THE MAGIC OF COOPERATIVE PLAY ED RAJKOWSKI 320-251 …



THE MAGIC OF COOPERATIVE PLAY

MEMORY – Place a deck of cards face down. This game is played like the game of Concentration, except players may help each other. The deck has 12 face cards which work against the group. If the group turns over the 12 face cards, the game is over and the deck wins. The deck has 21 pair. The group only has to get 15 pair to win. Make up your own with states and capitols, math, science etc.

LIONS TAIL OR SHAKE THE SNAKE – One half or all of the children hold jump ropes loosely behind their backs between their thumb and index finger. They run and the other children chase and try to step on the “rope tails.” If they are able to step on one they pick it up and they run using the ropes as “tails”.

COWBOY TAG – Set up an imaginary corral. Choose 3-4 pairs of people to be it. These people hold hands which represents a cowboy and a horse. All of the rest of the people roam free individually. The Cowboys and Horses chase the other people. If they are tagged, they are taken to the corral, or they can go by themselves to wait for a partner, and then they become a Cowboy and Horse also.

COUPLE TAG – All players are in pairs. Approximately one third of the pairs are “it,” and are given a small nerf ball. If a couple is tagged, they form a London Bridge by facing each other and joining raised hands. A free couple runs under the bridge to free them. The couple running under the bridge is safe when they are under the bridge.

EVERYBODY’S IT – Everyone is “it!” If tagged by someone else, they sit down but can still tag others. If two people tag each other at the same time, they must both sit down. No one is safe anywhere.

LEAP LEGS – Everyone forms one large circle by placing their hands on the person’s shoulders next to them. They put arms down and everyone lies face down, flat on the floor resting their head on their arms. The group is numbered off 1-4. When your number is called, you get up and go around the circle once “leaping” over the people who are lying down and moving back to lie down in your spot. No passing is allowed. In addition to numbers, you can call out, birthdays, males, females, etc. for turns.

PARACHUTE GAMES

CAT AND MOUSE – The object is for the cat to find the mouse. A cat is on top of the parachute and the mouse is underneath. (You can double the parachutes to limit the visibility of the mouse.) The cat must remain on their hands and knees. The remaining children stand up, holding the parachute shaking it. Slowly lower the parachute to make is easier to find the mouse. Try having more than one cat or mouse to give all a chance to play.

ALLIGATOR – Everyone sits on the floor with their legs under the parachute. Choose two alligators to be under the parachute – they must stay on their knees or lower. The outside children make waves and swamp noises. The alligators crawl around and pull the people into the swamp to become more alligators. Note: If the children are small, it’s best if they lie on the floor, on their backs, so they don’t hit their heads when being pulled in. This game works best on a tile floor.

LIFEGUARD – Played the same as Alligator except that two standing lifeguards are added on the outside to help save the “people”. If someone is being pulled under, they should yell, “Help!” The lifeguards attempt to save them by pulling them out. Don’t forget, the alligators don’t care what they eat! They like lifeguards too.

SNAKE IN THE GRASS – All players kneel on the floor pulling the parachute tight. (A parachute is not necessarily needed for this game – any designated area would work.) Choose a snake to lie in the snake pit – remember, snakes can only roll, crawl, and lunge. Send about 5 or 6 children into the snake pit where the snake tries to catch them. These children are standing. Once caught, they also turn into snakes and help catch the others. One foot must always stay in the pit. They aren’t safe anyplace!

OSTRICH – Children kneel on the floor holding the parachute. Bring the parachute up and make a mountain of air. When bringing the parachute down, all lie down on their stomachs and stick only their heads under the parachute. Remind the children that the floor is there, so they don’t hit their head.

BUBBLE SQUASH – Children kneel and make a mountain of air with the parachute. Bring the parachute down and hold it tight to the floor (still kneeling). Call a group of children (birthdays work well) to crawl on top of the mountain (bubble) to squash the air out. DO NOT RUN OR JUMP! You never know who’s coming from the other side.

ROCK AROUND THE CLOCK – All sit on the floor with legs under the parachute. Pull the parachute tight and begin rotating it around the circle by consecutively rolling their bodies around the circle. The parachute should move around in a circle parallel to the floor.

