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Peter HainsworthUAL Level 3 Extended Diploma Games development UAL Extended Diploma: Creative Media Production and TechnologyUnit 12 Specialist Study in Creative Media ProductionFigure 1 Gaming Button (Graphics Cave, 2017)CONTENTS TOC \o "1-3" \h \z \u Chapter 1 - Who am I? PAGEREF _Toc505002745 \h 4Chapter 2 – The Report PAGEREF _Toc505002747 \h 5Chapter 3 - Experimentation and Skills PAGEREF _Toc505002748 \h 9Chapter 4 - Unit 12 Presentation and Plans for Unit 13 PAGEREF _Toc505002749 \h 10Chapter 5 - Weekly Schedule of Work PAGEREF _Toc505002750 \h 11Chapter 6 – Peer Reviews PAGEREF _Toc505002751 \h 16Chapter 7– Weekly Progress Tracker PAGEREF _Toc505002752 \h 17Appendix PAGEREF _Toc505002753 \h 22Appendices 1 – Unit 12 Criteria and Work to be Produced PAGEREF _Toc505002754 \h 22Appendix 2 – Students Calendar, Checklist and Scheme of Work PAGEREF _Toc505002755 \h 23Appendix 3 – Chapter Bibliographies PAGEREF _Toc505002756 \h 25Chapter 1 PAGEREF _Toc505002757 \h 25Chapter 2 PAGEREF _Toc505002758 \h 25Chapter 3 PAGEREF _Toc505002759 \h 25Table of Figures TOC \h \z \c "Figure" Figure 1 Gaming Button (Graphics Cave, 2017) PAGEREF _Toc504999641 \h 1Chapter 1 - Who am I?Chapter 1 is about finding more about myself and visually displaying my interests, skills, influences, and aspirations. -50546082169000Who am I? Is undertaken to help find out what you are interested in and what you want to work towards in term of projects. This who am I task is a way to help me find out what I want to pursue for my extended project and what I want to specialise in, I’ve done this in the form of a mind map. A mind map is a way to follow each section and see how everything flows and connects.-351155-104775Doing this task helped me find out what I want to focus my research on for my literature review, it also brought up a connection between my family and the type of things I like which I had never thought about before.00Doing this task helped me find out what I want to focus my research on for my literature review, it also brought up a connection between my family and the type of things I like which I had never thought about before.-507365-128206500Chapter 2 – The ReportLiterature review What is an indie game?In this literature review I will cover the question “what is an indie game?” and explain the differences between AAA companies and indie companies, then give my personal reflection after looking at multiple sources at what an indie game is.The comparison between AAA and Independent companies is great, it can be broken down in many ways but as in an article written on Quora it is broken down into three sections. (Quora, 2014) The first section is management, the second is creativity and finally finances, I think these are good sections to break down into as they are key areas of games development and vastly different between AAA and indie.ManagementAAA - Management in a AAA company is a lot like a hierarchy where there is the top boss CEO and then under them there are middle managers and so on until the lowest level of workers, everything must be passed up the chain before given the go ahead and everything is done by their word. Instead of the top boss’s being lead developers they are more “wall street watchers” making sure they are on track for the quarterly reports and will do anything to make them meet their quota.Independent – The indie companies tend to have a more fluent and free structure rather than a hierarchy and are usually in small teams than big companies. The games developer is most likely to be more open creative ideas from other team members as their isn’t a specific chain of command but the go ahead will still be up to the developer. The developers that hired you will probably be working alongside with you and there are no specific jobs for one person, there is freedom to do what you feel like doing as you can take on multiple roles. Creativity AAA – The AAA teams make high risk investments with millions of pounds and the teams are made of qualified well experienced people who specialized in that specific role, they stick to their roles and will most likely not take any creative ideas from people in other specializations like programming or art. Independent – Due to small teams in independent companies there is a lot more creativity freedom because there is quick communication between the group, some people are open to ideas from others in the group but sometimes people can be set on one idea and vision. Generally there is more of a chance to get an idea out into a game through the indie business than AAA. FinancesAAA – AAA companies have a lot of funds to spend, they can support a big team, afford a legal team, and they have policies for bonuses and raises. This is a lot different to an indie company, AAA have a sense of security when the funds are being used but when they stop coming the entire studio could be closed without warning even if the studio has just released a successful game. Independent – Indie companies do not have the security that AAA companies have, the funds they use are from many different sources like family who are willing to help, Kickstarter, a loan, credit cards, personal