The Scrabble Player's Handbook is available for free ...

The Scrabble Player's Handbook is available for free download at 1

Contents

Introduction

3

Meet The Team

5

What's Different About Competitive Scrabble? 10

How To Play Good Scrabble

11

The Words

14

What Is Scrabble?

16

Scoring Well

21

Understanding Rack Leaves

32

Word Learning

35

The First Move

46

Tile Tracking

50

Time Management

54

Exchanging

58

Phoneys

64

Set-Ups

65

Open and Closed Boards

68

The Endgame

75

Playing Style

85

How To Play Amazing Scrabble

94

The Luck Element

98

The Game Behind The Game

99

Starting Out in Competitive Play

101

Quackle

103

Zyzzyva

109

Internet Scrabble Club

115

Aerolith

117

Scrabble by Phone

119

Books

121

Scrabble Variants

123

Scrabble Around The World

125

Playing Equipment

127

Glossary

128

Appendix

133

Rules Governing Word Inclusion

133

Two-letter words

137

Three-letter words

140

SCRABBLE? is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A. by Hasbro Inc., in Canada by Hasbro Canada Inc. and throughout the rest of the world by J.W. Spear & Sons Ltd. of Maidenhead SL6 4UB, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro or Hasbro Canada.

The Scrabble Player's Handbook is available free of charge. There is no copyright on the contents and readers are encouraged to distribute the book in PDF or printed form to all who would benefit from it. Please respect our work by retaining the footer on every page and by refraining from reproducing any part of this book for financial gain.

Thank you to the following people who helped with this project through contribution of ideas, support and proof-reading:

Craig Beevers, Theresa Bennett, Robyn Bowie, Anand Buddhdev, Amy Byrne, John Chew, Bridget Dunbar, Kate Fukawa-Connelly, Oliver Garner, Barry Grossman, Sarah-Jane Holden, Nicky Huitson, Rik 'Koftgari' Kennedy, Kitty-Jean Laginha, Chris May, Wendy Pittman, David Sutton, Michael Thelen, John Van Pelt, Mike Whiteoak.

Scrabulizer software () was used for the board diagrams. Many thanks to Seth Lipkin for the website design. Special thanks to Chris Philpot for the front cover artwork. Chris's website chrisphilpot.co.uk offers a glimpse into his many talents.

"Lasciate ogni speranza, voi ch'entrate!"

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The Scrabble Player's Handbook

Welcome!

This book has been written by a dozen of the world's leading Scrabble players, all of whom have competed in past World Scrabble Championships and many other major international tournaments. Our intention is to provide an easy-to-read guide to everything you need to know about this wonderful game, whether you are a regular online player, perhaps thinking about stepping nervously into a Scrabble club for the first time, or already a seasoned tournament attendee interested in improving to expert status. We'll start off with the basics of competitive Scrabble and end up covering everything the game has to offer at all levels.

We are keen to share our advice on everything from word learning and winning strategies to practical information such as where to buy the best Scrabble boards and where to play online. However this book is not just about improvement but about appreciation of the game of Scrabble, which we believe is best achieved by understanding its complexities. We believe that the combination of creativity, strategy, luck, memory, aesthetics, tension and fun makes Scrabble worthy of being played at the highest possible level, and furthermore that consistently good Scrabble play is a lot more achievable than many people believe. It is the belief of every contributor to this book that expert level Scrabble play is achievable by anyone who has the motivation to work towards it; all you need is the confidence and inspiration to learn, along with the information telling you how to get there. We're going to provide you with everything you need to know within these pages, and hopefully raise a few smiles along the way too.

A few years ago an Israeli expert player was giving some advice to a newcomer, only for her to reply: "Oh I don't want to take it that seriously, I only play for fun". The expert replied: "Well what do you think I play it for, misery?!". Scrabble is a game in which enjoyment improves concurrently with ability. Wide open boards with many possibilities lead to higher scores and a more interesting experience for both players. If crazy words with obscure meanings put you off then you may well be reading the wrong book; this is very different from Scrabble with granny at Christmas. Contrary to some people's belief that learning useful Scrabble vocabulary "takes the fun out of the game", the authors of this book know how much fun it can be to lay down a bizarre-looking combination of letters in the knowledge that the opponent's attempt to challenge it off will be unsuccessful, or how thrilling it can be to combine word-power with a well devised strategy to squeak a win out of a seemingly impossible endgame.

