Python code for Artificial Intelligence: Foundations of ...
1
Python code for Artificial Intelligence: Foundations of
Computational Agents
David L. Poole and Alan K. Mackworth
Version 0.9.11 of December 1, 2023.
?David L Poole and Alan K Mackworth 2017-2023. All code is licensed under a Creative Commons Attribution-NonCommercial-
ShareAlike 4.0 International License. See: by-nc-sa/4.0/deed.en
This document and all the code can be downloaded from or from
The authors and publisher of this book have used their best efforts in preparing this book. These efforts include the development, research and testing of the theories and programs to determine their effectiveness. The authors and publisher make no warranty of any kind, expressed or implied, with regard to these programs or the documentation contained in this book. The author and publisher shall not be liable in any event for incidental or consequential damages in connection with, or arising out of, the furnishing, performance, or use of these programs.
Version 0.9.11
December 1, 2023
Contents
Contents
3
1 Python for Artificial Intelligence
9
1.1 Why Python? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
1.2 Getting Python . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
1.3 Running Python . . . . . . . . . . . . . . . . . . . . . . . . . . 10
1.4 Pitfalls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
1.5 Features of Python . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.5.1 f-strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.5.2 Lists, Tuples, Sets, Dictionaries and Comprehensions . . 12
1.5.3 Functions as first-class objects . . . . . . . . . . . . . . . . 13
1.5.4 Generators . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.6 Useful Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
1.6.1 Timing Code . . . . . . . . . . . . . . . . . . . . . . . . . 16
1.6.2 Plotting: Matplotlib . . . . . . . . . . . . . . . . . . . . . 16
1.7 Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
1.7.1 Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
1.7.2 Argmax . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
1.7.3 Probability . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
1.7.4 Dictionary Union . . . . . . . . . . . . . . . . . . . . . . . 20
1.8 Testing Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2 Agent Architectures and Hierarchical Control
25
2.1 Representing Agents and Environments . . . . . . . . . . . . . 25
2.2 Paper buying agent and environment . . . . . . . . . . . . . . 27
2.2.1 The Environment . . . . . . . . . . . . . . . . . . . . . . . 27
3
4
Contents
2.2.2 The Agent . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 2.2.3 Plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 2.3 Hierarchical Controller . . . . . . . . . . . . . . . . . . . . . . . 30 2.3.1 Environment . . . . . . . . . . . . . . . . . . . . . . . . . 31 2.3.2 Body . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 2.3.3 Middle Layer . . . . . . . . . . . . . . . . . . . . . . . . . 34 2.3.4 Top Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 2.3.5 Plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3 Searching for Solutions
41
3.1 Representing Search Problems . . . . . . . . . . . . . . . . . . 41
3.1.1 Explicit Representation of Search Graph . . . . . . . . . . 42
3.1.2 Paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
3.1.3 Example Search Problems . . . . . . . . . . . . . . . . . . 46
3.2 Generic Searcher and Variants . . . . . . . . . . . . . . . . . . . 53
3.2.1 Searcher . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
3.2.2 GUI for Tracing Search . . . . . . . . . . . . . . . . . . . . 55
3.2.3 Frontier as a Priority Queue . . . . . . . . . . . . . . . . . 59
3.2.4 A Search . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
3.2.5 Multiple Path Pruning . . . . . . . . . . . . . . . . . . . . 62
3.3 Branch-and-bound Search . . . . . . . . . . . . . . . . . . . . . 64
4 Reasoning with Constraints
69
4.1 Constraint Satisfaction Problems . . . . . . . . . . . . . . . . . 69
4.1.1 Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
4.1.2 Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . 70
4.1.3 CSPs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
4.1.4 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
4.2 A Simple Depth-first Solver . . . . . . . . . . . . . . . . . . . . 83
4.3 Converting CSPs to Search Problems . . . . . . . . . . . . . . . 84
4.4 Consistency Algorithms . . . . . . . . . . . . . . . . . . . . . . 86
4.4.1 Direct Implementation of Domain Splitting . . . . . . . . 89
4.4.2 Consistency GUI . . . . . . . . . . . . . . . . . . . . . . . 91
