OXFAM site has several series of lesson plans for children aged 7 to 11 on Trade and Globalization topics. They include:The Clothes Line: Fair Trade, the textiles industry, and IndiaThis 12 lesson series includes an exploration of the journey of cotton from the field to the shops; a quiz about India; and a class survey about the origins of students’ own clothes. They all explore the concept of Fair Trade.? There is a supporting information sheet on cotton, trade and Fair Trade to provide background to your teaching.? Useful for teaching English, History and Geography/Local Studies to students aged 7–11.These lesson plans help your pupils to understand the basic principles of global trade. –12 lessonsFinding your way through Trade: A simple introduction for primary grades: These lesson plans help your pupils to understand the basic principles of global trade. Starting with everyday items – things from the supermarket – the lessons explore where items actually come from and how they reach us. Drawing out links between raw materials and finished items, and helping pupils to understand the supply chain, this resource also gets pupils thinking about global trade rules and who benefits from them. .? ?Go Bananas!: Help your students to understand the origins – and impacts – of the food they eat with these detailed resources.? The resource includes a photo gallery and captions which follow the journey of a banana from the Caribbean to the UK.? It gives a detailed example of how food grown overseas passes through many hands, stages and processes from planting to eating, and also highlights who makes money from the process. There are ideas for lessons in Geography, Art, Music, English, Science and Literacy based around these resources. Lesson Planet (). Lesson Planet is a searchable lesson plan database for teachers with a variety of rated lessons on fair trade and consumerism. The following are only examples from this site. (Membership is required to use the site, but with more than 4500 lessons, it’s worth it!)Making a Meal of It: Unpacking the Supermarket (Grades 3 – 6)Students explore where food comes from. In this supermarket lesson, students unpack a grocery bag to explore the origin, packaging, brands, and costs of the food we buy. They will also be introduced to the concept of fair trade. See also: Films on Fair Trade and GlobalizationMiddle yearsCatholic Relief Services lesson plan (HYPERLINK "") Grades 4 to 6This lesson plan explores the Catholic principle of Solidarity and the Fair Trade principle of Capacity Building. Interesting activities involve a youtube video from the Divine Chocolate channel and other activities to look at inter-relationships between people, and how our activities affect others. In another group exercise, half the students develop a make-believe country (including climate, food preferences, etc.) and decide how much their people would be willing to spend on a chocolate bar. The other half are represent a large chocolate company and they design a chocolate bar and set its price. The groups get together and determine how well their chocolate bar would sell, based on the groups likes or dislikes. While lessons incorporate Catholic principles, they could easily be adapted to a secular environment. Activities: Sustainable Cocoa Bingo: teaches some of the environmental issues associated with Cocoa Production.Fair Trade Scavenger Hunt : Fun way to learn about Fair Trade Movement through internet research. Catholic Relief Services Lesson Plan () Grades 7 & 8This lesson explores the Catholic principle of Community and Participation and the Fair Trade principle of creating opportunities for economically disadvantaged producers. Discussion questions follow reading of a story about a Ghanian cooperative member and a “Divine Chocolate” youtube video about the empowerment of women. While lessons incorporate “catholic principles”, they could easily be adapted to a secular environment. Many of the activities come from the OXFAM website. (Note: if you are exploring the Oxfam educational website further, you may find that some of the links don’t work. Those included here have been tested and work).Activities:Sustainable Cocoa Bingo: teaches some of the environmental issues associated with Cocoa Production.Fair Trade Scavenger Hunt: Fun way to learn about Fair Trade Movement through internet researchThe World Vision Trading Game: Grade 6 to adult (adapted by World Vision from the Christian Aid Game “It’s Not Fair”.The purpose of this game is to illustrate how trading benefits the powerful. It requires readily available supplies such as paper, sticky notes, scissors, and cardboard templates, as well as pre-made $100 bills (ie. Monopoly money). The objective of the game is to “make” as much wealth as possible, using materials given. Three teams represent industrialized, newly industrialized, and developing countries. Product values, supplies of raw materials or technology, and world events change the playing field from time to time. Templates OXFAM Canada (oxfam.ca)Lesson PlansThe Industrial RevolutionThe Industrial Revolution : Six Lesson Plans. (No grade identified, but may fit into Grade 8 Social Studies Curriculum)These are