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Antique Pistol
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 3 │ Weight 1.0 kg │ Cost 100 CR │ 1 Shots │ Ammo 5 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ DM-1 to all attacks │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2D-3 │ 8+ │ 9+ │ 11+ │ 13+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A Flintlock or other primitive projectile weapon. Unless the weapon │
│ is especially well made, it will suffer DM-1 to all attacks. Antique │
│ pistols also require a successful Gun Combat (slug) check to reload. │
└───────────────────────────────────────────────────────────────────────┘
Assault Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 1.0 kg │ Cost 250 CR │ 15 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │
│ Auto: Make 2 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 6 rounds. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-3 │ │ │ │ │
│BURST │ x1 │ 2 │ 3D-1 │ 7+ │ 8+ │ 10+ │ 12+ │
│AUTO │ x2 │ 6 │ 3D-3 │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ An autopistol designed to fire bursts of fully-automatic fire, │
│ assault pistols are notoriously inaccurate and suffer DM-2 to all │
│ attack rolls when using burst or full auto modes. │
└───────────────────────────────────────────────────────────────────────┘
Autopistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 1.0 kg │ Cost 200 CR │ 15 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Variants of this semi-automatic pistol are the standard sidearms for │
│ law enforcement officers and criminals across the Imperium. │
└───────────────────────────────────────────────────────────────────────┘
Body Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 8 │ Weight 0.2 kg │ Cost 500 CR │ 6 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Body pistols are manufactured from plastics and cultured bone, making │
│ them very diffcult to detect using conventional weapons scanners. │
│ Body pistols increase the diffculty of Electronics (sensors) checks │
│ to detect them to Very Hard (12+). │
└───────────────────────────────────────────────────────────────────────┘
Cartridge Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 7 │ Weight 1.5 kg │ Cost 300 CR │ 6 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │
│ heavy, this makes it diffcult to use effectively in combat by someone │
│ of a weak physical stature. A Traveller using a Bulky weapon must │
│ have STR 9 or higher to use it without penalty. Otherwise, all attack │
│ rolls will have a negative DM equal to the difference between their │
│ STR DM and +1. A shotgun using pellet ammunition ignores Dodge dice │
│ modifers, but Armour gives double protection against pellet attacks. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ 6+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A large smoothbore revolver chambered for a non-standard 13 mm light │
│ shotgun cartridge, this weapon is often used to deal with vermin but │
│ has some combat applications. │
└───────────────────────────────────────────────────────────────────────┘
Coach Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ │
│ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 3 │ Weight 2.0 kg │ Cost 200 CR │ 2 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon can be as lethal to the user as his intended target. If │
│ an attack roll is made by this weapon with an Effect of -5 or worse, │
│ it explodes. Its damage is inflicted upon the firer, and the weapon │
│ is rendered inoperable. A shotgun using pellet ammunition ignores │
│ Dodge dice modifers, but Armour gives double protection against │
│ pellet attacks. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D-3 │ 6+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Essentially a sawed-off double-barrelled black powder shotgun, the │
│ coach pistol is deadly at close range but useless at any real │
│ distance. Both barrels can be discharged at once, in which case the │
│ damage is increased to 4D. Coach pistols require a successful Gun │
│ Combat (slug) check to reload. │
└───────────────────────────────────────────────────────────────────────┘
Duck's Foot Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 3 │ Weight 2.0 kg │ Cost 300 CR │ 24 Shots │ Ammo 25 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full │
│ Auto: Make 4 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 12 rounds. This weapon can be as lethal to the user as │
│ his intended target. If an attack roll is made by this weapon with an │
│ Effect of -5 or worse, it explodes. Its damage is inflicted upon the │
│ firer, and the weapon is rendered inoperable. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-3 │ │ │ │ │
│BURST │ x1 │ 4 │ 3D+1 │ 7+ │ 8+ │ 10+ │ 12+ │
│AUTO │ x4 │ 12 │ 3D-3 │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A good tool for intimidating an entire mob at once, the duck's foot │
│ pistol has several (normally between four and eight) splayed barrels │
│ which are all discharged at once. Its effects can be fairly random, │
│ and the energy expended has been known to wreck the pistol. The │
│ Duck's foot pistol can only ever be used on full auto and a target │
│ may only be attacked once - any extra shots are wasted. │
└───────────────────────────────────────────────────────────────────────┘
Flechette Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 9 │ Weight 1.0 kg │ Cost 275 CR │ 20 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Silent: Detection DM -6. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-2 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This pistol is designed to be an effcient and silent weapon for use │
│ by those who do not wish to bring attention to themselves. It uses │
│ compressed air to launch a cluster of metal darts. │
└───────────────────────────────────────────────────────────────────────┘
Gauss Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL13 │ Weight 1.0 kg │ Cost 2,500 CR │ 35 Shots │ Ammo 20 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 3 from Armor. A weapon with the Auto trait can make attacks in │
│ three fire modes: single, burst, and full auto. Single: Attacks are │
│ made using the normal combat rules. Burst: Add 2 to damage. This uses │
│ 2 rounds. Full Auto: Make 2 attacks. These attacks can be made │
│ against separate targets so long as they are all within six metres of │
│ one another. Full auto uses 6 rounds. Integrated optics and laser │
│ sights grant DM+1 to any attack made at ranges of less than 50 │
│ metres. X-ray lasers and improved display technology remove the │
│ tell-tale red dot of a vislight laser. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │
│BURST │ x1 │ 2 │ 3D+2 │ 6+ │ 7+ │ 9+ │ 12+ │
│AUTO │ x2 │ 6 │ 3D │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Gauss pistols use electromagnetic coils to accelerate metallic darts │
│ to hypersonic speeds. Gauss weapons are lightweight, effcient and │
│ deadly. │
└───────────────────────────────────────────────────────────────────────┘
Heavy Revolver
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 1.5 kg │ Cost 400 CR │ 6 Shots │ Ammo 15 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │
│ heavy, this makes it diffcult to use effectively in combat by someone │
│ of a weak physical stature. A Traveller using a Bulky weapon must │
│ have STR 9 or higher to use it without penalty. Otherwise, all attack │
│ rolls will have a negative DM equal to the difference between their │
│ STR DM and +1. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D-3 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A more robust and solidly built version of the standard revolver, a │
│ heavy revolver fires a long (Magnum) 10 mm or even 12 mm cartridge. │
└───────────────────────────────────────────────────────────────────────┘
Heavy Revolver
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 1.5 kg │ Cost 400 CR │ 6 Shots │ Ammo 120 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │
│ heavy, this makes it diffcult to use effectively in combat by someone │
│ of a weak physical stature. A Traveller using a Bulky weapon must │
│ have STR 9 or higher to use it without penalty. Otherwise, all attack │
│ rolls will have a negative DM equal to the difference between their │
│ STR DM and +1. HEAP Deduct 8 from Armor. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 2 m │ 8 m │ 15 m │ 30 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D-3 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A more robust and solidly built version of the standard revolver, a │
│ heavy revolver fires a long (Magnum) 10 mm or even 12 mm cartridge. │
└───────────────────────────────────────────────────────────────────────┘
Magrail Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL14 │ Weight 1.0 kg │ Cost 750 CR │ 20 Shots │ Ammo 60 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full │
│ Auto: Make 4 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 12 rounds. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 4 m │ 15 m │ 30 m │ 60 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D+3 │ │ │ │ │
│BURST │ x1 │ 4 │ 3D+7 │ 7+ │ 8+ │ 10+ │ 12+ │
│AUTO │ x4 │ 12 │ 3D+3 │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Using similar technology to gauss weapons, magrail pistols throw │
│ ovoid projectiles (sometimes erroneously called discs or shuriken) │
│ which hit hard at short ranges but lack penetrative power. │
└───────────────────────────────────────────────────────────────────────┘
Revolver
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 5 │ Weight 1.0 kg │ Cost 150 CR │ 6 Shots │ Ammo 5 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A conventional six-shooter handgun. │
└───────────────────────────────────────────────────────────────────────┘
Shot Pistol
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 5 │ Weight 0.5 kg │ Cost 60 CR │ 1 Shots │ Ammo 5 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A shotgun using pellet ammunition ignores Dodge dice modifers, but │
│ Armour gives double protection against pellet attacks. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 2 m │ 4 m │ 8 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ 6+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a single shot, break-open smoothbore handgun designed to fire │
│ non-standard low-powered 14 mm cartridges, intended to deal with │
│ snakes and similar vermin in the wilderness. It is virtually useless │
│ beyond a few metres. │
└───────────────────────────────────────────────────────────────────────┘
Snub Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 8 │ Weight 0.2 kg │ Cost 150 CR │ 6 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ These lightweight, low-recoil weapons were designed for use aboard │
│ spacecraft and in zero gravity. │
└───────────────────────────────────────────────────────────────────────┘
