Introduction - Institute of Electrical and Electronics ...



IEEE SoutheastCon 2021Hardware CompetitionDraft v1.0, March 5, 2020IntroductionEveryone’s favorite classic arcade game is coming to IEEE SoutheastCon 2021! Earn points by collecting pellets, avoiding ghosts, and navigating the maze. Acquire the correct power pellet to turn the tables and chase down ghosts for the highest score!ObjectiveTo navigate the maze collecting pellets while avoiding ghosts unless you have acquired the correct power pellet. The score is determined by 1) the number/type of pellets collected, 2) avoidance/contact with ghosts, and 3) the time it takes for your robot to return to Base. A robotic version of the classic game takes chomping, avoiding, and chasing through real mazes to a whole new level! Ridiculous rules allow your robot to gain superpower for maximum scores!Competition Your robot will run autonomously to collect dots with a variety of points and avoid/chase ghosts within 5 minutes. Below is the competition flow. The total game time is 5 minutes (300 seconds).A round is 5 minutes from when the start command is given until a buzzer sounds the end of a round.Each team will play 3 rounds. 6 teams are running in parallel. 2 practice tables are provided. The final round with the top four teams will be held on Saturday night during the awards banquet. Their scores are accumulated for all 4 rounds to determine the champion. Game FormatThe competition is composed of navigating the maze while avoiding the ghosts unless you have collected the correct Power Pellet. Two types of ghosts: stationary with a symbol and mobile (a bump and go car).Objective 1: Collect pelletsCollect magnetic and non-magnetic pellets that are distributed throughout the game board in the area A, B, C, D, E, F, and H. Objective 2: Avoid Inky (stationary ghost), Blinky (stationary ghost), and Pinky (mobile)Avoid physical contact with the ghosts to prevent lost pointsObjective 3: Pick up the Power Pellet and avoid the Poison PelletNavigate to the Power Pellet instead of the seemingly identical Poison Pellet.The Power Pellet and the Poison Pellet will be identified by the judges and must be verbally communicated to the robot in the first 30 seconds of the competition.Objective 4: Capture the correct ghosts after acquiring the Power PelletNavigate the robot to the correct stationary ghost that matches the Power Pellet symbol.Push the stationary ghost outside the white bounding box completely.After that, earn bonus points by touching Pinky (the mobile ghost) and the other stationary ghost.Initial Phase 1:Set UpObjects are placed on Game Board.Robot is in sequestered area.Robot begins Challenge (Time: 0 – 30 seconds) Robot is placed in the home base.Contest official will give a verbal start command. A team member will then manually start the robot by pressing a button or flipping a switch on the top of the robot. No further physical interaction between the robot and a team member is allowed during a round. The robot is running autonomously without any communication. Illegal communication with the robot, such as wireless communication, visual communication, or auditory communication outside of the Setup and Communication Phase will result in automatic disqualification.Judges reveal the location of the Power Pellet by showing a sign that says either A or C.” The pellet in the other location is now a Poison Pellet. The power pellets (bigger with a triangle or circle symbol) are mixed with regular pellets in the designated area. The robot has to pick up a correct power pellet and goes to the matched ghost.A team representative verbally communicates the location of the Power Pellet with the robot. Note that the room may be noisy and it is a part of the challenge that the team has to conquer.The team may choose to communicate additional information to the robot during this phase, as long as it is auditory.The robot may choose to leave early if communication is complete within the 30 second window. That is the robot may start the mission whenever it is ready.Pellet Collection Phase 2:Collect regular pellets, magnetic and non-magnetic, while navigating to the Power Pellet in location A or C.In this phase, touching ghosts will receive penalty.Power Play Phase 3: Once the correct power pellet is collected, Phase 3 starts.Contact a designated stationary ghost to gain power Push the ghost that has a symbol matching that on the Power Pellet outside of the outline box of the ghost completely. Make contact with the mobile ghost, Pinky, regardless of the symbol on the Power Pellet to earn bonus points.Continue to collect regular pellets for more points.Return back to home base as soon as possible to earn time bonus.Game Board The game board is constructed with materials from any hardware store. Students are in charge of making a game board along with all the components. A visual of the game board is shown in REF _Ref33852529 \h Figure 1. Components are screwed together using 1-1/4” long wood screws. Further details are shown in Appendix A.Figure 1 Game BoardThe game board is a single 4’x8’ sheet of smooth sanded plywood surrounded by 2”x3” wood stud lumber (the actual nominal dimension is 1.5”x2.5”) that forms the frame around the plywood. The plywood will be divided into a maze with different bases for the robot to engage.Home Base: Starting position of the robot. The space corresponds to the size restrictions of the robot.Area A or C: Location of a Power Pellet and a Poison Pellet. The judge will tell the team at the start of the competition whether the Power Pellet is in Area A or Area C by a card with a letter A or C on it.G1, G2, G3, G4: Potential locations of the stationary ghosts, Inky and Blinky. The actual location will be chosen by a random number generator. G1 and G2 will not be selected simultaneously. All other combinations are possible.P1, P2: Starting location of Pinky (mobile bump and turn cars). The actual location will be chosen by a random number generator.6. Playing RulesNo wired or wireless communication is allowed with the robot at the start of the 3-minute clock. The use of auditory communication is the only means of transmission of information from the team to the robot.Prior to the beginning of each round, the next team(s) to play will be announced. They must present their qualifying robots and place them in a box with an inner dimension of 7”x7”x7”. within one minute of their announcement. Missing the announcement deadline will result in disqualification of the missing team(s) for