six teacher-friendly, classroom-ready lessons, with an emphasis on comparative literature and history, tracing the industrial revolution and incorporating these into a presentation of Oxfam’s “Make Trade Fair” and Ideas for World Food Day. Economics for All: A grade 8 Teachers’ Kit. Grade 8Developed by a Canadian Grade 7/8 teacher, this 19 lesson plan covers topics such as: rights, social health, Where did your lunch come from? Canadian trade, fair vs free trade, the debt crisis, communication skills for global justice, Canada’s economic success, “the Good, the bad, and the…” and “Putting it All Together”. The materials include all information needed to teach the course, including evaluations and links to further resources. The World Vision Trading Game: Grade 6 to adult (adapted by World Vision from the Christian Aid Game “It’s Not Fair The purpose of this game is to illustrate how trading benefits the powerful. It requires readily available supplies such as paper, sticky notes, scissors, and cardboard templates, as well as pre-made $100 bills (i.e. Monopoly money). The objective of the game is to “make” as much wealth as possible, using materials given. Three teams represent industrialized, newly industrialized, and developing countries. Product values, supplies of raw materials or technology, and world events change the playing field from time to time. Instructions are downloadable from the website above, and templates from Manufacturing foods game: this is a slight modification of the World Vision Trade Game, and is suitable for grades 6 through adult learning. Students form teams of rich and poor nations, manufacturing food goods from cardboard templates. Resource distribution is varied, prices fluctuate. It’s a simple game to run, but a LOT of fun and very educational (according to the Oxfam website). Game instructions Templates: 3rd World Farmer Computer Game () ages 8 and up.Developed in 2005 and continuously updated and now available in 7 languages, this game can be downloaded or played online. It simulates some of the real-world mechanisms that cause and sustain poverty in third world countries.The player gets to manage an African farm. Just like real people are dying from starvation in desperate situations that they never asked to be put in, all it takes for things to go wrong in this game is one bad harvest, an unfortunate encounter with corrupt officials, a raid by guerillas, a civil war, a sudden fluctuation in market prices, or any of the many other game events, that might never happen to families in industrialized countries. Equal Exchange WIN-WIN SOLUTIONS ( HYPERLINK "") (grades 4 to 6)This is a four unit curriculum, consisting of 16 lessons with a wide variety of participatory activities, including visual, auditory and inquiry learning. Units include: “Our Choices Matter”, “Understanding Fair Trade”, “Understanding Cooperatives”, and “Make a Difference”. Units can be used in entirety or individually. A few of the activities include:Keeping a food diary and analyzing itTracking and mapping where our food comes fromFollowing the journey from cocoa bean to chocolateCreating a muralEstablishing a cooperativeWhat’s Fair Game (another version of the “Cocoa Farmer Game” above.Christian Aid Fair Trade education resources (learn.) Ages 9 and upActivitiesThe Paper Bag Game (ages 9 and up): This popular and highly interactive simulation activity gives insight into what life is like for poor people trying to earn a living. The game challenges students to find out if they could survive on the streets of Kolkata. The aims are to reveal and help children to understand the pressures that force children into work and of trying to survive in an economy with massive unemployment and no social security, to question our use of the world’s resources, and to look at and debate the ways in which work is organized and the economic systems that exploit vulnerable communities. During the game, students make paper bags to sell on the street. Chance cards represent unexpected changes in the market, which affect their income. Participants prioritize lists of daily essentials and determine what they can afford, based on their income and the cost of goods.Resources include instructions, a colourful powerpoint to introduce and to help you to facilitate the game, worksheets and discussion questions. The Chocolate trade game: age 9 and upThis simulation game looks at the experiences of Ghanaian coca farmers and highlights the role of international trade in the manufacture and marketing of chocolate and the way the trading system affects the lives and livelihoods of the farmers. It also looks at how a cocoa farmers’ cooperative is working to improve conditions through fair trade. Students take on roles (Fair Trade farmers, independent farmers, a Fair Trade Chocolate Company, a Big Chocolate company, supermarkets, shoppers, and journalists). Farmers make and sell chocolate; shoppers assist the journalists in gathering info to write stories until they can start purchasing; journalists write a list of questions to ask each group, keep records of answers and write a story, chocolate companies evaluate the beans for quality, purchase them and sell to