POPCORN – Everyone stands. Place beach balls or nerf balls on the parachute and make waves with the parachute. The object can be either to pop the ball off or keep them on the parachute. Appoint a couple of students to retrieve the balls. Stuffed animals can also be used.

POISON SNAKES – Played like Popcorn only using jump ropes. Use only 2 jump ropes or they tangle.

PARACHUTE BASKETBALL – Place a hula hoop and a 6 inch nerf ball on the parachute and try to get the ball in the hoop or to have the hoop go over the ball by shaking the parachute.

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MICKEY MOUSE – The group forms a circle. The leader is also in the circle. There are 2 movements in this game. Position one is “Mickey” with arms straight down by your side standing at attention. Position two is “Mouse” with arms touching the top of their head and legs spread (like the second part of a jumping jack). The leader tries to get you to move into the incorrect position by saying “Mickey or Mouse” in any order. The next level of this game involves the leader combining the words “Mickey Mouse” in a longer sequence such as “Mickey, Mickey, Mouse.” The participants only need to listen to the LAST word and only move if they are not in that position.

WHERE ARE YOU – Form a circle and place two people in the center blindfolded. One person is “it” and tries to catch the other person. The chaser calls, “Where are you?” and the other person answers “Here I am.” The purser and the one being pursued can move. Guided by voice, the chaser tries to reach out and tag the other person. CAUTION: No running. The circle is the safety barrier.

RATTLERS – Children form a circle which will be a protective barrier for the participants in the middle. Two players stand in the center blindfolded and holding some type of rattle. One designated person must try to find the other. When the hunter wants to know where the rattler is, he or she stops and rattles. The rattler must stop and answer. This is similar to the game above. To help the hunter find the rattler quicker, the barrier can take one step in to make the circle smaller. Both of the rattlers can move.

LION AND HUNTER – This is played the same as above, but don’t use the voices. Instead the hunter holds out their arms to show the direction of movement. The children around the outside of the circle clap their hands to help the hunter. If the hunter is pointing their arms in the right direction the clapping gets louder and faster as the hunter gets closer to the lion.

TIRE SQUEEZE – Everyone stands in a circle holding hands. Place 4 or 5 hoops on the childrens’ arms at various intervals around the circle. The object is to pass the hoops around the circle – clockwise – without letting go of hands.

THE LAP GAME – The group forms a very tight circle shoulder to shoulder and turns to the right and takes one or two steps in. They place their hands on the waist of the person in front of them. Everyone sits down simultaneously on the person’s knees behind them. After everyone is seated, give the person in front of you a back rub or try a caterpillar merry-go-round by marching. Stand up, turn around, and sit down again. Turn about is fair play. Finish with a good tickle.

WHO STARTED THE MOTION – The group forms a circle. One person is sent to the center of the circle and shuts their eyes. A leader is then chosen from the rest of the circle. This person starts a motion such as tapping their head which is simultaneously followed by all of the rest of the people in the circle. The person in the center can the open their eyes and try and guess who the leader is. The leader wants to change the motion whenever they think they can do so without getting caught. The leader’s motion is always followed simultaneously by the rest of the group.

ELEPHANT/PALM TREE/ RABBIT- The group forms a circle. One person is placed in the middle who spins around and points quickly at one person. If the person in the middle says “Elephant 1,2,3,4,5”, the person they pointed at must immediately make a trunk by leaning forward and placing their arms and hands together. The person on each side must also immediately make a semi-circle with their arms giving the elephant ears. If any one of these people do not do this by the count of five or makes a mistake by doing the wrong motion, they are in the center. “Palm tree” is with the middle person both arms straight up. The side people are bent outward with both arms up for side branches. “Rabbit” is when the center person stands with arms up bent at elbow with hands bent down under the chin with buck teeth showing. The side people are with one finger above the center person’s head for ears. You can make up your own such as a donkey in which no one moves. A raccoon is which the center person places cupped hands facing down under the chin simulating eating a carrot. The side people place one palm flat over each eye of the center person.

COOPERATIVE COUNTING – The group stands in a large circle. The object is to count to 20 without anyone speaking at the same time. Remind the players that this game must be completed with no preplanning, organizing. Numbers are to be called from random people around the circle. Anyone can begin, but if two people say a number simultaneously, the play then begins again at number one. Players are not to gesture in any way before speaking. If the group has difficulty, lower the number to 12.

