Chapter 1 - Who am I?

?Benjaman GreenUAL Games Development Year 2UAL Extended Diploma: Creative Media Production and TechnologyUnit 12 Specialist Study in Creative Media ProductionFigure SEQ Figure \* ARABIC 1 Please put your own, relevant picture here. Personalise!CONTENTS TOC \o "1-3" \h \z \u Chapter 1 - Who am I? PAGEREF _Toc501630498 \h 4Chapter 2 – The Report PAGEREF _Toc501630499 \h 5Chapter 3 - Experimentation and Skills PAGEREF _Toc501630500 \h 6Chapter 4 - Unit 12 Presentation and Plans for Unit 13 PAGEREF _Toc501630501 \h 7Chapter 5 - Weekly Schedule of Work PAGEREF _Toc501630502 \h 8Chapter 6 – Peer Reviews PAGEREF _Toc501630503 \h 14Chapter 7– Weekly Progress Tracker PAGEREF _Toc501630504 \h 15Appendix PAGEREF _Toc501630505 \h 20Appendices 1 – Unit 12 Criteria and Work to be Produced PAGEREF _Toc501630506 \h 20Appendix 2 – Students Calendar, Checklist and Scheme of Work PAGEREF _Toc501630507 \h 21Appendix 3 – Chapter Bibliographies PAGEREF _Toc501630508 \h 23Chapter 1 PAGEREF _Toc501630509 \h 23Chapter 2 PAGEREF _Toc501630510 \h 23Chapter 3 PAGEREF _Toc501630511 \h 23Table of Figures TOC \h \z \c "Figure" Figure 1 Please put your own, relevant picture here. Personalise! PAGEREF _Toc501626581 \h 1Chapter 1 - Who am I?I have had experience when it comes to working in a team as well as working independent. I've experienced obstacles that other people might go through in their life and I've experienced having loved ones by my side. Before I never really worked in a company/industry but lately I’ve started working at a toys store, working in retail. I have come to realise that working in retail gives you the opportunity to show how hard working you are and how much you try to succeed even when you hit barriers. Working in retail has to be one of my best experiences due to me learning a lot from it.Multiple ways to getting to where you want to be. I believe that there isn’t just one route that you can take to get to where you want to be. I believe that there are multiple, I want to become a games developer but that doesn't mean I have to study it in college or university to become one... there are other ways, like YouTube.I value one friend; that's all I need in my life. She gives me the strength to keep fighting my demons and to carry on with my life. I've ran into so many problems and obstacles, yet she has always been here for me to support me in my time of need. Without her I don't think I would've carried on with this course or anything else that's considered. In the end, I value friendships more than anything because friends may not always be there for you but it always teaches you a lesson or two about who your real friends are and to what lengths they go to support you.My influences in my life has been my one friend that I can always rely on. She is strong; both physically and mentally. I would love to be like her when I get older since she does everything for so many people; she helps from the kindness of her heat, she gives from the generosity that she has and she trusts even know people might use her. She's a lovely person and I want to be like that in the future.I'm not a big fan of talking about my 'background', even if that means getting a grade. I haven't had the best background and let's leave it at that. I have learnt to deal with the problems that I have faced in my earlier life to be able to grow bigger, better and stronger. As the year has progressed, I have felt a lot better since all my problems started. I have grown enough to be able to put my problems to one side whilst working on my work.We wasn't an exactly rich or poor family; we were roughly average. We had food, drink. Electric, water etc. etc. so nothing that an average family doesn't have.Yiruma, He's my inspiration since he's talented at piano and learnt at a very young age. There may be a lot of people in the world who can play the piano at a very good level but Yiruma plays his own music the way he feels it should be played. His music makes us all feel at ease. He learnt at a new age when other people thought it wasn’t a good idea for his future, he could’ve gone far doing something else they said, but he did what HE wanted to do.My one friend is my inspiration since she doesn't ever give up; she believes in herself a lot and she makes me want to try ever harder when it comes to course work or just work in general. With her around I feel like I'm always in a competition; I need to be better! I need to be stronger! With all the stuff that she goes through and the stuff she has to deal with; I'm surprised she makes time for me or anyone else for that matter. She influences me to become a better, bigger and a stronger person. Since last year, my inspiration hasn’t changed and I don’t think it ever will. I will always focus on being better in more aspects than one.This is who I am, as a person and as an individual.My