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Antique Pistol

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 3 │ Weight 1.0 kg │ Cost 100 CR │ 1 Shots │ Ammo 5 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ DM-1 to all attacks │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2D-3 │ 8+ │ 9+ │ 11+ │ 13+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A Flintlock or other primitive projectile weapon. Unless the weapon │

│ is especially well made, it will suffer DM-1 to all attacks. Antique │

│ pistols also require a successful Gun Combat (slug) check to reload. │

└───────────────────────────────────────────────────────────────────────┘

Assault Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 1.0 kg │ Cost 250 CR │ 15 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │

│ Auto: Make 2 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 6 rounds. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-3 │ │ │ │ │

│BURST │ x1 │ 2 │ 3D-1 │ 7+ │ 8+ │ 10+ │ 12+ │

│AUTO │ x2 │ 6 │ 3D-3 │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ An autopistol designed to fire bursts of fully-automatic fire, │

│ assault pistols are notoriously inaccurate and suffer DM-2 to all │

│ attack rolls when using burst or full auto modes. │

└───────────────────────────────────────────────────────────────────────┘

Autopistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 1.0 kg │ Cost 200 CR │ 15 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Variants of this semi-automatic pistol are the standard sidearms for │

│ law enforcement officers and criminals across the Imperium. │

└───────────────────────────────────────────────────────────────────────┘

Body Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 8 │ Weight 0.2 kg │ Cost 500 CR │ 6 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Body pistols are manufactured from plastics and cultured bone, making │

│ them very diffcult to detect using conventional weapons scanners. │

│ Body pistols increase the diffculty of Electronics (sensors) checks │

│ to detect them to Very Hard (12+). │

└───────────────────────────────────────────────────────────────────────┘

Cartridge Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 7 │ Weight 1.5 kg │ Cost 300 CR │ 6 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │

│ heavy, this makes it diffcult to use effectively in combat by someone │

│ of a weak physical stature. A Traveller using a Bulky weapon must │

│ have STR 9 or higher to use it without penalty. Otherwise, all attack │

│ rolls will have a negative DM equal to the difference between their │

│ STR DM and +1. A shotgun using pellet ammunition ignores Dodge dice │

│ modifers, but Armour gives double protection against pellet attacks. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ 6+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A large smoothbore revolver chambered for a non-standard 13 mm light │

│ shotgun cartridge, this weapon is often used to deal with vermin but │

│ has some combat applications. │

└───────────────────────────────────────────────────────────────────────┘

Coach Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ │

│ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 3 │ Weight 2.0 kg │ Cost 200 CR │ 2 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon can be as lethal to the user as his intended target. If │

│ an attack roll is made by this weapon with an Effect of -5 or worse, │

│ it explodes. Its damage is inflicted upon the firer, and the weapon │

│ is rendered inoperable. A shotgun using pellet ammunition ignores │

│ Dodge dice modifers, but Armour gives double protection against │

│ pellet attacks. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D-3 │ 6+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Essentially a sawed-off double-barrelled black powder shotgun, the │

│ coach pistol is deadly at close range but useless at any real │

│ distance. Both barrels can be discharged at once, in which case the │

│ damage is increased to 4D. Coach pistols require a successful Gun │

│ Combat (slug) check to reload. │

└───────────────────────────────────────────────────────────────────────┘

Duck's Foot Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 3 │ Weight 2.0 kg │ Cost 300 CR │ 24 Shots │ Ammo 25 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full │

│ Auto: Make 4 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 12 rounds. This weapon can be as lethal to the user as │

│ his intended target. If an attack roll is made by this weapon with an │

│ Effect of -5 or worse, it explodes. Its damage is inflicted upon the │

│ firer, and the weapon is rendered inoperable. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-3 │ │ │ │ │

│BURST │ x1 │ 4 │ 3D+1 │ 7+ │ 8+ │ 10+ │ 12+ │

│AUTO │ x4 │ 12 │ 3D-3 │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A good tool for intimidating an entire mob at once, the duck's foot │

│ pistol has several (normally between four and eight) splayed barrels │

│ which are all discharged at once. Its effects can be fairly random, │

│ and the energy expended has been known to wreck the pistol. The │

│ Duck's foot pistol can only ever be used on full auto and a target │

│ may only be attacked once - any extra shots are wasted. │

└───────────────────────────────────────────────────────────────────────┘

Flechette Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 9 │ Weight 1.0 kg │ Cost 275 CR │ 20 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Silent: Detection DM -6. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-2 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This pistol is designed to be an effcient and silent weapon for use │

│ by those who do not wish to bring attention to themselves. It uses │

│ compressed air to launch a cluster of metal darts. │

└───────────────────────────────────────────────────────────────────────┘

Gauss Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL13 │ Weight 1.0 kg │ Cost 2,500 CR │ 35 Shots │ Ammo 20 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 3 from Armor. A weapon with the Auto trait can make attacks in │

│ three fire modes: single, burst, and full auto. Single: Attacks are │

│ made using the normal combat rules. Burst: Add 2 to damage. This uses │

│ 2 rounds. Full Auto: Make 2 attacks. These attacks can be made │

│ against separate targets so long as they are all within six metres of │

│ one another. Full auto uses 6 rounds. Integrated optics and laser │

│ sights grant DM+1 to any attack made at ranges of less than 50 │

│ metres. X-ray lasers and improved display technology remove the │

│ tell-tale red dot of a vislight laser. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │

│BURST │ x1 │ 2 │ 3D+2 │ 6+ │ 7+ │ 9+ │ 12+ │

│AUTO │ x2 │ 6 │ 3D │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Gauss pistols use electromagnetic coils to accelerate metallic darts │

│ to hypersonic speeds. Gauss weapons are lightweight, effcient and │

│ deadly. │

└───────────────────────────────────────────────────────────────────────┘

Heavy Revolver

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 1.5 kg │ Cost 400 CR │ 6 Shots │ Ammo 15 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │

│ heavy, this makes it diffcult to use effectively in combat by someone │

│ of a weak physical stature. A Traveller using a Bulky weapon must │

│ have STR 9 or higher to use it without penalty. Otherwise, all attack │

│ rolls will have a negative DM equal to the difference between their │

│ STR DM and +1. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D-3 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A more robust and solidly built version of the standard revolver, a │

│ heavy revolver fires a long (Magnum) 10 mm or even 12 mm cartridge. │

└───────────────────────────────────────────────────────────────────────┘

Heavy Revolver

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 1.5 kg │ Cost 400 CR │ 6 Shots │ Ammo 120 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │

│ heavy, this makes it diffcult to use effectively in combat by someone │

│ of a weak physical stature. A Traveller using a Bulky weapon must │

│ have STR 9 or higher to use it without penalty. Otherwise, all attack │

│ rolls will have a negative DM equal to the difference between their │

│ STR DM and +1. HEAP Deduct 8 from Armor. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 2 m │ 8 m │ 15 m │ 30 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D-3 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A more robust and solidly built version of the standard revolver, a │

│ heavy revolver fires a long (Magnum) 10 mm or even 12 mm cartridge. │

└───────────────────────────────────────────────────────────────────────┘

Magrail Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL14 │ Weight 1.0 kg │ Cost 750 CR │ 20 Shots │ Ammo 60 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full │

│ Auto: Make 4 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 12 rounds. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 4 m │ 15 m │ 30 m │ 60 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D+3 │ │ │ │ │

│BURST │ x1 │ 4 │ 3D+7 │ 7+ │ 8+ │ 10+ │ 12+ │

│AUTO │ x4 │ 12 │ 3D+3 │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Using similar technology to gauss weapons, magrail pistols throw │

│ ovoid projectiles (sometimes erroneously called discs or shuriken) │

│ which hit hard at short ranges but lack penetrative power. │

└───────────────────────────────────────────────────────────────────────┘

Revolver

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 5 │ Weight 1.0 kg │ Cost 150 CR │ 6 Shots │ Ammo 5 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A conventional six-shooter handgun. │

└───────────────────────────────────────────────────────────────────────┘

Shot Pistol

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 5 │ Weight 0.5 kg │ Cost 60 CR │ 1 Shots │ Ammo 5 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A shotgun using pellet ammunition ignores Dodge dice modifers, but │

│ Armour gives double protection against pellet attacks. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 2 m │ 4 m │ 8 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ 6+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a single shot, break-open smoothbore handgun designed to fire │

│ non-standard low-powered 14 mm cartridges, intended to deal with │

│ snakes and similar vermin in the wilderness. It is virtually useless │

│ beyond a few metres. │

└───────────────────────────────────────────────────────────────────────┘

Snub Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 8 │ Weight 0.2 kg │ Cost 150 CR │ 6 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ These lightweight, low-recoil weapons were designed for use aboard │

