Chapter 1: Pseudo Random Numbers -cdn.com
[Pages:70]Chapter 1: Pseudo Random Numbers
On the left is a hand-drawn texture, and on the right is a Procedurally Generated texture A player-created building in the popular game Minecraft
Some of Gearbox Software's Borderlands procedurally generated weapons each generated from asset modules
Random number noise signals ? on the left is a random number pattern that does not repeat and on the right is a PRN pattern that repeats
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A forest scene created with Unity Terrain Engine which uses PRNs
Unity launch screen
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Workflow to get the Canvas in Main Camera view
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Finished canvas and text formatting
Hello World program's result
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Hello World with PRNs Program Result
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Chapter 2: Roguelike Games
Image of Rogue (1980) by Michael Toy and Glenn Wichman Tile sprite sheet from the popular game, Pokemon, developed by Game Freak
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