savings or many other ways. All of these sources carry risks of putting the developer in debt or losing personal connections due to not being able to pay back the money they own and is a very high risk thing to do.Reflection My reflection on the sources I have viewed is that to begin with, “indie” is a very fluid term and its definition varies between each person’s personal opinions. There’s a great analogy in the YouTube video “What is an indie game?” and it describes old school garage music as raw, emotional music that’s created with anything you have at your disposal and now that garage music has been changed into a computer, and indie games are now the music. (Youtube, 2016) Indie games are people’s raw creativity with no hold backs of AAA companies and they can express themselves however they want with whatever materials they have at their disposal. The size of an indie team doesn’t depict whether they are indie or not, many different factors depict that, if they are completely independent financially whether a small team pooling their resources or a lone programmer throwing his life profits into a game that is classed as indie. The games they create are personal, unique, and it’s something a AAA company wouldn’t produce, the creation process is different for indie because there is more freedom for your creativity. Some indie companies are now producing 3D high quality graphic games that are on par with AAA titles so the term “indie” is slowly starting to become more and more irrelevant, if you look at it from the perspective that “indie” is a certain type of game. In conclusion the term indie has many different meanings, it can mean freedom of creativity and unlimited potential, and it isn’t determined by any action, word or phrase and can be used in any way that suits people. If people want to be indie then that gives them power beyond their knowledge to do what they want and express their emotions in a raw uncut way through the power of video games.Chapter 3 - Experimentation and SkillsChapter 4 - Unit 12 Presentation and Plans for Unit 13This chapter will include your presentation that you have given to the class and lecturers detailing the work and research you have produced, and your analysis of how that work, research and experimentation have informed your plans for Unit 13.Chapter 5 - Weekly Schedule of Work Week 1 w/c January 1st2018Introduction to Unit 12PowerPointTasks to be undertaken this weekApprovedMonday am x 3 A’s not inWednesday am x 3Monday pm x 2A’s not inThursday am x 3Tuesday am x 2Thursday pm x 1Tuesday pm x 2Friday am x 3Wednesday am x 2Friday pm x 1Week 2w/c January 8th 2018The Report PowerPointMain Research Question: -ApprovedTasks to be undertaken this weekMonday am x 3Wednesday am x 3Monday pm x 2Thursday am x 3Tuesday am x 2Thursday pm x 1Tuesday pm x 2Friday am x 3Wednesday am x 2Friday pm x 1Week 3w/c 15th January 2018Experimentation and Skills PowerPointMain Research Question: -ApprovedTasks to be undertaken this weekMonday am x 3Wednesday am x 3Monday pm x 2Thursday am x 3Tuesday am x 2Thursday pm x 1Tuesday pm x 2Friday am x 3Wednesday am x 2Friday pm x 1Week 4w/c 22nd January 2018Main Research Question: -ApprovedTasks to be undertaken this weekMonday am x 3Wednesday am x 3Monday pm x 2Thursday am x 3Tuesday am x 2Thursday pm x 1Tuesday pm x 2Friday am x 3Wednesday am x 2Friday pm x 1Week 5w/c 29th January 2018Main Research Question: -ApprovedTasks to be undertaken this weekMonday am x 3Wednesday am x 3Monday pm x 2Thursday am x 3Tuesday am x 2Thursday pm x 1Tuesday pm x 2Friday am x 3Wednesday am x 2Friday pm x 1Chapter 6 – Peer ReviewsWeek 1Reviewed by:-Week 2Reviewed by:-Week 3Reviewed by:-Week 4Reviewed by:-Week 5Reviewed by:-Chapter 7– Weekly Progress TrackerProgress Tracker - Week 1Reflection on the work you have produced this weekProblems/situations you encountered this week and how you resolved themProblemResolutionNotes on Resources and Sources used in the production of this week’s postChecklistSpellcheckedProofreadIntroductionConclusionHarvardPresentationPublishedLecturers Feedback, detailing further actions you need to take (student to complete)Progress Tracker - Week 2Reflection on the work you have produced this weekProblems/situations you encountered this week and how you resolved themProblemResolutionNotes on Resources and Sources used in the production of this week’s postChecklistSpellcheckedProofreadIntroductionConclusionHarvardPresentationPublishedLecturers Feedback, detailing further actions you need to take (student to complete)Progress Tracker - Week 3Reflection on the work you have produced this weekProblems/situations you encountered this week and how you resolved themProblemResolutionNotes on Resources and Sources used in the production of this week’s postChecklistSpellcheckedProofreadIntroductionConclusionHarvardPresentationPublishedLecturers Feedback, detailing further actions you need to take (student to complete)Progress Tracker - Week 4Reflection on the work you have produced this weekProblems/situations you encountered this week and how you resolved themProblemResolutionNotes on Resources and Sources used in the production of this week’s