favourite media product is 'League of Legends'. League of legends is a fast-paced game that gets your mind at a focused pace. It is a competitive online game that puts 5 players against another 5 to see which team is the stronger/smarter team. Both of the team's goals are to complete objectives, farm, kill other players and lastly, destroy the enemies' nexus. League of Legends is an RTS (Real-Time-Strategy) game with RPG (Role-Playing-Game) elements. Each champion (A playable character) has a unique design and playstyle. There are different game modes that you could choose, from the original 5v5 to 3v3. League of Legends has an ever-expanding rooster of champions, frequent updates and heart-racing tournaments.League is my favourite media product because of how much I have played it, how much I've trained myself to get better at a single character within the game. I try to make sure that I do the best that I can possibly do, and when I actually do really well within the game, I become proud of myself. Winning a game of league and doing well gives you a sense of accomplishment, that’s what I really love about it. The game is always rewarding too. When you play and do well, you get in-game rewards such as more characters or skins (Different looks/outfits) for your characters. Last but not least, it's my favourite game because every game that you go into, it's different, different characters and different types of players to play along with. League of legends is a challenge, that's what keeps me playing.League has been my inspiration for games ever since I started playing it which was in 2011, which was 2 years after it was developed. It's not my inspiration just because it's my favourite game, it's an inspiration due to how much the founders have worked on their game. Both Marc Merrill and Brandon Beck did an amazing job. From when it was low resolution, slow animations and bad graphics to top-notch graphics, high-spec resolution and funny, yet serious animations. Marc Merrill and Brandon Beck are my favourite media practitioners, they are my inspiration for games. At first League of Legends only caught the attention of a few hundred players, this was because Dota was the dominant MOBA game at the time, now League of legends dominate it. That's how far the founders have gone to make their game a success, it's inspiring.You also need to include your skills timeline which details the skills you joined the course with, and the skills you have nowYou also need to include your skills focus, which details and explains the skills you are considering developing and working on for your Extended Project.Chapter 2 – The ReportLiterature Review Sources:Sources:3D Apocalypse Environment:Textures: Makes the Environment? Interview: Roads: Skyboxes: Raider Developer Interviews: Tomb Raider Has Changed: Taken:What Makes the Environment? creating a new project, come up with new ideas.Sit down, relax and take a moment to come up with several ideas.When thinking of your ideas, think clearly about the following:YearLocationA blockout helps plan the environment as well as the assets and how it all fits together whilst focusing on the scaling.Having the Grid on whilst using the Blockout helps everything snap nicely together.Having every organised within 3ds Max’s Explorer saves time as well as preventing confusing.Modelling is simple with Blockout, pick a place holder model and replace it with my final idea.“Isolate the blockout placeholder model.Start to model the high-poly model and keep the dimensions inside the placeholder model. This way it will work well with the blockout dimensions.Keep good topology if possible – this will make it easier to create low-poly from high-poly and avoid visual errors.Use ZBrush for final details and organic shapes.When your high-poly is done, make the low-poly using the high-poly as a base or use retopology tools like 3ds Max's Graphite Modelling tools.Make good, well-placed UVs for the low-poly and make sure smoothing groups are assigned right.Explode the model into smaller parts for baking, if necessary, and then triangulate it.Bake maps as normal, height and AO maps.Give the low-poly model a suitable name – such as ‘Diner_Sofa' – and export it into Unreal Engine 4.”Within Unreal engine, it is key to stay organised. There are multiple ways to do this:Use the same folder for each specific type of file, for example. Foliage inside the foliage folder or 3D models inside the models folder.When creating folders, make sure you have a sub-folder saying the same thing. This works as a backup just in case you lose your work.Dayz Interview: the developers at Dayz focused on:Optimizing multiplayer so there aren’t any hackers/scripters.Editing the inventory so the player can interact with their avatar whilst wearing the clothes they want. Gives the player more interaction with the avatar.Focusing on bug fixes.Focused