│ spacecraft and in zero gravity. │

└───────────────────────────────────────────────────────────────────────┘

Snub Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 8 │ Weight 0.2 kg │ Cost 150 CR │ 6 Shots │ Ammo 80 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. HEAP Deduct 6 from Armor. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 4 m │ 8 m │ 15 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D-3 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ These lightweight, low-recoil weapons were designed for use aboard │

│ spacecraft and in zero gravity. │

└───────────────────────────────────────────────────────────────────────┘

Universal Autopistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 8 │ Weight 1.0 kg │ Cost 300 CR │ 10 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a small-calibre semi-automatic handgun designed to be used by │

│ a variety of alien hands and appendages, enabling armed forces to │

│ issue a standard sidearm to non-human personnel. The weapon is also │

│ known as a staple gun because of its shape and modest effectiveness. │

└───────────────────────────────────────────────────────────────────────┘

Zip Gun

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 3 │ Weight 0.2 kg │ Cost 50 CR │ 1 Shots │ Ammo 5 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon can be as lethal to the user as his intended target. If │

│ an attack roll is made by this weapon with an Effect of -5 or worse, │

│ it explodes. Its damage is inflicted upon the firer, and the weapon │

│ is rendered inoperable. DM-1 to all attacks │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2D-3 │ 8+ │ 9+ │ 11+ │ 13+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A Zip Gun is a one-shot weapon cobbled together from whatever │

│ materials are available. They are, by defnition, unique. Zip guns │

│ suffer DM-1 to their attack rolls. │

└───────────────────────────────────────────────────────────────────────┘

Accelerator Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 9 │ Weight 2.0 kg │ Cost 900 CR │ 15 Shots │ Ammo 30 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Also known as gyrojet weapons, accelerator rifles are designed for │

│ zero-gravity combat. They fire tiny missiles that leave the rifle │

│ with minimal velocity and thus minimal recoil, then accelerate to │

│ high speed. │

└───────────────────────────────────────────────────────────────────────┘

Advanced Combat Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL10 │ Weight 3.0 kg │ Cost 1,000 CR │ 40 Shots │ Ammo 15 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full │

│ Auto: Make 3 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 9 rounds. The weapon has been fitted with vision │

│ enhancing sights, allowing it to put shots on target from far greater │

│ ranges. A weapon with the Scope trait ignores the rule that limits │

│ all attacks made at a range greater than 100 metres are automatically │

│ Extreme Range, so long as it is aimed before shooting. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │

│BURST │ x1 │ 3 │ 3D+3 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x3 │ 9 │ 3D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The ultimate evolution of the conventional firearm, advanced combat │

│ rifles are the weapon of choice for many military units. Standard │

│ equipment includes an electronic battlefeld sight, incorporating both │

│ light amplifcation and passive IR, visual magnifcation, and a laser │

│ rangefinder which may also be used as a target painting device. The │

│ weapon is also gyroscopically stabilised during firing. A sling is │

│ provided, and the muzzle of the rifle includes an integral flash │

│ suppressor and adaptor for launching a 40mm RAM shoot-through │

│ grenade. │

└───────────────────────────────────────────────────────────────────────┘

Advanced Combat Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL10 │ Weight 3.0 kg │ Cost 1,000 CR │ 40 Shots │ Ammo 75 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full │

│ Auto: Make 3 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 9 rounds. The weapon has been fitted with vision │

│ enhancing sights, allowing it to put shots on target from far greater │

│ ranges. A weapon with the Scope trait ignores the rule that limits │

│ all attacks made at a range greater than 100 metres are automatically │

│ Extreme Range, so long as it is aimed before shooting. APDS Deduct 9 │

│ from Armor. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 120 m │ 490 m │ 990 m │ 1,900 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │

│BURST │ x1 │ 3 │ 3D+3 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x3 │ 9 │ 3D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The ultimate evolution of the conventional firearm, advanced combat │

│ rifles are the weapon of choice for many military units. Standard │

│ equipment includes an electronic battlefeld sight, incorporating both │

│ light amplifcation and passive IR, visual magnifcation, and a laser │

│ rangefnder which may also be used as a target painting device. The │

│ weapon is also gyroscopically stabilised during firing. A sling is │

│ provided, and the muzzle of the rifle includes an integral flash │

│ suppressor and adaptor for launching a 40mm RAM shoot-through │

│ grenade. │

└───────────────────────────────────────────────────────────────────────┘

Air Rifle

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 3 │ Weight 4.0 kg │ Cost 225 CR │ 1 Shots │ Ammo 1 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Silent: Detection DM -6. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ These are rifles whose projectile are propelled by compressed air, │

│ charged by pumping an internal reservoir to the required pressure. │

│ One shot can be fired before the reservoir needs recharging (a │

│ process that takes 10 minor actions). These are not toys - weapons of │

│ this type are designed to kill, though they are generally more useful │

│ for hunting or for avoiding Law Level restrictions. │

└───────────────────────────────────────────────────────────────────────┘

Air Rifle

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 4 │ Weight 5.0 kg │ Cost 350 CR │ 1 Shots │ Ammo 1 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Silent: Detection DM -6. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 19 m │ 75 m │ 150 m │ 300 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-2 │ 7+ │ 8+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ These are rifles whose projectile are propelled by compressed air, │

│ charged by pumping an internal reservoir to the required pressure. │

│ One shot can be fired before the reservoir needs recharging (a │

│ process that takes 10 minor actions). These are not toys - weapons of │

│ this type are designed to kill, though they are generally more useful │

│ for hunting or for avoiding Law Level restrictions. Air rifles come │

│ with a detachable air cylinder to allow multiple shots. These can be │

│ reflled for fire outside of combat by simply pumping air into them │

│ (this can be done manually but takes a few minutes). │

└───────────────────────────────────────────────────────────────────────┘

Antique Rifle

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 3 │ Weight 6.0 kg │ Cost 150 CR │ 1 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ DM-1 to all attacks │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-3 │ 8+ │ 9+ │ 11+ │ 13+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A musket or other primitive rifle. Unless the weapon is especially │

│ well made, it will have DM-1 to all attacks. Antique rifles require a │

│ successful Gun Combat (slug) check to reload. │

└───────────────────────────────────────────────────────────────────────┘

Assault Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 7 │ Weight 4.0 kg │ Cost 500 CR │ 30 Shots │ Ammo 15 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │

│ Auto: Make 2 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 6 rounds. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │

│BURST │ x1 │ 2 │ 3D+2 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x2 │ 6 │ 3D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Assault rifles fire lighter projectiles than rifles, but are capable │

│ of a higher rate of fire and are more suitable to short-range │

│ encounters. │

└───────────────────────────────────────────────────────────────────────┘

Assault Shotgun

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 5.0 kg │ Cost 500 CR │ 24 Shots │ Ammo 40 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │

│ Auto: Make 2 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil │

│ or is simply extremely heavy, this makes it diffcult to use │

│ effectively in combat by someone of a weak physical stature. A │

│ Traveller using a Bulky weapon must have STR 9 or higher to use it │

│ without penalty. Otherwise, all attack rolls will have a negative DM │

│ equal to the difference between their STR DM and +1. A shotgun using │

│ pellet ammunition ignores Dodge dice modifers, but Armour gives │

│ double protection against pellet attacks. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │

│BURST │ x1 │ 2 │ 4D+2 │ 6+ │ 8+ │ 10+ │ 12+ │

│AUTO │ x2 │ 6 │ 4D │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A heavy shotgun fed from a bulky drum magazine, the assault shotgun │

│ is capable of automatic fire. It uses the same ammunition as other │

│ shotguns and can lay waste to a wide area. │

└───────────────────────────────────────────────────────────────────────┘

Autorifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 5.0 kg │ Cost 750 CR │ 20 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │

│ Auto: Make 2 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 6 rounds. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │

│BURST │ x1 │ 2 │ 3D+2 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x2 │ 6 │ 3D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Automatic rifles have a higher muzzle velocity and are capable of │

│ automatic fire. Sometimes called battle rifles. │

└───────────────────────────────────────────────────────────────────────┘

Big Game Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 5 │ Weight 9.0 kg │ Cost 1,250 CR │ 5 Shots │ Ammo 50 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Very Bulky. Some weapons are designed only for the strongest │

│ combatants. A Traveller using a Very Bulky weapon must have STR 12 or │

│ higher to use it without penalty. Otherwise, all attack rolls will │

│ have a negative DM equal to the difference between their STR DM and │

│ +2. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D+3 │ 8+ │ 13+ │ 13+ │ 13+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A bolt-action rifle firing heavy ammunition, this weapon is sometimes │

│ named after local wildlife (such as elephant gun). Its recoil is │

│ massive but the stopping power is impressive. │

└───────────────────────────────────────────────────────────────────────┘

Flechette Submachine Gun

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 9 │ Weight 3.0 kg │ Cost 500 CR │ 40 Shots │ Ammo 20 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full │