supermarkets. Chance cards are introduced in each growing season, which introduce environmental or economic conditions that affect the market. All materials are free pdf downloads, including instructions, game materials, and discussion questions.The Global Trader Game: grades 7 to 9 Available from the Marquis Project: marquis@. A limited number of French and English games are available Free.The Global Trader was developed with the learning outcomes of the grade 7 Social Studies curriculum in mind (particularly Cluster 2: Global Quality of Life). It is interactive and features both competition and cooperation through the buying and selling of resources. Students will learn how inequities in the world occur and why some nations are more successful than others economically. Activities include reading and sharing information, role playing, discussion in both small and large groups, decision-making, sharing general and academic knowledge, and vocabulary enhancement. As in other trading games, this game involves six teams representing different countries, who each select an Ambassador, Trader, Advisers, a Global Director and a Treasury Director. It differs from other trading games, in that it incorporates geographical and environmental information. Teams receive resource portfolios, which contain the needed information. As play proceeds, teams are asked T or F or multiple choice questions (depending on the level), to which they respond using the resource portfolios if necessary. Correct answers are rewarded with currency tokens, and incorrect answers result in forfeit of tokens. During levels 2 and 3 students may obtain the info from their resource portfolio or buy it from another country and questions become more difficult. Players who run out of money become bankrupt and leave the game. The game ends when one country has achieved global dominance. An end of game question guide is included. The Fair Game: Available from the Marquis Project grades 9 to 12 (Contact Marquis @) for your FREE copy).While the target audience for this game is grades 9 to 12 (it was designed for use in Grade 10 Geography and Grade 12 World Issues classes) it has been used successfully at the grades 7&8 level.The Fair GameTM is a classroom-friendly role-playing game which explores the costs and benefits of world trading systems. Results are tabulated and connected to real world situations. Successful strategies can be reviewed in light of the values which motivate them. It includes a variety of questions for stimulating discussions.Fair Game introduces basic play. It is a first chance for many to look at the spread of resources between regions and it develops Basic trading skills and strategies.Fair Price examines the influence of technology in modern markets. This is a chance to see the powers of key Traders.Fair Weather shows the interaction of economy and environment. The different consequences disasters have in different regions are demonstrated.Fair Share explores ways in which prices are managed and power is maintained. This game reveals forms of market dominance which create barriers to trade for poorer regions.Fair Trade brings in values beyond market efficiency. It offers an opportunity to consider the problems of a very different trading system.Fair Play is where post game deliberations can be examined as new rules are created by groups who have played The Fair Game. Consequences of international economic challenges like fair trade, free trade, debt and depression, inflation and recession can be considered in the simplified simulations of the Fair GameTM.CAFOD Fair Trade activities (.uk) Ages 7 to 11CAFOD, (Catholic Agency for Overseas Development) has several activities for children around the topic of fair trade. While not likely suitable for grades 7 and 8, some of these activities may be appropriate at the grades 5/6 level).Activities Fabulously Friendly Fairtrade Fred: a sketch involving 7 to 15 children about Fabulously Friendly Fred, a superhero who wanders through the grocery store, providing information about fair trade and helping shoppers make “fair trade” decisions. This text includes faith based content, but could be readily adapted for a secular audience. (Ages 7 to 11)Fair Trade Quiz: Interactive powerpoint fair-trade quiz.Banana Split Game: (Ages 7 and over) The purpose of this game is to introduce the banana chain (what happens to a banana before it reaches the consumer) and the reality of “who gets what” from the sale of bananas. Players are allocated roles within the banana production/trade chain, and given role cards with information about their work, risk factors, worries, etc. Players decide how much they think they should get for the work they do. They then negotiate how much each should get within the amount of money available. Finally the true distribution is revealed. All materials are included in the pdf, with cards to copy and discussion questions. (monetary values are expressed in UK pounds, so will have to be converted to CAD). Heifer International “Get it!” Curriculum (sphere.) grades 6 to 8 Get it! Is a curriculum-based global education and service learning program that teaches students and teachers about sustainable solutions