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Minecraft lucky block command 1. 12 2
BLOCK HOME OF ONLY ONE COMMAND ? Minecraft Mods ? Lucky Block Mod 1.16.4/1.15.2 (Thousands of Random Possibilities) Author: Player In Distress November 9, 2020 5,943,303 Lucky Block Mod 1.16.4/1.15.2 views adds only one block, but over a hundred possibilities to Minecraft. Just mine the Lucky Block, cross your fingers, and hope it will drop the items you need. But now, with this new version, you can expect more than just items. The Lucky mod block can generate animals, monsters, other entities and even structures. From giants to fireworks, sticks to diamonds, the Lucky Block will give you an exciting experience every time you mine. Gold. Think about it, there's not much use for it really. There's no point in wasting your gold on tools, swords and armor. How many watches do you need when you can just look at the sun. And if you need gold nuggets to make potions, all it takes is a gold ingot and you already have nine. Would you like there to be better things to do with your gold? Or maybe if you could trade it for something else? Now there's a block that makes gold worth mining. It is called the Lucky Block, and can be created with 4 gold ingots and a dropper, and can also be found naturally in your world. When you mine this block you will have an equal chance of dropping items, sows from entities or structures. Features: Lucky blocks can get different 'lucky levels' if you put them on a breeding table with certain items. The Luck of a lucky block is diffused as a bar from 0 to 100. The higher the level of luck, the more likely the lucky pack will give you something good. Luck levels can also be negative, from 0 to -100. Negative levels of luck make the lucky blocks have had no luck. There are 3 Lucky Blocks in the creative inventory. One is normal, one has a lucky level of 80 and a -80. Only lucky blocks with a lucky level of 0 can be stacked. The list of items that affect the level of luck is in 'Crafting'. Generation Lucky blocks can now also generate within custom structures. The current structures are a Greek temple quartz structure and a wreck of bricks and netherrack stomes. Lucky blocks in the temple will have a lucky level between 50 and 100, but in the wreckage is -50 to -100. By default, there is a 50/50 chance of a lucky block coming up on its own or in a structure. Lucky Blocks on its own has a lucky level of -20 to 20. Spawnrate back to 1 in 200 per piece. Drops Added 100 new drops. A temple with 8 Luckly Blocks (rare). 2 Lucky Blocks. A lucky one. No, no, Choose wisely. A lot of different types of fish, with a fishing rod. A villager riding on top of a pile of pigs. Horses. A meaningless silly message about serious danger and mushrooms. Other 3 Different Features Desiring of wells. Flip a coin, see which one you win with. Three negotiating villagers. They will offer you all the lucky tools/armor/weapons at a reasonable price. Giant sly! Higher than the trees! Sometimes even a Magma Cube. Luck potion with random random positive Unlucky splash potion with random negative effects. Domesticated wolves with different color necklaces. Domesticated cats, with skin of different color. Horrified! It's a Ghast. A witch among a cloud of bats. Beautiful bouquet of flowers. A lot of enchantment books. Some useless, random and hopefully humorous jokes. Screenshots: Drop a huge variety of items Spawn mobs Spawn other entities (Like Fireworks) Make Structures (What Could Be Above You?) Make a wish and toss the coin! Unique wolves with different color necklaces! I bet you didn't know they could grow up that big... Creation Recipes: This is the default lucky block. With certain items, the value of luck can be changed. Generally speaking, valuable items like diamonds and emeralds will increase the amount of luck, while less valuable items like spider eyes decrease the block's amount of luck. Objects from the above-mentioned block-shaped item will greatly increase the block's luck value. Higher lucky values