│ Auto: Make 3 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 9 rounds. Silent: Detection DM -6. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-2 │ │ │ │ │

│BURST │ x1 │ 3 │ 3D+1 │ 7+ │ 8+ │ 10+ │ 12+ │

│AUTO │ x3 │ 9 │ 3D-2 │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a scaled-up version of the flechette pistol capable of │

│ full-automatic fire. A longer barrel, assault foregrip and folding │

│ stock make it more of a combat weapon than an assassination tool, and │

│ while it lacks stopping power, it sees use in some special operations │

│ units. │

└───────────────────────────────────────────────────────────────────────┘

Gauss Rifle

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight 4.0 kg │ Cost 1,500 CR │ 80 Shots │ Ammo 40 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 5 from Armor. A weapon with the Auto trait can make attacks in │

│ three fire modes: single, burst, and full auto. Single: Attacks are │

│ made using the normal combat rules. Burst: Add 3 to damage. This uses │

│ 3 rounds. Full Auto: Make 3 attacks. These attacks can be made │

│ against separate targets so long as they are all within six metres of │

│ one another. Full auto uses 9 rounds. The weapon has been fitted with │

│ vision enhancing sights, allowing it to put shots on target from far │

│ greater ranges. A weapon with the Scope trait ignores the rule that │

│ limits all attacks made at a range greater than 100 metres are │

│ automatically Extreme Range, so long as it is aimed before shooting. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 150 m │ 600 m │ 1,200 m │ 2,400 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │

│BURST │ x1 │ 3 │ 4D+3 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x3 │ 9 │ 4D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Gauss rifles replace conventional rifles at TL13. Like the smaller │

│ gauss pistol, rifles fire high-velocity projectiles using │

│ electromagnetic rails. │

└───────────────────────────────────────────────────────────────────────┘

Gauss Sniper Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight 4.0 kg │ Cost 2,500 CR │ 12 Shots │ Ammo 20 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 6 from Armor. The weapon has been fitted with vision enhancing │

│ sights, allowing it to put shots on target from far greater ranges. A │

│ weapon with the Scope trait ignores the rule that limits all attacks │

│ made at a range greater than 100 metres are automatically Extreme │

│ Range, so long as it is aimed before shooting. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 250 m │ 1,000 m │ 2,000 m │ 4,000 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Utilising gauss technology, this sniper rifle is the ultimate in │

│ long-ranged, surgical killing using projectiles. The scope includes │

│ light amplifcation and passive IR, visual magnifcation, and a laser │

│ rangefnder which may also be used as a target painting device. │

└───────────────────────────────────────────────────────────────────────┘

Heavy ACR

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL10 │ Weight 5.0 kg │ Cost 4,000 CR │ 30 Shots │ Ammo 20 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │

│ Auto: Make 2 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil │

│ or is simply extremely heavy, this makes it diffcult to use │

│ effectively in combat by someone of a weak physical stature. A │

│ Traveller using a Bulky weapon must have STR 9 or higher to use it │

│ without penalty. Otherwise, all attack rolls will have a negative DM │

│ equal to the difference between their STR DM and +1. The weapon has │

│ been fitted with vision enhancing sights, allowing it to put shots on │

│ target from far greater ranges. A weapon with the Scope trait ignores │

│ the rule that limits all attacks made at a range greater than 100 │

│ metres are automatically Extreme Range, so long as it is aimed before │

│ shooting. Holographic sights project an aim point, and automatically │

│ compensate for wind, gravity and other adverse conditions. They grant │

│ the Scope trait plus DM+1 to all attack rolls made against targets 50 │

│ metres or more away. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │

│BURST │ x1 │ 2 │ 4D+2 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x2 │ 6 │ 4D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 5+ │ 6+ │ 8+ │ 10+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Using larger calibre rounds, the heavy Advanced Combat Rifle is │

│ functionally similar to its smaller counterpart and hits harder, but │

│ has a lower rate of fire and requires a strong user to handle the │

│ recoil. Standard equipment includes an electronic battlefeld sight, │

│ incorporating both light amplifcation and passive IR, visual │

│ magnifcation, and a laser rangefinder which may also be used as a │

│ target painting device. The weapon is also gyroscopically stabilised │

│ during firing. A sling is provided, and the muzzle of the rifle │

│ includes an integral flash suppressor and adaptor for launching a │

│ 40mm RAM shoot-through grenade. │

└───────────────────────────────────────────────────────────────────────┘

Heavy ACR APDS

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL10 │ Weight 5.0 kg │ Cost 4,000 CR │ 30 Shots │ Ammo 100 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │

│ Auto: Make 2 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil │

│ or is simply extremely heavy, this makes it diffcult to use │

│ effectively in combat by someone of a weak physical stature. A │

│ Traveller using a Bulky weapon must have STR 9 or higher to use it │

│ without penalty. Otherwise, all attack rolls will have a negative DM │

│ equal to the difference between their STR DM and +1. The weapon has │

│ been fitted with vision enhancing sights, allowing it to put shots on │

│ target from far greater ranges. A weapon with the Scope trait ignores │

│ the rule that limits all attacks made at a range greater than 100 │

│ metres are automatically Extreme Range, so long as it is aimed before │

│ shooting. APDS Deduct 12 from Armor. Holographic sights project an │

│ aim point, and automatically compensate for wind, gravity and other │

│ adverse conditions. They grant the Scope trait plus DM+1 to all │

│ attack rolls made against targets 50 metres or more away. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 120 m │ 490 m │ 990 m │ 1,900 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │

│BURST │ x1 │ 2 │ 4D+2 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x2 │ 6 │ 4D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 5+ │ 6+ │ 8+ │ 10+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Using larger calibre rounds, the heavy Advanced Combat Rifle is │

│ functionally similar to its smaller counterpart and hits harder, but │

│ has a lower rate of fire and requires a strong user to handle the │

│ recoil. Standard equipment includes an electronic battlefeld sight, │

│ incorporating both light amplifcation and passive IR, visual │

│ magnifcation, and a laser rangefinder which may also be used as a │

│ target painting device. The weapon is also gyroscopically stabilised │

│ during firing. A sling is provided, and the muzzle of the rifle │

│ includes an integral flash suppressor and adaptor for launching a │

│ 40mm RAM shoot-through grenade. │

└───────────────────────────────────────────────────────────────────────┘

Heavy ACR HEAP

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL10 │ Weight 5.0 kg │ Cost 4,000 CR │ 30 Shots │ Ammo 160 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │

│ Auto: Make 2 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil │

│ or is simply extremely heavy, this makes it diffcult to use │

│ effectively in combat by someone of a weak physical stature. A │

│ Traveller using a Bulky weapon must have STR 9 or higher to use it │

│ without penalty. Otherwise, all attack rolls will have a negative DM │

│ equal to the difference between their STR DM and +1. The weapon has │

│ been fitted with vision enhancing sights, allowing it to put shots on │

│ target from far greater ranges. A weapon with the Scope trait ignores │

│ the rule that limits all attacks made at a range greater than 100 │

│ metres are automatically Extreme Range, so long as it is aimed before │

│ shooting. HEAP Deduct 8 from Armor. Holographic sights project an aim │

│ point, and automatically compensate for wind, gravity and other │

│ adverse conditions. They grant the Scope trait plus DM+1 to all │

│ attack rolls made against targets 50 metres or more away. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 80 m │ 330 m │ 670 m │ 1,300 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D │ │ │ │ │

│BURST │ x1 │ 2 │ 5D+2 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x2 │ 6 │ 5D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 5+ │ 6+ │ 8+ │ 10+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Using larger calibre rounds, the heavy Advanced Combat Rifle is │

│ functionally similar to its smaller counterpart and hits harder, but │

│ has a lower rate of fire and requires a strong user to handle the │

│ recoil. Standard equipment includes an electronic battlefeld sight, │

│ incorporating both light amplifcation and passive IR, visual │

│ magnifcation, and a laser rangefinder which may also be used as a │

│ target painting device. The weapon is also gyroscopically stabilised │

│ during firing. A sling is provided, and the muzzle of the rifle │

│ includes an integral flash suppressor and adaptor for launching a │

│ 40mm RAM shoot-through grenade. │

└───────────────────────────────────────────────────────────────────────┘

Magrail Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL14 │ Weight 4.0 kg │ Cost 2,500 CR │ 30 Shots │ Ammo 100 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 6 to damage. This uses 6 rounds. Full │

│ Auto: Make 6 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 18 rounds. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 40 m │ 150 m │ 300 m │ 600 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D+3 │ │ │ │ │

│BURST │ x1 │ 6 │ 4D+9 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x6 │ 18 │ 4D+3 │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Magrail rifles follow the similar principles of electromagnetic │

