Island Survival Game

About the worksheet This activity is a role playing game based on a popular TV show. The images and materials here were all sourced from the internet with the intention of showing how you could make a similar activity, game or lesson of your own. The language you focus on and how deep you go with the role play is up to you and your students. The role play I'm using here is based on the TV show LOST but could easily be based on other shows if you so chose like The Walking Dead or Under the Dome etc. About the lesson(s) The lessons I'll outline below can be used individually or as a series. Although I hope these lessons are a lot of fun for you and your students I mostly hope they will have an opportunity to practice useful language patterns and be inspired to speak as much as possible throughout. These lessons have been designed for students from intermediate level and up.

Lesson 1: Island Survival

1. Give students the topic of travel or exotic vacations.

Students discuss as the teacher listens and offers correction / help where needed. 2. Show students the "Island Survival" sheet with the question, which of these items would you like to have with you on a deserted island? (You might try limiting them to three items and giving reasons why they would want to use those items more than others.) Be sure to focus on practicable language points as they come up: Conditionals: I would want the tarp if I were in that situation . . . Supporting reasons: . . . because it could be used as a shelter . . . Offering alternates: . . . or even to collect rain water.

Island Survival

Lesson 2: The Crash

1. Setup the situation: The plane the students were traveling on has crashed on a deserted island. There is little hope of rescue. A number of items that look useful are on a piece of the plane that is quickly sinking or being washed out to sea. The students have to quickly decide which items they wish to get. Students get six items per group or one per person. Variation: Students have six items they choose at random from a hat. Variation: Students only get the items successfully if they use clear language to explain why they want them. 2. Set up the game: Each item is worth points. Ten points equals one day of survival on the island. Getting more items or performing tasks earns the teams more points. One day lasts X number of turns. (You can decide.) Each day, each team loses points automatically. Day 1 - 0 points. Day 2 -5 points. Day 3 - 6 points. Day 4 - 7 points. 3. Continue the story: The students must discuss and come to a decision about what to do next. The teacher decides how difficult or easy it is to do that action. Digging a whole or cutting down bamboo might be very easy. (Especially if they have the saw or shovel.) Stealing water from the other group might not be. Each action is a "turn." Between turns the students must decide what to do in their next turn.

EXAMPLE: Students in one group have the saw and decide to use it to cut down bamboo. This isn't so hard to do so they roll a sixsided die and if it's over three they are successful and get lots of bamboo to use. If it's under three they still get the bamboo but maybe not so much of it. They then get time to decide what they'll do next. On their next turn they tell you they want to use the bamboo to make a raft. This is much harder so you can see a VERY high number for this. Say a twelve. If they get a twelve they can successfully build the raft but if it's under twelve they are unsuccessful and the raft falls apart or is attacked by wild boar. 4. The Story: The most important thing is that students have a good time speaking English while using lots of language. In order to create a little mystery you can take the story anywhere you like. But be creative. Maybe they are only there for a day or two before rescue, maybe they are there for years. It's all up to you. (See the "History of the Island" page for my version.

Real World: A great variation would be to choose a real island which is threatened by global warming or other environmental factors. Challenges the students meet on the island could reflect those situations and raise awareness of the plight of people living on those islands.

Starting Items knife saw jacket

fishing pole tarps

suntan lotion plastic bottles ramen noodles

radio hat magnifying glass tent compass dog lighter iPod glass bottle hammer flare gun med kit toilet paper sewing kit gun mirror sleeping bag belt gas stove duct tape rucksack matches pens rope shovel hiking boots cooking pot

Points 17 8 8 10 10 5 12 2 4 2 14 17 11 6 8 2 10 8 6 7 2 3 15 9 8 8 7 8 9 8 4 15 9 12 11

Bonus has a hollow handle can be used to catch food can be used as shelters

can start fires friendly

has survival videos on it

Downside the tip is dull the handle is loose

small bottle

runs out quickly only picks up a stronge signal in French

fits four only points to a nearby mountain

looks hungry

if someone sees it, you can be rescued very strong

only good for light sickness runs out quickly no needles only two bullets has a crack

very long new

not waterproof size twelve

Map of the Island

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