Camera studio mod 1. 12. 2
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Camera studio mod 1. 12. 2
/cam : Displays the current settings for the cam command. /cam p{number} : Creates or changes a point that can be used to define a path. The current location and direction will be stored in memory under the given name (can be p1, p2, p1000 - anyway). Points can be created in any order ? the number is exactly there as an identifier. Examples: /cam p1 /cam p2 /cam p1000 /cam p : Creates a new point just like the above command, and automatically names it by increasing the number. This command will take care of existing points, and then skip existing identifiers if they already exist. There is now a keyboard shortcut for this command (which can be configured via the option screen. Examples : Write three times / cam p if there is no point defined yet will create p1, p2 and p3. Typing three times / cam p if the point p2 already exists will create p1, p3, and p4. /cam p clear : Deletes all registered points. /cam undo p{number} : Deletes the point that has the given name. If you create a point with the same name after, this new point is pushed to the last place in the bulleted list. If you only want to change a bullet position or direction but want to keep it in the order in which it was defined, use /cam p{number} directly. Example: /cam goto p{number} : Quickly navigate to the specified point. You must make sure that no solid block is located between you and the given point, otherwise this command will not be able to achieve the move. Example: /cam target : Saves the current location as the only position to watch during the entire camera movement. /cam undo target : Deletes the point to look at, and returns to the conventional orientation handling, which is one direction per point. /cam is oriented on|off|target : Changes direction management. on stands for orientation per point handling (which is standard), of stands for free orientation with the mouse, and the target stands for orientation defined by a goal. Using the /cam target command, automatically switch to the target direction system. Examples: /cam orients /cam orient on /cam orient target /cam l p{num1} p{num2} : Records a linear path from p{num1} to p{num2}. The camera moves in a straight direction. Example: /cam l : Records a linear path from the last point of the registered bulleted list (given with/cam) and moves to the last point of it. Example: Given a bulleted list [p1,p2,p3], /cam l records a path from p2 to p3. /cam cr|cl p{num1} p{num2} [h{positive or negative value}] [{float value}] : Records a circular path from p{num1} around p{num2}. The camera will hold the p{num1} height, no matter what circle the center height is. Use cr to turn right, or cl to turn left. Optional h followed by positive or negative value raises or lowers the camera during the move to describe a helix movement (the value is a height in cubes and is standard to 0). Optional float value is the number of turns to achieve, which is 1 by default. Also subsequent calls to can omit to give the two points as arguments, and can be used to only change height or turns parameters. Examples: /cam cr p1 p2 ; turn from p1 around p2 to right exactly once, / cam cl p1 p2 0.5 ; turn from p1 around p2 to left exactly half a time, / cam cl p1 p2 h40 ; turn from p1 around p2 to the left exactly once, and raise the camera for 40 dice / cam cl p1 p2 5 h-50 ; you can mix all options together.. /cam cl h-50; works only if you made a call to / cam cl p1 p2 before this command. /cam cr|cl : Records a circular path from next to last point in the registered bulleted list (given with /cam) and orbits the last point. Example: Given a bulleted list [p1,p2], /cam cr records a circular path from p1 around p2. Given a bulleted list [p1,p2,p3], /cam cr records a circular path from p2 around p3. /cam sp p{num1} p{num2} p{num3} [p{num4}...] : Records a course line (a spline) along the specified points. The camera will describe a smooth curve motion that passes through each given point at constant speed. Example: /cam sp p1 p2 p5 p3 p6 ; from p1, go to p2, then p5, then p3, then p6 / cam sp : Records a spline path along all the registered points, in the order in which they appear in the registered points list (given with / cam). Adding a later point to this list does not change that path. If you add a point to this list and want to travel through it, you need to call/cam sp again. Example: Given a bulleted list [p1,p2,p3], /cam sp records a spline path from p1 to p2, and then to p3. /cam start [{value}s|m|h] : Starts the camera movement for the specified time value. Without argumentation, it will consider the last given time value (default is 5 seconds). The time argument can be expressed in seconds, minutes, or hours. Note: When a goal is used, the mouse input is locked when the journey starts, so as not to interfere with your journey if you record a video. The mouse will be unlocked when the journey ends, or if the journey is stopped manually. Examples : /cam start 20s ; make the movement in 20 seconds / cam start 20m ; make the movement in 20 minutes / cam start 2t ; Make the movement in 2 hours / cam stop : Stops the camera if the movement is still in play. Starting again, the camera will play the path from the beginning. /cam break : Pauses the camera if it is started with / cam start but has not yet completed its journey. This is useful if you experience the problem that forces you to pause or stop the video recording. /cam CV : Continues the journey if it has been paused before with /cam break. /cam clear : Removes current settings and restores to the default
