Pegs and Jokers
Pegs and Jokers – Arizona Rules
|Ace |Either bring one peg out of start to come-out |
| |or move one peg forward 1 hole |
|2, 3, 4, 5, 6 |Move one peg forward 2, 3, 4, 5, 6 holes |
|7 |Either move one peg forward 7 holes |
| |or split 7 between two pegs – e.g. move |
| |one peg forward 5 and another forward 2 |
|8 |Move one peg backward 8 holes |
|9 |Either move one peg forward 9 holes |
| |or split 9 between two pegs, one moving |
| |forward and the other backward – e.g. move |
| |one peg forward 2 and another backward 7 |
|10 |Move one peg forward 10 holes |
|Jack, Queen, King |Either bring one peg out of start |
| |or move one peg forward 10 holes |
|Joker |Bring one peg out of start and place it |
| |in any hole on the main track |
[pic]
A peg cannot move onto or past another peg of the same colour.
A peg may move past a peg of a different colour.
If a peg lands exactly on an opponent’s peg, the opponent’s peg is sent to start.
If a peg lands exactly on a partner’s peg, the partner’s peg is sent to its in-spot. It is illegal to land on a partner’s peg if that partner already has a peg in his or her in-spot.
Pegs cannot move backwards into, out of or within their home (safe) track.
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