│ induction to accelerate their projectiles as gauss weapons, but │

│ utilise an ovoid projectile (sometimes erroneously called a disc or │

│ shuriken) which hits hard at short ranges but lacks penetrative │

│ power. │

└───────────────────────────────────────────────────────────────────────┘

Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 5 │ Weight 5.0 kg │ Cost 200 CR │ 5 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 60 m │ 250 m │ 500 m │ 1,000 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A long-range hunting rifle or light infantry weapon. │

└───────────────────────────────────────────────────────────────────────┘

Shotgun

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 4 │ Weight 4.0 kg │ Cost 200 CR │ 6 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │

│ heavy, this makes it diffcult to use effectively in combat by someone │

│ of a weak physical stature. A Traveller using a Bulky weapon must │

│ have STR 9 or higher to use it without penalty. Otherwise, all attack │

│ rolls will have a negative DM equal to the difference between their │

│ STR DM and +1. A shotgun using pellet ammunition ignores Dodge dice │

│ modifers, but Armour gives double protection against pellet attacks. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ 6+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Shotguns are smoothbore weapons that typically fire ammunition │

│ containing multiple small pellets. They are most effective at short │

│ range. A shotgun using pellet ammunition ignores Dodge dice modifers, │

│ but Armour gives double protection against pellet attacks. │

└───────────────────────────────────────────────────────────────────────┘

Sawed-off Shotgun

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 5 │ Weight 2.0 kg │ Cost 200 CR │ 1 Shots │ Ammo 5 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │

│ heavy, this makes it diffcult to use effectively in combat by someone │

│ of a weak physical stature. A Traveller using a Bulky weapon must │

│ have STR 9 or higher to use it without penalty. Otherwise, all attack │

│ rolls will have a negative DM equal to the difference between their │

│ STR DM and +1. A shotgun using pellet ammunition ignores Dodge dice │

│ modifers, but Armour gives double protection against pellet attacks. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ 6+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Popular more as a threat and (comparative) ease of concealment than a │

│ serious combat weapon, a sawed-off shotgun has had its barrels │

│ greatly shortened and the stock removed. It has a very short range │

│ but the wide spread of shot doubles the attack roll bonus at short │

│ range (DM+2). │

└───────────────────────────────────────────────────────────────────────┘

Sniper Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 8 │ Weight 5.0 kg │ Cost 700 CR │ 4 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 5 from Armor. The weapon has been fitted with vision enhancing │

│ sights, allowing it to put shots on target from far greater ranges. A │

│ weapon with the Scope trait ignores the rule that limits all attacks │

│ made at a range greater than 100 metres are automatically Extreme │

│ Range, so long as it is aimed before shooting. Silent: Detection DM │

│ -6. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a high-tech, high-calibre rifle designed for maximum accuracy │

│ and penetration. With its integrated silencer and magnifcation scope, │

│ long-distance targets can be killed quietly and effciently. │

└───────────────────────────────────────────────────────────────────────┘

Spear Gun

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 2.0 kg │ Cost 50 CR │ 1 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Silent: Detection DM -6. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a weapon intended for use underwater. Utilising compressed │

│ air, it fires a harpoon or spear, which may be attached to the spear │

│ gun by a strong line. A Signifcant Action is required to reload a │

│ spear gun after it has been fired. │

└───────────────────────────────────────────────────────────────────────┘

Submachine Gun

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 3.0 kg │ Cost 400 CR │ 20 Shots │ Ammo 10 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full │

│ Auto: Make 3 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 9 rounds. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │

│BURST │ x1 │ 3 │ 3D+3 │ 7+ │ 8+ │ 10+ │ 12+ │

│AUTO │ x3 │ 9 │ 3D │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A short weapon capable of automatic fire, it puts the power of an │

│ assault rifle into a small package. However, it lacks a rifle's │

│ accuracy at range. │

└───────────────────────────────────────────────────────────────────────┘

Gauntlet Laser

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL10 │ Weight 4.0 kg │ Cost 2,500 CR │100 Shots │ Ammo 1,100 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Effectively a laser pistol mounted to the back of a shielded │

│ gauntlet, this weapon is powered by a backpack-carried energy source │

│ fed to it by a cable usually tethered around the arm. Although very │

│ similar to a laser pistol, the gauntlet allows to retain an open hand │

│ while still armed with a potent weapon. │

└───────────────────────────────────────────────────────────────────────┘

Hand Flamer

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL10 │ Weight 2.0 kg │ Cost 1,500 CR │ 5 Shots │ Ammo 25 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon sets a target on fire, causing damage every round after │

│ the initial attack. Left to its own devices, a fire will extinguish │

│ itself on a 2D roll of 8+, rolled for at the start of every round. │

│ Upon a successful attack, damage is rolled against every target │

│ within 2 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Packing a powerful flamethrower safely into a pistol-sized frame, the │

│ hand flamer is useful in boarding actions and for other area │

│ clearance duties. │

└───────────────────────────────────────────────────────────────────────┘

Laser Pistol

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 9 │ Weight 3.0 kg │ Cost 2,000 CR │100 Shots │ Ammo 1,000 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The TL9 pistol is bulky, but effective, with no recoil and a large │

│ magazine. │

└───────────────────────────────────────────────────────────────────────┘

Laser Pistol

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL11 │ Weight 2.0 kg │ Cost 3,000 CR │100 Shots │ Ammo 3,000 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 8 m │ 30 m │ 60 m │ 120 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D+3 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ At TL11, advances in battery technology and miniaturisation mean the │

│ pistol is no larger than a conventional firearm, but must still be │

│ connected to a battery pack for sustained use. │

└───────────────────────────────────────────────────────────────────────┘

Maser Pistol

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL17 │ Weight 3.0 kg │ Cost 25,000 CR │ 12 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 10 from Armor. This weapon has little or no recoil, allowing │

│ it to be used in low or zero gravity situations without requiring an │

│ Athletics (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D+3 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Using maser (within the microwave area of the electromagnetic │

│ spectrum) technology, this pistol carries little physical punch but │

│ is superb at breaching armour. The power cell carries an indefnite │

│ charge so long as it remains undamaged and will recharge itself after │

│ an hour of not being fired. │

└───────────────────────────────────────────────────────────────────────┘

Matter Disintegrator

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL18 │ Weight 1.0 kg │ Cost2,500,000 CR │999 Shots │ Ammo 50,000 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This highly advanced weapon causes atoms to release particles in │

│ rapid succession, effectively disintegrating its target. │

└───────────────────────────────────────────────────────────────────────┘

Matter Disintegrator

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL19 │ Weight 1.0 kg │ Cost4,000,000 CR │999 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This highly advanced weapon causes atoms to release particles in │

│ rapid succession, effectively disintegrating its target. It │

│ integrates an effectively unlimited power source. │

└───────────────────────────────────────────────────────────────────────┘

Personal Defence Laser

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL13 │ Weight 3.0 kg │ Cost 6,000 CR │ 25 Shots │ Ammo 100 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │

│ Auto: Make 2 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 6 rounds. This weapon has little or no recoil, │

│ allowing it to be used in low or zero gravity situations without │

│ requiring an Athletics (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D+3 │ │ │ │ │

│BURST │ x1 │ 2 │ 3D+5 │ 7+ │ 8+ │ 10+ │ 12+ │

│AUTO │ x2 │ 6 │ 3D+3 │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A lightweight laser weapon fed by one-use cartridges rather than an │

│ external power pack, the personal defence laser (PDL) uses a 25-round │

│ magazine inserted in the handgrip. It is capable of fully-automatic │

│ fire and is used as a sidearm by some military offcers. It is │

│ somewhat bulkier than a laser pistol, but remains manageable. │

└───────────────────────────────────────────────────────────────────────┘

Stunner

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 8 │ Weight 0.5 kg │ Cost 500 CR │100 Shots │ Ammo 200 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ These weapons are designed to deal non-lethal damage, incapacitating │

│ a living target rather than killing it. Damage is only deducted from │

│ END, taking into account any armour. If the target's END is reduced │

│ to 0, the target will be incapacitated and unable to perform any │

│ actions for a number of rounds by which the damage exceeded his END. │

│ Damage received from Stun weapons is completely healed by one hour of │

│ rest. This weapon has little or no recoil, allowing it to be used in │

│ low or zero gravity situations without requiring an Athletics │

│ (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A non-lethal weapon designed to inflict a massive shock to the │

│ target, incapacitating it. │

└───────────────────────────────────────────────────────────────────────┘

Stunner

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL10 │ Weight 0.5 kg │ Cost 750 CR │100 Shots │ Ammo 200 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ These weapons are designed to deal non-lethal damage, incapacitating │