state. /cam save {name} : Saves all settings specified so far (points, path, and time values) with the given name. This will save the settings to a file that is located in the path dir next to the config file. /cam load {name} : Load the settings previously saved with the Name. All current settings will be /cam list : Displays all the settings saved so far. /cam bind : Binds Cam command with elastic-time command. A call to /cam start, pause, resume and stop will also start, pause, resume and stop the Elastic-time function. This can now be adjusted through the option screen. /cam unbind : Make cam and elastic time commands independent (this is the default state). This can now be adjusted through the option screen. /cam default : The default options available, throuh option screen. This requires a Minecraft restart for the changes to take effect. /a : Summarizes the Elastic Time command. /a {value}s|m|h [{value}s|m|h] : Configures the length of each cycle (night and day). If one argument comes, the given duration is evenly distributed for night and day. If it comes with two arguments, the first value is the day length, and the second is the night length. The time value can be expressed in seconds, minutes, or hours. Note that this command does not change the time flow by itself: you need to call /a call to do this. Examples : /a 5m ; day and night will last 2 and a half minutes each / a 30m 20m ; the day lasts 30 minutes, and night 20 minutes. /et on : Starts the Elastic Time command. By default, night and day are configured to last for 5 seconds each. Note: It doesn't affect real-time on a server -- everything is processed on the client side, and you're the only one who sees a time change. If you set small values (say under a minute), and play on a server, you will probably experience annoying sun and moon jumps, as time is often adjusted by the server, and remains master clock. /et off : Stops the Elastic Time command and restores the default time control. /a pause: Pauses the command. /a resume : Remove paused command. Author: CreativeMD 3 weeks ago 203,062 views CMDCam Mod 1.16.4/1.15.2 is revision of Camera Studio mod. Including a way to zoom in and out (which acts as camera rolling) and an out-of-mode to allow you to control the player and be the camera at the same time. You can even interact with the world while on camera. Features: Smooth camera paths. Scroll rotation. Zooming. 'outside' mode (be camera and actor at the same time). By goal. Screenshots: Interpolation Mod Trailer: How to Use: Press 'P' to add a point. Press 'U' to start the animation (default time is 10 seconds) /cam add [number] to record a point in the current position. /cam start <time|ms|s|m|h|d>starts the animation using the specified time. /cam remove delete all registered points. /cam goto <index>teleports to the specified point. /cam set <index>updates point to current location. /cam remove removes the <index>specified point. /cam target <none:self>set the camera target. If you leave it blank, right-click a device or block to select the target. /cam mode gjeldende modus /cam <linear,cosine,cubic,hermite>interpolering stille inn kamerainterpolering.</linear,cosine,cubic,hermite> </default:outside> </none:self> </index> </index> </index> </time|ms|s|m|h|d> </time|ms|s|m|h|d> indicates the camera's tracking speed (measurement), default is 1.0. Press 'V' to zoom in, 'N' to zoom out and 'B' to reset the zoom. Press 'G' to scroll left, 'J' to scroll right and 'H' to reset the scroll. /cam show <all:linear,cosine,cubic,hermite>shows the path using the given interpolation / cam hide hides the path using given <all:linear,cosine,cubic,hermite>interpolation Requires: Minecraft Forge CreativeCore How to install: Make sure you have already installed Minecraft Forge and CreativeCore. Locate the minecraft application folder. In windows open Run from the Start menu, type %appdata% and click Run. On the Mac Open Finder, hold down ALT, and then click Go Library on the top menu bar. Open the Application Support folder and look for Minecraft. Place the mod you have just downloaded (.jar file) in the Mods folder. When you start Minecraft and click the mods button, you should now see that the mod is installed. CMDCam Mod 1.16.4/1.15.2 Download Links: For Minecraft 1.7.10 Download from Server 1 ? Download from Server 2 For Minecraft 1.10.2 Download from Server 1 ? Download from Server 12 For Minecraft 1.11.2 Download from Server 1 - Download from Server 2 For Minecraft 1.12 Download from Server 1 - Download from Server 2 For Minecraft 1.12.1 Download from Server 1 - Download from Server 2 For Minecraft 1.12.2 Download from Server 1 ? Download from Server 2 For Minecraft 1.14.4 Download from Server 1 ? Download from Server 2 For Minecraft 1.15.2 Download from Server 1 ? Download from Server 2 For Minecraft 1.2 16.2 Download from Server 1 ? Download from Server 2 For Minecraft 1.16.3 Download from Server 1 ? Download from Server 2 For Minecraft 1.16.4 Download from Server 1 ? Download from Server 2 2</all :linear,cosine,cubic,hermite> </all:linear,cosine,cubic,hermite>
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