Splendido - Long Range RimFire Philippines



LRRP LONG RANGE MATCH[pic]

M arch 27, 2011

Range: Splendido Taal

(Range courtesy of Cong. Jack Enrile – Chairman LRRP)

This match is for 22LR rimfire only (no Magnum) and is open to semi-auto, bolt, pump, lever, and single shot rifles. There will be only one classification for this Long Range Match – the open division. There will be no separate classification for open or scoped rifles. This match is open to all rifle persons PPSA, non-PPSA, hunters, air-rifle persons, Silhouette shooters, and the like – as long as your firearm is safe and licensed. Trophies will be awarded to the following:

a) 1st place overall

b) 2nd place overall

c) 3rd place overall

Date: March 27, 2011

Time: Registration starts at 8:30 am

Shooters will be allowed to zero on Saturday afternoon – no zeroing on Sunday

Competition starts at 9:00 am

Registration fee is P500

Bring your own bullets or buy at the range – you will need at least 50 rounds for the range proper – bring excess rounds for possible man on man or fun shoots if we end early.

We will have Armscor Bullets for sale albeit a limited amount:

a) High Vel Solid Nose – 2.80 per rnd

b) Std Vel Solid Nose- 2.8 per rnd

c) Sub Sonics Hollow Point -3.8 per rnd

First come first serve no credit (we only have a 1000 rds of HVSN, 1000 of SVSN, and 500 of Subsonic)

The Basic rules are as follows:

• .22 LR Rimfire only (Sub-sonics, SV, HV – all only with lead bullets allowed)

• Any rifle allowed (conversions allowed), any optic / sighting system.

• Front support from bipod, pack or other similar "field front rests" allowed when required. Use of benchrest or "lead sled" styled vices or rests prohibited.

• Slings allowed.

• Rear sandbags allowed.

• No shooting jackets or artificial supports allowed. Palm rests prohibited. Only regular gloves allowed – no shooting gloves, No butt hooks allowed, adjustable butts must be centered and taped. Adjustable cheek pieces must be adjusted and taped (no adjustment during the whole tournament). Elbow and knee pads allowed. Simple shooting mats allowed (blankets, exercise mats – nothing to artificially stabilize the rifle). Spotting scopes not allowed on firing line. Tripods for resting weapon not allowed on firing line during relays or between relays.

• Shooter must have safety gear (safety glasses and ear plugs) if not they will not be allowed to shoot.

• Please bring your own food, water, etc.

• No coaching while the shooter is engaged.

• No zeroing on Sunday…

• Guns must be transported within the range proper safely with bolt open or in cases. Rifles must be either pointed downrange or skyward. Unnecessary gunhandling will and can lead to your being asked to leave the range.

Courses of Fire

Stage One

Name: Siege

There will be 5 plates in a row, with a row placed at 50, 75, 100, 125, and 150 meters – total plates 25, rows 5.

Target: 3 inch falling plates – fall to score – if plate does not fall, no score. Shooter can shoot plates in any sequence (left to right or right to left) Each plate is worth ten points.

Total rounds: 25 rounds only.

Positions: Shooter starts with rifle in open bolt position from starting position (with all bullets in his pocket or in a bag or container or sorts – he can only carry 25 rounds inclusive of his magazine load– penalty of 10 points for each round carried more than 25 rounds– must show to RO) and on signal he will approach a wall composed of two or three sandbags high (he cannot adjust the sandbags) and engage the target from there freestyle. He can shoot over the wall, he can lay his rifle on the wall, but he must not touch the ground after the wall. He then fires and loads when necessary. Time ends when beeper sounds.

Time: TBA possibly 5, 6, or 7 minutes for the whole 25 rounds

Penalties: 10 points for late shots and any procedurals

Total Points: 250 or 10 points per plate hit that falls

Stage Two

Name: Patrol

There will 5 plates in a row, with a row placed at 150, 175, and 200 meters – total plates 15, rows 3

Targets: Three 4 inch square plates for the 150 and 175 marks, 6 inch plates for the 200 mark.

plates – fall to score – if plate does not fall, no score. Shooter can shoot plates in any sequence (left to right or right to left) Each plate is worth ten points.

Total Rounds: 15 rounds only

Positions: Shooter starts with rifle in open bolt position from starting position (with all bullets in his pocket or in a bag or container or sorts – he can only carry 15 rounds inclusive of his magazine load– penalty of 10 points for each round carried more than 15 rounds– must show to RO) and on signal he will approach a wall composed of two or three sandbags high (he cannot adjust the sandbags) and engage the target from there freestyle. He can shoot over the wall, he can lay his rifle on the wall, but he must not touch the ground after the wall. He then fires and loads when necessary. Time ends when beeper sounds.

Time: TBA possibly 3 or 4 minutes

Penalties: 10 points for late shots and any procedurals

Total Points: 150 or 10 points per plate hit that falls

Stage Three

Name: Bonus

There will 2 plates side by side at the 250 meter mark and three plates side by side at the 300 meter mark (we may have to dispense with the 250 mark if the range will not allow it)

Targets: 6 inch plates placed side by side, two at the 250 mark and three at the 300 mark – make one fall to score – fall to score – if plate does not fall, no score. Shooter can shoot plates in any sequence (left to right or right to left) needs only one plate per mark to score. Each mark is worth twenty points.

Total Rounds: 10 rounds only

Positions: Shooter starts with rifle in open bolt position from starting position (with all bullets in his pocket or in a bag or container or sorts – he can only carry 10 rounds inclusive of his magazine load – penalty of 10 points for each round carried more than 10 rounds– must show to RO) and on signal he will then approach the firing area and assumes any position he wants. He cannot bring a sandbag for the front support– he either uses a bipod attached to the rifle or any material in the shooting box – he cannot adjust the material in the shooting area. He then fires and loads when necessary. Time ends when beeper sounds.

Time: TBA possibly 2 or 3 minutes

Penalties: 10 points for late shots and any procedurals

Total Points: 40 – hit one plate at 250 and one plate at 300.

Total rounds for the match is 50 rounds

Highest possible score is 440.

All courses of fire can subject to change due to range conditions of the day of the shoot.

Basic Range Layout

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