One of the most effective ways to use Odyssey is to design ...



How to Add Decision Points

One of the most effective ways to use Odyssey is to design and assign a series of activities that use Decision Points. Decision points can be set up to require a specific mastery level before moving on to the next activity. It provides a way to more closely monitor a student’s work in Odyssey.

Select activities for assignments. (this can be done in a variety of ways. Use the assignments made by MAP scores, create your own assignments from grade level content, make assignments to work on specific MN Standards, make assignments based on specific concepts.) Call Barb Scierka if you need help with this 320 358-3616 or 651-674-2436 or bscierka@scred.k12.mn.us

Once you have your list of assignments:

1. Choose either Sequential or Auto-launch for the order of assignments.

2. Click on the assignment where you want to add a decision point.

3. Click on Add Decision Point.

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A dialogue box will appear, like the one below.

4. Enter the mastery level you require.

5. If students meets the mastery level, choose if they are to continue to next activity or exit the folder.

6. If a student does not meet the mastery level, you have several options.

a. One option is to have the student cycle through some or all of the activities again. In the example below I have selected for the student to cycle through the activities going back to the Greatest Show. I can select how many times the student has to cycle through these activities until the mastery level is met. (I recommend once). Then choose whether students should continue to next activity (not recommended), have a Progress Alert (Recommended), or Restart the whole folder. A Progress Alert means that the students Odyssey program will not advance until the teacher comes and unlocks their program. This gives the teacher a notice to do some remediation work with this student on this topic. To unlock the student’s program the teacher enters Unlock99 (case sensitive). DO NOT let the students know this password.

b. A second option is to have a Progress Alert occur right away if the student does not meet the mastery level. This let’s the teacher know immediately that the student needs help understanding this skill.

7. Click on Save Decision Point. This still hasn’t been saved until the next screen where you name it.

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8. After you have made your decision point, you will see icons to indicate where the decision point is and where students are directed to go back to.

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9. Name the assignment and click on Complete Assignment.

The dialogue box below will appear. Select where to file this assignment, the subject and grade level.

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10. You can assign to students now. If you select “No, I’ll assign it later” the assignment will be found in the Assignment Archive.

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When you go to the Assignment Archive, you need to remember the name of the assignment and where it was stored (My Assignments, My School, My District.) It’s recommended that you file it in My Assignments. Although the advantage of filing it in My Schools is that other teachers can use the same assignment and won’t have to do the work of adding decision points.

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This drop down menu will show all of the activities prior to the Quiz. Here there are only 2 so I selected to have the student go back to the beginning. Sometimes there will be many more. Only go back as far as needed to work on that specific skill.

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