increase the chances of getting better item falls. Lower luck values increase the shift to bad falls or for death traps to stifer. Lucky values range from -100 (bad luck) to 0 (intermediate value) to 100 (very lucky). List of items that can modify the lucky value for the block: Any of the following blocks can be added to the Lucky Block to make you luckier: Diamond: 12 Diamond Block:1,000,000 Emerald Block: 80 Gold Ingot : 6 Iron Ingot Gold Block60: 3 Iron Block: 30 Golden Apple: 40 Enchanted Golden Apple: 100 Nether Star: 100 Any of the following can be added to the Lucky Pack to make you unluckier : Rotten Meat; -5 Spider's Eye: -10 Fermented Spider's Eye: -20 Poisonous Potato: -10 Puffer Fish: -20 The lucky value of the blocks is only known if the block is in the inventory. So there's a new way to troll friends or play a fun mini-game if the blocks are strategically placed. Natural Generation: Lucky Blocks can be found in quartz or lower structures. If found in a lower structure, the block can have -50 to -100 lucky. If found in a quartz structure, the pack can be 50 to 100 lucky. These structures sane in the world in a random location or a structure. In some cases, these drops can be beneficial, but other times they can be harmful, depending on the structure. If there is no structure, then the lucky value of the lucky block is at 0; therefore, useful items may fall, or a dangerous situation may occur. Drops: The drop list is extensive and constantly changing. In general, the common items generated are: valuable items (iron, emeralds, diamonds), an enchanted lucky set (armor, tools, weapons), mobs (Mr. Rainbow sheep, giants, spiders), structures (pyramids of lucky blocks, water traps, clay tower lucky block wishing well), explosions and lava holes. Other Creation Recipes: Requires: Minecraft Forge How to Install: Make sure you've already installed Minecraft Forge. Find the minecraft app folder. In open windows Run from the home menu, type %appdata% and and Run. In the mac open finder, hold alt and click Go and library in the top menu bar. Open the app support folder and look for minecraft. Put the mod you just downloaded (.jar) in the Mods folder. When you start Minecraft and click the mods button, you should now see that the mod is installed. Lucky Block Mod 1.16.4/1.15.2 Download Links: For Minecraft 1.6.4 Server Download 1 - Server Download 2 For Minecraft 1.7.2 Server Download 1 - Server Download 2 For Minecraft 1.7.10 Server Download 11 - Server Download 2 - Server Download 3 For Minecraft 1.8.0 Server Download 1 - Server Download 2 - Server Download 3 For Minecraft 1.8.9 Server Download 1 - Server Download 2 - Server Download 3 To Minecraft 1.9.0 Server Download 1 1 - Server Download 2 - Server Download 3 For Minecraft 1.9.4 Server Download 1 - Server Download 2 - Server Download 3 For Minecraft 1.10.2 Server Download 1 - Server Download 2 - Server Download 3 For Minecraft 1.11.2/1.11 Server Download 1 - Server Download 2 Server Download 3 For Minecraft 1.12.1/1.12 Server Download 1 - Server Download 2 - Server Download 3 For Minecraft 1.12.2 Server Download 1 - Server Download 2 - Download from Server 3 For Minecraft 1 . 13.2 Download from Server 1 - Download from Server 2 - Download from Server 3 For Minecraft 1.14.1 Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download from Server 1 - Download 2 - Download from Server 3 For Minecraft 1.15.2 Download from Server 1 - Download from Server 1 - Download from Server ? 3 For Minecraft 1. 