Snub Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 8 │ Weight 0.2 kg │ Cost 150 CR │ 6 Shots │ Ammo 80 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. HEAP Deduct 6 from Armor. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 4 m │ 8 m │ 15 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D-3 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ These lightweight, low-recoil weapons were designed for use aboard │
│ spacecraft and in zero gravity. │
└───────────────────────────────────────────────────────────────────────┘
Universal Autopistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 8 │ Weight 1.0 kg │ Cost 300 CR │ 10 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a small-calibre semi-automatic handgun designed to be used by │
│ a variety of alien hands and appendages, enabling armed forces to │
│ issue a standard sidearm to non-human personnel. The weapon is also │
│ known as a staple gun because of its shape and modest effectiveness. │
└───────────────────────────────────────────────────────────────────────┘
Zip Gun
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 3 │ Weight 0.2 kg │ Cost 50 CR │ 1 Shots │ Ammo 5 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon can be as lethal to the user as his intended target. If │
│ an attack roll is made by this weapon with an Effect of -5 or worse, │
│ it explodes. Its damage is inflicted upon the firer, and the weapon │
│ is rendered inoperable. DM-1 to all attacks │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2D-3 │ 8+ │ 9+ │ 11+ │ 13+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A Zip Gun is a one-shot weapon cobbled together from whatever │
│ materials are available. They are, by defnition, unique. Zip guns │
│ suffer DM-1 to their attack rolls. │
└───────────────────────────────────────────────────────────────────────┘
Accelerator Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 9 │ Weight 2.0 kg │ Cost 900 CR │ 15 Shots │ Ammo 30 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Also known as gyrojet weapons, accelerator rifles are designed for │
│ zero-gravity combat. They fire tiny missiles that leave the rifle │
│ with minimal velocity and thus minimal recoil, then accelerate to │
│ high speed. │
└───────────────────────────────────────────────────────────────────────┘
Advanced Combat Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL10 │ Weight 3.0 kg │ Cost 1,000 CR │ 40 Shots │ Ammo 15 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full │
│ Auto: Make 3 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 9 rounds. The weapon has been fitted with vision │
│ enhancing sights, allowing it to put shots on target from far greater │
│ ranges. A weapon with the Scope trait ignores the rule that limits │
│ all attacks made at a range greater than 100 metres are automatically │
│ Extreme Range, so long as it is aimed before shooting. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │
│BURST │ x1 │ 3 │ 3D+3 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x3 │ 9 │ 3D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The ultimate evolution of the conventional firearm, advanced combat │
│ rifles are the weapon of choice for many military units. Standard │
│ equipment includes an electronic battlefeld sight, incorporating both │
│ light amplifcation and passive IR, visual magnifcation, and a laser │
│ rangefinder which may also be used as a target painting device. The │
│ weapon is also gyroscopically stabilised during firing. A sling is │
│ provided, and the muzzle of the rifle includes an integral flash │
│ suppressor and adaptor for launching a 40mm RAM shoot-through │
│ grenade. │
└───────────────────────────────────────────────────────────────────────┘
Advanced Combat Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL10 │ Weight 3.0 kg │ Cost 1,000 CR │ 40 Shots │ Ammo 75 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full │
│ Auto: Make 3 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 9 rounds. The weapon has been fitted with vision │
│ enhancing sights, allowing it to put shots on target from far greater │
│ ranges. A weapon with the Scope trait ignores the rule that limits │
│ all attacks made at a range greater than 100 metres are automatically │
│ Extreme Range, so long as it is aimed before shooting. APDS Deduct 9 │
│ from Armor. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 120 m │ 490 m │ 990 m │ 1,900 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │
│BURST │ x1 │ 3 │ 3D+3 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x3 │ 9 │ 3D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The ultimate evolution of the conventional firearm, advanced combat │
│ rifles are the weapon of choice for many military units. Standard │
│ equipment includes an electronic battlefeld sight, incorporating both │
│ light amplifcation and passive IR, visual magnifcation, and a laser │
│ rangefnder which may also be used as a target painting device. The │
│ weapon is also gyroscopically stabilised during firing. A sling is │
│ provided, and the muzzle of the rifle includes an integral flash │
│ suppressor and adaptor for launching a 40mm RAM shoot-through │
│ grenade. │
└───────────────────────────────────────────────────────────────────────┘
Air Rifle
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 3 │ Weight 4.0 kg │ Cost 225 CR │ 1 Shots │ Ammo 1 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Silent: Detection DM -6. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ These are rifles whose projectile are propelled by compressed air, │
│ charged by pumping an internal reservoir to the required pressure. │
│ One shot can be fired before the reservoir needs recharging (a │
│ process that takes 10 minor actions). These are not toys - weapons of │
│ this type are designed to kill, though they are generally more useful │
│ for hunting or for avoiding Law Level restrictions. │
└───────────────────────────────────────────────────────────────────────┘
Air Rifle
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 4 │ Weight 5.0 kg │ Cost 350 CR │ 1 Shots │ Ammo 1 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Silent: Detection DM -6. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 19 m │ 75 m │ 150 m │ 300 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-2 │ 7+ │ 8+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ These are rifles whose projectile are propelled by compressed air, │
│ charged by pumping an internal reservoir to the required pressure. │
│ One shot can be fired before the reservoir needs recharging (a │
│ process that takes 10 minor actions). These are not toys - weapons of │
│ this type are designed to kill, though they are generally more useful │
│ for hunting or for avoiding Law Level restrictions. Air rifles come │
│ with a detachable air cylinder to allow multiple shots. These can be │
│ reflled for fire outside of combat by simply pumping air into them │
│ (this can be done manually but takes a few minutes). │
└───────────────────────────────────────────────────────────────────────┘
Antique Rifle
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 3 │ Weight 6.0 kg │ Cost 150 CR │ 1 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ DM-1 to all attacks │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-3 │ 8+ │ 9+ │ 11+ │ 13+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A musket or other primitive rifle. Unless the weapon is especially │
│ well made, it will have DM-1 to all attacks. Antique rifles require a │
│ successful Gun Combat (slug) check to reload. │
└───────────────────────────────────────────────────────────────────────┘
Assault Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 7 │ Weight 4.0 kg │ Cost 500 CR │ 30 Shots │ Ammo 15 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │
│ Auto: Make 2 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 6 rounds. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │
│BURST │ x1 │ 2 │ 3D+2 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x2 │ 6 │ 3D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Assault rifles fire lighter projectiles than rifles, but are capable │
│ of a higher rate of fire and are more suitable to short-range │
│ encounters. │
└───────────────────────────────────────────────────────────────────────┘
Assault Shotgun
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 5.0 kg │ Cost 500 CR │ 24 Shots │ Ammo 40 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │
│ Auto: Make 2 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil │
│ or is simply extremely heavy, this makes it diffcult to use │
│ effectively in combat by someone of a weak physical stature. A │
│ Traveller using a Bulky weapon must have STR 9 or higher to use it │
│ without penalty. Otherwise, all attack rolls will have a negative DM │
│ equal to the difference between their STR DM and +1. A shotgun using │
│ pellet ammunition ignores Dodge dice modifers, but Armour gives │
│ double protection against pellet attacks. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │
│BURST │ x1 │ 2 │ 4D+2 │ 6+ │ 8+ │ 10+ │ 12+ │
│AUTO │ x2 │ 6 │ 4D │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A heavy shotgun fed from a bulky drum magazine, the assault shotgun │
│ is capable of automatic fire. It uses the same ammunition as other │
│ shotguns and can lay waste to a wide area. │
└───────────────────────────────────────────────────────────────────────┘
Autorifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 5.0 kg │ Cost 750 CR │ 20 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │
│ Auto: Make 2 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 6 rounds. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │
│BURST │ x1 │ 2 │ 3D+2 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x2 │ 6 │ 3D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Automatic rifles have a higher muzzle velocity and are capable of │
│ automatic fire. Sometimes called battle rifles. │
└───────────────────────────────────────────────────────────────────────┘
Big Game Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 5 │ Weight 9.0 kg │ Cost 1,250 CR │ 5 Shots │ Ammo 50 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Very Bulky. Some weapons are designed only for the strongest │
│ combatants. A Traveller using a Very Bulky weapon must have STR 12 or │
│ higher to use it without penalty. Otherwise, all attack rolls will │
│ have a negative DM equal to the difference between their STR DM and │
│ +2. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D+3 │ 8+ │ 13+ │ 13+ │ 13+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A bolt-action rifle firing heavy ammunition, this weapon is sometimes │
│ named after local wildlife (such as elephant gun). Its recoil is │
│ massive but the stopping power is impressive. │
└───────────────────────────────────────────────────────────────────────┘
Flechette Submachine Gun