on ways where a player can show that they are friendly towards another player.New and clean set of animations.Improving on night time, give more light visuals for the player.Want to add great mechanics/graphics but don’t want to crash low optimized computers which can’t handle these features.Added hunting for players so instead of bored players going around killing people, they can have fun hunting animals.The developers have made it so that they force a player to think twice about shooting, they did this by making ammo and extremely rare item.Creating Roads: a landscape at any sizeLandscape TabManage buttonSwitch from ‘default’ to ‘Splines’Ctrl+Click on landscape on where you want your road, keep clicking for each segmentClick the ‘+’ under ‘spline meshers’Grab your texture, drag it and drop it onto the ‘mesh’Select the ‘Y’ value/offset of the road and change the quantity to ‘1’.Textures: is a social media website. Facebook is good for many things but the key features that are helpful for me is the fact that game developers; both indie and Triple-A can share their work such as textures, 3D environments, sounds etc. I used Facebook to look up Quixel. Quixel is a guy who works on small projects that he comes up with himself, he then records and posts his work on both Facebook and YouTube so that the community/public can get their hands on some of his work. By using Facebook as a source, it can also help me gather more sources to use for my project since Quixel uploads more and different videos/images of textures and projects that he works on.How Lara Croft Has Changed: Hughes decide to add Croft’s manor as part of a DLC (Downloadable Content) so that the player/audience can understand more about Croft’s past and childhood.In the first Tomb Raider, there was only story mode. Now they’ve added multiple modes such as new story content, new repayable modes and enhancing some old aspects from the old game into the new one. They also added Co-opThey key feature that made Tomb Raider stick this long was because of Lara.The character; aka Lara, is the key feature of Tomb Raider. Everything revolves around her. People play the game because they know that the name ‘Lara’ gives a vibe of exploration and action to the players.Creating Skyboxes: a new level from ‘Default’Dominant Directional Light and go to the details panelUnder ‘Transform’ tab, change the suns ‘Mobility’ to ‘Moveable’.Untick ‘Cast Static Shadows’Lastly, rebuild the lighting.Tomb Raider Developer Interviews: a decade, the developers have had time to focus and develop more onto the storyline, the original tomb raider had an obscured story.The developers made sure that each character had a back story, whereas the original Tomb raider wouldn’t bring up the other characters that you would have met whilst playing.Whilst creating their environment, some developers listened to music to “breath emotion into the character”Summary/Synthesis:Each of the links/sources that I used were for something completely different from the last. I did this so I could get a wide variety of information about characters, environments, textures, skyboxes, etc. It may have been for the best if I focused on one topic like a type of environment like a beach but then I would’ve lost the other sources of information that could be playing a key role for my final project.In the end, most links helped me understand the key features of environments and level design, unfortunately… the interviews weren’t that helpful because they were interviewing developers for the character design, no interviews were for the level designers so it wouldn’t help me much. However, it was a good idea to research these interviews because I could use these notes for future topics. The Dayz interview helped me the most out of all the interviews because it spoke about the environment as well as how you can tell when something has been left abandoned over the years.I did learn a few things from the interviews, some were helpful and some were irrelevant but in the end it is still information that can expand my knowledge of game development. The main key point that popped up was that in the Dayz interview, they mentioned that their audience wouldn’t play on the night time server, this was because the player couldn’t see a thing in the game and then they would be killed by zombies because they couldn’t navigate around the map due to the darkness. This helps me in creating my 3D environment because my environment will be in the night time but I want the player to be able to see the visuals of the game and not just black. I’m creating this environment so that it can encourage the player to play the game, even in the dark so it is important for me to keep a note of the lighting within the environment. I can create lighting by adding lamp posts across the street, I can also create a spotlight from the moon so it gives