to world hunger and poverty, and can be integrated in part or in whole into lesson plans. Units feature the international trade of flowers, coffee and bananas, and activities emphasize reading comprehension, audience-based writing, high-level thinking and research strategies. Other activities include mapping and flow-charting. Units are categorized by instructor discipline (geography, economics, language arts, etc.), but could be covered by one teacher.The program engages middle school students as investigative journalists to research, write about and act on issues surrounding consumer choices and international trade.The Trading Game from National Geographic (education. )grades 6 to 8. This is a 30 minute game, in which students simulate the trade of goods between countries, and then reflect on the challenges of trade between countries. Students are divided by country group, and trade various commodities (gold, electronics, oil, coffee, lumber) represented by randomly distributed trading cards. Economic situations result in changes to the values of goods at various points in the game. Milking it Online Learning Resource ages (.uk)grades 6 to 10The UK education website Milking It, Oxfam's new on-line learning resource, equips young people aged 13-16 with a deeper understanding of the issues behind world trade and globalisation. By focusing on the lives of two dairy farmers – one in Wales and one in Jamaica – students will come face to face with key questions: Why are some countries poor while others are rich? Why are farmers, and countries whose economies depend mostly on agriculture, falling behind? Who makes the rules on international trade? How can ordinary people make their voices heard?The resource helps to develop young people's thinking skills, by stimulating their curiosity about international issues. The interactive quizzes, activities and case studies help to motivate them to find out more about the issues. There are opportunities for them to do research, and to develop their ICT skills. A spectrum of viewpoints is presented, so that pupils can consider and analyze them. They are encouraged to think of solutions, and to engage in democratic processes to bring about change.Activities: Meet the farmer—an interactive application that introduces students to a farmer in the UK and in Jamaica and their economic situations.Cowsequences: an online game in which students choose to be a Jamaican or a Welsh farmer. Different events cause them to gain or lose cows.News and Views: A writing assignment in which students take the role of a journalist sent to cover the World Summit on agricultural trade. Students obtain the perspectives of various economic segments from an online application, and then write their news articles.Handcrafting Justice: A Fair World For All (handcraftingjustice.)This site includes lesson plans on:Fair trade (incl. an introductory powerpoint to introduce the concept of fair trade (with extensive notes)Sweat shops (based on Handcrafting Justice’s Fair Trade Uniforms)Fair Trade chocolate (using the “10 chairs activity”) to demonstrate relative statistics for the US and Developing countries)Lesson Planet (Lesson Planet is a searchable lesson plan database for teachers with a variety of rated lessons on fair trade and consumerism. The following are only examples from this site. Deep Impact: (grades 6 to 12) Learners investigate environmental impact of new products and present findings at a summit meeting to reduce the planetary costs of consumerism. They write personal essays reflecting on their responsibilities in curbing environmental impacts.Buy Nothing Day (grades 6 to 12)Students consider the implications of consumerism. In this media awareness lesson, students discuss consumerism and keep logs of items?they purchase. Students discover the precepts of Buy Nothing Day and promote the day as a holiday to compare with Christmas.The True Cost of Cool (grade 8)In this lesson 8th graders study hidden environmental costs in things we buy.? In this consumerism lesson 8th graders watch a video about consumerism and analyze advertisements in teen magazines.?Fair Trade (grade 6)This lesson has 6th graders use the Internet to find information.? In this fair trade lesson, 6th graders discuss the concepts of economic interdependence and fair trade.? This lesson has 6th graders use the Internet to find artisans of products from around the world and answer the question of how fair trade improves the quality of life in Latin American countries. See also: Films on Fair Trade and GlobalizationHigh School, Youth Groups and AdultsThe Fair Game: Available from the Marquis Project . A limited number of FREE GAMES are available by contacting the Marquis Project at marquis@. The game was designed in Manitoba for use in Grade 10 Geography and Grade 12 World Issues classes, and can be played by people of almost any age. Use it in your classroom, with your church group, or anybody with a desire to learn about world trade systems.The Fair GameTM is a classroom-friendly role-playing game which explores the costs and benefits of world trading systems. Results are tabulated and connected to real world situations. Successful strategies can