Competitive Scrabble is tough and you must prepare to make a thousand mistakes without giving up; remember that an expert is defined as someone who has made every possible mistake within a narrow field! But remember also that 99% of people will never be more than quite good at anything; if you want to be in the 1% that are excellent at something, this book will teach you how.

Whether you're an online Scrabble fan wanting a few tips to help beat your friends or whether you're curious about taking your Scrabble to "the next level", we hope you get as much enjoyment out of this book as we have from writing it. Please help us to share our love of the game by distributing this book to anyone who might benefit from it; it is a gift to all Scrabble lovers across the world from the people who understand the game better than anyone else.

This is how we play Scrabble.

The Scrabble Player's Handbook is available for free download at

3

Editor's Note The Handbook presumes that you are already familiar with the basic game rules of Scrabble, such as the face value of each letter tile and the premium squares and how move scores are calculated. If you're not, a quick web search will find the standard Scrabble rules on a variety of websites. For the purpose of consistency, the term 'bonus' is used to refer to playing all seven tiles in one turn. This can also be known as a 'bingo', a 'Scrabble' and various other terms used around the world. The board grid references are in the format (7d), indicating a word which starts in the 7 th row in the d column. The direction of the play is shown by whether the letter or number appears first, thus a word at (7d) is played horizontally along the 7th row, while a word at (d7) is played vertically in the d column. An asterisk denotes an invalid word (a phoney) such as DICY*. Although some effort has been made to explain Scrabble terminology as it appears, in case of doubt please refer to the Glossary at the end of the book. Some chapters are written by one author and credited as such, although other Handbook team members may have offered advice and suggestions during the writing process. Other chapters are not credited to a specific author and should be viewed as written by the whole Handbook team together. This book has taken its authors several hundreds of hours to compile and it is presented to the Scrabble community entirely free. This might appear generous but our motivation for writing the book is entirely selfish; we love playing Scrabble face to face with people across the world and we want more people to play against! We would like you to distribute any part or all of the information here to anyone to whom it would be of benefit, and we positively encourage you to email around the PDF or print, photocopy and distribute any part of The Scrabble Player's Handbook as widely as possible. Just make sure you always retain the footer at the bottom of every page to give us due credit for our work.

SH

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Meet The Team

Stewart Holden (editor) Northern Ireland

I'm originally from Oxford, England but have been resident in Northern Ireland since 2008 where I live with my wife and our two children. I played Scrabble casually during my teens but only discovered the competitive scene in 2000 when I found myself at university with Brett Smitheram (below), who mentored me to expert level. I have since become an ABSP Grandmaster and represented UK at the World Championships in 2003 and 2011, finishing a satisfying 28th in the latter and notching up the highest individual game score of the tournament (694pts). I was runner-up in the UK National Championship in 2007 and have won a variety of minor tournaments over my thirteen years of competitive play. I am very active in Scrabble administration and have been on the ABSP committee for over ten years.

I love Scrabble because it combines so many different skills ? memory, spatial awareness, creativity, mathematics, linguistics, psychology ? in a way that nothing else does. The local and international Scrabble communities are very important to me I find that even during rare periods of being out of favour with the game itself, it is the people I miss that always keeps me coming back for more.

Evan Berofsky Canada

I am 36, a Libra, and enjoy short walks off long piers. I currently live in Toronto, Canada, but will soon be moving to Oxford, Michigan for marital reasons and shoddier health coverage. While in the US, I will continue my jobs of logistics analyst and freelance sports writer (surprisingly not related).

Since I've started playing 'professionally' 15 years ago, I have won more than 30 tournaments. This doesn't include the nine times I've taken the Toronto Club championship season title. I have also represented Canada twice at the WSC (2003, 2007), finishing with an even win-loss record in both events.

In my opinion, Scrabble is the perfect combination of skill and strategy. Knowing and accumulating words is one thing, but what really got me hooked to the game is how they can be applied in both a fun and intelligent way. I've stuck with Scrabble as I can still treat it as a game. Focus may be necessary at times, but I try to use most of my resources in life for other things (weird, I know).

Andrew Fisher Australia

I am an auditor and Chartered Accountant living in Melbourne. I hold passports for both UK and Australia, but having emigrated in 2002 I now represent the latter. I have competed in Scrabble tournaments for well over twenty years, witnessing many changes in the lexicon and playing environment ? mostly for the better. My first international event was the 1991 WSC, and I have taken part in every edition except 1993; domestically I have

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