Appendix A, Persona of Tanner - University of Calgary in ...
[66]The popularity of online games has risen since 1999 when only 18 percent participated. The 2003 poll revealed that more than 1/3 (37%) of frequent game players go online to play – up from 31% in 2002. (9) [67]More than half the children (53%) in that age bracket (12 – 17) have downloaded music. ................
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