Chapter 6: Graphics, Digital Media, and Multimedia

Each 16 × 16 pixel square of this image is a different tile, and all the art in the game is built from different combinations of these tiles. You can also see that the water and waterfall tiles come in sets of three; in this case, they are three frame animations. Games that use chipsets for level or map art make heavy use of or re-use the same tile art over and over, allowing for efficient ... ................
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