Course number and title: 6305 Advanced Educational ...



Course number and title: 6305 Advanced Educational Technology and Media

Submission date: 3/05/08

Submitted by: Clarence Rohrbaugh

Course: EDUC 6305

Instructor (name/email): Richard Pierce rpierce2@fairmontstate.edu

Date: 2/27/08

|Course Outcomes EDUC 6305 (online) |Direct Measures |enGauge: 21st Century Skills |

|Basic operations and concepts | | |

|Students demonstrate a sound understanding of the nature and |Digital portfolio of technology |Technological Literacy |

|operation of technology systems. |artifacts resulting from class. | |

|Students are proficient in the use of technology. |Digital portfolio of technology |Technological Literacy |

| |artifacts resulting from class. | |

|Social, ethical, and human issues | | |

|Students understand the ethical, cultural, and societal issues |ISTE Code of ethics ranking and |Multicultural Literacy |

|related to technology. |reflection. |Social and Civic Responsibility |

|Students practice responsible use of technology systems, |Timeliness of work submission and |Personal Responsibility |

|information, and software. |participation in online community. |Social and Civic Responsibility |

|Students develop positive attitudes toward technology uses that |Blogs and formal written assignments |Teaming and Collaboration |

|support lifelong learning, collaboration, personal pursuits, and |that require reflections on learning |Effective Use of Real-World Tools |

|productivity. |and attitudes about learning. | |

|Technology productivity tools | | |

|Students use technology tools to enhance learning, increase |Google services, online applications,|Information Literacy |

|productivity, and promote creativity. |Presentations, Video |Creativity |

|Students use productivity tools to collaborate in constructing |Web Quest Project |Relevant, High-quality Products |

|technology-enhanced models, preparing publications, and producing |Intel Online Educational Tools |Prioritizing, Planning, and Managing |

|other creative works. | |for Results |

| | |Teaming and Collaboration |

|Technology communications tools | | |

|Students use telecommunications to collaborate, publish, and |Google Services, Web Quest Project |Interactive Communications |

|interact with peers, experts, and other audiences. | | |

|Students use a variety of media and formats to communicate |Presentation Projects include online,|Information Literacy |

|information and ideas effectively to multiple audiences. |video, and digital story telling. |Interactive Communication |

|Technology research tools | | |

|Students use technology to locate, evaluate, and collect information|Visual Literacy projects create & |Information Literacy |

|from a variety of sources. |evaluate graphical data. |Economic Literacy |

|Students use technology tools to process data and report results. |Visual Literacy projects create & |Scientific Literacy |

| |evaluate graphical data. |Information Literacy |

| | |Economic Literacy |

|Students evaluate and select new information resources and |Presentation Projects: Emerging |Information Literacy |

|technological innovations based on the appropriateness to specific |online services and traditional |Effective Use of Real World Tools |

|tasks. |applications to issues of storage, | |

| |security, publication, for print & | |

| |multimedia artifacts. | |

|Technology problem-solving and decision-making tools | | |

|Students use technology resources for solving problems and making |Presentation Projects: Emerging |Higher Order Thinking and Sound |

|informed decisions. |online services and traditional |Reasoning |

| |applications to issues of storage, | |

| |security, publication, for | |

| |traditional & multimedia artifacts. | |

|Students employ technology in the development of strategies for |Presentation Projects: Emerging |Economic Literacy |

|solving problems in the real world. |online services and traditional |Higher Order Thinking and Sound |

| |applications to issues of storage, |Reasoning |

| |security, publication, for |Effective Use of Real-World Tools |

| |traditional & multimedia artifacts. | |

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