KNOTS – Groups of 5-7 people form a circle and reach out and take someone’s hand with each of their own hands. Do not take the persons hand next to you or both hands of the same person. Now, they must untie the knot without letting go of hands by going over, under, and through the “knot” of linked hands to untangle themselves. This can be done also using 8 foot jump ropes with people holding onto the ropes.

PRETZEL – One person (the doctor) closes their eyes while 5-7 people with their hands joined tangle up by going over and under their arms. The doctor opens their eyes and instructs certain people to go over and under to untangle them.

CATERPILLAR – Children lay parallel on the floor as close as they can get to each other. One person on the end of the line begins to roll over the others until she or he gets to the end. The next person then does the same. This continues until everyone has had their turn or numerous turns.

BODY SURFING –Have the group lay on their stomachs – lining up lower backs. One person lies on top, the surfer, in the small of the back, perpendicular at one end of the line. All of the people on the floor roll together in the same direction like pencils until the surfer gets to the end of the wave.

DUCKS AND COWS – Everyone decides whether to be a duck or cow, then with eyes closed, move around and try to find your group of ducks or cows by quacking or mooing. When they find someone they hold hands and the game continues. You can have more animals: sheep, wolves, cats, dogs etc.

FROZEN TAG – This is a cooperative tag game. When you are tagged you freeze with your legs apart and your hands on your head. People crawl through the legs of the frozen people to thaw them out. When they are on their hands and knees, they can’t be tagged. You are not safe anywhere when running.

IMMUNITY TAG– One third of the group is “it”. They each have a small nerf ball. They try to tag someone else who does not have a ball. When they tag them, they give the ball to them. That person can not tag them back. They are not safe anywhere in this game.

TOILET TAG – Three or four people are “it” for this tag game. They each have a small nerf ball with which they tag people. The ball cannot be thrown. When a person is tagged, they kneel down on one knee and place the same arm out at a 90 degree angle. They can be freed by someone who is not caught. They sit down on that person’s knee and pull the arm down and say “SWOOSH” and flush the toilet. Then both people are free to run again. When sitting on the toilet, you are safe.

56 - The players sit in a small circle of five to eight people. Each group has one die. They take turns rolling the die. The object is to get 56 points. This is done by adding the dots. However, any time the number six is rolled, it erases the score and the game starts over.

LEFT-RIGHT BEANBAG – People sit with a partner or in groups of three or four. A beanbag is placed between the people who are seated crossed lagged facing one another with their hands on their knees. The leader calls out “Left” or “Right” and the participants attempt to grab the beanbag with the correct hand. The instructor can also call out “Both” or call out “Stop”, and no one should move. This can also be done in a push up position or in sit-up position with someone holding the beanbag in the air between them.

ROB THE COOKIE JAR – Five hoops and thirteen beanbags are needed. The hoops are arranged with one in the center holding the 13 beanbags. The other four hoops are arranged around the outside, equal distance from the center with one team lined up in single file behind each hoop. The object is for the team to end up with five beanbags. These can be obtained by stealing from the center cookie jar or from one of their neighboring cookie jars. This is run like a relay so only one person from each team can run at a time.

CAT AND DOG – Everyone sits in a circle. The leader offers a small object as a “dog” to the person on their right. The leader says, “This is a dog” and the person who is receiving it says, “A what?” and the leader says, “A dog”. Then that person turns to the person on their right and says, “This is a dog” and the person receiving it says, “A what?” and then the saying, “A what?” is passed back to the leader who says “A dog” which is then passed by to the person who asked “A what?” and the game continues. Simultaneously, the leader starts a cat to the left and says “This is a cat” and the person says, “A what?” and the game continues going both ways with the response passed all the way back to the leader, and the response is passed all the way back to the object and continues.

JAPANESE ADDITION– Partners place their hands behind their back. On the count of three each extends one hand in front with a certain number of fingers extended. The object is to be the first one to add them and say the sum. The difficulty of the game can be increased by using both hands of both players for addition. Multiplication can be done using one hand.

