Introduction - USIR

1) suggests that video games matter in many ways, ‘…educationally, socially, culturally and theoretically’, and not just to those that play them. For example, video games are providing a useful way to engage learning among children – such as using Minecraft (Mojang, 2011) and World of Warcraft (WoW) (Blizzard Entertainment, 2005) in the ... ................
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