that round.Team members are not allowed to enter the playing field or touch their robot until the three-minute match ends or a team decides to terminate its participation.Teams can only activate or complete a stage or destination one time.Power Play Phase RulesThere is only one Power Play phase per round. The Power Play does not re-activate after second contact with the Power Pellet.Each ghost can only be captured once per round. Additional contact with targeted ghosts during the Power Play Phase will not result in an increase or decrease in points.If there is contact between the robot and a ghost, the ghost stays wherever it is. The robot will not get penalty again (immune). Robots must not damage the playing field, halt competition, or require repair of the playing field. Doing so will result in disqualification depending.When addressing judges with questions, teams are expected to act within the IEEE code of conduct. (Violation of the code of conduct will result in disqualification). Only one designated team captain can address the judges for written or verbal decision appeals.Flash photography will not be allowed. On board lighting is allowed as long as you are not flashing and interfering with operation of other robots on other playing fields. Reasonable noise levels should be accounted for by teams during practice and competition. All designs should take this into account. After each round, teams will have a 15 minute window (after their score is displayed) to file an appeal with the judges/timekeepers if they believe a scoring error exists. If an appeal is declined, Teams will be deducted 50 points from their round scores. All appeal judges/timekeepers decisions are final. Team shirts used for hardware competition must display the Team Logo and must be entered in IEEE SoutheastCon 2021 T-Shirt competition in order to earn points.ScoringScores are cumulative. Teams will be able to view standings and scores on a display located in proximity to the playing fields.The points system is below:Game On Scoring SystemPointsTask5Leave Home Base5Magnet Pellet10Non-Magnet Pellet55 extra points for each red pellet33 extra points for each green pellet11 extra points for each blue pellet25Collect Power Pellet50Contact the correct ghost during Power Play Phase100Contact with Pinky (mobile ghost) or the other stationary ghost during the Power Play Phase after successfully push the right stationary ghost away.1Every second remaining in the round after collection of all non-poison pellets and contact with the Power Pellet and return back home.50Wear team shirts with logos and enter the T-Shirt competition.-25 Contact with a ghost (mobile or stationary) before successfully complete the Power Play mission. -50 Contact with the Poison Pellet-10Damage to the game board elements, at the judge’s discretion.Extra points (?)EXAMPLE OF GAME ON JUDGES SCORE CARD:Questions and AnswersThe official site to ask questions and find answers is ..Appendix A - Game Board and Objects SpecificationsGame Board Specifications:The playing field will be 4’x8’ piece of plywood.Playing field will be surrounded by 2”x3” wood stud.The field will be divided into a maze utilizing 2”x3” wood stud.Game Board ColorsPaint the tracks black.Paint all 2”x3” wood studs white.Game Board SupportThe Game Board will be supported by a pair of sawhorses.Magnetic Pellet Specifications:Magnetic pellets are attractable by a magnet or electromagnet.Magnetic pellets are created by cutting 2”x 3” wood studs to 1.5” that will make them 1.5” x 1.5” x 2.5”. Each side is attached with 1”x1” sheet metal, e.g., by hot glue.Color each pellet with red, blue, or green. Refer to the appendix B for recommended paints.Non-Magnetic Pellet SpecificationsNon-magnetic pellets are NOT attractable by a magnet or electromagnet.Non-magnetic pellets are created by cutting 2”x3” wood stud to 1.5” that will make them 1.5”x1.5”x 2.5”. Color each pellet with red, blue, or green. Refer to the appendix C for recommended paints.Power Pellet SpecificationsPower pellets are created by cutting 2”x3” wood stud to 3.5” in length to make a block of dimension (1.5"x2.5”x3.5”).They are non-magnet pellets with purple color and a symbol either triangle or circle.Stationary Ghost (Inky, Blinky) SpecificationsStationary ghosts are created by cutting 2”x3” wood stud to 6” in length.Each ghost measures 1.5”(W)x2.5”(H)x6”(L) with red color and a symbol either triangle or circle.Mobile Ghost (Pinky) SpecificationsThis is a bump and go toy car.Appendix B - Robot SpecificationsRobots must be completely autonomous and fit into 7” (W) x 7” (L) x 7”(H) box at the start of each match. That is the maximum dimension of a qualified robot.The maximal weight of the robot is 50 lbs.Robots must have clearly labeled ON switch.Robots must be wholly contained within playing surface. Wired communication only; No wireless communication or communication between robots.There is no weight restriction for robots.No aerial or flying robots allowed.No explosive, pyrotechnic, toxic or corrosive materials. Flammable liquids or gases are prohibited.Tethering or external control of the robot is prohibited and will result in immediate disqualification.The robot shall not present any danger to the judges, spectators, playing arena, or area surrounding the arena. If at any time the judges deem the robot is causing or is likely to cause harm, the judge may terminate the match immediately. The judge will have the discretion of whether any points are awarded for that match and if the robot is allowed to complete in any remaining matches.It is recommended that the robot have an easily reachable Emergency Stop Button.It is encouraged for the robot to display a school flag or logo, state, territory, or national flag. The flag must fit within the initial size constraints of the robot. The flag can be static, or can be raised automatically at any time once the match begins.Appendix C Building Material RecommendationPaintsRust-Oleum Professional12 oz. Flat Black Spray Paint: ghost – bump and go carThe Toys Bump and Go Toy Car below will be a good option to serve our purpose. low cost (<$10) bump and go battery operated toy car will run around the tracks on the game board by itself. We may put two on the game boards. PlywoodThe 4’x8’ plywood should be smooth on one side for robot to travel. The recommended thickness should be at least ?” like this one: screwsTypical wood screws with 1-1/4” long will suffice. ................
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