postChecklistSpellcheckedProofreadIntroductionConclusionHarvardPresentationPublishedLecturers Feedback, detailing further actions you need to take (student to complete)Progress Tracker - Week 5Reflection on the work you have produced this weekProblems/situations you encountered this week and how you resolved themProblemResolutionNotes on Resources and Sources used in the production of this week’s postChecklistSpellcheckedProofreadIntroductionConclusionHarvardPresentationPublishedLecturers Feedback, detailing further actions you need to take (student to complete)AppendixAppendices 1 – Unit 12 Criteria and Work to be ProducedUNIT 12- SPECIALIST STUDY IN CREATIVE MEDIA PRODUCTIONLearning Outcomes Assessment CriteriaWork to be producedAIM: Research and critically examine the influence of historical and contemporary contexts on their own practice.Understand the principles and practices of a chosen discipline in creative media production.1.1 Critically describe a range of contextual perspectives influencing a chosen discipline in creative media production.The Report Practioners ReportProduct Report1.2Apply knowledge of critical perspectives to inform own practice.Unit Portfolio and PresentationBe able to locate and evaluate information form a range of sources 2.1Identify a range of relevant academic and cultural sources for a personal research project.The ReportExperimentation and Skills2.2Critically evaluate information from a range of sources to inform ideas.Unit Portfolio and PresentationBe able to communicate ideas and arguments in a variety of forms. 3.1Apply academic conventions in the production and presentation of ideas.Unit Portfolio and Presentation3.2Effectively communicate ideas in appropriate formats.Unit Portfolio and PresentationAppendix 2 – Students Calendar, Checklist and Scheme of WorkWEEK 1 – w/c 1st January 2018Tuesday amRemainder of the weekCollege not open MonIntroduction to Unit 12Power Point 1 – Introduction to Unit 12What is expected i.e. Portfolios etcHow it works – Personal ScheduleStudy GroupsPeer ReviewCritiquesWhy – Unit 13WHO AM I?Objective for session: - Schedule Week 1 producedWork on your scheduleLast lesson of the week: -Peer ReviewCritiqueReflective LogWed pm (x3)Tues pm (a’s) Thurs am (x3)Introduction to Unit 12Power Point 1 Introduction to Unit 12What is expected i.e. Portfolios etcHow it works – Personal ScheduleStudy GroupsPeer ReviewCritiquesWhy – Unit 13WHO AM I?Objective for session: - Schedule Week 1 producedSchedule agreed with LecturerAdvisory Schedule: -Produce Timeline for skills development to dateMind Map on Who am I? – my favourite media products, my inspirational media producerMy skills focusWEEK 2 – w/c 8th January 2018Mon am (x3)Mon pm (x2)Remainder of the weekWed pm (x3)Thurs am (x3)Power Point 2 – The ReportHow to undertake a Literature Review, both generally and specifically for The Report, based on weeks 1 tasks – favourite media Practioners, and favourite Media Product and should tie in with skills focus.Objective for session: - Schedule Week 2 producedSchedule agreed with LecturerAdvisory Schedule: -The ReportWork on your scheduleLast lesson of the week: -Peer ReviewCritiqueReflective LogWEEK 3 – w/c 15th January 2018Mon am (x3)Mon pm (x2)Remainder of the weekWed pm (x3)Thurs am (x3)Power Point 3Experimentation and SkillsHow to structure an experiment – what is the research question and what is the research plan to find the answer to that question.Based on weeks 1 tasks – when you looked at your skills, and what you want to focus on.If you are unsure of what to do, then use the FEAR project to get you focused and doingSchedule Week 3 producedSchedule agreed with LecturerAdvisory Schedule: -Detail planed experimentation and skills task What is their research question and what is their research plan to answer that question? You can leave college if necessary and relevant.OrFEAR ProjectWork on your scheduleLast lesson of the week: -Peer ReviewCritiqueReflective LogWeek 4 and Week 5 w/c 22nd and 29th January 2018Mon am (x3)Mon pm (x2)Remainder of the weekWed pm (x3)Thurs am (x3)Independent Study now….Schedule Week 4 and 5 produced and approvedWork on Schedule – With constant checking by staffWork on your scheduleLast lesson of the week: -Peer ReviewCritiqueReflective LogWeek 6 – 5th February 2018Presentation and Progress Review Week – All students present their findings and possible thoughts on Unit 13. Portfolio made perfect!Self-Directed Study Week Appendix 3 – Chapter Bibliographies(evantotuts+, 2014) (VB, 2010)Chapter 1Bibliographydigital trends, 2013. The rise, and completely predictable fall of game developer Phil Fish. [Online] Available at: [Accessed 9 January 2018].evantotuts+, 2014. How to Fund Your Indie Game. [Online] Available at: [Accessed 9 January 2018].Graphics Cave, 2017. Graphics Cave. [Online] Available at: [Accessed 3 January 2018].Quora, 2014. What's the definition of "indie developer"?. [Online] Available at: [Accessed 9 January 2018].VB, 2010. What Makes an Indie Game…Indie?. [Online] Available at: [Accessed 9 January 2018].Youtube, 2016. What is an indie game?. [Online] Available at: [Accessed 9 January 2018].Chapter 2Chapter 3 ................
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