│ a living target rather than killing it. Damage is only deducted from │

│ END, taking into account any armour. If the target's END is reduced │

│ to 0, the target will be incapacitated and unable to perform any │

│ actions for a number of rounds by which the damage exceeded his END. │

│ Damage received from Stun weapons is completely healed by one hour of │

│ rest. This weapon has little or no recoil, allowing it to be used in │

│ low or zero gravity situations without requiring an Athletics │

│ (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2D+3 │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A non-lethal weapon designed to inflict a massive shock to the │

│ target, incapacitating it. │

└───────────────────────────────────────────────────────────────────────┘

Stunner

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight 0.5 kg │ Cost 1,000 CR │100 Shots │ Ammo 200 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ These weapons are designed to deal non-lethal damage, incapacitating │

│ a living target rather than killing it. Damage is only deducted from │

│ END, taking into account any armour. If the target's END is reduced │

│ to 0, the target will be incapacitated and unable to perform any │

│ actions for a number of rounds by which the damage exceeded his END. │

│ Damage received from Stun weapons is completely healed by one hour of │

│ rest. This weapon has little or no recoil, allowing it to be used in │

│ low or zero gravity situations without requiring an Athletics │

│ (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A non-lethal weapon designed to inflict a massive shock to the │

│ target, incapacitating it. │

└───────────────────────────────────────────────────────────────────────┘

Cryo rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL13 │ Weight 9.0 kg │ Cost 6,000 CR │ 12 Shots │ Ammo 150 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Upon a successful attack, damage is rolled against every target │

│ within 3 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Taking the technology of the cryojet and miniaturising it into the │

│ frame of a rifle, this weapon becomes the bane of even heavy infantry │

│ encased within battle dress. If a target wearing any kind of sealed │

│ armour is struck by a cryo rifle, it must make an Average (8+) STR │

│ check or be held in place for 1D rounds. │

└───────────────────────────────────────────────────────────────────────┘

Flame Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 9 │ Weight 8.0 kg │ Cost 2,500 CR │ 10 Shots │ Ammo 50 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon sets a target on fire, causing damage every round after │

│ the initial attack. Left to its own devices, a fire will extinguish │

│ itself on a 2D roll of 8+, rolled for at the start of every round. │

│ Upon a successful attack, damage is rolled against every target │

│ within 3 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ An advanced flamethrower, the flame rifle packs everything a │

│ firestarter needs into one compact package. │

└───────────────────────────────────────────────────────────────────────┘

Heavy Laser Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight 18.0 kg │ Cost 14,000 CR │ 12 Shots │ Ammo 500 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ The weapon has been fitted with vision enhancing sights, allowing it │

│ to put shots on target from far greater ranges. A weapon with the │

│ Scope trait ignores the rule that limits all attacks made at a range │

│ greater than 100 metres are automatically Extreme Range, so long as │

│ it is aimed before shooting. This weapon has little or no recoil, │

│ allowing it to be used in low or zero gravity situations without │

│ requiring an Athletics (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 300 m │ 1,200 m │ 2,400 m │ 4,800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 6D │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A large and somewhat unwieldy weapon, the heavy laser rifle is │

│ intended for snipers who hunt heavily armoured targets, but it is │

│ equally well-suited to targeting light vehicles. The power pack is │

│ integrated into the weapon itself, removing the need for a heavy │

│ backpack. │

└───────────────────────────────────────────────────────────────────────┘

Laser Carbine

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 9 │ Weight 4.0 kg │ Cost 2,500 CR │ 50 Shots │ Ammo 1,000 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 40 m │ 150 m │ 300 m │ 600 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 12+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Laser carbines are shorter and lighter than laser rifes, and have a │

│ correspondingly shorter range. │

└───────────────────────────────────────────────────────────────────────┘

Laser Carbine

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL11 │ Weight 3.0 kg │ Cost 4,000 CR │ 50 Shots │ Ammo 3,000 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D+3 │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Laser carbines are shorter and lighter than laser rifes, and have a │

│ correspondingly shorter range. │

└───────────────────────────────────────────────────────────────────────┘

Laser Rifle

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 9 │ Weight 8.0 kg │ Cost 3,500 CR │100 Shots │ Ammo 1,500 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Laser rifles are highly accurate at long range and are powered by │

│ heavy backpacks. │

└───────────────────────────────────────────────────────────────────────┘

Laser Rifle

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL11 │ Weight 5.0 kg │ Cost 8,000 CR │100 Shots │ Ammo 3,500 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon has little or no recoil, allowing it to be used in low or │

│ zero gravity situations without requiring an Athletics (dexterity) │

│ check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 100 m │ 400 m │ 800 m │ 1,600 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D+3 │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Laser rifles are highly accurate at long range and are powered by │

│ heavy backpacks. │

└───────────────────────────────────────────────────────────────────────┘

Laser Sniper Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight 6.0 kg │ Cost 9,000 CR │ 6 Shots │ Ammo 250 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ The weapon has been fitted with vision enhancing sights, allowing it │

│ to put shots on target from far greater ranges. A weapon with the │

│ Scope trait ignores the rule that limits all attacks made at a range │

│ greater than 100 metres are automatically Extreme Range, so long as │

│ it is aimed before shooting. This weapon has little or no recoil, │

│ allowing it to be used in low or zero gravity situations without │

│ requiring an Athletics (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 150 m │ 600 m │ 1,200 m │ 2,400 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 6D+3 │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A six-shot model designed to be used for mobile sniping. The power │

│ pack is integrated into the weapon itself, removing the need for a │

│ heavy backpack. │

└───────────────────────────────────────────────────────────────────────┘

Maser Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL16 │ Weight 8.0 kg │ Cost 30,000 CR │ 20 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 10 from Armor. This weapon has little or no recoil, allowing │

│ it to be used in low or zero gravity situations without requiring an │

│ Athletics (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D+3 │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A maser is a concentrated beam of microwave energy which boils a │

│ target from the inside. This makes it far more effective at │

│ destroying armoured targets and is far more potent than a laser │

│ rifle. The power cell carries an indefinite charge so long as it │

│ remains undamaged and will recharge itself after an hour of not being │

│ fired. │

└───────────────────────────────────────────────────────────────────────┘

Plasma Rifle

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL16 │ Weight 6.0 kg │ Cost 100,000 CR │999 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ TL16 technology allows the bulky reactor and plasma chamber of the │

│ PGMP to be made small enough to fit into a rifle frame. The plasma │

│ rifle is a high-powered weapon designed to crack battle dress. │

└───────────────────────────────────────────────────────────────────────┘

Solar Beam Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL17 │ Weight 4.0 kg │ Cost 200,000 CR │ 20 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 20 from Armor. This weapon has little or no recoil, allowing │

│ it to be used in low or zero gravity situations without requiring an │

│ Athletics (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Using an ambient solar radiation to create a short-ranged but │

│ powerful laser-like beam, this rifle is devastating against any │

│ man-sized target, capable of vaporising most targets it hits. The │

│ solar beam rifle has a very limited storage capacity, but │

│ automatically recharges if exposed to two hours of direct sunlight. │

└───────────────────────────────────────────────────────────────────────┘

Stagger Laser Rifle

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight 6.0 kg │ Cost 10,000 CR │ 50 Shots │ Ammo 5,000 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │

│ Auto: Make 2 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 6 rounds. This weapon has little or no recoil, │

│ allowing it to be used in low or zero gravity situations without │

│ requiring an Athletics (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D │ │ │ │ │

│BURST │ x1 │ 2 │ 5D+2 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x2 │ 6 │ 5D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This weapon uses an industrial-grade beam splitter to create an │

│ automatic fire effect from a single powerful laser pulse. While │

│ reducing the energy of each individual shot, it allows a supporting │

│ role without massive amounts of energy, reducing the need for │

│ over-sized power packs. │

└───────────────────────────────────────────────────────────────────────┘

Stagger Laser Rifle

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL14 │ Weight 5.0 kg │ Cost 15,000 CR │100 Shots │ Ammo 6,000 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full │

│ Auto: Make 3 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 9 rounds. This weapon has little or no recoil, │

│ allowing it to be used in low or zero gravity situations without │

│ requiring an Athletics (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 90 m │ 350 m │ 700 m │ 1,400 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D+3 │ │ │ │ │

│BURST │ x1 │ 3 │ 5D+6 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x3 │ 9 │ 5D+3 │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This weapon uses an industrial-grade beam splitter to create an │

│ automatic fire effect from a single powerful laser pulse. While │

│ reducing the energy of each individual shot, it allows a supporting │

│ role without massive amounts of energy, reducing the need for │

│ over-sized power packs. │

└───────────────────────────────────────────────────────────────────────┘

Compound Cam Bow

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 5 │ Weight 1.0 kg │ Cost 250 CR │ 1 Shots │ Ammo 5 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 2 from Armor. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a short bow made with advanced materials and incorporating a │