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 9 │ Weight 3.0 kg │ Cost 500 CR │ 40 Shots │ Ammo 20 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full │
│ Auto: Make 3 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 9 rounds. Silent: Detection DM -6. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-2 │ │ │ │ │
│BURST │ x1 │ 3 │ 3D+1 │ 7+ │ 8+ │ 10+ │ 12+ │
│AUTO │ x3 │ 9 │ 3D-2 │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a scaled-up version of the flechette pistol capable of │
│ full-automatic fire. A longer barrel, assault foregrip and folding │
│ stock make it more of a combat weapon than an assassination tool, and │
│ while it lacks stopping power, it sees use in some special operations │
│ units. │
└───────────────────────────────────────────────────────────────────────┘
Gauss Rifle
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight 4.0 kg │ Cost 1,500 CR │ 80 Shots │ Ammo 40 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 5 from Armor. A weapon with the Auto trait can make attacks in │
│ three fire modes: single, burst, and full auto. Single: Attacks are │
│ made using the normal combat rules. Burst: Add 3 to damage. This uses │
│ 3 rounds. Full Auto: Make 3 attacks. These attacks can be made │
│ against separate targets so long as they are all within six metres of │
│ one another. Full auto uses 9 rounds. The weapon has been fitted with │
│ vision enhancing sights, allowing it to put shots on target from far │
│ greater ranges. A weapon with the Scope trait ignores the rule that │
│ limits all attacks made at a range greater than 100 metres are │
│ automatically Extreme Range, so long as it is aimed before shooting. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 150 m │ 600 m │ 1,200 m │ 2,400 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │
│BURST │ x1 │ 3 │ 4D+3 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x3 │ 9 │ 4D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Gauss rifles replace conventional rifles at TL13. Like the smaller │
│ gauss pistol, rifles fire high-velocity projectiles using │
│ electromagnetic rails. │
└───────────────────────────────────────────────────────────────────────┘
Gauss Sniper Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight 4.0 kg │ Cost 2,500 CR │ 12 Shots │ Ammo 20 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 6 from Armor. The weapon has been fitted with vision enhancing │
│ sights, allowing it to put shots on target from far greater ranges. A │
│ weapon with the Scope trait ignores the rule that limits all attacks │
│ made at a range greater than 100 metres are automatically Extreme │
│ Range, so long as it is aimed before shooting. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 250 m │ 1,000 m │ 2,000 m │ 4,000 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Utilising gauss technology, this sniper rifle is the ultimate in │
│ long-ranged, surgical killing using projectiles. The scope includes │
│ light amplifcation and passive IR, visual magnifcation, and a laser │
│ rangefnder which may also be used as a target painting device. │
└───────────────────────────────────────────────────────────────────────┘
Heavy ACR
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL10 │ Weight 5.0 kg │ Cost 4,000 CR │ 30 Shots │ Ammo 20 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │
│ Auto: Make 2 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil │
│ or is simply extremely heavy, this makes it diffcult to use │
│ effectively in combat by someone of a weak physical stature. A │
│ Traveller using a Bulky weapon must have STR 9 or higher to use it │
│ without penalty. Otherwise, all attack rolls will have a negative DM │
│ equal to the difference between their STR DM and +1. The weapon has │
│ been fitted with vision enhancing sights, allowing it to put shots on │
│ target from far greater ranges. A weapon with the Scope trait ignores │
│ the rule that limits all attacks made at a range greater than 100 │
│ metres are automatically Extreme Range, so long as it is aimed before │
│ shooting. Holographic sights project an aim point, and automatically │
│ compensate for wind, gravity and other adverse conditions. They grant │
│ the Scope trait plus DM+1 to all attack rolls made against targets 50 │
│ metres or more away. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │
│BURST │ x1 │ 2 │ 4D+2 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x2 │ 6 │ 4D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 5+ │ 6+ │ 8+ │ 10+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Using larger calibre rounds, the heavy Advanced Combat Rifle is │
│ functionally similar to its smaller counterpart and hits harder, but │
│ has a lower rate of fire and requires a strong user to handle the │
│ recoil. Standard equipment includes an electronic battlefeld sight, │
│ incorporating both light amplifcation and passive IR, visual │
│ magnifcation, and a laser rangefinder which may also be used as a │
│ target painting device. The weapon is also gyroscopically stabilised │
│ during firing. A sling is provided, and the muzzle of the rifle │
│ includes an integral flash suppressor and adaptor for launching a │
│ 40mm RAM shoot-through grenade. │
└───────────────────────────────────────────────────────────────────────┘
Heavy ACR APDS
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL10 │ Weight 5.0 kg │ Cost 4,000 CR │ 30 Shots │ Ammo 100 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │
│ Auto: Make 2 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil │
│ or is simply extremely heavy, this makes it diffcult to use │
│ effectively in combat by someone of a weak physical stature. A │
│ Traveller using a Bulky weapon must have STR 9 or higher to use it │
│ without penalty. Otherwise, all attack rolls will have a negative DM │
│ equal to the difference between their STR DM and +1. The weapon has │
│ been fitted with vision enhancing sights, allowing it to put shots on │
│ target from far greater ranges. A weapon with the Scope trait ignores │
│ the rule that limits all attacks made at a range greater than 100 │
│ metres are automatically Extreme Range, so long as it is aimed before │
│ shooting. APDS Deduct 12 from Armor. Holographic sights project an │
│ aim point, and automatically compensate for wind, gravity and other │
│ adverse conditions. They grant the Scope trait plus DM+1 to all │
│ attack rolls made against targets 50 metres or more away. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 120 m │ 490 m │ 990 m │ 1,900 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │
│BURST │ x1 │ 2 │ 4D+2 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x2 │ 6 │ 4D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 5+ │ 6+ │ 8+ │ 10+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Using larger calibre rounds, the heavy Advanced Combat Rifle is │
│ functionally similar to its smaller counterpart and hits harder, but │
│ has a lower rate of fire and requires a strong user to handle the │
│ recoil. Standard equipment includes an electronic battlefeld sight, │
│ incorporating both light amplifcation and passive IR, visual │
│ magnifcation, and a laser rangefinder which may also be used as a │
│ target painting device. The weapon is also gyroscopically stabilised │
│ during firing. A sling is provided, and the muzzle of the rifle │
│ includes an integral flash suppressor and adaptor for launching a │
│ 40mm RAM shoot-through grenade. │
└───────────────────────────────────────────────────────────────────────┘
Heavy ACR HEAP
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL10 │ Weight 5.0 kg │ Cost 4,000 CR │ 30 Shots │ Ammo 160 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │
│ Auto: Make 2 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil │
│ or is simply extremely heavy, this makes it diffcult to use │
│ effectively in combat by someone of a weak physical stature. A │
│ Traveller using a Bulky weapon must have STR 9 or higher to use it │
│ without penalty. Otherwise, all attack rolls will have a negative DM │
│ equal to the difference between their STR DM and +1. The weapon has │
│ been fitted with vision enhancing sights, allowing it to put shots on │
│ target from far greater ranges. A weapon with the Scope trait ignores │
│ the rule that limits all attacks made at a range greater than 100 │
│ metres are automatically Extreme Range, so long as it is aimed before │
│ shooting. HEAP Deduct 8 from Armor. Holographic sights project an aim │
│ point, and automatically compensate for wind, gravity and other │
│ adverse conditions. They grant the Scope trait plus DM+1 to all │
│ attack rolls made against targets 50 metres or more away. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 80 m │ 330 m │ 670 m │ 1,300 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D │ │ │ │ │
│BURST │ x1 │ 2 │ 5D+2 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x2 │ 6 │ 5D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 5+ │ 6+ │ 8+ │ 10+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Using larger calibre rounds, the heavy Advanced Combat Rifle is │
│ functionally similar to its smaller counterpart and hits harder, but │
│ has a lower rate of fire and requires a strong user to handle the │
│ recoil. Standard equipment includes an electronic battlefeld sight, │
│ incorporating both light amplifcation and passive IR, visual │
│ magnifcation, and a laser rangefinder which may also be used as a │
│ target painting device. The weapon is also gyroscopically stabilised │
│ during firing. A sling is provided, and the muzzle of the rifle │
│ includes an integral flash suppressor and adaptor for launching a │
│ 40mm RAM shoot-through grenade. │
└───────────────────────────────────────────────────────────────────────┘
Magrail Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL14 │ Weight 4.0 kg │ Cost 2,500 CR │ 30 Shots │ Ammo 100 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 6 to damage. This uses 6 rounds. Full │
│ Auto: Make 6 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 18 rounds. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 40 m │ 150 m │ 300 m │ 600 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D+3 │ │ │ │ │
│BURST │ x1 │ 6 │ 4D+9 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x6 │ 18 │ 4D+3 │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Magrail rifles follow the similar principles of electromagnetic │
│ induction to accelerate their projectiles as gauss weapons, but │
│ utilise an ovoid projectile (sometimes erroneously called a disc or │
│ shuriken) which hits hard at short ranges but lacks penetrative │
│ power. │
└───────────────────────────────────────────────────────────────────────┘
Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 5 │ Weight 5.0 kg │ Cost 200 CR │ 5 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 60 m │ 250 m │ 500 m │ 1,000 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A long-range hunting rifle or light infantry weapon. │