4.4.3 Domain Splitting as an interface to graph searching . . . 93
4.5 Solving CSPs using Stochastic Local Search . . . . . . . . . . . 95
4.5.1 Any-conflict . . . . . . . . . . . . . . . . . . . . . . . . . . 97
4.5.2 Two-Stage Choice . . . . . . . . . . . . . . . . . . . . . . . 98
4.5.3 Updatable Priority Queues . . . . . . . . . . . . . . . . . 101
4.5.4 Plotting Run-Time Distributions . . . . . . . . . . . . . . 102
4.5.5 Testing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
4.6 Discrete Optimization . . . . . . . . . . . . . . . . . . . . . . . 105
4.6.1 Branch-and-bound Search . . . . . . . . . . . . . . . . . . 106
5 Propositions and Inference
109
5.1 Representing Knowledge Bases . . . . . . . . . . . . . . . . . . 109
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5.2 Bottom-up Proofs (with askables) . . . . . . . . . . . . . . . . . 112 5.3 Top-down Proofs (with askables) . . . . . . . . . . . . . . . . . 114 5.4 Debugging and Explanation . . . . . . . . . . . . . . . . . . . . 115 5.5 Assumables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 5.6 Negation-as-failure . . . . . . . . . . . . . . . . . . . . . . . . . 122
6 Deterministic Planning
125
6.1 Representing Actions and Planning Problems . . . . . . . . . . 125
6.1.1 Robot Delivery Domain . . . . . . . . . . . . . . . . . . . 126
6.1.2 Blocks World . . . . . . . . . . . . . . . . . . . . . . . . . 128
6.2 Forward Planning . . . . . . . . . . . . . . . . . . . . . . . . . . 130
6.2.1 Defining Heuristics for a Planner . . . . . . . . . . . . . . 133
6.3 Regression Planning . . . . . . . . . . . . . . . . . . . . . . . . 135
6.3.1 Defining Heuristics for a Regression Planner . . . . . . . 137
6.4 Planning as a CSP . . . . . . . . . . . . . . . . . . . . . . . . . . 138
6.5 Partial-Order Planning . . . . . . . . . . . . . . . . . . . . . . . 142
7 Supervised Machine Learning
149
7.1 Representations of Data and Predictions . . . . . . . . . . . . . 150
7.1.1 Creating Boolean Conditions from Features . . . . . . . . 153
7.1.2 Evaluating Predictions . . . . . . . . . . . . . . . . . . . . 155
7.1.3 Creating Test and Training Sets . . . . . . . . . . . . . . . 157
7.1.4 Importing Data From File . . . . . . . . . . . . . . . . . . 157
7.1.5 Augmented Features . . . . . . . . . . . . . . . . . . . . . 160
7.2 Generic Learner Interface . . . . . . . . . . . . . . . . . . . . . 162
7.3 Learning With No Input Features . . . . . . . . . . . . . . . . . 163
7.3.1 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
7.4 Decision Tree Learning . . . . . . . . . . . . . . . . . . . . . . . 167
7.5 Cross Validation and Parameter Tuning . . . . . . . . . . . . . 171
7.6 Linear Regression and Classification . . . . . . . . . . . . . . . 175
7.7 Boosting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
7.7.1 Gradient Tree Boosting . . . . . . . . . . . . . . . . . . . . 184
8 Neural Networks and Deep Learning
187
8.1 Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
8.2 Feedforward Networks . . . . . . . . . . . . . . . . . . . . . . . 190
8.3 Improved Optimization . . . . . . . . . . . . . . . . . . . . . . 192
8.3.1 Momentum . . . . . . . . . . . . . . . . . . . . . . . . . . 192
8.3.2 RMS-Prop . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
8.4 Dropout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
8.4.1 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
9 Reasoning with Uncertainty
201
9.1 Representing Probabilistic Models . . . . . . . . . . . . . . . . 201
9.2 Representing Factors . . . . . . . . . . . . . . . . . . . . . . . . 201
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Contents
9.3 Conditional Probability Distributions . . . . . . . . . . . . . . 203 9.3.1 Logistic Regression . . . . . . . . . . . . . . . . . . . . . . 203 9.3.2 Noisy-or . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 9.3.3 Tabular Factors and Prob . . . . . . . . . . . . . . . . . . 205 9.3.4 Decision Tree Representations of Factors . . . . . . . . . 206
9.4 Graphical Models . . . . . . . . . . . . . . . . . . . . . . . . . . 208 9.4.1 Showing Belief Networks . . . . . . . . . . . . . . . . . . 209 9.4.2 Example Belief Networks . . . . . . . . . . . . . . . . . . 210
9.5 Inference Methods . . . . . . . . . . . . . . . . . . . . . . . . . 216 9.5.1 Showing Posterior Distributions . . . . . . . . . . . . . . 217
9.6 Naive Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 9.7 Recursive Conditioning . . . . . . . . . . . . . . . . . . . . . . 220 9.8 Variable Elimination . . . . . . . . . . . . . . . . . . . . . . . . 224 9.9 Stochastic Simulation . . . . . . . . . . . . . . . . . . . . . . . . 227