│ pulley device. The compound cam bow is as powerful as a traditional │

│ long bow but is much easier to handle. │

└───────────────────────────────────────────────────────────────────────┘

Crossbow

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 2 │ Weight 3.0 kg │ Cost 200 CR │ 1 Shots │ Ammo 5 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 2 from Armor. 3 minor actions to re-load │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A heavy weapon, cocked with a stirrup or windlass device, the │

│ crossbow is powerful and simple to use. It is slow-firing, however, │

│ taking 3 minor actions to re-load. │

└───────────────────────────────────────────────────────────────────────┘

Javelin

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 1 │ Weight 1.0 kg │ Cost 15 CR │ 1 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ One Shot │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A short spear designed for throwing, a javelin can be pressed into │

│ service as a footman's spear, but is not ideal outside of its │

│ intended role. │

└───────────────────────────────────────────────────────────────────────┘

Long Bow

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 2 │ Weight 1.5 kg │ Cost 150 CR │ 1 Shots │ Ammo 5 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 2 from Armor. Bulky. A Bulky weapon has a powerful recoil or │

│ is simply extremely heavy, this makes it diffcult to use effectively │

│ in combat by someone of a weak physical stature. A Traveller using a │

│ Bulky weapon must have STR 9 or higher to use it without penalty. │

│ Otherwise, all attack rolls will have a negative DM equal to the │

│ difference between their STR DM and +1. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A long symmetrical or asymmetric bow, this is a powerful lowtech │

│ weapon. │

└───────────────────────────────────────────────────────────────────────┘

Repeating Crossbow

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 3 │ Weight 4.0 kg │ Cost 400 CR │ 6 Shots │ Ammo 30 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 19 m │ 75 m │ 150 m │ 300 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a weak but quick-firing crossbow, cocked by a lever and fed │

│ from a magazine of six bolts. │

└───────────────────────────────────────────────────────────────────────┘

Short Bow

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 1 │ Weight 1.0 kg │ Cost 50 CR │ 1 Shots │ Ammo 5 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 19 m │ 75 m │ 150 m │ 300 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2D-3 │ 7+ │ 8+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A light bow with a weaker pull, the short bow is primarily a hunting │

│ weapon but sees use in combat from time to time. Short bows are │

│ sometimes used from the back of animals. │

└───────────────────────────────────────────────────────────────────────┘

Sling

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 0 │ Weight 0.1 kg │ Cost 10 CR │ 1 Shots │ Ammo 1 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A projectile weapon which propels small stones or metal bullets using │

│ rotational energy. Slings are powerful but require a certain amount │

│ of skill to use effectively. │

└───────────────────────────────────────────────────────────────────────┘

Anti-Materiel Rifle

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 7 │ Weight 15.0 kg │ Cost 3,000 CR │ 1 Shots │ Ammo 100 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 5 from Armor. The weapon has been fitted with vision enhancing │

│ sights, allowing it to put shots on target from far greater ranges. A │

│ weapon with the Scope trait ignores the rule that limits all attacks │

│ made at a range greater than 100 metres are automatically Extreme │

│ Range, so long as it is aimed before shooting. Very Bulky. Some │

│ weapons are designed only for the strongest combatants. A Traveller │

│ using a Very Bulky weapon must have STR 12 or higher to use it │

│ without penalty. Otherwise, all attack rolls will have a negative DM │

│ equal to the difference between their STR DM and +2. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 250 m │ 1,000 m │ 2,000 m │ 4,000 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D │ 8+ │ 13+ │ 13+ │ 13+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The anti-materiel rifle is a single-shot super-heavy rifle firing │

│ long cartridges at high velocity. It designed to destroy light │

│ vehicles and will make a real mess of armoured infantry. │

└───────────────────────────────────────────────────────────────────────┘

Cryojet

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL11 │ Weight 14.0 kg │ Cost 4,000 CR │ 16 Shots │ Ammo 200 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Upon a successful attack, damage is rolled against every target │

│ within 5 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a │

│ powerful recoil or is simply extremely heavy, this makes it diffcult │

│ to use effectively in combat by someone of a weak physical stature. A │

│ Traveller using a Bulky weapon must have STR 9 or higher to use it │

│ without penalty. Otherwise, all attack rolls will have a negative DM │

│ equal to the difference between their STR DM and +1. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ In one way the opposite of a ?amethrower, the cryojet projects a │

│ stream of cryogenically chilled liquid which can do massive damage to │

│ living tissue. However, its primary use is to freeze the joints of │

│ sealed armour, temporarily incapacitating the target. If a target │

│ wearing any kind of sealed armour is struck by a cryojet, it must │

│ make an Average (8+) STR check or be held in place for 1D rounds. │

└───────────────────────────────────────────────────────────────────────┘

Disposable Plasma Launcher

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight 8.0 kg │ Cost 8,000 CR │ 1 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ One Shot Smart +DM = 12-target TL. This weapon has intelligent or │

│ semi-intelligent rounds that are able to guide themselves onto a │

│ target. They gain a DM to their attack rolls equal to the difference │

│ between their TL and that of the target, to a minimum of DM+1 and a │

│ maximum of DM+6. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a self-contained, disposable weapon launching an 80 mm │

│ rocket-propelled directed plasma warhead. The plasma launcher is a │

│ deadly weapon able to destroy even hightechnology armoured vehicles. │

│ It is a favoured import with mid-tech forces that need a deterrent │

│ against higher-tech foes. │

└───────────────────────────────────────────────────────────────────────┘

FGMP 14

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL14 │ Weight 12.0 kg │ Cost 100,000 CR │999 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ When a Radiation weapon is fired, anyone close to the firer, target │

│ and the line of fire in-between the two will receive 2D x 20 rads. │

│ This effect extends from the firer, target and line of fire a │

│ distance in metres equal to the number of dice the weapon rolls for │

│ damage. If the fusion weapon is Destructive, this distance becomes │

│ ten times the number of dice rolled for damage. Very Bulky. Some │

│ weapons are designed only for the strongest combatants. A Traveller │

│ using a Very Bulky weapon must have STR 12 or higher to use it │

│ without penalty. Otherwise, all attack rolls will have a negative DM │

│ equal to the difference between their STR DM and +2. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2DD │ 8+ │ 13+ │ 13+ │ 13+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The ultimate personal firearm, the Fusion Gun, Man Portable is more │

│ like a piece of artillery. It includes a gravity suspension system to │

│ reduce its inertia, and fires what amounts to a directed nuclear │

│ explosion. Those without radiation protection who are nearby when a │

│ FGMP is fired will suffer a potentially lethal dose of radiation. │

└───────────────────────────────────────────────────────────────────────┘

FGMP 15

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL15 │ Weight 12.0 kg │ Cost 400,000 CR │999 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │

│ heavy, this makes it diffcult to use effectively in combat by someone │

│ of a weak physical stature. A Traveller using a Bulky weapon must │

│ have STR 9 or higher to use it without penalty. Otherwise, all attack │

│ rolls will have a negative DM equal to the difference between their │

│ STR DM and +1. When a Radiation weapon is fired, anyone close to the │

│ firer, target and the line of fire in-between the two will receive 2D │

│ x 20 rads. This effect extends from the firer, target and line of │

│ fire a distance in metres equal to the number of dice the weapon │

│ rolls for damage. If the fusion weapon is Destructive, this distance │

│ becomes ten times the number of dice rolled for damage. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The ultimate personal firearm, the Fusion Gun, Man Portable is more │

│ like a piece of artillery. It includes a gravity suspension system to │

│ reduce its inertia, and fires what amounts to a directed nuclear │

│ explosion. Those without radiation protection who are nearby when a │

│ FGMP is fired will suffer a potentially lethal dose of radiation. │

└───────────────────────────────────────────────────────────────────────┘

FGMP 16

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL16 │ Weight 15.0 kg │ Cost 500,000 CR │999 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ When a Radiation weapon is fired, anyone close to the firer, target │

│ and the line of fire in-between the two will receive 2D x 20 rads. │

│ This effect extends from the firer, target and line of fire a │

│ distance in metres equal to the number of dice the weapon rolls for │

│ damage. If the fusion weapon is Destructive, this distance becomes │

│ ten times the number of dice rolled for damage. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The ultimate personal firearm, the Fusion Gun, Man Portable is more │

│ like a piece of artillery. It includes a gravity suspension system to │

│ reduce its inertia, and fires what amounts to a directed nuclear │

│ explosion. Those without radiation protection who are nearby when a │

│ FGMP is fired will suffer a potentially lethal dose of radiation. │

└───────────────────────────────────────────────────────────────────────┘

Flamethrower

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 4 │ Weight 20.0 kg │ Cost 800 CR │ 30 Shots │ Ammo 60 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon sets a target on fire, causing damage every round after │

