GCSE Computer Science Textbook sample
AQA
GCSE
COmpuTEr SCIEnCE
Steve Cushing
SAmpLE CHApTErS
Meet the demands of the new GCSE specification with print and digital resources to support your planning, teaching and assessment needs alongside specialist-led CPD events to help inspire and create confidence in the classroom.
The following Student Book has been selected for AQA's official approval process:
AQA GCSE Computer Science
AQA GCSE Computer Science Student Book
9781471866197 April 2016 AQA GCSE Computer Science Student Book
?19.99
AQA GCSE Computer Science has been selected for the AQA approval process.
Visit hoddereducation.co.uk/GCSEComputerScience/AQA to pre-order BuildyourconfidenceandensureclearprogressthroughGCSEComputer Science. Experienced author Steve Cushing provides insight and guidance so you can meet the demands of the new AQA specification, with challenging tasks and activities to test the computational skills and knowledge you require for completing the exams and the non-examined assessment.
your class sets or to sign up for your Inspection Copies or eInspection Copies. l Buildyourknowledgeandconfidencethroughdetailedtopiccoverageand explanation of key terms l Develop computational thinking skills with practice exercises and problem-solving tasks l Acquire a deeper understanding and awareness of computer science, and its applications and implications in the wider world l Assess your progress through GCSE with regular tasks, questions and chapter reviews
Authors: Steve Cushing is a well-respected and widely published author for secondary Computing, with examining experience.
Visit hoddereducation.co.uk/GCSEComputerScience/AQA for more information on resources for AQA GCSE Computer Science.
Textbook subject to ALSoAVAiLABLE
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Steve Cushing
AQA
GCSE
ComputEr SCiEnCE
Steve Cushing
Contents
1 Computational Thinking
3
Decomposition
4
Abstraction
4
What is an algorithm?
8
The input?process?output model
9
Decomposition and sequences
11
Chapter review
15
2 Using flowcharts
16
Basic elements of flowcharts
19
Chapter review
25
3 Using pseudo-code
26
Pseudo-code
26
The importance of syntax
27
Commenting on your code
29
Adding selection
30
Chapter review
31
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Photo credits p. 6 t ? TfL from the London Transport Museum collection, b ? TfL from the London Transport Museum collection
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1 Computational Thinking
Key Point
Computational thinking involves applying a set of problem-solving skills and techniques that are used by computer programmers to write programs.
Key terms
Problem-solving skills and techniques refer to the designing of systems, and understanding concepts such as decomposition and abstraction which are fundamental to computer science.
Output is anything that a computer produces.
Logical reasoning is the process or method of using a rational and systematic approach to solving a problem. It will often be based on mathematical assumptions and procedures.
Before you can succeed in computer science you must learn about what is called `computational thinking'. Computational thinking involves applying a set of problem-solving skills and techniques that are used by computer programmers to write programs. Computational thinking is not thinking about computers or even thinking like a computer. Computers don't think for themselves. If you give ten computers the same instructions and the same input, they will give exactly the same output. Computers are predictable.
Computer scientists use logical reasoning to work out exactly what a program or computer will do. Computational thinking involves thinking about a problem in a logical way, and enabling a computer to solve it. This logical reasoning is the essential building block of computer science, so first we need to fully understand the techniques involved and how we start with a problem and end up with the programming code.
3
1 Computational Thinking
Key terms
Decomposition is breaking any given task or problem into simple logical steps or parts.
Abstraction is the process of taking away or removing irrelevant characteristics. In terms of solving a problem, this would mean removing irrelevant characteristics in order to reduce it to something that is simpler to understand. In computer science, abstraction is often used for managing the complexity of computer systems.
Two important techniques used in computational thinking are:
? Decomposition: This is breaking any given task or problem
into simple logical steps or parts.
? Abstraction: This is the process of taking away or removing
characteristics from something in order to reduce it to
something simpler to understand. In computer science,
abstraction is often used for managing the complexity of
computer systems.
We will explore each of these in detail later in the book but let's start with a simple example of decomposition and abstraction as it relates to problem solving.
Decompostition
The Problem
Abstract
Key Point
Decomposition means breaking a problem into a number of sub-problems, so that each sub-problem accomplishes an identifiable task, which might itself be further subdivided.
Approach to part of the problem
Approach to part of the problem
Approach to part of the problem
Speci c steps
Speci c Speci c
steps
steps
Speci c steps
The algorithm Figure 1.1 Decomposition and Abstraction
Par ticular
Key Point Decomposition is a term used for the separation of a task into discernible parts, each of which is simpler than the whole.
4
Decomposition
When a chef writes a recipe for a meal, that chef is creating a set of instructions that others can then follow to replicate the meal. Each part of the recipe is listed separately. The overall meal is decomposed into separate dishes, and these are often decomposed further for example, making the pastry and the filling.
Abstraction
You may have come across the term `Abstract Art', where a painting is a set of shapes representing the scene. A good example of the use of abstraction for technical purposes is the London tube map. It is the brainchild of an electrical draughtsman named Harry Beck.
AQA GCSE Computer Science Rather than emphasising the real distances and geographical location of all the tube lines, Beck stripped away the sprawling tube network by abstracting just the information needed by travellers. He then used this to create an easy to read diagram of coloured, criss-crossing lines common in electrical diagrams.
Key Point In abstraction we remove unnecessary details from a problem until the problem is represented in a way that is possible to solve.
Figure 1.2 A geographical map of the London underground stations
Figure 1.3 An original abstracted map of the London underground 5
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