9.9.1 Sampling from a discrete distribution . . . . . . . . . . . 227 9.9.2 Sampling Methods for Belief Network Inference . . . . . 229 9.9.3 Rejection Sampling . . . . . . . . . . . . . . . . . . . . . . 229 9.9.4 Likelihood Weighting . . . . . . . . . . . . . . . . . . . . 230 9.9.5 Particle Filtering . . . . . . . . . . . . . . . . . . . . . . . 231 9.9.6 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 9.9.7 Gibbs Sampling . . . . . . . . . . . . . . . . . . . . . . . . 234 9.9.8 Plotting Behavior of Stochastic Simulators . . . . . . . . 236 9.10 Hidden Markov Models . . . . . . . . . . . . . . . . . . . . . . 238 9.10.1 Exact Filtering for HMMs . . . . . . . . . . . . . . . . . . 240 9.10.2 Localization . . . . . . . . . . . . . . . . . . . . . . . . . . 241 9.10.3 Particle Filtering for HMMs . . . . . . . . . . . . . . . . . 244 9.10.4 Generating Examples . . . . . . . . . . . . . . . . . . . . 246 9.11 Dynamic Belief Networks . . . . . . . . . . . . . . . . . . . . . 247 9.11.1 Representing Dynamic Belief Networks . . . . . . . . . . 247 9.11.2 Unrolling DBNs . . . . . . . . . . . . . . . . . . . . . . . . 250 9.11.3 DBN Filtering . . . . . . . . . . . . . . . . . . . . . . . . . 251
10 Learning with Uncertainty
253
10.1 Bayesian Learning . . . . . . . . . . . . . . . . . . . . . . . . . 253
10.2 K-means . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
10.3 EM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
11 Causality
267
11.1 Do Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
11.2 Counterfactual Example . . . . . . . . . . . . . . . . . . . . . . 269
12 Planning with Uncertainty
273
12.1 Decision Networks . . . . . . . . . . . . . . . . . . . . . . . . . 273
12.1.1 Example Decision Networks . . . . . . . . . . . . . . . . 275
12.1.2 Decision Functions . . . . . . . . . . . . . . . . . . . . . . 281
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12.1.3 Recursive Conditioning for decision networks . . . . . . 282 12.1.4 Variable elimination for decision networks . . . . . . . . 285 12.2 Markov Decision Processes . . . . . . . . . . . . . . . . . . . . 287 12.2.1 Problem Domains . . . . . . . . . . . . . . . . . . . . . . . 289 12.2.2 Value Iteration . . . . . . . . . . . . . . . . . . . . . . . . 297 12.2.3 Value Iteration GUI for Grid Domains . . . . . . . . . . . 298 12.2.4 Asynchronous Value Iteration . . . . . . . . . . . . . . . . 300
13 Reinforcement Learning
305
13.1 Representing Agents and Environments . . . . . . . . . . . . . 305
13.1.1 Environments . . . . . . . . . . . . . . . . . . . . . . . . . 305
13.1.2 Agents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
13.1.3 Simulating an Environment-Agent Interaction . . . . . . 307
13.1.4 Party Environment . . . . . . . . . . . . . . . . . . . . . . 308
13.1.5 Environment from a Problem Domain . . . . . . . . . . . 309
13.1.6 Monster Game Environment . . . . . . . . . . . . . . . . 310
13.2 Q Learning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
13.2.1 Exploration Strategies . . . . . . . . . . . . . . . . . . . . 315
13.2.2 Testing Q-learning . . . . . . . . . . . . . . . . . . . . . . 316
13.3 Q-leaning with Experience Replay . . . . . . . . . . . . . . . . 318
13.4 Stochastic Policy Learning Agent . . . . . . . . . . . . . . . . . 320
13.5 Model-based Reinforcement Learner . . . . . . . . . . . . . . . 322
13.6 Reinforcement Learning with Features . . . . . . . . . . . . . . 325
13.6.1 Representing Features . . . . . . . . . . . . . . . . . . . . 326
13.6.2 Feature-based RL learner . . . . . . . . . . . . . . . . . . 329
13.7 GUI for RL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
14 Multiagent Systems
337
14.1 Minimax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
14.1.1 Creating a two-player game . . . . . . . . . . . . . . . . . 337
14.1.2 Minimax and - Pruning . . . . . . . . . . . . . . . . . . 340
14.2 Multiagent Learning . . . . . . . . . . . . . . . . . . . . . . . . 342
14.2.1 Simulating Multiagent Interaction with an Environment 342
14.2.2 Example Games . . . . . . . . . . . . . . . . . . . . . . . . 344
14.2.3 Testing Games and Environments . . . . . . . . . . . . . 345
15 Relational Learning
347
15.1 Collaborative Filtering . . . . . . . . . . . . . . . . . . . . . . . 347
15.1.1 Plotting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
15.1.2 Loading Rating Sets from Files and Websites . . . . . . . 354
15.1.3 Ratings of top items and users . . . . . . . . . . . . . . . 355
15.2 Relational Probabilistic Models . . . . . . . . . . . . . . . . . . 357
16 Version History
Version 0.9.11
363 December 1, 2023
8 Bibliography Index
Contents 365 367
Version 0.9.11
December 1, 2023
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