Some continuous and discrete distributions
Some continuous and discrete distributions
Table of contents
I. Continuous distributions and transformation rules. A. Standard uniform distribution U [0, 1]. B. Uniform distribution U [a, b]. C. Standard normal distribution N (0, 1). D. Normal distribution N (?, ). E. Standard exponential distribution. F. Exponential distribution with mean . G. Standard Gamma distribution (r, 1). H. Gamma distribution (r, ).
II. Discrete distributions and transformation rules. A. Bernoulli random variables. B. Binomial distribution. C. Poisson distribution. D. Geometric distribution. E. Negative binomial distribution. F. Hypergeometric distribution.
1 Continuous distributions.
Each continuous distribution has a "standard" version and a more general rescaled version. The transformation from one to the other is always of the form Y = aX + b, with a > 0, and the resulting identities:
fY (y)
=
fX
y-b a
a
(1)
FY (y) = FX
y-b a
(2)
E(Y ) = aE(X) + b
(3)
V ar(Y ) = a2V ar(X)
(4)
MY (t) = ebtMX (at)
(5)
1
1.1 Standard uniform U [0, 1]
This distribution is "pick a random number between 0 and 1".
fX(x) =
1 if 0 < x < 1 0 otherwise
0 if x 0
FX(x) = x if 0 x 1
1 if x 1
E(X) = 1/2
V ar(X) = 1/12
MX (t)
=
et - 1 t
1.2 Uniform U [a, b]
This distribution is "pick a random number between a and b". To get a random number between a and b, take a random number between 0 and 1, multiply it by b - a, and add a. The properties of this random variable are obtained by applying rules (1?5) to the previous subsection.
fX(x) =
1/(b - a) if a < x < b
0
otherwise
0 if x a
FX (x)
=
x-a
b-a
1
if a x b if x b
E(X) = (a + b)/2
V ar(X) = (b - a)2/12
MX (t)
=
ebt - eat t(b - a)
1.3 Standard normal N (0, 1)
This is the most important distribution in all of probability because of the Central Limit Theorem, which states that the sums (or averages) of a large number of independent random variables is approximately normal, no matter what the original distributions look like. Specifically, if X is a random variable with mean ? and standard deviation , and if X1, X2, . . . are independent copies of X, and if Sn = X1 + ? ? ? + Xn, then for large values of n,
2
Sn is approximately normal with mean n? and standard deviation n, and
Sn-n? n
is
well
approximated
by
the
standard
normal
distribution.
fX (x)
=
e-x2
/2
/ 2
FX (x)
is given in the table at the back of the book.
E(X) = 0
V ar(X) = 1
MX (t) = et2/2
1.4 Normal N (?, )
To work with a normal random variable X, convert everything to "Z-scores", where Z = (X - ?)/. Z is then described by the standard normal distribution, which you can look up in the back of the book. Here are the formulas for X.
fX (x)
=
e-(x-?)2
/22
/ 2
2
FX (x)
is computed from Z-scores.
E(X) = ?
V ar(X) = 2
MX (t) = e?te2t2/2
1.5 Standard exponential
The exponential distribution describes the time beween successive events in a Poisson process. How long until the next click on my Geiger counter? How long until this lightbulb burns out? How long until the next campaign contribution comes in? A key feature is that it is memoryless: a one-yearold lightbulb has the same change of burning out tomorrow as a brand new lightbulb.
fX (x) = e-x, x > 0 FX (x) = 1 - e-x, x > 0
3
E(X) = 1 V ar(X) = 1
MX(t) = 1/(1 - t)
1.6 Exponential with mean
This is obtained by multiplying a standard exponential by . Unfortunately, the letter is used differently for Poisson and exponential distributions. If a Poisson distribution has an average rate of r, then the waiting time is exponential with mean 1/r. When talking about the Poisson distribution we'd be inclined to say " = rt", while when talking about the exponential distribution we'd be inclined to say = 1/r.
fX (x) = -1e-x/, FX (x) = 1 - e-x/, E(X) = V ar(X) = 2
MX(t) = 1/(1 - t)
x>0 x>0
1.7 Standard Gamma distribution
The sum of r independent (standard) exponential random variables is called a Gamma random variable. It describes the time you need to wait for r Poisson events to happen (e.g., the time it takes for 10 light bulbs to burn out, for the Geiger counter to record 10 clicks, or for 10 people to send in campaign contributions.) The formula for fX isn't obvious, and that for FX is complicated, but the others are directly related to those of the exponential distribution.
fX (x) = xr-1e-x/(r - 1)!, FX(x) = complicated, E(X) = r V ar(X) = r MX (t) = (1 - t)-r
x>0
4
1.8 Gamma distribution (r, )
This is a standard Gamma variable multiplied by , or equivalently the sum of r independent exponential variables, each with mean
fX (x) = -rxr-1e-x//(r - 1)!, FX(x) = complicated, E(X) = r V ar(X) = 2r MX (t) = (1 - t)-r
x>0
2 Discrete distributions and transformation
rules.
The discrete random variables we will consider always take on integer values, so we never rescale them. Also, the cdf FX(x) is rarely useful, with the notable exception of the geometric distribution. The transformations that are more relevant are those for adding two independent random variables. If Z = X + Y , with X and Y independent, then
fZ(z) = fX(x)fY (z - x)
(6)
x
E(Z) = E(X) + E(Y )
(7)
V ar(Z) = V ar(X) + V ar(Y )
(8)
MZ(t) = MX (t)MY (t)
(9)
2.1 Bernoulli
A Bernoulli random variable is a variable that can only take on the values 0 and 1. We let p be the probability of 1, and 1 - p the probability of 0. This example is easy to analyze, and MANY interesting random variables can be built from this simple building block.
1 - p if x = 0
fX(x) = p
if x = 1
0
otherwise.
5
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