A Formative Evaluation of the Training Effectiveness of a ...

The environment for this study is the interior of a mansion as instantiated in the video game SafeCracker® (Daydream Interactive, Inc., 1995/2001). ... al. (2002) commented that curiosity is internal, residing in the individual, and mystery is an external feature of the game itself. Thus, mystery evokes curiosity in the individual, and this ... ................
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