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PROFILEExperienced designer specializing in creation and production of playful, meaningful experiences for multiple platforms and spaces. Previous design and production work ranges from multiplayer experiences for corporate and institutional spaces to smaller, independent games and apps.EXPERIENCESenior Game Designer / Narrative DesignerWhat Pumpkin Studios, New York, New York 2013-2015Startup game studio with control of desirable IP. Created narrative templates and workflows for digitization from IP owner’s written script. Worked with writers to ensure quality and consistency of narrative. Married narrative and game design through documentation including flows, timelines and experience mapping. Managed design team. Managed writing team. Implemented game logic and design directly into Unity with both LUA and C# languages. Worked with lead writers, artists and engineers to plan and implement functionality and asset integration into current builds. Senior Activity DesignerESI Design, New York, New York 2013-2015Interactive Design Firm. Created and pitched concepts for high-touch large-scale corporate or institutional clients. Designed and prototyped cross-media and cross-platform interactive experiences for physical spaces. Planned all phases of development from prototyping through final testing. Created scopes, RFPs and game design documents. Conceived and produced a suite of four fifteen-person multiplayer games for Studio XFINITY, Comcast’s first-ever flagship store experience. Conceived, designed, produced and tested eight games for ESC, a new gaming platform featuring games optimized for thirty-person multiplayer in a dynamic gaming theater. Conceived, designed and prototyped a financial literacy game with live and digital asynchronous play for Bank Of America.Interactive Design Lead / Game Specifications AuthorMcGraw-Hill Companies, New York, New York 2012-2013Large corporate textbook publisher. Ensured the quality of digital products under the Number Worlds and Reading Wonders brand. Interactive design consultant for the new suite of Reading Wonders mobile device apps. Interactive Design Lead for both Building Blocks and Reading Wonders Adaptive Learning. Digital EditorMcGraw-Hill Companies, New York, New York 2011-2012Large corporate textbook publisher. Part of the team responsible for digitizing print materials. Designed a project management system. Managed writers and resources. Created presentations and project tracking tools. Producer / Writer / Game DesignerTiny Mantis / SMASHWORX, Brooklyn, New York2007-2011Small independent game studio. Conceived, managed and designed video games for online and mobile use. Worked on projects for LEGO, Adult Swim, Nickelodeon, Scholastic, and in-house indie titles. EDUCATIONUniversity of New OrleansLouisiana — MFA Theatre and Communication Arts, 2008Oxford SeminarsNew York — ESL Certificate, 2005Roger Williams UniversityRhode Island — BFA Creative Writing / Music, 2003SKILLSHighly experienced with MS Office Suite, Excel and Adobe Acrobat, Google suite of project tools, Cyberduck, Wordpress, iMovie, Final Cut Express, SVN Repositories, Proficient with Omni Graffle, Quicktime Pro, Photoshop, Illustrator, Wave Pad, Snap Pro Z, File Maker Pro and more. Comfortable with Unity, XML, Tiled, LUA scripting and more.Projects Hiveswap Role: Senior Game Designer / Narrative Designer Client: Andrew Hussie HYPERLINK "" \o "Go to site" HiveswapESC Role: Senior Activity Designer Client: ESI HYPERLINK "" \o "Go to site" Eddie's Social ClubStudio XFINITY Games Role: Senior Activity Designer Client: Comcast HYPERLINK "" \o "Go to site" Studio XFINITY descriptionGrammar Wonderland Role: Interactive Designer Client: McGraw-Hill HYPERLINK "" \o "Go to game" Grammar Wonderland iTunes PageFantasy Telemarketer Role: Producer/Designer/Writer/Tester Client: Adult Swim View Fantasy TelemarketerLEGO: Dino Outbreak Role: Producer/Designer/Writer/Tester Client: LEGO Propaganda Lander Role: Producer/Designer/Writer/Tester Client: SMASHWORX ................
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