16.1 Download from Server 1 - Download from Server 1 - Download from Server 3 Inc. or its affiliates Lucky Blocks Lucky Blocks by MrS784106220 8 This command adds lucky blocks to your world! Made with a block of gold and diamond. Minecraft 1.8.1 13058 characters More by MrS7 How to install How to import this command to your world First, you must give yourself a command block (If you are on a server, you must be 'OP'ed, and have access to /gamemode 1) To get a command block, type /give @p command_block in chat. Once you have a command block, right-click to open your gui. Now, you must copy and paste the command of your browser in the game. Select the entire command from below and right-click and press 'copy'. Then go back to your minecraft world, and paste the command you just copied into the command block. There are a few different keys that can be used to do this, depending on your keyboard. The most are 'CTRL +V', 'COMMAND +V', or 'STRG +V' Finally you can press done to exit the GUI, and run the Lock it with a redstone block, a lever, or anything you can get your hands dirty. Just make sure you put it on top of the control block, or the machine will not be installed! Show source commands # This user did not load the source commands! /summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~1 ~ ~-26 ~1 redstone_block},Time:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~ ~2 ~ ~-27 ~1 air},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~3 ~4 ~ {Block:command_block,Time:1,TileEntityData:Command:fill ~ ~-1 ~6 ~1 gold_block},Time:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard objectives add LBCC_I dummy},Time:{id:FallingSand,Block:command_block,Tile EntityData:{Command:/tellraw @a {color:yellow,text:Create a lucky block by throwing a block of gold and a diamond to the ground!}},Time:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:/tellraw @a {color :green,text:WARNING: Placing a lucky block can cause damage, put a lucky block away from your builds.}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/tellraw @a {color:red,text:Lucky Blocks | By MrS7 }},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/scoreboard objectives add RandomClock dummy},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~4 ~4 ~4 ~-15 ~-1 {Block:gold_block,Time:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:/run @a[score_RandomClock_min[score_RandomClock_min=9,score_RandomClock=9] ~ ~ run @e[type=ArmorStand]~ ~ ~ detect ~ setblock ~ ~1 ~ chest 0 replace {Items:[:{Count:2,Slot:0,id:57,Damage:0}},Time:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:{Command:/execute @a[score_RandomClock_min=4,score_RandomClock=4] ~ run @e[type=ArmorStand,[type=ArmorStand,'name=LBCheck] ~ ~ detect ~ ~ air 0 /setblock ~ ~1 ~ mob_spawner 0 replace {SpawnCount:1,MaxNearbyEntities:3,SpawnRange:5,Delay:4,MinSpawnDelay:6,MaxSpawnDelay:12 ,RequiredPlayerRange:5,EntityId :Zombie,SpawnData:{CustomName:Undead Warrior,CustomNameVisible:1,Attributes:[{Name:generic.maxHealth, Base:12},{Name:generic.followRange,Base:5}, {Name:generic.knockbackResistance,Base:0.17f},{Name:generic.attackDamage,Base:5}],Fire:40,Silent:1,Equipment:[{id:minecraft:wooden_sword,tag:{display:{Name:Wooden Blade,Lore:[Looks may be deceiving.]},ench:[{id:16,lvl:5}]},Count:1},{},{tag:{display:{Name:Apple,Lore:[Fell of a tree]}},Count:1,id:minecraft:apple}, {tag:{display:{Name:Body Shield,Lore:[A shield, but made for your body.],color:10526880},ench:[{id:0,lvl:4}]},Count:1,id:minecraft:leather_chestplate},{id:minecraft:chainmail_helmet,tag:{display:{Name:Brain Case,Lore:[Protect your os jogadores adicionam @a RandomClock 1},Time:1},Tempo:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~5 ~-14 ~-1 {Block:gold_block,Time:1,Riding:{id:FallingSand,Bloco:command_block,TileEntityData:{Comando:/executar @a[score_RandomClock_min=10,score_RandomClock=10] ~ ~ executar @e[type=ArmorStand,name=LBCheck] ~ ~ detecte ~ ~ ar 0 /setblock ~ ~-1 ~ diamond_block},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Comando::jogadores de placar definidos @e[type=Item] LBCC_I 2 {Item:{id:minecraft:diamond}}},Time:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:{Command:/execute @e[type=Blaze,name=Lucky_Block] ~ ~ setblock ~ ~ gold_block 0 destroy},Time:1},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~6 ~-13 ~-1 {Block :gold_block ,Tempo:1,Cavalgando:{id:FallingSand,Block:command_block,TileEntityData:{Comando:/executar @a[score_RandomClock_min=11,score_RandomClock=11] ~ executar @e[type=ArmorStand,name=LBCheck] ~ ~,Tempo:1,Cavalgando:{id:FallingSand,Block:command_block,TileEntityData:{Comando:execute @e[score_LBCC_I_min=1,score_LBCC_I=1] ~ ~ executar @e[r=1,score_LBCC_I_min=2,score_LBCC_I=2] ~ ~ ~ fogos de artif?cio de part?culasSpark ~ ~ ~ ~ 0 0 0.1 100},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/tp @e[type=Blaze,name=Lucky_Block] ~ ~-500 ~},Time:1,}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~7 ~-12 ~-1 {Block:gold_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=11 score_RandomClock=11] ~ ~ executar @e[type=ArmorStand ,name=LBCheck] ~ ~ detecte ~ ~ ar 0 /summon Creeper ~ ~1 ~},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=5,score_RandomClock=5 5] ~ executar @e[type=ArmorStand,name=LBCheck] ~ ~ detectar ~ ar 0 /fill ~-1 0 ~1 ~ 1 ~ ~1 ~ ~1 air},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=LBCheck] ~ detecte ~ ar 0 fogos de artif?cio de part?culasSpark ~ 0 0 0,1 100},Tempo:1,},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData: {Command:summonSand ~8 ~- gold_block 1 <5>,Tempo:1,Cavalgando:{id:FallingSand,Block:command_block,TileEntityData:{Comando:{Comando:/executar @a[score_RandomClock_min=12,score_RandomClock=12] ~ ~ executar @e[type=ArmorStand]~ detectar ~ ~ ,Tempo:1,Riding : {id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=6,score_RandomClock=6] ~ executar @e[type=ArmorStand,name=LBCheck] ~ ~ detectar ~ iron_bars 0 /fill ~ ~3 ~ ar},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=2,score_RandomClock=2] ~ ~ executar @e[type=ArmorStand]~ ~ ~ ~ ar 0 /summon XPOrb ~ ~ ~ {CustomName:Levels,CustomNameVisible:1,Value:3000}},Time:1,}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~9 ~-10 ~-1 {Bloco:gold_block,Tempo:1,Cavalgando:{id:FallingSand,Block:command_block,TileEntityData:{Comando:{Comando:/executar @a[score_RandomClock_min=7,score_RandomClock=7] ~ executar @e[type=ArmorStand,name=LBCheck] ~ ~ detecte ~ ar 0 / item de invoca??o ~ ~1 ~ {CustomName:Lucky Sword,CustomNameVisible:1,Item:{id:golden_sword,Count:1,tag:{display:{Nome:{Nome:Sword lucky,Lore:[Power of luck]},ench:[{id:16,lvl:3},{id:19,lvl:2},{id:20,lvl:2},{id:34,lvl:3}},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=4,score_RandomClock=4] ~ ~ executar @e[digit=Armor=Stand , nome=LBCheck] ~ ~ detecte ~ ~ ~ ar 0 preenchimento ~-5 ~-1 ~-5 ~5 ~5 ~5 ~5 mossy_cobblestone},Tempo:1,}},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~4 ~-10 ~1 {Bloco:gold_block,Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=10,score_RandomClock=10] ~ ~ executar @e[type=ArmorStand,name=LBCheck] ~ detectar ~ ~ ~ ar 0 /fill ~-1 ~-1 ~-1 ~-1 ~-1 ~1 iron_block} ,Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:scoreboard players set @e[type=Item] LBCC_I 1 {Item: {id:minecraft:gold_block}}},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/scoreboard players set @a[score_RandomClock_min=13] RandomClock 1},Time:1,}},Time:1,Riding:{id :FallingSand,Block:command_block,TileEntityData:{Comando:invocar Quedas e ~5 ~-9 ~1 {Bloco:gold_block,Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:{Command:/execute @a[score_RandomClock_min=11,score_RandomClock=11] ~ ~ executar @e[type=ArmorStand,name=LBCheck] ~ ~ detecte ~ ~ ar 0 /summon Creeper ~ ~1 ~},Tempo:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:execute @e[score_LBCC_I_min[score_LBCC_I_min <8>=1 ,score_LBCC_I=1] ~ ~ executar @e[r=1,score_LBCC_I_min=2,score_LBCC_I=2] ~ / item de invoca??o ~ ~1 ~ {CustomName:Lucky_Block,CustomNameVisible:1,Item: {id:spawn_egg,Dano:61,Contagem:1,tag:{display:{Nome:Lucky_Block},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=Blaze,name=Lucky_Block] ~ ~ invocar ArmorStand ~ ~ ,Invis?vel:1,NoGravity:1,CustomName:LBCheck}}},Time:1,}},Tempo:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:summon Falling E ~6 ~-8 ~1 {Bloco:gold_block,Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=11,score_RandomClock_min,score_RandomClock_min,score_RandomClock=11] ~ ~ executar ~ ~ detecte ~ ~ ar 0 / summon Creeper ~ ~1 ~},Tempo:1,Riding:{id:FallingSand,Block:command_block <7>,TileEntityData:{Comando:execute @e[score_LBCC_I_min=1,score_LBCC_I=1] ~ ~ executar @e[r=1,score_LBCC_I_min=2,score_LBCC_I=2] ~ ~ @e[type=Item,r=3,score_LBCC_I_min=1,score_LBCC_I=2]},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:{Command:/execute @e[type=ArmorStand,name=LBCheck] ~ ~ detecte ~ ~ ~ @e ~ [type=Item,r=3]},Time:1,},Tempo:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~7 ~-7 ~1 {Block:gold_block,Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Comando:/execute @a[score_RandomClock_min=11,score_RandomClock=11] ~ executar @e[type=ArmorStand,name=LBCheck] ~ ~ detecte ~ ~ ar 0 /summon Creeper ~ ~1 ~},Time:1,Riding:{id:FallingSand,Bloco:command_block,TileEntityData:{Comando:/executar @a[score_RandomClock_min=6,score_RandomClock=6] ~ ~ executar @e[type=ArmorStand,name=LBCheck] ~ detectar ~ ~ ar 0 /fill ~-1 ~ ~-1 ~-1 ~1 ~1 ~1 iron_bars} ,Time:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=1,score_RandomClock=1] ~ ~ ~ execute @e[type=ArmorStand,name=LBCheck] ~ ~ ~ detect ~ ~ ~ air 0 /summon Zombie ~ ~ ~ {Equipment:[{Count:1,id:wooden_axe,tag:{display:{Name:Wooden Hammer,Lore: [Used to build weak houses]},ench:[{id:16,lvl:2}]}},{Count:1,id:chainmail_boots,tag:{display:{Name:See-Through Shoes,Lore:[I can see clearly now!]},ench:[{id:2,lvl:1},{id:0,lvl:1},{id:34,lvl:1}]}},{},{},{Count:1,id:leather_helmet,tag:{display:{Name:Hat,Lore:[G'day!]},ench:[{id:0,lvl:2}, {id:34,lvl:1}]}}],CustomName:Bob,CustomNameVisible:1,DropChances:[0.6F,0.7F,0.0F,0.0F,0.7F],ActiveEffects:[{Id:2,Amplifier:1,Duration:999999}],IsVillager:1}},Time:1,}}}}},Time:1 ,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:summon FallingSand ~8 ~-6 ~1 {Block:gold_block,Time:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @e[type=ArmorStand,name=LB Verificar] ~ ~ ~ detectar ~ o ar 0 kill @e[r=1,type=ArmorStand,name=LBCheck]},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:/execute @a[score_RandomClock_min=6,score_RandomClock=6] ~ executar @e [type=ArmorStand,name=LBCheck] ~ ~ detecte ~ ~ ar 0 /setblock ~ ~25 ~ anvil},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:{Command:/execute @a[score_RandomClock_min=3,score_RandomClock=3] ~ executar @e [type=ArmorStand,name=LBCheck] ~ ~ detecte ~ ~ ar 0 /setblock ~ ~1 ~ diamond_block},Time:1},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command :summon FallingSand ~9 ~-5 ~1 {Block :gold_block,Tempo:1,Cavalgando: {id:FallingSand,Block:command_block,TileEntityData:{Comando:/execute @a[score_RandomClock_min=8,score_RandomClock=8] ~ ~ ~ executar @e type=ArmorStand,name=LBCheck] ~ ~ detect ~ ~ ar 0 / invoca??o Item ~ ~1 ~ {CustomName:Lucky Chestplate,CustomNameVisible:1,Item: {id:golden_chestplate,Count:1,tag:{display:{Nome:Lucky Chestplate,Lore:[Poder da sorte]},ench:[{id:0,lvl:3},{id:1,lvl:2},{id:7,lvl:2},{id:34,lvl:2}]},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Comando:/execute ~ ~ executar @e[type=ArmorStand,name=LBCheck] ~ detecte ~ ~ mossy_cobblestone 0 preenchimento ~-4 ~ ~-4 ~-4 ~4 ~4 ~4 ~4 air},Time:1,}},Time:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:gamer:Comando BlockuleOutput falso},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Comando:fill ~3 ~-4 ~ ~9 ~-2 ~ redstone_block},Time:1,Riding: {id:FallingSand,Block:command_block,TileEntityData:{Command:setblock ~3 ~-3 ~-1 command_block 0 substituir {Comando:preenchimento ~ ~ ~ ~1 ~6 ~2 ~1 pedra 0 substituir redstone_block}},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:setblock ~3 ~-2 ~2 ~1 command_block 0 substituir {Comando:preenchimento ~ ~-1 ~6 ~2 ~-1 redstone_block 0 substituir pedra}},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command :fill ~2 ~-1 ~-1 ~10 ~1 ~2 stained_glass 4 substituir gold_block} ,Tempo:1,Cavalgando:{id:FallingSand,Block:command_block,TileEntityData: {Comando:fill ~3 ~ ~-1 ~9 ~5 ~1 air 0 substituir gold_block},Tempo:1,Riding:{id:FallingSand,Block:command_block,TileEntityData:{Command:fill ~2 ~ ~-2 ~-10 ~4 ~2 gold_block},Tempo:1,Montando:{id:FallingSand,Block:stone,Time:1}} gold_block},Tempo:1,Montando:{id:FallingSand,Block:stone,Time:1}}
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