STONE TEACHER– One person is the leader facing two parallel lines. They have a small object in one hand. They put their hands behind their back and switch the object back and forth. They then extended both closed hands in front of their body and say “choose.” The players step to the left or the right to be on the side of the hand with the object in it. The leader then opens their hand to show who has chosen correctly.

HEADS AND TAILS - This is a tag game. The leader has a coin. When the coin is tossed in the air, the group is told to “choose” which means they choose to be a “head” by placing one hand on their head or a “tail” by placing one hand on their “tail”. The coin tossed is called and if it is heads, they chase the tails and when they are tagged, they place their hand on their head and help tag. If “tails” is called, they chase the “heads”, and when they are tagged, they place their hands on their “tail” and help tag.

LOOK UP LOOK DOWN– Every one is a circle. On the command “Look Down” everyone looks down. On the command “Look Up” everyone looks up directly at another person in the circle. If direct eye contact is made both people sit down. The game then continues with the same commands.

JUMP THE SHOT– Everyone is in a circle with one person in the middle with a rope tied to a deck tennis ring. They spin the ring on the rope while the rest jump over it as it comes to their position.

DEAD LIONS – The group is in scatter formation and they find a comfortable position. They are given approximately 5 seconds to do this. They may be sitting, laying, standing, etc. They must have their eyes open. They are allowed to blink and breathe. A hunter is chosen who tries to catch them moving. If they are caught, they are out of the game. After five or so are caught, or after a certain time limit, such as a minute, the game starts over. When K-2 play, they are asked to have no movement whether the Hunter is looking or not. Grades 3-6 are told they can move when the Hunter is not looking. I call out birthdays to be “it.”

PIG IN A PEN – Lay five hula hoops out in a ball diamond arrangement. Four of these are safe and the middle one is the “pig pen” (like jail). The object is for the four farmers to catch the pigs. If someone is tagged they go to the middle hoop the “pig pen.” The pigs are free to run anywhere except in the pig pen. Free pigs can sneak into save the others by joining hands with them and bring them to an outside hoop. They get to come back “free” without the worry of getting caught. But, if they break hands on the way back, they are both automatically caught.

COLORED SQUARES – Using 2” or larger different colored squares made of paper, pin or tape one to each child’s back between the shoulder blades. Each child should know what his or her color is. Use two children about the same height. Each one moves and tries to see what their partners color is. This is done inside the circle made by the rest of the class.

BRITTISH BULLDOG – This is a tag game. When tagged, you must stand still and be picked up by the tagger or taggers, and they say “British Bulldog 1-2-3”. They then help tag.

VOICE RECOGNITION – The group forms a circle with one person “it” blindfolded in the center. The leader then points at each person individually and that person says “Hi”, and the person’s name in the center. The person in the center then tells the group who they think is saying “Hi” to them.

ANIMALS BLIND MAN’S BLUFF – This game is similar to the game above except when pointed to, that person must make an animal sound. The blindfolded person must guess who it is.

GUESS WHO – Students form a circle facing outward with eyes closed. The leader taps one person on the shoulder and that person moves to the center of the circle. The person says one word in a disguised voice. The other players raise their hands and then they are called on to make a guess.

SMAUG’S JEWEL – Everyone stands in a circle with a plastic bowling pin in the center. One person guards the pin. The object is for one of the outside people to get the pin and get it back to the circle without being tagged. If they are tagged that person must stay frozen where touched and makes an obstacle for others to hide behind or they could go back outside of the circle and do five jumping jacks and return.

STEAL THE DOG’S BONE – Kneel in a circle around the “dog” who is wearing a blindfold , kneeling – guarding the bone in front of them. One at a time, the kids can go into the center to try to steal the dog’s bone, but if she or he points in his or her direction, that person has to retreat and someone else gets a chance. If the bone is stolen, the person in the center then opens their eyes and tries to figure out who has stolen the bone.

CATCH THE DRAGON’S TAIL – Form groups of five or six. Stand in a single file line holding onto the person in front. The last person has a handkerchief (or something) tucked through his or her belt loop. The person in front tries to remove either his or her own tail or the tail of another dragon. Be careful not to break apart or there will be a dead dragon.

