HANDS GAME (Adapted from



HANDS GAME (Adapted from MathLand Gr. K)2 playersTeddy bear or other counters? One player picks a number (such as 5).? The other player takes that many bears, distributing some in each hand behind their back.? The first player asks to see what is in one hand and then tries to figure out how many are in the other. ? Repeat with players in opposite roles. Outcome- children use manipulatives to practice subtractionConcepts- subtractionChildren had a lot of fun, winner got to eat gummy bearsTWISTY ROADS (Adapted from MathLand Gr. K)2-4 PlayersColor Tiles; 1or 2 dice; Teddy Bear or other counters? Players work together to build a pathway of tiles for the game board? In turn, each player tosses the die and moves that many spaces along the twisty road until one player reaches the end. ? Players may change the design and play again.Variation: Use 2 dice and/or invent rules for specific spaces on the path, such as “blue means lose a turn” or “red means go ahead 2 spaces” Outcome- learn counting and addition using manipulativesStrategies- practice counting and additionChildren enjoyed making paths with tiles, could do a Minecraft version, fun gameBUTTONS (Adapted from MathLand Gr. K)2 playersTwo 5x10 graph paper game boards; 100 buttons or other counter; 1-2 dice? The first player rolls one die, takes buttons equaling the number on the die, and places the buttons on the game board. The second player takes her turn in the same manner.? At the end of each turn, the player states how many buttons they have on their board in all. ? The first player to fillup the board wins.Variation: Use 2 dice. Outcome- students learn counting and additionStategies- counting and additionButtons are a fun object to play withHIGH CARD (aka WAR) 2 players (“challenges can be adapted for more players)Four of each 0-10 number cards or ace (1) –10 playing cards? Players start with equal number of shuffled cards, face down in a stack. ? At the same time, players turn over their top cards.? Player whose card has the greater value keeps both cards.? When cards with equal value are turned over, the “Challenge” begins. Each Player places 4 more cards on top of their card. Three are face down. The fourth is face up. Player with the greater value card face up keeps all 10 cards. ? The player with the most cards at the end wins. Outcome-students learn greater numbersStrategies- Counting and greater than numbersStudents can play for hours, it is a great rainy day gameBEAN TOSS (or 2-COLOR COUNTER TOSS) 2-4 players10 2-color beans or other counters; one 10-frame (2x5 grids) per person; red & black crayons? In turn, players toss 10 beans and arrange them on the “10-Frame”, one bean per square.? The player sketches the results of their toss and writes an equation to represent the toss. ? Players continue until they have found all the possibilities?Variation: Try the same process tossing 6, 7, 8, or 9, finding all the possible combinations for these numbers. Outcomes- Students can learn writing number equations for addition and subtraction using manipulativesStrategies- learning how to write number equationsChildren love using the ten frame and using the manipulatives ................
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