└───────────────────────────────────────────────────────────────────────┘
Shotgun
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 4 │ Weight 4.0 kg │ Cost 200 CR │ 6 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │
│ heavy, this makes it diffcult to use effectively in combat by someone │
│ of a weak physical stature. A Traveller using a Bulky weapon must │
│ have STR 9 or higher to use it without penalty. Otherwise, all attack │
│ rolls will have a negative DM equal to the difference between their │
│ STR DM and +1. A shotgun using pellet ammunition ignores Dodge dice │
│ modifers, but Armour gives double protection against pellet attacks. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ 6+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Shotguns are smoothbore weapons that typically fire ammunition │
│ containing multiple small pellets. They are most effective at short │
│ range. A shotgun using pellet ammunition ignores Dodge dice modifers, │
│ but Armour gives double protection against pellet attacks. │
└───────────────────────────────────────────────────────────────────────┘
Sawed-off Shotgun
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 5 │ Weight 2.0 kg │ Cost 200 CR │ 1 Shots │ Ammo 5 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │
│ heavy, this makes it diffcult to use effectively in combat by someone │
│ of a weak physical stature. A Traveller using a Bulky weapon must │
│ have STR 9 or higher to use it without penalty. Otherwise, all attack │
│ rolls will have a negative DM equal to the difference between their │
│ STR DM and +1. A shotgun using pellet ammunition ignores Dodge dice │
│ modifers, but Armour gives double protection against pellet attacks. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ 6+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Popular more as a threat and (comparative) ease of concealment than a │
│ serious combat weapon, a sawed-off shotgun has had its barrels │
│ greatly shortened and the stock removed. It has a very short range │
│ but the wide spread of shot doubles the attack roll bonus at short │
│ range (DM+2). │
└───────────────────────────────────────────────────────────────────────┘
Sniper Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 8 │ Weight 5.0 kg │ Cost 700 CR │ 4 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 5 from Armor. The weapon has been fitted with vision enhancing │
│ sights, allowing it to put shots on target from far greater ranges. A │
│ weapon with the Scope trait ignores the rule that limits all attacks │
│ made at a range greater than 100 metres are automatically Extreme │
│ Range, so long as it is aimed before shooting. Silent: Detection DM │
│ -6. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a high-tech, high-calibre rifle designed for maximum accuracy │
│ and penetration. With its integrated silencer and magnifcation scope, │
│ long-distance targets can be killed quietly and effciently. │
└───────────────────────────────────────────────────────────────────────┘
Spear Gun
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 2.0 kg │ Cost 50 CR │ 1 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Silent: Detection DM -6. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a weapon intended for use underwater. Utilising compressed │
│ air, it fires a harpoon or spear, which may be attached to the spear │
│ gun by a strong line. A Signifcant Action is required to reload a │
│ spear gun after it has been fired. │
└───────────────────────────────────────────────────────────────────────┘
Submachine Gun
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 3.0 kg │ Cost 400 CR │ 20 Shots │ Ammo 10 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full │
│ Auto: Make 3 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 9 rounds. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │
│BURST │ x1 │ 3 │ 3D+3 │ 7+ │ 8+ │ 10+ │ 12+ │
│AUTO │ x3 │ 9 │ 3D │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A short weapon capable of automatic fire, it puts the power of an │
│ assault rifle into a small package. However, it lacks a rifle's │
│ accuracy at range. │
└───────────────────────────────────────────────────────────────────────┘
Gauntlet Laser
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL10 │ Weight 4.0 kg │ Cost 2,500 CR │100 Shots │ Ammo 1,100 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Effectively a laser pistol mounted to the back of a shielded │
│ gauntlet, this weapon is powered by a backpack-carried energy source │
│ fed to it by a cable usually tethered around the arm. Although very │
│ similar to a laser pistol, the gauntlet allows to retain an open hand │
│ while still armed with a potent weapon. │
└───────────────────────────────────────────────────────────────────────┘
Hand Flamer
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL10 │ Weight 2.0 kg │ Cost 1,500 CR │ 5 Shots │ Ammo 25 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon sets a target on fire, causing damage every round after │
│ the initial attack. Left to its own devices, a fire will extinguish │
│ itself on a 2D roll of 8+, rolled for at the start of every round. │
│ Upon a successful attack, damage is rolled against every target │
│ within 2 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Packing a powerful flamethrower safely into a pistol-sized frame, the │
│ hand flamer is useful in boarding actions and for other area │
│ clearance duties. │
└───────────────────────────────────────────────────────────────────────┘
Laser Pistol
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 9 │ Weight 3.0 kg │ Cost 2,000 CR │100 Shots │ Ammo 1,000 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The TL9 pistol is bulky, but effective, with no recoil and a large │
│ magazine. │
└───────────────────────────────────────────────────────────────────────┘
Laser Pistol
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL11 │ Weight 2.0 kg │ Cost 3,000 CR │100 Shots │ Ammo 3,000 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 8 m │ 30 m │ 60 m │ 120 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D+3 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ At TL11, advances in battery technology and miniaturisation mean the │
│ pistol is no larger than a conventional firearm, but must still be │
│ connected to a battery pack for sustained use. │
└───────────────────────────────────────────────────────────────────────┘
Maser Pistol
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL17 │ Weight 3.0 kg │ Cost 25,000 CR │ 12 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 10 from Armor. This weapon has little or no recoil, allowing │
│ it to be used in low or zero gravity situations without requiring an │
│ Athletics (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D+3 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Using maser (within the microwave area of the electromagnetic │
│ spectrum) technology, this pistol carries little physical punch but │
│ is superb at breaching armour. The power cell carries an indefnite │
│ charge so long as it remains undamaged and will recharge itself after │
│ an hour of not being fired. │
└───────────────────────────────────────────────────────────────────────┘
Matter Disintegrator
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL18 │ Weight 1.0 kg │ Cost2,500,000 CR │999 Shots │ Ammo 50,000 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This highly advanced weapon causes atoms to release particles in │
│ rapid succession, effectively disintegrating its target. │
└───────────────────────────────────────────────────────────────────────┘
Matter Disintegrator
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL19 │ Weight 1.0 kg │ Cost4,000,000 CR │999 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This highly advanced weapon causes atoms to release particles in │
│ rapid succession, effectively disintegrating its target. It │
│ integrates an effectively unlimited power source. │
└───────────────────────────────────────────────────────────────────────┘
Personal Defence Laser
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL13 │ Weight 3.0 kg │ Cost 6,000 CR │ 25 Shots │ Ammo 100 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │
│ Auto: Make 2 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 6 rounds. This weapon has little or no recoil, │
│ allowing it to be used in low or zero gravity situations without │
│ requiring an Athletics (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D+3 │ │ │ │ │
│BURST │ x1 │ 2 │ 3D+5 │ 7+ │ 8+ │ 10+ │ 12+ │
│AUTO │ x2 │ 6 │ 3D+3 │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A lightweight laser weapon fed by one-use cartridges rather than an │
│ external power pack, the personal defence laser (PDL) uses a 25-round │
│ magazine inserted in the handgrip. It is capable of fully-automatic │
│ fire and is used as a sidearm by some military offcers. It is │
│ somewhat bulkier than a laser pistol, but remains manageable. │
└───────────────────────────────────────────────────────────────────────┘
Stunner
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 8 │ Weight 0.5 kg │ Cost 500 CR │100 Shots │ Ammo 200 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ These weapons are designed to deal non-lethal damage, incapacitating │
│ a living target rather than killing it. Damage is only deducted from │
│ END, taking into account any armour. If the target's END is reduced │
│ to 0, the target will be incapacitated and unable to perform any │
│ actions for a number of rounds by which the damage exceeded his END. │
│ Damage received from Stun weapons is completely healed by one hour of │
│ rest. This weapon has little or no recoil, allowing it to be used in │
│ low or zero gravity situations without requiring an Athletics │
│ (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A non-lethal weapon designed to inflict a massive shock to the │
│ target, incapacitating it. │
└───────────────────────────────────────────────────────────────────────┘
Stunner
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL10 │ Weight 0.5 kg │ Cost 750 CR │100 Shots │ Ammo 200 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ These weapons are designed to deal non-lethal damage, incapacitating │
│ a living target rather than killing it. Damage is only deducted from │
│ END, taking into account any armour. If the target's END is reduced │
│ to 0, the target will be incapacitated and unable to perform any │
│ actions for a number of rounds by which the damage exceeded his END. │
│ Damage received from Stun weapons is completely healed by one hour of │
│ rest. This weapon has little or no recoil, allowing it to be used in │
│ low or zero gravity situations without requiring an Athletics │