of moonlight.I decided to look up how to create Skyboxes and roads because those are the two key features that will be implemented into my final project. This is to give me an understanding of how a day and night cycle would function as well as how it looks inside environmental games. I would also need to know how to create a road for my final project so I decided to research more about roads and how they are created within the Unreal Engine. By researching this now, it would save me time in the long run because I wouldn’t have to research how to create roads and skyboxes when I am in the middle of creating my environment.After researching about how to create Skyboxes and roads, I got a better understanding on how roads were creating within the Unreal Engine, I also know the easiest way to create a Skybox instead of going through the long process off adding your own Skybox, by doing this, I spend less time on adding a Skybox and more time on fiddling with all the different features that the Unreal Engine offers you.Lastly, researching about “What makes an environment?” helps I get an understanding on how an environment is created as well as what aspects are implemented into an environment to make it more visual and more graphically entertaining. I will be creating a 3D environment for an apocalyptic area so researching more about the 3D environment will help me gather the information that I will need to create a stunning environment for the player/audience.After researching “what makes an environment?” I understood what it means to create an environment, the different ways that an environment can be created as well as how models have a key impact on the environment. One of the key parts of creating an apocalyptic environment is the models and foliage, this is to show that the environment has been abandoned and no one has attended to the nature of the environment so that the environment has now taken over the environment, such as weeds growing through the floor and vines across the buildings.Chapter 3 - Experimentation and SkillsExperiment One:Photographs of the Environment:Setting Up CameraBefore going out to take photographs of the environment, I had to make sure that my camera was set up correctly. This means making sure the contrast is synchronised well with the sun’s light, making sure the lens isn’t dirty so that when the photographs are taken, there wouldn’t be marks. Making sure that I am zoomed in the right amount as well as making sure that I’m not too far zoomed out. Lastly; and most importantly, I had to make sure that the camera was in focus, if it wasn’t then I wouldn’t be able to clearly see the photographs for my reference. A clear photo is a good photo, it will allow me to easily make smooth, HD textures for my virtual environment.Choosing a Destination and Why I Chose ItI chose multiple destinations when taking photographs. I had to keep in mind that the theme for my environment is abandoned. Meaning that there will be a lot of foliage growing within the environment since the foliage has been unattended by humans. I chose the back of our college since the roads and paths are mostly cracked, it was also damp and wet which is perfect for my virtual environment since it gives the effect that the area has been abandoned due to the cracked paths and potholes within the road.Lastly, I chose a road going down in the middle of a field. Within the area, there is barely anything in sight. In the background there is a small industrial estate. Trees all around the background and a lonely road. I took a photo of this area because it shows a lonely road, just like the player; he will be lonely, all by himself in the middle of an abandoned area. When creating my environment I will be going back and forth, looking at this picture. This is because this picture gives me inspiration on how the environment is when it’s been left unattended.Talk About The lighting/SunWhen taking photos at the back of the college, there was no extra light from the sun so the camera took photos easily however, when I left college grounds, it became a different story. I started taking photos but the photos would come out white, so I decided that I might need to change the contrast (brightness) to be a little darker. By doing this, it made the camera view the environment darker instead of having the natural sunlight interfering with the pictures. This made it easier to take photos in the light.Talk About The Fixed RangeWhen using the camera, the range is always fixed unless you’re taking pictures off the environment. When taking pictures of grass, trees, concrete or pavement, you will always be at a fixed range from the material that you’re taking a photo off. This is because you don’t want to be too close that the photo becomes blurry, not only this but if you’re too close to the material, when you create the texture and place it