FROGS AND FLIES – Divide the group into two equal groups. The frogs sit in a scattered formation with a tennis ball (the food) placed between their legs at least 6 inches away from all body parts. Frogs close their eyes and try to protect food by constantly moving their arms and hands over the food. The Flies try to snatch the food without the frogs knowing it. If a frog suspects the food is about to be stolen, he or she “squirts” (making a PSST noise). If “squirted” or touched by a frog, the fly is paralyzed and sits down and watches.

BIG LANTERN – Everyone sits on the floor in a circle. One player starts by saying “Little Lantern” spreading their hands far apart. The next player says “Big Lantern” placing their hands close together. Continue around the circle quickly as possible. A player is eliminated when they make wrong hand motions with the saying, or the game can be played like the game of Horse – spelling out

B-I-G-L-A-N-T-E-R-N.

WHO’S GONE – The players form a circle with one person in the center blindfolded who spins around three times and points to someone who leaves the room or goes somewhere where they cannot be seen. Then the people in the circle reposition themselves on the circle without touching the person in the middle. The blindfold is taken off and the person in the middle tries to guess “who is gone”. If they cannot guess, the blindfold is put back on and the person comes back into the circle and the people reposition themselves in the circle. The blindfold is taken off and the person in the middle tries to guess who came back. You can have two or more in the center blindfolded.

HIDE AND SEEK – This is a game of reversal in that one person goes out and hides somewhere so that when they are found by someone, they can hide with them. By the end of the game, everyone is hiding in the same place with the last person looking for the whole group.

PRU-EE- Everyone closes their eyes when in a scatter formation. The leader then whispers in someone’s ear, “You are the Pru-ee”. The Pru-ee does not move and has their eyes open. Now everyone else wanders around with their eyes closed. Each person shakes hands with whom ever they find and say “Pru-ee”.? If the other person also asks “Pru-ee?, they drop hands and continue on their way and continue doing the same. Everyone goes around asking except the “Pru-ee who was first chosen by the leader. When a person shakes hands with the “PRU-EE” and gets no response, since the PRU-EE is mute, they hold onto the PRU-EE’S hand and also become a mute and can open their eyes.

SEE YA TAG- A small number of hula hoops are spread around the area. These are safe areas but only one person can be in at one time. Any one can run to the hoop and say “See Ya” and the person in the hoop must leave. Anyone tagged out side of a hoop, freezes and does five jumping jacks and they are back in the game.

SWIMMER, SWIMMER SHARK– Everyone is standing in a circle except the person who is “it”. They are on the outside of the circle. They go around the outside of the circle touching people on the head, like they do in the game “Grey Duck” only they are saying “Swimmer” over and over. When the touch someone and say “Shark” that person is instantly “it” and tries to tag as many people as they can in ten seconds.

STEAL THE TREASURE– Lines of two to three people face each other about thirty feet apart. In the middle is a bean bag for each line. The first person in line raises their hand showing they are ready. Either person can drop their hand to signal “go”. They both race to the middle to grab the beanbag and try to get back to their line safely with out being tagged.

HULA HOOP TAG- Approximately one third of the group is “it” and they each have a hula hoop. They catch people by kicking the hoop and hitting them in the foot. If you are hit, you now become “it” and you kick the hoop at someone else. People can run anywhere or jump in the air when the hoop is coming at them. People are not safe anywhere. This game is played in a gym.

RHYTHMS- “Sing in the Rain,” “Dance Little Bird,” and “The Marcarena.”

A wonderful pedal-less bike. A pre-bike the child will by pass training wheels with lots of confidence. My Grandson learned on one of these and rode a pedal bike in twenty minutes.

The Macarena, Dance Little Bird, and “Singing in the Rain” are available on a CD call “Rock and Roll Songs That Teach” from the Learning Station.

Magic of Cooperative Play book list in order of preference:

The Second Cooperative Sports and Games Book II by Terry Orlick.

Random House, Inc. 400 Hahn Road Westminster, MD. 21157

(Preschool, Classroom, Gym, Adult)

The Cooperative Sports and Games Book Challenge Without Competition by Terry Orlick

Address above – ( Preschool and Kindergarten with sections for Adults)

Everyone Wins by Jeff Sobel (has games from 19 different books on this list).