be reviewed in light of the values which motivate them. It includes a variety of questions for stimulating discussions.Fair Game introduces basic play. It is a first chance for many to look at the spread of resources between regions and it develops Basic trading skills and strategies.Fair Price examines the influence of technology in modern markets. This is a chance to see the powers of key Traders.Fair Weather shows the interaction of economy and environment. The different consequences disasters have in different regions are demonstrated.Fair Share explores ways in which prices are managed and power is maintained. This game reveals forms of market dominance which create barriers to trade for poorer regions.Fair Trade brings in values beyond market efficiency. It offers an opportunity to consider the problems of a very different trading system.Fair Play is where post game deliberations can be examined as new rules are created by groups who have played theFair Game. Consequences of international economic challenges like fair trade, free trade, debt and depression, inflation and recession can be considered in the simplified simulations of the Fair GameTM.3rd World Farmer: () ages 8 and up.Developed in 2005 and continuously updated, this online game is now available in 7 languages. (The game can also be downloaded. It simulates some of the real-world mechanisms that cause and sustain poverty in third world countries.The player gets to manage an African farm. Just as real people are dying from starvation in desperate situations that they never asked to be put in, all it takes for things to go wrong in this game is one bad harvest, an unfortunate encounter with corrupt officials, a raid by guerillas, a civil war, a sudden fluctuation in market prices, or any of the many other game events, that might never happen to families in industrialized countries. Jude’s Fair Trade (Just Us Development and Education Society) (HYPERLINK ""judesfairtrade.ca) Jude’s Fair Trade is a non-profit organization based in Nova Scotia that is committed to educating young and old about the benefits of Fair Trade for local peoples, social, environmental and economic issues related to community and international development and the power each of us has to use our purchases to promote and support social justice, community development and environmental sustainability.Fair Trade: A Better Deal toolkit: This toolkit was designed for an Atlantic Canada grade 9 Geography course, but would be useful for any program that involves an exploration of the history, concepts, and impacts of fair trade on current trading partnerships between purchasers and consumers in the Global North and producers, workers, families and communities in the Global South. It reflects on the increasingly interdependent nature of our world and the implications this has on them as individuals, as Canadian citizens, and as global citizens.Activities:The Debt Game (grade 11 & 12). This vivid, 90 minute role-playing game, which teaches students about the international Monetary Fund’s structural adjustment public service cuts and crippling developing world debt-repayment policies, is best suited to academic grade 11 and 12 classes. Students learn and play many roles and points of view in issues of debt in developing countries, including small farmers, small town consumers and merchants, finance ministers and IMF local officials in developing countries and IMF headquarters officials or consultants.The Coffee Trade Game (High School and middle school) This activity illustrates the many steps in the coffee chain and the unequal distribution of profits that has resulted in coffee farmers being treated so unfairly. Using a game format students are assigned to teams. Each team takes on the role of one the groups involved in bringing a jar of instant coffee from the bush to the breakfast table. Role cards provide players with a description of the work done by the group that his/her team is representing. Groups include coffee farmers, exporters, shipping companies, roasters and retailer . Using this information each team must determine what their fair share of the price of the instant coffee jar should be. As all of the groups attempt to reach consensus on a fair division of proceeds from the sale of the coffee, students are able to explore a current and complex global issue from many different viewpoints.In addition to the game cards, the resource also includes a coffee quiz, coffee chain puzzle and two case studies to provide further background and to help promote discussion of the economic, social and ethical dimensions surrounding this issue. Some suggestions on ways that students can take action to promote fair trade practices are provided. Cocoa Trading Game : adapted from Pa Paa Paa.Participants take on the roles of cocoa farmer, coyotes (intermediary traders), Fair Trade buyers, chocolate factories, and large grocery stores. The game is a very powerful representation of how the conventional trading system is detrimental to the majority of farmers and how the Fair Trade system positively contributes to the development of communities. (often played after watching the documentary, “Coffee Comes Alive.” Video: “Coffee Comes Alive” (mysterycreative.ca) “Coffee Comes Alive takes you on an engaging adventure into the mountains of southern Mexico to hear from the people who produce coffee. Learn about where coffee comes from, how it is produced and how your coffee choices make a difference. This lively and entertaining documentary gives voice and spirit to coffee – contrasting the values, social conditions and environmental practices of conventional versus fair trade coffee production. It explores the success of one Mexican Fair Trade Coffee Coop (UCIRI) and the potential of others, illustrating how fair trade purchasing can empower and improve the lives of third world producers living in poverty. It is fun and enlightening for any coffee drinker, concerned citizen or high school, university, or community group."Catholic Relief Services () Grades 9 to 12This Fair Trade lesson explores the principle of “dignity of workers and rights of workers” and the fair trade principle of “capacity building” through a comparison of economies in the local community, the US and the Dominican Republic (background information provide) . Discussion and cost benefit analysis of the feasibility of entering into a cocoa cooperative in the Dominican Republic are based on the back ground information provided and an “Equal Exchange” youtube video. While lessons incorporate “catholic principles”, they could easily be adapted to a secular environment. Activities:Sustainable Cocoa Bingo: teaches some of the environmental issues associated with Cocoa Production.Fair Trade Scavenger Hunt : Fun way to learn about Fair Trade Movement through internet researchThe Bead Game: The United Church (united-church.ca/websight) High School to AdultOriginally created and distributed by CUSO, this game is now out of print. This resource explains how to make and run the game using readily available materials such as coloured beads or scraps of paper. This is a much better presentation of the game than that available from the OXFAM site.The purpose of the game is to introduce participants to the global economic systems and the groups within them, and what is required to effect positive change. It simulates the subtle rules of our class systems, which are often not defined publicly, and highlights the isolation of some groups within the system. Participants are assigned groups which represent the societal “classes”. Each group is given different colored and differing numbers of beads indicating relative control of resources and instructions of varying clarity and completeness, symbolizing the degree of knowledge of how the system works. This is part of the Trade and Globalization Workshop, Version 1OXFAM Canada Resources (oxfam.ca)The OXFAM Canada site has a host of workshop plans and activities that are suitable for High School to adult audiences. The site includes workshop plans and lesson plans. Resources for these workshops (powerpoint presentations and workshop resource materials such as games) are located in separate files.Games, Simulations, etc.: The World Vision Trading Game: Grade 6 to adult (adapted by World Vision from the Christian Aid Game “It’s Not Fair The purpose of this game is to illustrate how trading benefits the powerful. It requires readily available supplies such as paper, sticky notes, scissors, and cardboard templates, as well as pre-made $100 bills (ie. Monopoly money). The objective of the game is to “make” as much wealth as possible, using materials given. Three teams represent industrialized, newly industrialized, and developing countries. Product values, supplies of raw materials or technology, and world events change the playing field from time to time. Instructions are downloadable from the website above, and templates from Manufacturing foods game: this is a slight modification of the World Vision Trade Game, and is suitable for grades 6 through adult learning. Students form teams of rich and poor nations, manufacturing food goods from cardboard templates. Resource distribution is varied, prices fluctuate. It’s a simple game to run, but a LOT of fun and very educational (according to the Oxfam website). Game instructions Templates A World of Ten:This game from World Vision uses ten people in the classroom to represent the world’s population, and asks questions about world issues like hunger, health, population, and consumerism. The 15 to 30 minute activity is easily adaptable or expandable and is a good energizer and a great way to introduce a workshop on food security or trade or arms.Negotiations Game: Relating to sweatshop issues and Oxfam’s Women working in global Supply Chains campaign, this Negotiations game is to engage participants to think critically about the new business/trade model and to present the harsh conditions faced by workers at the bottom of global supply chains. Jeopardy Games:Trade Jeopardy gameboard: questions and answers for a fair trade version of jeopardy in word document: Rules: Jeopardy Powerpoint: This powerpoint is a more elegant presentation of the trade jeopardy game. Jeopardy Control Arms version powerpoint: Food Jeopardy: word format : Questions answers Make Trade Fair Game: The objective of this board game is to learn