into the Unreal Engine, the texture will repeat itself too much and it won’t look naturalistic. You don’t want to be too far away when taking photos of materials because you only want the texture within the photo, this is because it saves time from editing the photo, to make sure the material fits within the canvas size.The Question That I Am Trying To AnswerBy choosing to experiment with textures and how they’re created with different tools, I wanted to get an idea on how the type of tool would impact the final creation of the texture. Not only this but I wanted to create a texture that was from a damp environment and the same texture in a warm environment. By doing this I will see how the texture changes from it being damp to what it looks like in a hotter environment. In the end, this will give me the information that I will need for my project. I will find out if there is any need of making a texture look damp looking and using more of my time on creating that texture rather than just using a normal texture that was taken from a hotter environment. My question is “Is there any need to spend more time on creating a damp looking environment compared to a natural, sunny one?” Also, “What’s the difference between natural textures compared to damp/wet textures?”Experiment Two:Creating the Textures:Setting Up Photoshop DocumentAfter the photographs were taken, I headed back to the college to create my seamless textures. First thing’s first, I transfer the files from the camera onto my computer, then I create my own folder and name it ‘Project_Photographs’ and place all my photographs into that file so it’s neat and tidy, easy to find.Once all the transferring was complete, I created a new document for my photo. I had to make sure the name was ‘Concrete_Texture’ so that I knew what this was and is going to be. After, I changed the width and height to 1000 pixels.After the document was created, I imported my photograph into that document that we just created. Before I do anything, I would have to Rasterize the image, this allows me to crop and edit the photo to my liking. I then went onto the ‘Crop’ tool, as you can see in the below screenshot. After I clicked onto the crop tool, I clicked on my image and pressed the ‘ENTER’ key located on the east side of the keyboard. After that was completed and cropped, I then changed the offset of the photo. This was done by locating ‘Filter’ at the top of the software. Then, click on ‘Other’, after clicking, it will show ‘Offset’, click it. It should then open a new window, just like the one in the below picture. We then change the Pixels on both horizontal and vertical to ‘1584’. We’re choosing this amount of pixels because this is the amount of 44 Inches converted into pixels and then halved. We do this so that Photoshop can find the centre point off the photo and then converts the image into four separate parts so that it makes the image ‘Seamless’. We need it seamless so that when we use this texture in the Unreal Engine Lastly, we used the tool located on the left side of Photoshop, this tool is called the ‘Clone Stamp Tool’. This tool allows me to copy other parts of the photo and place them wherever I like. I do this so that I can remove the lines that are going through the image. The idea is to make this texture smooth and consistent.After playing around with the tool to make the image smooth and consistent, it didn’t turn out the best as you can see in the below screenshot.Texture Artist, Inspirations and Their WorkAnselm Kiefer (Born 1945), is a talented man that focuses his work on the style of textures within his art. Kiefer is my inspiration for creating textures because he makes the textures as if you can feel what the painting feels like just by looking at it. I want to create my textures as if the player knows what they would feel like even though they’re not in the game themselves. My work is related to his because I have made my texture a little 3D like even though it’s a 2D image. The point of this is to make the texture stand out more within the environment. The ground is what the player will see the most so it has to be suitable for the type of environment and generation as well as being eye-catching for the audience so it grabs their attention for the detail that was put into the work.Explain How The Image Can Be Changed/Morphed For My ProjectThere are a few things that I can do to a photo that I’ve taken and placed into Photoshop. First off all, there’s the contrast. I can make the photo look more happy and joyful rather than dull and bland, this is done just by changing the brightness off the texture/image. Secondly, I can create a spec map, bump map and UV map to change the texture within an environment to stand out more. It will make the texture more 3D within the game as well as making the texture reflect light, this is ideal if the texture is based