│ (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2D+3 │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A non-lethal weapon designed to inflict a massive shock to the │
│ target, incapacitating it. │
└───────────────────────────────────────────────────────────────────────┘
Stunner
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight 0.5 kg │ Cost 1,000 CR │100 Shots │ Ammo 200 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ These weapons are designed to deal non-lethal damage, incapacitating │
│ a living target rather than killing it. Damage is only deducted from │
│ END, taking into account any armour. If the target's END is reduced │
│ to 0, the target will be incapacitated and unable to perform any │
│ actions for a number of rounds by which the damage exceeded his END. │
│ Damage received from Stun weapons is completely healed by one hour of │
│ rest. This weapon has little or no recoil, allowing it to be used in │
│ low or zero gravity situations without requiring an Athletics │
│ (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A non-lethal weapon designed to inflict a massive shock to the │
│ target, incapacitating it. │
└───────────────────────────────────────────────────────────────────────┘
Cryo rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL13 │ Weight 9.0 kg │ Cost 6,000 CR │ 12 Shots │ Ammo 150 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Upon a successful attack, damage is rolled against every target │
│ within 3 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Taking the technology of the cryojet and miniaturising it into the │
│ frame of a rifle, this weapon becomes the bane of even heavy infantry │
│ encased within battle dress. If a target wearing any kind of sealed │
│ armour is struck by a cryo rifle, it must make an Average (8+) STR │
│ check or be held in place for 1D rounds. │
└───────────────────────────────────────────────────────────────────────┘
Flame Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 9 │ Weight 8.0 kg │ Cost 2,500 CR │ 10 Shots │ Ammo 50 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon sets a target on fire, causing damage every round after │
│ the initial attack. Left to its own devices, a fire will extinguish │
│ itself on a 2D roll of 8+, rolled for at the start of every round. │
│ Upon a successful attack, damage is rolled against every target │
│ within 3 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ An advanced flamethrower, the flame rifle packs everything a │
│ firestarter needs into one compact package. │
└───────────────────────────────────────────────────────────────────────┘
Heavy Laser Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight 18.0 kg │ Cost 14,000 CR │ 12 Shots │ Ammo 500 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ The weapon has been fitted with vision enhancing sights, allowing it │
│ to put shots on target from far greater ranges. A weapon with the │
│ Scope trait ignores the rule that limits all attacks made at a range │
│ greater than 100 metres are automatically Extreme Range, so long as │
│ it is aimed before shooting. This weapon has little or no recoil, │
│ allowing it to be used in low or zero gravity situations without │
│ requiring an Athletics (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 300 m │ 1,200 m │ 2,400 m │ 4,800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 6D │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A large and somewhat unwieldy weapon, the heavy laser rifle is │
│ intended for snipers who hunt heavily armoured targets, but it is │
│ equally well-suited to targeting light vehicles. The power pack is │
│ integrated into the weapon itself, removing the need for a heavy │
│ backpack. │
└───────────────────────────────────────────────────────────────────────┘
Laser Carbine
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 9 │ Weight 4.0 kg │ Cost 2,500 CR │ 50 Shots │ Ammo 1,000 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 40 m │ 150 m │ 300 m │ 600 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 12+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Laser carbines are shorter and lighter than laser rifes, and have a │
│ correspondingly shorter range. │
└───────────────────────────────────────────────────────────────────────┘
Laser Carbine
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL11 │ Weight 3.0 kg │ Cost 4,000 CR │ 50 Shots │ Ammo 3,000 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D+3 │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Laser carbines are shorter and lighter than laser rifes, and have a │
│ correspondingly shorter range. │
└───────────────────────────────────────────────────────────────────────┘
Laser Rifle
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 9 │ Weight 8.0 kg │ Cost 3,500 CR │100 Shots │ Ammo 1,500 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Laser rifles are highly accurate at long range and are powered by │
│ heavy backpacks. │
└───────────────────────────────────────────────────────────────────────┘
Laser Rifle
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL11 │ Weight 5.0 kg │ Cost 8,000 CR │100 Shots │ Ammo 3,500 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon has little or no recoil, allowing it to be used in low or │
│ zero gravity situations without requiring an Athletics (dexterity) │
│ check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 100 m │ 400 m │ 800 m │ 1,600 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D+3 │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Laser rifles are highly accurate at long range and are powered by │
│ heavy backpacks. │
└───────────────────────────────────────────────────────────────────────┘
Laser Sniper Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight 6.0 kg │ Cost 9,000 CR │ 6 Shots │ Ammo 250 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ The weapon has been fitted with vision enhancing sights, allowing it │
│ to put shots on target from far greater ranges. A weapon with the │
│ Scope trait ignores the rule that limits all attacks made at a range │
│ greater than 100 metres are automatically Extreme Range, so long as │
│ it is aimed before shooting. This weapon has little or no recoil, │
│ allowing it to be used in low or zero gravity situations without │
│ requiring an Athletics (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 150 m │ 600 m │ 1,200 m │ 2,400 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 6D+3 │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A six-shot model designed to be used for mobile sniping. The power │
│ pack is integrated into the weapon itself, removing the need for a │
│ heavy backpack. │
└───────────────────────────────────────────────────────────────────────┘
Maser Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL16 │ Weight 8.0 kg │ Cost 30,000 CR │ 20 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 10 from Armor. This weapon has little or no recoil, allowing │
│ it to be used in low or zero gravity situations without requiring an │
│ Athletics (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D+3 │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A maser is a concentrated beam of microwave energy which boils a │
│ target from the inside. This makes it far more effective at │
│ destroying armoured targets and is far more potent than a laser │
│ rifle. The power cell carries an indefinite charge so long as it │
│ remains undamaged and will recharge itself after an hour of not being │
│ fired. │
└───────────────────────────────────────────────────────────────────────┘
Plasma Rifle
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL16 │ Weight 6.0 kg │ Cost 100,000 CR │999 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ TL16 technology allows the bulky reactor and plasma chamber of the │
│ PGMP to be made small enough to fit into a rifle frame. The plasma │
│ rifle is a high-powered weapon designed to crack battle dress. │
└───────────────────────────────────────────────────────────────────────┘
Solar Beam Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL17 │ Weight 4.0 kg │ Cost 200,000 CR │ 20 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 20 from Armor. This weapon has little or no recoil, allowing │
│ it to be used in low or zero gravity situations without requiring an │
│ Athletics (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Using an ambient solar radiation to create a short-ranged but │
│ powerful laser-like beam, this rifle is devastating against any │
│ man-sized target, capable of vaporising most targets it hits. The │
│ solar beam rifle has a very limited storage capacity, but │
│ automatically recharges if exposed to two hours of direct sunlight. │
└───────────────────────────────────────────────────────────────────────┘
Stagger Laser Rifle
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight 6.0 kg │ Cost 10,000 CR │ 50 Shots │ Ammo 5,000 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │
│ Auto: Make 2 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 6 rounds. This weapon has little or no recoil, │
│ allowing it to be used in low or zero gravity situations without │
│ requiring an Athletics (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D │ │ │ │ │
│BURST │ x1 │ 2 │ 5D+2 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x2 │ 6 │ 5D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This weapon uses an industrial-grade beam splitter to create an │
│ automatic fire effect from a single powerful laser pulse. While │
│ reducing the energy of each individual shot, it allows a supporting │
│ role without massive amounts of energy, reducing the need for │
│ over-sized power packs. │
└───────────────────────────────────────────────────────────────────────┘
Stagger Laser Rifle
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL14 │ Weight 5.0 kg │ Cost 15,000 CR │100 Shots │ Ammo 6,000 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full │
│ Auto: Make 3 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 9 rounds. This weapon has little or no recoil, │
│ allowing it to be used in low or zero gravity situations without │
│ requiring an Athletics (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 90 m │ 350 m │ 700 m │ 1,400 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D+3 │ │ │ │ │
│BURST │ x1 │ 3 │ 5D+6 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x3 │ 9 │ 5D+3 │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This weapon uses an industrial-grade beam splitter to create an │
│ automatic fire effect from a single powerful laser pulse. While │
│ reducing the energy of each individual shot, it allows a supporting │
│ role without massive amounts of energy, reducing the need for │
│ over-sized power packs. │
└───────────────────────────────────────────────────────────────────────┘
Compound Cam Bow
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 5 │ Weight 1.0 kg │ Cost 250 CR │ 1 Shots │ Ammo 5 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 2 from Armor. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a short bow made with advanced materials and incorporating a │
