General Video Game AI Tutorial
[Pages:46]General Video Game AI Tutorial
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Raluca D. Gaina
19 February 2018
Who am I?
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Raluca D. Gaina
2nd year PhD Student Intelligent Games and Games
Intelligence (IGGI)
r.d.gaina@qmul.ac.uk rdgain.github.io @b_gum22
PhD Topic: Rolling Horizon Evolutionary Algorithms in General Video Game Playing
Why am I here doing this?
My supervisor forced me GVGAI is cool!
The new QMUL Games AI group is cool too!
Raluca D. Gaina | GVGAI tutorial | 19.02.2018 | QMUL | | rdgain.github.io
Schedule
11:00 - 11:15 11:15 - 12:00 12:00 - 12:30 12:30 - 14:30
14:30 - 15:00 15:00
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Arrival & coffee Introductory talk Lunch Practical Submissions to private league Final evaluation private league Winners announced
Raluca D. Gaina | GVGAI tutorial | 19.02.2018 | QMUL | | rdgain.github.io
Outline
? Introduction - General Game Playing ? General Video Game AI Research ? GVGAI Framework and Competition ? Sample agents ? Guidelines for practical ? Prizes!
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Raluca D. Gaina | GVGAI tutorial | 19.02.2018 | QMUL | | rdgain.github.io
Research on games
Starcraft II
Visual Doom | IntelAct, `16 Full Deathmatch winner
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Pure
GO | AlphaGO Raluca D. Gaina | GVGAI tutorial | 19.02.2018 | QMUL | | rdgain.github.io
General game playing
One agent plays all (board) games
First AIII GGP Competition, by the Stanford University Logic Group 2005
Peter Keevash and Liana Yepremyan,
"Rainbow matchings in properlycoloured multigraphs" [1]
Genesereth, M., Love, N. and Pell, B., 2005. General game playing: Overview of the AAAI
competition. AI magazine, 26(2), p.62
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At least 1s decision time Game Description Language
Raluca D. Gaina | GVGAI tutorial | 19.02.2018 | QMUL | | rdgain.github.io
General video game playing
One agent plays all (real-time, arcade) games
Levine et al. propose the creation of a new benchmark for GVGP [Levine et al., 2013]
Arcade Learning Environment (ALE), Evaluation of AI agents in 55 games of the Atari 2600 Collection
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Compliments ALE in two ways:
? Creation of games in a more general framework. ? No screen capture analysis needed, information via
encapsulated objects.
Video Game Description Language (VGDL) [Tom Schaul, 2013]
? Benchmark for learning and planning problems.
? Base for the GVGAI Framework
Raluca D. Gaina | GVGAI tutorial | 19.02.2018 | QMUL | | rdgain.github.io
Believable Characters in Video Game AI
? Believability Assessment ? Believable Agents
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Cristiana Pacheco| GVGAI tutorial | 19.02.2018 | QMUL | | c.pacheco@qmul.ac.uk
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