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Game Mechanics 6. Platform & OS 6. File Management 7. Memory Management 9. External Code 9. Coding Guidelines 12. Code Objects 13. Control Loop 29. Game Object Data 31. Data Flow 38. Game Physics and Statistics 38. Game-Specific Code 42. User Interface 55. Overview 55. Base UI Overview 55. Base UI Functionality 56. Cut-scene Engine 67. Game ... ................
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