│ pulley device. The compound cam bow is as powerful as a traditional │
│ long bow but is much easier to handle. │
└───────────────────────────────────────────────────────────────────────┘
Crossbow
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 2 │ Weight 3.0 kg │ Cost 200 CR │ 1 Shots │ Ammo 5 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 2 from Armor. 3 minor actions to re-load │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A heavy weapon, cocked with a stirrup or windlass device, the │
│ crossbow is powerful and simple to use. It is slow-firing, however, │
│ taking 3 minor actions to re-load. │
└───────────────────────────────────────────────────────────────────────┘
Javelin
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 1 │ Weight 1.0 kg │ Cost 15 CR │ 1 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ One Shot │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A short spear designed for throwing, a javelin can be pressed into │
│ service as a footman's spear, but is not ideal outside of its │
│ intended role. │
└───────────────────────────────────────────────────────────────────────┘
Long Bow
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 2 │ Weight 1.5 kg │ Cost 150 CR │ 1 Shots │ Ammo 5 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 2 from Armor. Bulky. A Bulky weapon has a powerful recoil or │
│ is simply extremely heavy, this makes it diffcult to use effectively │
│ in combat by someone of a weak physical stature. A Traveller using a │
│ Bulky weapon must have STR 9 or higher to use it without penalty. │
│ Otherwise, all attack rolls will have a negative DM equal to the │
│ difference between their STR DM and +1. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A long symmetrical or asymmetric bow, this is a powerful lowtech │
│ weapon. │
└───────────────────────────────────────────────────────────────────────┘
Repeating Crossbow
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 3 │ Weight 4.0 kg │ Cost 400 CR │ 6 Shots │ Ammo 30 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 19 m │ 75 m │ 150 m │ 300 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a weak but quick-firing crossbow, cocked by a lever and fed │
│ from a magazine of six bolts. │
└───────────────────────────────────────────────────────────────────────┘
Short Bow
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 1 │ Weight 1.0 kg │ Cost 50 CR │ 1 Shots │ Ammo 5 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 19 m │ 75 m │ 150 m │ 300 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2D-3 │ 7+ │ 8+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A light bow with a weaker pull, the short bow is primarily a hunting │
│ weapon but sees use in combat from time to time. Short bows are │
│ sometimes used from the back of animals. │
└───────────────────────────────────────────────────────────────────────┘
Sling
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 0 │ Weight 0.1 kg │ Cost 10 CR │ 1 Shots │ Ammo 1 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A projectile weapon which propels small stones or metal bullets using │
│ rotational energy. Slings are powerful but require a certain amount │
│ of skill to use effectively. │
└───────────────────────────────────────────────────────────────────────┘
Anti-Materiel Rifle
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 7 │ Weight 15.0 kg │ Cost 3,000 CR │ 1 Shots │ Ammo 100 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 5 from Armor. The weapon has been fitted with vision enhancing │
│ sights, allowing it to put shots on target from far greater ranges. A │
│ weapon with the Scope trait ignores the rule that limits all attacks │
│ made at a range greater than 100 metres are automatically Extreme │
│ Range, so long as it is aimed before shooting. Very Bulky. Some │
│ weapons are designed only for the strongest combatants. A Traveller │
│ using a Very Bulky weapon must have STR 12 or higher to use it │
│ without penalty. Otherwise, all attack rolls will have a negative DM │
│ equal to the difference between their STR DM and +2. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 250 m │ 1,000 m │ 2,000 m │ 4,000 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D │ 8+ │ 13+ │ 13+ │ 13+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The anti-materiel rifle is a single-shot super-heavy rifle firing │
│ long cartridges at high velocity. It designed to destroy light │
│ vehicles and will make a real mess of armoured infantry. │
└───────────────────────────────────────────────────────────────────────┘
Cryojet
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL11 │ Weight 14.0 kg │ Cost 4,000 CR │ 16 Shots │ Ammo 200 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Upon a successful attack, damage is rolled against every target │
│ within 5 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a │
│ powerful recoil or is simply extremely heavy, this makes it diffcult │
│ to use effectively in combat by someone of a weak physical stature. A │
│ Traveller using a Bulky weapon must have STR 9 or higher to use it │
│ without penalty. Otherwise, all attack rolls will have a negative DM │
│ equal to the difference between their STR DM and +1. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ In one way the opposite of a ?amethrower, the cryojet projects a │
│ stream of cryogenically chilled liquid which can do massive damage to │
│ living tissue. However, its primary use is to freeze the joints of │
│ sealed armour, temporarily incapacitating the target. If a target │
│ wearing any kind of sealed armour is struck by a cryojet, it must │
│ make an Average (8+) STR check or be held in place for 1D rounds. │
└───────────────────────────────────────────────────────────────────────┘
Disposable Plasma Launcher
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight 8.0 kg │ Cost 8,000 CR │ 1 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ One Shot Smart +DM = 12-target TL. This weapon has intelligent or │
│ semi-intelligent rounds that are able to guide themselves onto a │
│ target. They gain a DM to their attack rolls equal to the difference │
│ between their TL and that of the target, to a minimum of DM+1 and a │
│ maximum of DM+6. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a self-contained, disposable weapon launching an 80 mm │
│ rocket-propelled directed plasma warhead. The plasma launcher is a │
│ deadly weapon able to destroy even hightechnology armoured vehicles. │
│ It is a favoured import with mid-tech forces that need a deterrent │
│ against higher-tech foes. │
└───────────────────────────────────────────────────────────────────────┘
FGMP 14
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL14 │ Weight 12.0 kg │ Cost 100,000 CR │999 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ When a Radiation weapon is fired, anyone close to the firer, target │
│ and the line of fire in-between the two will receive 2D x 20 rads. │
│ This effect extends from the firer, target and line of fire a │
│ distance in metres equal to the number of dice the weapon rolls for │
│ damage. If the fusion weapon is Destructive, this distance becomes │
│ ten times the number of dice rolled for damage. Very Bulky. Some │
│ weapons are designed only for the strongest combatants. A Traveller │
│ using a Very Bulky weapon must have STR 12 or higher to use it │
│ without penalty. Otherwise, all attack rolls will have a negative DM │
│ equal to the difference between their STR DM and +2. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2DD │ 8+ │ 13+ │ 13+ │ 13+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The ultimate personal firearm, the Fusion Gun, Man Portable is more │
│ like a piece of artillery. It includes a gravity suspension system to │
│ reduce its inertia, and fires what amounts to a directed nuclear │
│ explosion. Those without radiation protection who are nearby when a │
│ FGMP is fired will suffer a potentially lethal dose of radiation. │
└───────────────────────────────────────────────────────────────────────┘
FGMP 15
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL15 │ Weight 12.0 kg │ Cost 400,000 CR │999 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │
│ heavy, this makes it diffcult to use effectively in combat by someone │
│ of a weak physical stature. A Traveller using a Bulky weapon must │
│ have STR 9 or higher to use it without penalty. Otherwise, all attack │
│ rolls will have a negative DM equal to the difference between their │
│ STR DM and +1. When a Radiation weapon is fired, anyone close to the │
│ firer, target and the line of fire in-between the two will receive 2D │
│ x 20 rads. This effect extends from the firer, target and line of │
│ fire a distance in metres equal to the number of dice the weapon │
│ rolls for damage. If the fusion weapon is Destructive, this distance │
│ becomes ten times the number of dice rolled for damage. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The ultimate personal firearm, the Fusion Gun, Man Portable is more │
│ like a piece of artillery. It includes a gravity suspension system to │
│ reduce its inertia, and fires what amounts to a directed nuclear │
│ explosion. Those without radiation protection who are nearby when a │
│ FGMP is fired will suffer a potentially lethal dose of radiation. │
└───────────────────────────────────────────────────────────────────────┘
FGMP 16
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL16 │ Weight 15.0 kg │ Cost 500,000 CR │999 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ When a Radiation weapon is fired, anyone close to the firer, target │
│ and the line of fire in-between the two will receive 2D x 20 rads. │
│ This effect extends from the firer, target and line of fire a │
│ distance in metres equal to the number of dice the weapon rolls for │
│ damage. If the fusion weapon is Destructive, this distance becomes │
│ ten times the number of dice rolled for damage. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The ultimate personal firearm, the Fusion Gun, Man Portable is more │
│ like a piece of artillery. It includes a gravity suspension system to │
│ reduce its inertia, and fires what amounts to a directed nuclear │
│ explosion. Those without radiation protection who are nearby when a │
│ FGMP is fired will suffer a potentially lethal dose of radiation. │
└───────────────────────────────────────────────────────────────────────┘
Flamethrower
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 4 │ Weight 20.0 kg │ Cost 800 CR │ 30 Shots │ Ammo 60 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon sets a target on fire, causing damage every round after │
│ the initial attack. Left to its own devices, a fire will extinguish │
│ itself on a 2D roll of 8+, rolled for at the start of every round. │