The New Games Book

New Games Foundation POB 7901

San Francisco. CA. 94120 (K-Adult Gym)

The More New Games Book (address above)

(K-Adult Gym)

Games by Frank Harris

Games 1700 B. Franklin Pkwy #601

Philadelphia, PA 19203

(Primary-Adult Classroom and Gym)

Silver Bullets by Karl Rohnke

A Guide to Initiative Problems, Adventure Games and Trust Activities Project Adventure, Inc.

Box 100 Hamilton MA. 01936

Winning Through Cooperation Competitive Insanity, Cooperative Alternatives by Terry Orlick

Hawkins and Associates, Inc. Order #6026 804 D Street NE Washington D. C. 20002

(Excellent philosophy K-Adult)

Every Child Can Win by Terry Orlick

Nelson Hall Publishers 111 N. Canal Street, Chicago, IL 60606

(Excellent philosophy K-Adult)

Joy and Sadness in Children Sports by Rainer Martens

Human Kinetics Pub. Box 5076 Champaign, IL 61820

(Excellent philosophy between competition and cooperation)

All Together: A Manual of Cooperative Games by Theo F. Lentz and Ruth Cornelius

Peace Research Laboratory 6251 San Bonita, St. Louis MO. 63105

(K-Adult classroom and gym)

A Manual on Non-Violence and Children Games (Address below)

(K-Adult classroom and gym)

For the Fun of It – contains just the game section of A Manual of Non-Violence and Children listed above.

Friends Peace Committee 1515 Cherry St. Philadelphia, PA 19102

(Preschool – Adult classroom and gym)

Learning Through Non-Competitive Activities and Play by Bill Michaelis

338 Reichling Pacifica, CA 94044

(Preschool – Adult many games tied to curriculum, gym games also)

Oh, Chute Parachute Activities for Fun and Fitness by Doug Evans

Doug and Gloria Evans 701 East St. Sioux Falls, SD 67105

(Parachute K-6)

Mime

Doubleday 501 Franklin Ave. Garden City, NJ 11530

(Preschool – Adult Classroom or Gym)

Games Manual of Non-Competitive Games by Jim Deacove

Sports Manual of Cooperative Recreation by Jim Deacove

Family Pastimes RR 4 Perth, Ontario, Canada K7H3C6

(Elementary – 12)

You’ll Never Guess What We Did in Gym Today! By Kenneth G. Tillman and Patricia Rizzo Toner

Parker Publishing Co., Inc. Book Distribution Ctr. Route 59 at Brookhill Div. New York, NY

(Grades 1-9)

What Are We Doing in Gym Today by Kenneth G. Tillman and Rizzo Toner (Address above)

(Grades 1-9)

Rules for Co-Ed Activities and Sports

AAHPER Educational Media Services Dept. A 1201 16th St. NW Washington, D.C. 20036

PEEK Physical Education for Kindergarten.

Dept. of Health, Physical Education and Athletics

807 NE Broadway Minneapolis, MN 55413

(Preschool – K Classroom and Gym)

Cowtails and Cobras

Project Adventure POB 157 Hamilton, MA 01936

(Secondary Adventure and Rope courses)

How to Change the Games Children Play by G.S. Don Morris Burgess Publishing Co.

7108 Ohms Lane Minneapolis, MN 55435

(Elementary Gym)

Coaching Young Athletes by Rainer Martens, PHD Robert W. Christina, PHD, John S. Harvey PHD, Brian J. Sharkey PHD

Human Kinetics Publishers, Inc.

Champaign, IL 61820

(Elementary Coaching)

Kick the Can

Prentice Hall POB 10406 Newark, NJ 07101

(All ages – over 800 games)

The Incredible Indoor Games Book by Bob Gregson

160 Group Projects, Games, and Activities

Fearon Teacher Aids a division of David S. Lake Publishers POB 741-B174 Belmont, CA 94002

The Outrageous Outdoor Games Book Bob Gregson 133 Group Projects, Games and Actitvities Address above.

Ed Rajkowski: Physical Education Consultant and Games Presenter

Home phone: 320-251-0196

Home address: 3270 Little Rock Rd. NE Sauk Rapids, MN 56379

Email: ed.rajkowski@

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