off a damp environment. Chapter 4 - Unit 12 Presentation and Plans for Unit 13PresentationWhen I had completed my Experimentation and literature review, I was able to start working on my presentation to talk about what I've spoken about in my work as well as what I have been talking with my lecturers about. Since I'm a shy person, I thought that creating a PowerPoint and talking in front of a lot of people about my work is sort of embarrassing, so I decided to create a script for myself to talk about in front of a voice recorder.In the end, speaking from a script that I created was a lot easier than I thought, it was as if no one was in the room and I was talking to myself about my own work, which I found relaxing. I managed to convey my ideas to my lecturers about my work as well as effectively reflecting on my planned project.(Paste Voice Recording Once at College)Once my speech was finished, I received a few notes provided by my lecturers with their thoughts and opinions on what I have done so far.Pros:Good insight to interests with Piano/friends/past experiencePositive outlook on lifeGood outlook on experimentationGood reflective qualities within your workWork feels quite vast, like served questions rolled into one projectCons:Could have more visuals to display experimentationBreak apocalyptic games down, talk about examples (I am legend)Look at games such as The Last of Us, Day Z & Fallout.These have provided me with more sources to dive more deep into when working on my project, these sources will detail my extended project as well as bringing my overall project together.Chapter 5 - Weekly Schedule of Work Week 1 w/c January 1st2018Introduction to Unit 12PowerPointTasks to be undertaken this weekApprovedMonday am x 3 A’s not inWednesday am x 3Monday pm x 2A’s not inThursday am x 3Tuesday am x 2Thursday pm x 1Tuesday pm x 2Friday am x 3Wednesday am x 2Friday pm x 1Week 2w/c January 8th 2018The Report PowerPointMain Research Question: -ApprovedTasks to be undertaken this weekMonday am x 3Wednesday am x 3Monday pm x 2Thursday am x 3Tuesday am x 2Thursday pm x 1Tuesday pm x 2Friday am x 3Wednesday am x 2Friday pm x 1Week 3w/c 15th January 2018Experimentation and Skills PowerPointMain Research Question: -ApprovedTasks to be undertaken this weekMonday am x 3Wednesday am x 3Monday pm x 2Thursday am x 3Tuesday am x 2Thursday pm x 1Tuesday pm x 2Friday am x 3Wednesday am x 2Friday pm x 1Week 4w/c 22nd January 2018Main Research Question: -ApprovedTasks to be undertaken this weekMonday am x 3Wednesday am x 3Monday pm x 2Thursday am x 3Tuesday am x 2Thursday pm x 1Tuesday pm x 2Friday am x 3Wednesday am x 2Friday pm x 1Week 5w/c 29th January 2018Main Research Question: -ApprovedTasks to be undertaken this weekMonday am x 3Wednesday am x 3Monday pm x 2Thursday am x 3Tuesday am x 2Thursday pm x 1Tuesday pm x 2Friday am x 3Wednesday am x 2Friday pm x 1Chapter 6 – Peer ReviewsWeek 1Reviewed by: Rowan Beck & Jack SimpsonWho Am I:I was told by Rowan that I should include my hobbies and Inspirations within my Who Am I. He said that I didn't talk much about my hobbies, instead I only spoke about my love for piano. Secondly, I was told by Rowan that some of my work can be taken off, this is because I have waffled a little bit in my work or that I am adding unnecessary information to my work. Lastly, I need to cut down some of my work in chapter one and then put the removed pieces into chapter 2.My Skills Timeline:Since my skills timeline is not finished, I was told to just use my old skills timeline and add onto that. When I finish my skills timeline I will ask for it to be reviewed again.Week 2Reviewed by:-Week 3Reviewed by:-Week 4Reviewed by:-Week 5Reviewed by:-Chapter 7– Weekly Progress TrackerProgress Tracker - Week 1Reflection on the work you have produced this weekProblems/situations you encountered this week and how you resolved themProblemResolutionNotes on Resources and Sources used in the production of this week’s postChecklistSpellcheckedProofreadIntroductionConclusionHarvardPresentationPublishedLecturers Feedback, detailing further actions you need to take (student to complete)Progress Tracker - Week 2Reflection on the work you have produced this weekProblems/situations you encountered this week and how you resolved themProblemResolutionNotes on Resources and Sources used in the production of this week’s postChecklistSpellcheckedProofreadIntroductionConclusionHarvardPresentationPublishedLecturers Feedback, detailing further actions you need to take (student to complete)Progress Tracker - Week 3Reflection on the work you have produced this weekProblems/situations you encountered this week and how you resolved themProblemResolutionNotes on Resources and Sources used in the production of this week’s postChecklistSpellcheckedProofreadIntroductionConclusionHarvardPresentationPublishedLecturers Feedback, detailing