│ Upon a successful attack, damage is rolled against every target │
│ within 3 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a │
│ powerful recoil or is simply extremely heavy, this makes it diffcult │
│ to use effectively in combat by someone of a weak physical stature. A │
│ Traveller using a Bulky weapon must have STR 9 or higher to use it │
│ without penalty. Otherwise, all attack rolls will have a negative DM │
│ equal to the difference between their STR DM and +1. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A relatively crude device, the Flamethrower consists of a fuel tank, │
│ compressor and a nozzle that can project a torrent of fire some │
│ distance. Changing magazines (fuel tanks) takes 2D rounds, and if a │
│ target carrying a Flamethrower is hit by any attack with an Effect of │
│ 4 or greater, the weapon will explode, destroying itself and │
│ immediately inflicting damage on the target as if he had been hit by │
│ it. │
└───────────────────────────────────────────────────────────────────────┘
Flamethrower
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 15.0 kg │ Cost 1,500 CR │ 40 Shots │ Ammo 80 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon sets a target on fire, causing damage every round after │
│ the initial attack. Left to its own devices, a fire will extinguish │
│ itself on a 2D roll of 8+, rolled for at the start of every round. │
│ Upon a successful attack, damage is rolled against every target │
│ within 5 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a │
│ powerful recoil or is simply extremely heavy, this makes it diffcult │
│ to use effectively in combat by someone of a weak physical stature. A │
│ Traveller using a Bulky weapon must have STR 9 or higher to use it │
│ without penalty. Otherwise, all attack rolls will have a negative DM │
│ equal to the difference between their STR DM and +1. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A relatively crude device, the Flamethrower consists of a fuel tank, │
│ compressor and a nozzle that can project a torrent of fire some │
│ distance. Changing magazines (fuel tanks) takes 2D rounds, and if a │
│ target carrying a Flamethrower is hit by any attack with an Effect of │
│ 4 or greater, the weapon will explode, destroying itself and │
│ immediately inflicting damage on the target as if it had been hit by │
│ it. │
└───────────────────────────────────────────────────────────────────────┘
Flamethrower
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 8 │ Weight 10.0 kg │ Cost 2,000 CR │ 50 Shots │ Ammo 100 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ This weapon sets a target on fire, causing damage every round after │
│ the initial attack. Left to its own devices, a fire will extinguish │
│ itself on a 2D roll of 8+, rolled for at the start of every round. │
│ Upon a successful attack, damage is rolled against every target │
│ within 5 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A relatively crude device, the Flamethrower consists of a fuel tank, │
│ compressor and a nozzle that can project a torrent of fire some │
│ distance. Changing magazines (fuel tanks) takes 2D rounds. │
└───────────────────────────────────────────────────────────────────────┘
Machinegun
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 12.0 kg │ Cost 1,500 CR │ 60 Shots │ Ammo 100 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full │
│ Auto: Make 4 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 12 rounds. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │
│BURST │ x1 │ 4 │ 3D+4 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x4 │ 12 │ 3D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A larger and less portable version of the autorifle, the machinegun │
│ may be relatively low tech but it is capable of sawing even armoured │
│ targets in half. The machinegun may use the variant ammunition types │
│ found in the Ammunition chapter. │
└───────────────────────────────────────────────────────────────────────┘
PGMP 12
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight 10.0 kg │ Cost 20,000 CR │999 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Very Bulky. Some weapons are designed only for the strongest │
│ combatants. A Traveller using a Very Bulky weapon must have STR 12 or │
│ higher to use it without penalty. Otherwise, all attack rolls will │
│ have a negative DM equal to the difference between their STR DM and │
│ +2. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 60 m │ 250 m │ 500 m │ 1,000 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 1DD │ 8+ │ 13+ │ 13+ │ 13+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The Plasma Gun, Man Portable is the standard assault weapon of the │
│ marines. It is so heavy and bulky that it can only be used easily by │
│ a trooper in Battle Dress. It is powered by a built-in micro-fusion │
│ generator, and fires a high-energy plasma stream. More advanced │
│ plasma guns adjust the weapon's optimum range and plasma temperature. │
└───────────────────────────────────────────────────────────────────────┘
PGMP 13
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL13 │ Weight 10.0 kg │ Cost 65,000 CR │999 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │
│ heavy, this makes it diffcult to use effectively in combat by someone │
│ of a weak physical stature. A Traveller using a Bulky weapon must │
│ have STR 9 or higher to use it without penalty. Otherwise, all attack │
│ rolls will have a negative DM equal to the difference between their │
│ STR DM and +1. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The Plasma Gun, Man Portable is the standard assault weapon of the │
│ marines. It is so heavy and bulky that it can only be used easily by │
│ a trooper in Battle Dress. It is powered by a built-in micro-fusion │
│ generator, and fires a high-energy plasma stream. More advanced │
│ plasma guns adjust the weapon's optimum range and plasma temperature. │
└───────────────────────────────────────────────────────────────────────┘
PGMP 14
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL14 │ Weight 10.0 kg │ Cost 100,000 CR │999 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The Plasma Gun, Man Portable is the standard assault weapon of the │
│ marines. It is so heavy and bulky that it can only be used easily by │
│ a trooper in Battle Dress. It is powered by a built-in micro-fusion │
│ generator, and fires a high-energy plasma stream. More advanced │
│ plasma guns adjust the weapon's optimum range and plasma temperature. │
└───────────────────────────────────────────────────────────────────────┘
Plasma Jet
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight 10.0 kg │ Cost 16,000 CR │999 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Upon a successful attack, damage is rolled against every target │
│ within 5 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. Very Bulky. Some weapons are │
│ designed only for the strongest combatants. A Traveller using a Very │
│ Bulky weapon must have STR 12 or higher to use it without penalty. │
│ Otherwise, all attack rolls will have a negative DM equal to the │
│ difference between their STR DM and +2. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 1DD │ 8+ │ 9+ │ 11+ │ 13+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A crude use of plasma technology, the plasma jet is also the ultimate │
│ expression of primitive flamethrowers. Powered by a micro-fusion │
│ generator carried in a backpack, this weapon unleashes a │
│ short-ranged, barely controlled torrent of plasma capable of │
│ annihilating anything close by. │
└───────────────────────────────────────────────────────────────────────┘
Plasma Jet
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL14 │ Weight 10.0 kg │ Cost 80,000 CR │999 Shots │ Ammo 0 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Upon a successful attack, damage is rolled against every target │
│ within 0 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a │
│ powerful recoil or is simply extremely heavy, this makes it diffcult │
│ to use effectively in combat by someone of a weak physical stature. A │
│ Traveller using a Bulky weapon must have STR 9 or higher to use it │
│ without penalty. Otherwise, all attack rolls will have a negative DM │
│ equal to the difference between their STR DM and +1. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 8+ │ 10+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ A crude use of plasma technology, the plasma jet is also the ultimate │
│ expression of primitive flamethrowers. Powered by a micro-fusion │
│ generator carried in a backpack, this weapon unleashes a │
│ short-ranged, barely controlled torrent of plasma capable of │
│ annihilating anything close by. │
└───────────────────────────────────────────────────────────────────────┘
Rapid-Fire Machinegun
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 7 │ Weight 12.0 kg │ Cost 3,000 CR │ 60 Shots │ Ammo 100 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 8 to damage. This uses 8 rounds. Full │
│ Auto: Make 8 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 24 rounds. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │
│BURST │ x1 │ 8 │ 3D+8 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x8 │ 24 │ 3D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a light machinegun tuned to develop an incredibly high rate │
│ of fire. The Auto score of this weapon may be doubled, but the weapon │
│ must be left to cool for 2 rounds after this has been done. The │
│ rapid-fire machinegun may use the variant ammunition types found in │
│ the Ammunition chapter. │
└───────────────────────────────────────────────────────────────────────┘
Rocket Launcher
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 6 │ Weight 8.0 kg │ Cost 2,000 CR │ 1 Shots │ Ammo 300 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Upon a successful attack, damage is rolled against every target │
│ within 6 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 30 m │ 120 m │ 240 m │ 480 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 12+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The poor man's FGMP. Anyone standing behind a rocket launcher when it │
│ is fired will be caught in its back blast and suffer 3D damage from │
│ the burning gasses. It takes three minor actions to reload a rocket │
│ launcher. │
└───────────────────────────────────────────────────────────────────────┘
Rocket Launcher
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 7 │ Weight 8.0 kg │ Cost 2,000 CR │ 1 Shots │ Ammo 400 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Upon a successful attack, damage is rolled against every target │
│ within 6 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. Smart +DM = 7-target TL. This │
│ weapon has intelligent or semi-intelligent rounds that are able to │
│ guide themselves onto a target. They gain a DM to their attack rolls │