│ the initial attack. Left to its own devices, a fire will extinguish │

│ itself on a 2D roll of 8+, rolled for at the start of every round. │

│ Upon a successful attack, damage is rolled against every target │

│ within 3 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a │

│ powerful recoil or is simply extremely heavy, this makes it diffcult │

│ to use effectively in combat by someone of a weak physical stature. A │

│ Traveller using a Bulky weapon must have STR 9 or higher to use it │

│ without penalty. Otherwise, all attack rolls will have a negative DM │

│ equal to the difference between their STR DM and +1. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A relatively crude device, the Flamethrower consists of a fuel tank, │

│ compressor and a nozzle that can project a torrent of fire some │

│ distance. Changing magazines (fuel tanks) takes 2D rounds, and if a │

│ target carrying a Flamethrower is hit by any attack with an Effect of │

│ 4 or greater, the weapon will explode, destroying itself and │

│ immediately inflicting damage on the target as if he had been hit by │

│ it. │

└───────────────────────────────────────────────────────────────────────┘

Flamethrower

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 15.0 kg │ Cost 1,500 CR │ 40 Shots │ Ammo 80 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon sets a target on fire, causing damage every round after │

│ the initial attack. Left to its own devices, a fire will extinguish │

│ itself on a 2D roll of 8+, rolled for at the start of every round. │

│ Upon a successful attack, damage is rolled against every target │

│ within 5 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a │

│ powerful recoil or is simply extremely heavy, this makes it diffcult │

│ to use effectively in combat by someone of a weak physical stature. A │

│ Traveller using a Bulky weapon must have STR 9 or higher to use it │

│ without penalty. Otherwise, all attack rolls will have a negative DM │

│ equal to the difference between their STR DM and +1. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A relatively crude device, the Flamethrower consists of a fuel tank, │

│ compressor and a nozzle that can project a torrent of fire some │

│ distance. Changing magazines (fuel tanks) takes 2D rounds, and if a │

│ target carrying a Flamethrower is hit by any attack with an Effect of │

│ 4 or greater, the weapon will explode, destroying itself and │

│ immediately inflicting damage on the target as if it had been hit by │

│ it. │

└───────────────────────────────────────────────────────────────────────┘

Flamethrower

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 8 │ Weight 10.0 kg │ Cost 2,000 CR │ 50 Shots │ Ammo 100 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ This weapon sets a target on fire, causing damage every round after │

│ the initial attack. Left to its own devices, a fire will extinguish │

│ itself on a 2D roll of 8+, rolled for at the start of every round. │

│ Upon a successful attack, damage is rolled against every target │

│ within 5 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A relatively crude device, the Flamethrower consists of a fuel tank, │

│ compressor and a nozzle that can project a torrent of fire some │

│ distance. Changing magazines (fuel tanks) takes 2D rounds. │

└───────────────────────────────────────────────────────────────────────┘

Machinegun

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 12.0 kg │ Cost 1,500 CR │ 60 Shots │ Ammo 100 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full │

│ Auto: Make 4 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 12 rounds. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │

│BURST │ x1 │ 4 │ 3D+4 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x4 │ 12 │ 3D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A larger and less portable version of the autorifle, the machinegun │

│ may be relatively low tech but it is capable of sawing even armoured │

│ targets in half. The machinegun may use the variant ammunition types │

│ found in the Ammunition chapter. │

└───────────────────────────────────────────────────────────────────────┘

PGMP 12

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight 10.0 kg │ Cost 20,000 CR │999 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Very Bulky. Some weapons are designed only for the strongest │

│ combatants. A Traveller using a Very Bulky weapon must have STR 12 or │

│ higher to use it without penalty. Otherwise, all attack rolls will │

│ have a negative DM equal to the difference between their STR DM and │

│ +2. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 60 m │ 250 m │ 500 m │ 1,000 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 1DD │ 8+ │ 13+ │ 13+ │ 13+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The Plasma Gun, Man Portable is the standard assault weapon of the │

│ marines. It is so heavy and bulky that it can only be used easily by │

│ a trooper in Battle Dress. It is powered by a built-in micro-fusion │

│ generator, and fires a high-energy plasma stream. More advanced │

│ plasma guns adjust the weapon's optimum range and plasma temperature. │

└───────────────────────────────────────────────────────────────────────┘

PGMP 13

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL13 │ Weight 10.0 kg │ Cost 65,000 CR │999 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │

│ heavy, this makes it diffcult to use effectively in combat by someone │

│ of a weak physical stature. A Traveller using a Bulky weapon must │

│ have STR 9 or higher to use it without penalty. Otherwise, all attack │

│ rolls will have a negative DM equal to the difference between their │

│ STR DM and +1. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The Plasma Gun, Man Portable is the standard assault weapon of the │

│ marines. It is so heavy and bulky that it can only be used easily by │

│ a trooper in Battle Dress. It is powered by a built-in micro-fusion │

│ generator, and fires a high-energy plasma stream. More advanced │

│ plasma guns adjust the weapon's optimum range and plasma temperature. │

└───────────────────────────────────────────────────────────────────────┘

PGMP 14

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL14 │ Weight 10.0 kg │ Cost 100,000 CR │999 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The Plasma Gun, Man Portable is the standard assault weapon of the │

│ marines. It is so heavy and bulky that it can only be used easily by │

│ a trooper in Battle Dress. It is powered by a built-in micro-fusion │

│ generator, and fires a high-energy plasma stream. More advanced │

│ plasma guns adjust the weapon's optimum range and plasma temperature. │

└───────────────────────────────────────────────────────────────────────┘

Plasma Jet

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight 10.0 kg │ Cost 16,000 CR │999 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Upon a successful attack, damage is rolled against every target │

│ within 5 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. Very Bulky. Some weapons are │

│ designed only for the strongest combatants. A Traveller using a Very │

│ Bulky weapon must have STR 12 or higher to use it without penalty. │

│ Otherwise, all attack rolls will have a negative DM equal to the │

│ difference between their STR DM and +2. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 1DD │ 8+ │ 9+ │ 11+ │ 13+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A crude use of plasma technology, the plasma jet is also the ultimate │

│ expression of primitive flamethrowers. Powered by a micro-fusion │

│ generator carried in a backpack, this weapon unleashes a │

│ short-ranged, barely controlled torrent of plasma capable of │

│ annihilating anything close by. │

└───────────────────────────────────────────────────────────────────────┘

Plasma Jet

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL14 │ Weight 10.0 kg │ Cost 80,000 CR │999 Shots │ Ammo 0 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Upon a successful attack, damage is rolled against every target │

│ within 0 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a │

│ powerful recoil or is simply extremely heavy, this makes it diffcult │

│ to use effectively in combat by someone of a weak physical stature. A │

│ Traveller using a Bulky weapon must have STR 9 or higher to use it │

│ without penalty. Otherwise, all attack rolls will have a negative DM │

│ equal to the difference between their STR DM and +1. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 8+ │ 10+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ A crude use of plasma technology, the plasma jet is also the ultimate │

│ expression of primitive flamethrowers. Powered by a micro-fusion │

│ generator carried in a backpack, this weapon unleashes a │

│ short-ranged, barely controlled torrent of plasma capable of │

│ annihilating anything close by. │

└───────────────────────────────────────────────────────────────────────┘

Rapid-Fire Machinegun

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 7 │ Weight 12.0 kg │ Cost 3,000 CR │ 60 Shots │ Ammo 100 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 8 to damage. This uses 8 rounds. Full │

│ Auto: Make 8 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 24 rounds. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │

│BURST │ x1 │ 8 │ 3D+8 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x8 │ 24 │ 3D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a light machinegun tuned to develop an incredibly high rate │

│ of fire. The Auto score of this weapon may be doubled, but the weapon │

│ must be left to cool for 2 rounds after this has been done. The │

│ rapid-fire machinegun may use the variant ammunition types found in │

│ the Ammunition chapter. │

└───────────────────────────────────────────────────────────────────────┘

Rocket Launcher

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 6 │ Weight 8.0 kg │ Cost 2,000 CR │ 1 Shots │ Ammo 300 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Upon a successful attack, damage is rolled against every target │

│ within 6 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 30 m │ 120 m │ 240 m │ 480 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 12+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The poor man's FGMP. Anyone standing behind a rocket launcher when it │

│ is fired will be caught in its back blast and suffer 3D damage from │

│ the burning gasses. It takes three minor actions to reload a rocket │

│ launcher. │

└───────────────────────────────────────────────────────────────────────┘

Rocket Launcher

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 7 │ Weight 8.0 kg │ Cost 2,000 CR │ 1 Shots │ Ammo 400 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Upon a successful attack, damage is rolled against every target │

