PLAYWORKS GAME GUIDE

嚜燕LAYWORKS

GAME GUIDE

for recess staff, educators, youth workers & parents

PLAYWORKS for every kid.

The Playworks Game Guide

Playworks is a nonprofit organization whose mission is to

improve the health and well-being of children by increasing

opportunities for physical activity and safe, meaningful play.

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Table of Contents

Ice Breakers ######################.. 5

Readiness Games###..###########..#####. 32

Tag Games #################..##### 90

Cooperative Games ##################.. 134

Core Playground Games and Sports############. 186

Suggested Core Games Modifications###########.. 281

Health and Fitness: FitKid Program ############ 282

Minute Moves and Energizers#..#############. 292

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Toolbar Codes

On the bottom of each game description, there is a convenient toolbar so you can quickly

identify games that meet your specific needs.

Example Toolbar

th

pK-6 +

I

N

M

T

C

Ad,Au,Bl,Cp,De,Ed

L1

Toolbar Key

pK-6th+

Grade Range: Indicates games appropriate for grade level.

I

Inclusive: A game that facilitates every student being able to participate.

N

No Equipment: Games that are played with no equipment.

M

Minute Moves: 2-5 minute classroom activity providing students with a quick break to

increase blood-flow and classroom readiness.

T

Transitional: Small, quick activities that allow for a fluid change in games, to create a

line or to travel from one place to another.

C

Good for Classroom: Games that can be played in classrooms in case of inclement

weather.

Special Needs: Games that are suitable for students with different special needs; see

back of page for further descriptions.

? Ad- A.D.H.D/A.D.D

? Au- Autism

? Bl- Blindness/Visually Impaired

? Cp- Cerebral Palsy

? De- Deaf/Hard of Hearing

? Ed- Emotionally Disturbed

L

Level: Progressively identifies the developmental level of each game - Level 1, 2 or 3.

? L1 are accessible for all skill levels

? L2 and L3 require some prior skill development

? Be sure to teach the appropriate skills prior to playing an L2 or L3

activity.

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Ad 每 A.D.H.D. 每 For students with A.D.H.D./A.D.D. it is best to use games that have little or

brief instruction and involve lots of movement.

Au 每 Autism 每 There is a spectrum of autism, so be aware that some students will have an

easier time than others. Autism often affects the development of social skills, as well as some

resulting delay in speech. Use visual cues to help students understand expectations.

Bl 每 Blindness/Visually Impaired 每 Use games that have clear, verbal cues and movement

in a personal space.

Cp 每 Cerebral Palsy - Use games that encourage lots of body movement to improve

fine/gross motor skills and abilities.

De 每 Deafness/Hard of Hearing 每 Use visual cues to help students understand expectations,

as well as act out/demonstrate what you want the students to do.

Ed 每 Emotionally Disturbed 每 Allow for students to have personal space, as well as a safe

area or person who will support the student if s/he is feeling upset.

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