│ equal to the difference between their TL and that of the target, to a │
│ minimum of DM+1 and a maximum of DM+6. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 40 m │ 150 m │ 300 m │ 600 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D+3 │ 7+ │ 12+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The poor man's FGMP. Anyone standing behind a rocket launcher when it │
│ is fired will be caught in its back blast and suffer 3D damage from │
│ the burning gasses. It takes three minor actions to reload a rocket │
│ launcher. │
└───────────────────────────────────────────────────────────────────────┘
Rocket Launcher
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ │
│ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 8 │ Weight 8.0 kg │ Cost 2,000 CR │ 2 Shots │ Ammo 600 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Upon a successful attack, damage is rolled against every target │
│ within 6 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. The weapon has been fitted │
│ with vision enhancing sights, allowing it to put shots on target from │
│ far greater ranges. A weapon with the Scope trait ignores the rule │
│ that limits all attacks made at a range greater than 100 metres are │
│ automatically Extreme Range, so long as it is aimed before shooting. │
│ Smart +DM = 8-target TL. This weapon has intelligent or │
│ semi-intelligent rounds that are able to guide themselves onto a │
│ target. They gain a DM to their attack rolls equal to the difference │
│ between their TL and that of the target, to a minimum of DM+1 and a │
│ maximum of DM+6. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The poor man's FGMP. Anyone standing behind a rocket launcher when it │
│ is fired will be caught in its back blast and suffer 3D damage from │
│ the burning gasses. It takes three minor actions to reload a rocket │
│ launcher. │
└───────────────────────────────────────────────────────────────────────┘
Rocket Launcher
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ │
│ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 9 │ Weight 8.0 kg │ Cost 2,000 CR │ 2 Shots │ Ammo 800 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Upon a successful attack, damage is rolled against every target │
│ within 6 metres. Dodge Reactions may not be made against a Blast │
│ weapon, but targets may dive for cover. The weapon has been fitted │
│ with vision enhancing sights, allowing it to put shots on target from │
│ far greater ranges. A weapon with the Scope trait ignores the rule │
│ that limits all attacks made at a range greater than 100 metres are │
│ automatically Extreme Range, so long as it is aimed before shooting. │
│ Smart +DM = 9-target TL. This weapon has intelligent or │
│ semi-intelligent rounds that are able to guide themselves onto a │
│ target. They gain a DM to their attack rolls equal to the difference │
│ between their TL and that of the target, to a minimum of DM+1 and a │
│ maximum of DM+6. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 60 m │ 250 m │ 500 m │ 1,000 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D+6 │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The poor man's FGMP. Anyone standing behind a rocket launcher when it │
│ is fired will be caught in its back blast and suffer 3D damage from │
│ the burning gasses. It takes three minor actions to reload a rocket │
│ launcher. │
└───────────────────────────────────────────────────────────────────────┘
Gauss Assault Gun
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │
│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight 20.0 kg │ Cost 1,200 CR │ 36 Shots │ Ammo 35 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 5 from Armor. A weapon with the Auto trait can make attacks in │
│ three fire modes: single, burst, and full auto. Single: Attacks are │
│ made using the normal combat rules. Burst: Add 2 to damage. This uses │
│ 2 rounds. Full Auto: Make 2 attacks. These attacks can be made │
│ against separate targets so long as they are all within six metres of │
│ one another. Full auto uses 6 rounds. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │
│BURST │ x1 │ 2 │ 4D+2 │ 7+ │ 8+ │ 10+ │ 12+ │
│AUTO │ x2 │ 6 │ 4D │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This short weapon uses gauss technology not on a single round but on │
│ many flechettes, creating a rapid-firing shotgun effect when fired. │
│ Its small size makes it convenient on board ships and among vehicle │
│ crews, yet it retains a powerful short-ranged punch. │
└───────────────────────────────────────────────────────────────────────┘
Light Assault Gun
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 8 │ Weight 4.0 kg │ Cost 4,000 CR │ 5 Shots │ Ammo 500 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ APDS Deduct 21 from Armor. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 220 m │ 880 m │ 1,700 m │ 3,500 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 7D │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a heavy 20mm caliber rifle, fed by a 5-round magazine. It is │
│ intended to be truly man-portable, delivering extremely hard-hitting │
│ power at squad-level, though its low rate of fire and small magazine │
│ mean its user must be adequately supported in a fire fght. The light │
│ assault gun may use the variant ammunition types found in the │
│ Ammunition chapter of the Central Supply Catalogue. │
└───────────────────────────────────────────────────────────────────────┘
Light Assault Gun
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 8 │ Weight 4.0 kg │ Cost 4,000 CR │ 5 Shots │ Ammo 800 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ HEAP Deduct 14 from Armor. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 150 m │ 600 m │ 1,200 m │ 2,400 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 8D │ 7+ │ 12+ │ 12+ │ 12+ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ This is a heavy 20mm caliber rifle, fed by a 5-round magazine. It is │
│ intended to be truly man-portable, delivering extremely hard-hitting │
│ power at squad-level, though its low rate of fire and small magazine │
│ mean its user must be adequately supported in a fire fght. The light │
│ assault gun may use the variant ammunition types found in the │
│ Ammunition chapter of the Central Supply Catalogue. │
└───────────────────────────────────────────────────────────────────────┘
Light Gatling Laser
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 9 │ Weight 18.0 kg │ Cost 4,500 CR │100 Shots │ Ammo 300 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ A weapon with the Auto trait can make attacks in three fire modes: │
│ single, burst, and full auto. Single: Attacks are made using the │
│ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full │
│ Auto: Make 4 attacks. These attacks can be made against separate │
│ targets so long as they are all within six metres of one another. │
│ Full auto uses 12 rounds. This weapon has little or no recoil, │
│ allowing it to be used in low or zero gravity situations without │
│ requiring an Athletics (dexterity) check. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 40 m │ 180 m │ 360 m │ 720 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 3D │ │ │ │ │
│BURST │ x1 │ 4 │ 3D+4 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x4 │ 12 │ 3D │ │ │ │ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ An attempt to put together a multiple barrel laser system in a small │
│ package, the light gatling laser is low-powered compared to similar │
│ support weaponry but is capable of delivering a hail of fire. This │
│ alone can defeat or at least scare off lower Tech Level enemies, but │
│ it quickly runs out of steam against heavily armoured targets. │
│ However there is little in its class that matches it for price vs. │
│ performance. │
└───────────────────────────────────────────────────────────────────────┘
VRF GAUSS GUN
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL12 │ Weight250.0 kg │ Cost 20,000 CR │400 Shots │ Ammo 1,000 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Deduct 5 from Armor. A weapon with the Auto trait can make attacks in │
│ three fire modes: single, burst, and full auto. Single: Attacks are │
│ made using the normal combat rules. Burst: Add 8 to damage. This uses │
│ 8 rounds. Full Auto: Make 8 attacks. These attacks can be made │
│ against separate targets so long as they are all within six metres of │
│ one another. Full auto uses 24 rounds. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 190 m │ 750 m │ 1,500 m │ 3,000 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 4D │ │ │ │ │
│BURST │ x1 │ 8 │ 4D+8 │ 7+ │ 12+ │ 12+ │ 12+ │
│AUTO │ x8 │ 24 │ 4D │ │ │ │ │
├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤
│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │
└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ The very rapid-fring gauss gun is a support weapon that uses │
│ electromagnetic technology to deliver withering bursts of fire. Often │
│ used as an anti-personnel weapon on vehicles, consumption of │
│ ammunition is prodigious, and large hoppers have to be used to ensure │
│ adequate supply in combat. The VRF gauss gun may use the variant │
│ ammunition types found in the Ammunition chapter of the Central │
│ Supply Catalogue. │
└───────────────────────────────────────────────────────────────────────┘
Grenade Launcher FRAG
┌───────────────────────────────────────────────────────────────────────┐
│ ∩ ∩ ∩ ∩ ∩ ∩ │
│ ▒ ▒ ▒ ▒ ▒ ▒ │
└───────────────────────────────────────────────────────────────────────┘
┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐
│ TL 7 │ Weight 6.0 kg │ Cost 400 CR │ 6 Shots │ Ammo 300 CR │
├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤
│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely │
│ heavy, this makes it diffcult to use effectively in combat by someone │
│ of a weak physical stature. A Traveller using a Bulky weapon must │
│ have STR 9 or higher to use it without penalty. Otherwise, all attack │
│ rolls will have a negative DM equal to the difference between their │
│ STR DM and +1. Upon a successful attack, damage is rolled against │
│ every target within 9 metres. Dodge Reactions may not be made against │
│ a Blast weapon, but targets may dive for cover. │
├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤
│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │
├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤
│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 8+ │ 12+ │ 12+ │
└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘
┌───────────────────────────────────────────────────────────────────────┐
│ Grenade launchers are used to fire grenades over long distances. They │
│ may be equipped with any type of grenade. │
└───────────────────────────────────────────────────────────────────────┘
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