FACILITATOR SUPPORT MATERIAL



FACILITATOR SUPPORT MATERIALThe game is based on a game made by John Hunter, the World Peace Game. I would suggest watching his TED talk and the full documentary made about his work.John Hunter’s TED talk: Trailer for “World Peace and Other Fourth Grade Achievements”: Full version of it on YouTube (not the best quality): You can also find out more about this from his website, the World Peace Game Foundation (where you can buy the book and DVD about it): Here is a short documentary of EarthCraft being played: Basically, the philosophical underpinning of this game is the same as that for the World Peace Game:complexitylearning through doingteamworkproblem-solvingnegotiationrealising that cooperation is required to solve complex problemsWHAT YOU NEED TO PLAY THE GAMElarge world map – glued downtable to put world map ondocumentscopy of the handbook for each person playingcopy of ‘team files’ document, give relevant section to different teamlots blank treaty formslots blank law formslots of blank invention formslots of blank “what to do on your turn” worksheetsA3 laminated posters to put up in the room while playing:“What to do when it’s your turn next”“What to do on your turn”poster saying who has had their turn and what day it is“World Bank items for sale”“Resources”“Cost to build new structures / units”lots of sets of currency printed out, preferably on white / grey cardgame pieces:one piece to represent each earth challengepieces for each team:buildings (factories, mines, oil wells, farms)military (Jets, battleships, soldiers, bombers)astronautspieces for what the World Bank sellstrees in three rainforest areas – Amazon, Congo, IndonesiaINTRODUCING THE GAMEBefore play begins, set up the board. Put a piece for every building or unit that each team has and place the Earth Challenge counters on the board.challenge counters generally go in the continent they relatefor challenges for the UN, World Bank, Greenpeace, just put them wherever seems appropriateGo through the Introduction to EarthCraft PowerPointput students in groupshave teacher pick 12 students who would be good in leadershipoffer them all leadership positions – if they say no they go to the back of the line in terms of getting jobsthen get the leaders to pick the rest of their team (do it in turns). Try and have a good gender balance, and try and have one male and one female player as the Fates. Give the Fates jobs to the students with the best leadership skills in the class.remind students to pick people who would be good at the game and the job they are being picked for, not because they are friendsfeel free to use a different system than this. The most important thing is that good students are chosen as leaders.Show how to do budget – maybe go through this twicethis will be a common reason that the game is slowed down – because players don’t know how to do their budgetDo example turn and problem solutionGet the World Bank to give out everyone’s starting cashGet WTO (worker from UN team) to fill out the national reserves whiteboardthe Fates can say how many challenges each team starts withthe manual says what resources each team starts withPLAYING THE GAMEOpen negotiationfor the team who’s turn it is next:make sure team who is having their next go does their budget and, if they want to use it, completes their “what to do on your turn worksheet”make sure Fates are keeping an eye on the team who is up next to have their turn so they are preparing in a timely mannermake sure the “what to do before your turn” A3 laminated sheet is visible to the team having their turn nextthe other teams:should be working individually or with other teams to try and solve earth challenges by, e.g….signing treaties with other teamsinventing thingschecking with Fate to see if their solutions to Earth Challenges will be acceptedtry and make each open negotiation round take about 6-7 minutes, but check with the team going next that they will be ready – give them updates on how many more minutes until their turnA team has their turnJust follow the order on the “what to do on your turn” A3 posterplayers will often forget to go through all the negative effects of their unsolved earth challenges so the facilitator or Fates might need to remind them of each of thesemake sure the players use their turn to take actions, not to decide what to do. Don’t let them take too long, just say it is the end of their turnSolving challengesthis process must be followed to consider an earth challenge solved:before their turn, team checks with Fates that their suggested solution is acceptableon turn, team announces they have solved earth challenge and they briefly explain the problem and the solutionthey change the board in some way:take off the piece representing the problem, or move it or whateveradd a piece that represents their solution, or whateverteam and Fate tick off that the challenge has been solved in their team fileWTO records one less challenge for that team ................
................

In order to avoid copyright disputes, this page is only a partial summary.

Google Online Preview   Download