Preopening: Zulu Toss



Preopening: Zulu Toss

The Zulu Toss game is organized and run within each patrol by its patrol leader, following guidelines distributed the previous day at the meeting of the patrol leaders’ council. In addition to being an enjoyable game, Zulu Toss introduces the importance of senders and receivers. Later in the day, that idea of senders and receivers provides the basis for the patrol presentation on Communication. It will also be an important aspect of presentations on High Performance Teams and Team Development.

Note: Patrol leaders received copies of the instructions for the Zulu Toss at the Day One patrol leaders’ council meeting. By the morning of Day Two, each patrol leader should be ready to lead his or her patrol in this activity.

Zulu Toss Game

MATERIALS

Several tennis balls, oranges, or other tossable items (balls) per patrol member

PROCEDURE

1. Each patrol forms a circle. The patrol leader tosses (sends) one ball to Participant B, who receives it and then tosses (sends) it to Participant C, etc., until the ball has been touched once by every individual. The last to touch it sends it back to the patrol leader.

2. Toss the ball around the circle several more times until everyone is accustomed to receiving from and sending to the same individuals every time.

3. The patrol leader tosses the ball to Participant B again to start it on another trip around the circle. When that ball is midway through the participants, the troop guide hands the patrol leader a second ball, which he or she then tosses to Participant B, Participant B to Participant C, and so on. There are now two balls being sent and received around the circle. As long as everyone receives from the same person and sends to the same participant each time, the balls will continue to move smoothly through the system.

4. The troop guide gradually hands the patrol leader more balls, timing their introduction into the circle to keep the balls moving until all the balls are in play.

Zulu Toss Debriefing

At the end of the game, the troop guide can debrief patrol members for a couple of minutes by asking a few questions that reinforce the most important aspects of the activity.

• “What did you learn from this game?”

• “What role does communication play in this game?”

• “If you had this to do again, what would you do differently?”

• “Did you have fun?”

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