Gamification and Game-Based Learning
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Game-Based Learning and Gamification: Strategies for
Effective Integration
Rebecca Bunz Twitter: @rbunz08 Blog: integratingedutech.ca
Agenda
Gamification vs. Game Based Learning
The Bunz Model Examples FREE ebook Your Turn
Gamification or Game-Based Learning?
Gamification is the use of game elements in non-game contexts. Such as badges, quests, levels, avatars, point system, etc.
Game based learning (GBL) is where students play games with defined learning outcomes. It should balance subject matter with gameplay.
Benefits
Game based learning (GBL) - increases student's ability to store and
recall information - increases motivation, engagement,
confidence, and self-esteem - reduces academic related anxiety - helps students apply learning in
different contexts
Gamification - increases engagement and
participation - increases student motivation - increases self-esteem and positive
risk-taking - enhances the teaching and learning
process
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