PLAYWORKS GAME GUIDE
嚜燕LAYWORKS
GAME GUIDE
for recess staff, educators, youth workers & parents
PLAYWORKS for every kid.
The Playworks Game Guide
Playworks is a nonprofit organization whose mission is to
improve the health and well-being of children by increasing
opportunities for physical activity and safe, meaningful play.
Page | 2
Table of Contents
Ice Breakers ######################.. 5
Readiness Games###..###########..#####. 32
Tag Games #################..##### 90
Cooperative Games ##################.. 134
Core Playground Games and Sports############. 186
Suggested Core Games Modifications###########.. 281
Health and Fitness: FitKid Program ############ 282
Minute Moves and Energizers#..#############. 292
Page | 3
Toolbar Codes
On the bottom of each game description, there is a convenient toolbar so you can quickly
identify games that meet your specific needs.
Example Toolbar
th
pK-6 +
I
N
M
T
C
Ad,Au,Bl,Cp,De,Ed
L1
Toolbar Key
pK-6th+
Grade Range: Indicates games appropriate for grade level.
I
Inclusive: A game that facilitates every student being able to participate.
N
No Equipment: Games that are played with no equipment.
M
Minute Moves: 2-5 minute classroom activity providing students with a quick break to
increase blood-flow and classroom readiness.
T
Transitional: Small, quick activities that allow for a fluid change in games, to create a
line or to travel from one place to another.
C
Good for Classroom: Games that can be played in classrooms in case of inclement
weather.
Special Needs: Games that are suitable for students with different special needs; see
back of page for further descriptions.
? Ad- A.D.H.D/A.D.D
? Au- Autism
? Bl- Blindness/Visually Impaired
? Cp- Cerebral Palsy
? De- Deaf/Hard of Hearing
? Ed- Emotionally Disturbed
L
Level: Progressively identifies the developmental level of each game - Level 1, 2 or 3.
? L1 are accessible for all skill levels
? L2 and L3 require some prior skill development
? Be sure to teach the appropriate skills prior to playing an L2 or L3
activity.
Page | 4
Ad 每 A.D.H.D. 每 For students with A.D.H.D./A.D.D. it is best to use games that have little or
brief instruction and involve lots of movement.
Au 每 Autism 每 There is a spectrum of autism, so be aware that some students will have an
easier time than others. Autism often affects the development of social skills, as well as some
resulting delay in speech. Use visual cues to help students understand expectations.
Bl 每 Blindness/Visually Impaired 每 Use games that have clear, verbal cues and movement
in a personal space.
Cp 每 Cerebral Palsy - Use games that encourage lots of body movement to improve
fine/gross motor skills and abilities.
De 每 Deafness/Hard of Hearing 每 Use visual cues to help students understand expectations,
as well as act out/demonstrate what you want the students to do.
Ed 每 Emotionally Disturbed 每 Allow for students to have personal space, as well as a safe
area or person who will support the student if s/he is feeling upset.
Page | 5
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