about the international trade system and the obstacles that developing countries face operating within it. Players have the choice to play as individuals under the existing “unfair” rules, or to work with the other players to overcome some of these obstacles. Game rules include a short (2 to 4 hour) game and a long (4 to 6 hour) game. This zip file includes everything needed to create and play the game except a pair of dice. Gameboard and cards need to be printed. Teacher’s Guide: : This is not actually a guide for the game, but information about trade and globalization and suggested teaching activities.OXFAM Workshops:Ready to deliver workshops on this site include: Workshop outline Trade and Trade Agreements This Word document outlines a 70-minute workshop for high school students through adults, 15-50 people. It teaches issues of food security, globalization, and trade agreements in a participatory (popular education) format. Activities are a World in Jeopardy game and a PowerPoint presentation. Workshop outline Trade and Globalization: Version 2 This Word document outlines a 70-minute workshop for high school students through adults, 15-30 people. It teaches issues of trade and globalization in a participatory (popular education) format. This is done by playing either the World Vision 'Trade Game' or an Oxfam-modified version, the Manufacturing Foods game. Both games are available separately. Workshop outline Trade and Globalization: Version 1 This Word document outlines a 70-minute workshop for high school students through adults, 15-50 people. It teaches issues of trade and globalization in a participatory (popular education) format. This is done by playing The Bead Game. Workshop outline Sweatshops: Version 3 This Word document outlines a 70-minute workshop for high school students through adults, 15-30 people. It teaches sweatshop issues in a participatory (popular education) format. The activity is a stakeholder meeting role-play. Workshop outline Sustainable Development (Farming version) This Word document outlines a 70-minute workshop for high school students through adults, 15-50 people. It teaches sustainable development in a participatory (popular education) format. Activities include role playing (cash crops vs. sustainable farming) and a bingo game. Workshop outline Sustainable Development (Apples version) This Word document outlines a 60-minute workshop for high school students through adults, 15-50 people. It teaches sustainable development in a participatory (popular education) format. Activities include group discussions (buying local/organic vs. imported) and a matching messages game. Workshop outline, Negotiations Game Relating to sweatshop issues and Oxfam's Women Working in Global Supply Chains campaign, this Negotiations game is to engage participants to think critically about the new business/trade model and to present the harsh conditions faced by workers at the bottom of global supply chains. Workshop outline, Food Security and Globalization This Word document outlines a 70-minute workshop for high school students through adults, 15-50 people. It teaches issues of food security and globalization in a participatory (popular education) format. Activities are a World in Jeopardy game and a flowchart exercise. Food and Trade Toolkit (Also known as “Food for Thought”.This toolkit contains a workshop with several introductory activities for teaching food security and fair trade issues. It also contains introductory information on how to set up high school workshops. An Introduction to Food and Trade - Winners and Losers This PDF contains a 70-120 minute workshop based on a video, quiz, and discussion. You can borrow the video, Global Villages: Grains of Truth, from any Oxfam Canada office. Fair Trade Coffee Workshop Facilitators’ Guide: This facilitators’ guide Includes one and two hour workshop agendas, covering an introduction to the fair trade and non-fair trade coffee industries, excerpt from the video “Common Grounds—the Story of Coffee”, and the certification process. Lesson Planet ()Lesson Planet is a searchable lesson plan database for teachers with a variety of lessons on fair trade and consumerism. Examples include:Deep Impact: (grades 6 to 12) Learners investigate environmental impact of new products and present findings at a summit meeting to reduce the planetary costs of consumerism. They write personal essays reflecting on their responsibilities in curbing environmental impacts.Buy Nothing Day (grades 6 to 12)Students consider the implications of consumerism. In this media awareness lesson, students discuss consumerism and keep logs of items?they purchase. Students discover the precepts of Buy Nothing Day and promote the day as a holiday to compare with Christmas.Conscious Consumerism: The Fair Trade Alternative (grades 9 to 12)Students explore international trade issues. In this global issues lesson, students discuss the pros and cons of fair trade prior to participating on a role play game that challenges them to determine all of the steps of trade that products must adhere to.See also: Films on Fair Trade and Globalization ................
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