further actions you need to take (student to complete)Progress Tracker - Week 4Reflection on the work you have produced this weekProblems/situations you encountered this week and how you resolved themProblemResolutionNotes on Resources and Sources used in the production of this week’s postChecklistSpellcheckedProofreadIntroductionConclusionHarvardPresentationPublishedLecturers Feedback, detailing further actions you need to take (student to complete)Progress Tracker - Week 5Reflection on the work you have produced this weekProblems/situations you encountered this week and how you resolved themProblemResolutionNotes on Resources and Sources used in the production of this week’s postChecklistSpellcheckedProofreadIntroductionConclusionHarvardPresentationPublishedLecturers Feedback, detailing further actions you need to take (student to complete)AppendixAppendices 1 – Unit 12 Criteria and Work to be ProducedUNIT 12- SPECIALIST STUDY IN CREATIVE MEDIA PRODUCTIONLearning Outcomes Assessment CriteriaWork to be producedAIM: Research and critically examine the influence of historical and contemporary contexts on their own practice.Understand the principles and practices of a chosen discipline in creative media production.1.1 Critically describe a range of contextual perspectives influencing a chosen discipline in creative media production.The Report Practioners ReportProduct Report1.2Apply knowledge of critical perspectives to inform own practice.Unit Portfolio and PresentationBe able to locate and evaluate information form a range of sources 2.1Identify a range of relevant academic and cultural sources for a personal research project.The ReportExperimentation and Skills2.2Critically evaluate information from a range of sources to inform ideas.Unit Portfolio and PresentationBe able to communicate ideas and arguments in a variety of forms. 3.1Apply academic conventions in the production and presentation of ideas.Unit Portfolio and Presentation3.2Effectively communicate ideas in appropriate formats.Unit Portfolio and PresentationAppendix 2 – Students Calendar, Checklist and Scheme of WorkWEEK 1 – w/c 1st January 2018Tuesday amRemainder of the weekCollege not open MonIntroduction to Unit 12Power Point 1 – Introduction to Unit 12What is expected i.e. Portfolios etcHow it works – Personal ScheduleStudy GroupsPeer ReviewCritiquesWhy – Unit 13WHO AM I?Objective for session: - Schedule Week 1 producedWork on your scheduleLast lesson of the week: -Peer ReviewCritiqueReflective LogWed pm (x3)Tues pm (a’s) Thurs am (x3)Introduction to Unit 12Power Point 1 Introduction to Unit 12What is expected i.e. Portfolios etcHow it works – Personal ScheduleStudy GroupsPeer ReviewCritiquesWhy – Unit 13WHO AM I?Objective for session: - Schedule Week 1 producedSchedule agreed with LecturerAdvisory Schedule: -Produce Timeline for skills development to dateMind Map on Who am I? – my favourite media products, my inspirational media producerMy skills focusWEEK 2 – w/c 8th January 2018Mon am (x3)Mon pm (x2)Remainder of the weekWed pm (x3)Thurs am (x3)Power Point 2 – The ReportHow to undertake a Literature Review, both generally and specifically for The Report, based on weeks 1 tasks – favourite media Practioners, and favourite Media Product and should tie in with skills focus.Objective for session: - Schedule Week 2 producedSchedule agreed with LecturerAdvisory Schedule: -The ReportWork on your scheduleLast lesson of the week: -Peer ReviewCritiqueReflective LogWEEK 3 – w/c 15th January 2018Mon am (x3)Mon pm (x2)Remainder of the weekWed pm (x3)Thurs am (x3)Power Point 3Experimentation and SkillsHow to structure an experiment – what is the research question and what is the research plan to find the answer to that question.Based on weeks 1 tasks – when you looked at your skills, and what you want to focus on.If you are unsure of what to do, then use the FEAR project to get you focused and doingSchedule Week 3 producedSchedule agreed with LecturerAdvisory Schedule: -Detail planed experimentation and skills task What is their research question and what is their research plan to answer that question? You can leave college if necessary and relevant.OrFEAR ProjectWork on your scheduleLast lesson of the week: -Peer ReviewCritiqueReflective LogWeek 4 and Week 5 w/c 22nd and 29th January 2018Mon am (x3)Mon pm (x2)Remainder of the weekWed pm (x3)Thurs am (x3)Independent Study now….Schedule Week 4 and 5 produced and approvedWork on Schedule – With constant checking by staffWork on your scheduleLast lesson of the week: -Peer ReviewCritiqueReflective LogWeek 6 – 5th February 2018Presentation and Progress Review Week – All students present their findings and possible thoughts on Unit 13. Portfolio made perfect!Self-Directed Study Week Appendix 3 – Chapter BibliographiesChapter 1Chapter 2Chapter 3 ................
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