│ within 6 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. Smart +DM = 7-target TL. This │

│ weapon has intelligent or semi-intelligent rounds that are able to │

│ guide themselves onto a target. They gain a DM to their attack rolls │

│ equal to the difference between their TL and that of the target, to a │

│ minimum of DM+1 and a maximum of DM+6. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 40 m │ 150 m │ 300 m │ 600 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D+3 │ 7+ │ 12+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The poor man's FGMP. Anyone standing behind a rocket launcher when it │

│ is fired will be caught in its back blast and suffer 3D damage from │

│ the burning gasses. It takes three minor actions to reload a rocket │

│ launcher. │

└───────────────────────────────────────────────────────────────────────┘

Rocket Launcher

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ │

│ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 8 │ Weight 8.0 kg │ Cost 2,000 CR │ 2 Shots │ Ammo 600 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Upon a successful attack, damage is rolled against every target │

│ within 6 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. The weapon has been fitted │

│ with vision enhancing sights, allowing it to put shots on target from │

│ far greater ranges. A weapon with the Scope trait ignores the rule │

│ that limits all attacks made at a range greater than 100 metres are │

│ automatically Extreme Range, so long as it is aimed before shooting. │

│ Smart +DM = 8-target TL. This weapon has intelligent or │

│ semi-intelligent rounds that are able to guide themselves onto a │

│ target. They gain a DM to their attack rolls equal to the difference │

│ between their TL and that of the target, to a minimum of DM+1 and a │

│ maximum of DM+6. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The poor man's FGMP. Anyone standing behind a rocket launcher when it │

│ is fired will be caught in its back blast and suffer 3D damage from │

│ the burning gasses. It takes three minor actions to reload a rocket │

│ launcher. │

└───────────────────────────────────────────────────────────────────────┘

Rocket Launcher

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ │

│ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 9 │ Weight 8.0 kg │ Cost 2,000 CR │ 2 Shots │ Ammo 800 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Upon a successful attack, damage is rolled against every target │

│ within 6 metres. Dodge Reactions may not be made against a Blast │

│ weapon, but targets may dive for cover. The weapon has been fitted │

│ with vision enhancing sights, allowing it to put shots on target from │

│ far greater ranges. A weapon with the Scope trait ignores the rule │

│ that limits all attacks made at a range greater than 100 metres are │

│ automatically Extreme Range, so long as it is aimed before shooting. │

│ Smart +DM = 9-target TL. This weapon has intelligent or │

│ semi-intelligent rounds that are able to guide themselves onto a │

│ target. They gain a DM to their attack rolls equal to the difference │

│ between their TL and that of the target, to a minimum of DM+1 and a │

│ maximum of DM+6. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 60 m │ 250 m │ 500 m │ 1,000 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D+6 │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The poor man's FGMP. Anyone standing behind a rocket launcher when it │

│ is fired will be caught in its back blast and suffer 3D damage from │

│ the burning gasses. It takes three minor actions to reload a rocket │

│ launcher. │

└───────────────────────────────────────────────────────────────────────┘

Gauss Assault Gun

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight 20.0 kg │ Cost 1,200 CR │ 36 Shots │ Ammo 35 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 5 from Armor. A weapon with the Auto trait can make attacks in │

│ three fire modes: single, burst, and full auto. Single: Attacks are │

│ made using the normal combat rules. Burst: Add 2 to damage. This uses │

│ 2 rounds. Full Auto: Make 2 attacks. These attacks can be made │

│ against separate targets so long as they are all within six metres of │

│ one another. Full auto uses 6 rounds. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │

│BURST │ x1 │ 2 │ 4D+2 │ 7+ │ 8+ │ 10+ │ 12+ │

│AUTO │ x2 │ 6 │ 4D │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This short weapon uses gauss technology not on a single round but on │

│ many flechettes, creating a rapid-firing shotgun effect when fired. │

│ Its small size makes it convenient on board ships and among vehicle │

│ crews, yet it retains a powerful short-ranged punch. │

└───────────────────────────────────────────────────────────────────────┘

Light Assault Gun

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 8 │ Weight 4.0 kg │ Cost 4,000 CR │ 5 Shots │ Ammo 500 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ APDS Deduct 21 from Armor. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 220 m │ 880 m │ 1,700 m │ 3,500 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 7D │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a heavy 20mm caliber rifle, fed by a 5-round magazine. It is │

│ intended to be truly man-portable, delivering extremely hard-hitting │

│ power at squad-level, though its low rate of fire and small magazine │

│ mean its user must be adequately supported in a fire fght. The light │

│ assault gun may use the variant ammunition types found in the │

│ Ammunition chapter of the Central Supply Catalogue. │

└───────────────────────────────────────────────────────────────────────┘

Light Assault Gun

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 8 │ Weight 4.0 kg │ Cost 4,000 CR │ 5 Shots │ Ammo 800 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ HEAP Deduct 14 from Armor. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 150 m │ 600 m │ 1,200 m │ 2,400 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 8D │ 7+ │ 12+ │ 12+ │ 12+ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ This is a heavy 20mm caliber rifle, fed by a 5-round magazine. It is │

│ intended to be truly man-portable, delivering extremely hard-hitting │

│ power at squad-level, though its low rate of fire and small magazine │

│ mean its user must be adequately supported in a fire fght. The light │

│ assault gun may use the variant ammunition types found in the │

│ Ammunition chapter of the Central Supply Catalogue. │

└───────────────────────────────────────────────────────────────────────┘

Light Gatling Laser

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 9 │ Weight 18.0 kg │ Cost 4,500 CR │100 Shots │ Ammo 300 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ A weapon with the Auto trait can make attacks in three fire modes: │

│ single, burst, and full auto. Single: Attacks are made using the │

│ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full │

│ Auto: Make 4 attacks. These attacks can be made against separate │

│ targets so long as they are all within six metres of one another. │

│ Full auto uses 12 rounds. This weapon has little or no recoil, │

│ allowing it to be used in low or zero gravity situations without │

│ requiring an Athletics (dexterity) check. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 40 m │ 180 m │ 360 m │ 720 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │

│BURST │ x1 │ 4 │ 3D+4 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x4 │ 12 │ 3D │ │ │ │ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ An attempt to put together a multiple barrel laser system in a small │

│ package, the light gatling laser is low-powered compared to similar │

│ support weaponry but is capable of delivering a hail of fire. This │

│ alone can defeat or at least scare off lower Tech Level enemies, but │

│ it quickly runs out of steam against heavily armoured targets. │

│ However there is little in its class that matches it for price vs. │

│ performance. │

└───────────────────────────────────────────────────────────────────────┘

VRF GAUSS GUN

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL12 │ Weight250.0 kg │ Cost 20,000 CR │400 Shots │ Ammo 1,000 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Deduct 5 from Armor. A weapon with the Auto trait can make attacks in │

│ three fire modes: single, burst, and full auto. Single: Attacks are │

│ made using the normal combat rules. Burst: Add 8 to damage. This uses │

│ 8 rounds. Full Auto: Make 8 attacks. These attacks can be made │

│ against separate targets so long as they are all within six metres of │

│ one another. Full auto uses 24 rounds. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 190 m │ 750 m │ 1,500 m │ 3,000 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │

│BURST │ x1 │ 8 │ 4D+8 │ 7+ │ 12+ │ 12+ │ 12+ │

│AUTO │ x8 │ 24 │ 4D │ │ │ │ │

├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ The very rapid-fring gauss gun is a support weapon that uses │

│ electromagnetic technology to deliver withering bursts of fire. Often │

│ used as an anti-personnel weapon on vehicles, consumption of │

│ ammunition is prodigious, and large hoppers have to be used to ensure │

│ adequate supply in combat. The VRF gauss gun may use the variant │

│ ammunition types found in the Ammunition chapter of the Central │

│ Supply Catalogue. │

└───────────────────────────────────────────────────────────────────────┘

Grenade Launcher FRAG

┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘

┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

│ TL 7 │ Weight 6.0 kg │ Cost 400 CR │ 6 Shots │ Ammo 300 CR │

├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │

│ heavy, this makes it diffcult to use effectively in combat by someone │

│ of a weak physical stature. A Traveller using a Bulky weapon must │

│ have STR 9 or higher to use it without penalty. Otherwise, all attack │

│ rolls will have a negative DM equal to the difference between their │

│ STR DM and +1. Upon a successful attack, damage is rolled against │

│ every target within 9 metres. Dodge Reactions may not be made against │

│ a Blast weapon, but targets may dive for cover. │

├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │

├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 8+ │ 12+ │ 12+ │

└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

┌───────────────────────────────────────────────────────────────────────┐

│ Grenade launchers are used to fire grenades over long distances. They │

│ may be equipped with any type of grenade. │

└───────────────────────────────────────────────────────────────────────┘

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