Turok: Rebirth



|[pic] |[pic] |

| | |

| |DESIGN DEPT |

| | |X |WORK IN PROGRESS |

| | | | |

| | |X |SUBMIT FOR REVIEW |

| | | | |

| | |X |APPROVED |

| | |

| |NOTES |

| | |

| | |

| | |

| |[pic] |

| |9 | |

|Nathan Cheever |Dec/07/05 |Begin to use the template |

| |Dec/08/05 |Notes |

| |Dec/09/05 |BlockBoxing ideas |

| |Dec/12/05 |BlockBox Diagram and outlining Black Box areas |

| |Dec/13/05 |BlockBox consolidation, 1st Pass on layout |

| |Dec/14/05 |Incorporated Brainstorm Feedback into Notes |

| |Dec/15/05 |Matching Layout to Legend Coding |

| |Dec/16/05 |Integrating notes into doc format, added concept art |

| |Dec/19/05 |Detailing the Black Box areas, more concept art |

| |Dec/20/05 |Overhauled all images, finalized Black Box detailing |

| |Dec/22/05 |Edited descriptions, Department needs listed |

| |Jan/05/06 |Incorporating Review Feedback |

| |Jan/06/06 |Added Scientist to BB 05 entrance |

| |Jan/09/06 |Incorporated Adrien Feedback, added square map layout image |

| |Jan/09/06 |Added Photo-Reference link and Appendix TOC |

| |Jan/10/06 |Incorporated Leads Feedback |

| | |Swapped Ankys for Triceratops in BBox 02 |

| | |Removed ATV puzzle element to BBox 02 |

| | |Removed Health Pick-up references |

| | |Removed Venom Spore & Swamp Mud mechanic |

| | |Lurkers not affected by Swamp Mud movement |

| | |Re-labelled Venom Spore icons |

| |Jan/11/06 |Updated Department needs list |

Validation: ______________________________(date)

Table of Contents

Revision History 1

Table of Contents 3

Level Overview 4

Level Topology / Connectivity 5

Global 2D Level Layout 6

Black Box 01 7

Black Box 02 9

Black Box 03 11

Black Box 04 13

Black Box 05 15

Black Box 06 17

Black Box 07 19

Level Assets by Department 20

Engineering 20

Modeling 21

Animation 22

Effects 23

Audio 24

Appendix A : Lurkers 25

Appendix B : Swamps 26

Appendix C: Base Camp 27

Appendix D: Photo Reference 28

Level Overview

Level Summary

Battle-worn and now alone, the player has to find his way back to Base Camp with the LRC (Long Range Communications Unit). Limited Ammo and Health force the player to rely on Primal, Stealth and Environment Resources. This trek is all about slowly ratcheting the fear-factor with a new, unknown creature. Through a series of terror encounters, the player is exposed to the Lurker. This species differs from the other dinosaurs in that it’s more agile and stealthy. Other key moments include: freeing a Scientist from a ravaged Convoy surrounded by Venom Spores, fighting Pterodactyls from a Cliff face, and passing through the Lurker’s lair to enter Base Camp.

Objectives

✓ Turok makes his way back to the main crash site

Mission Stats

Estimated mission time: 30 minutes

Time of Day: Dusk

Overall Gameplay Theme: Urgency, Exploration, Tracking and Puzzles – with solo stealth and fear

New Gameplay Elements: Venom Spore, Lurkers, Swamp Mud

Big Gameplay Elements: Lurker Combat, Rail Gun vs. Sniper, Vertical Navigation

Power Ups: Mind Bender (Tracker plant)?

Weapons: Bow, Knife, Hand Gun, SMG, Auto Shotgun, Frag Grenade, Tazer, Sniper Rifle

Vehicles: ATV, wrecked RPG Jeep, wrecked Helicopter, wrecked Spider-Tank

Fail states

✓ If Turok dies

Level Topology / Connectivity

Scarface provides an exit from the T-Rex nest which drops down into the Swamp…

[pic]

Global 2D Level Layout

[pic]

Black Box 01 – SWAMP

[pic]

|Area: Swamp and Treetops |Weather: Dusk – Growing Storm Clouds |

|Time Estimate: 5 minutes |Difficulty: 8 |

|Connections: |Black Box 02 |

|Objectives: |Choose the upper or lower route to exit the area |

|Gameplay Types: |Primal, Combat, Exploration |

This Black Box offers a change of pace after the previous finale T-Rex battle in Level 8. Stealth, exploration, and fear-of-the-unknown drive the experience. The arena is a multi-leveled, LONG outdoor corridor. Entering the arena slopes down from dense jungle into a Swamp which is surrounded by cliff faces. Base Camp can be seen westwards from the initial slope or treetops. The player has to choose slogging through the mud and dense fog or climbing into the trees to creep by without falling. The Lurker’s signature sounds are heard periodically from the fog. The unrecognizable sounds put the player on edge. In the center of the swamp, a MG is heard slowly being torn apart by Maulers. If the player chooses to investigate, he’ll discover the dinosaurs fighting over a now dead MG. He can choose to attack them all, wait until only one remains, or carefully circumvent the area. MG Ammo act as a lure. The Mauler encounter is to showcase their formidability, for when they later get slaughtered by an unknown assailant (implied Soldier Bugs). The player exits the arena through a narrow canyon that eventually drops into the next arena.

Black Box Layout

This image is a micro detailed version of the layout at the beginning of the document. Areas in the close up can be numbered/labeled to correspond with numbers/labels in the written description above. It’s a quick and extremely visual presentation of the Black Box.

[pic]

|AI In Map: |03 Mauler |

| |01 Pterodactyl fly-by |

| |01 dead MG |

|AI Default Behaviour: |Mauler target-specific combat (MG) |

| |Mauler combat |

|Big Moments & Hooks: |Sense Deprivation to amplify fear |

| |Mauler feeding on dead MG |

Black Box 02 - CHECKPOINT

[pic]

|Area: Canyon |Weather: Dusk – Growing Storm Clouds |

|Time Estimate: 4 minutes |Difficulty: 4 |

|Connections: |Black Box 01 and Black Box 03 |

|Objectives: |Tricking Triceratops to bust open the exit gate |

|Gameplay Types: |Sniper Rifle, Puzzle-solving, Combat |

Attentive players should recognize this location from the end of Level 6, when they jumped over a gorge causing a Helicopter and pursuing ATV to crash. The arena is bowl shaped, with looming wall overhangs, drenched in shadows. This area serves as a MG Checkpoint for vehicles that transport Bugs to the labs. There’s no presence of Bugs, however. A closed tunnel bores into the canyon wall, while a road disappears into the jungle. A gated fence prevents further exploration of the canyon. Parts of the canyon are clogged with smoke from the smoldering Helicopter and ATVs, obscuring vision.

Entry to the area is through a narrow canyon drop-off. Before the player jumps down, he can choose to pick off grazing Churdies for a Sniper Rifle exercise. Churdie death throes draw out 1 (of 2) concealed Triceratops. It emerges from a gated cave. The remaining Triceratops is still secure in its cage. If provoked, or the other Triceratops dies, it breaks out of its cage. Later inspection reveals two dead MGs smashed against the interior wall. Sniper ammo is limited however, forcing the player into more aggressive combat. The Triceratops will try to charge the player. This should suggest tricking the Triceratops to break through the exit fence. If all dinosaurs are dead before this occurs, the player hack the power relay in the Triceratops cave to open the gate. Leaving the arena, the canyon opens up to a jungle mountainside. Along the route, tell-tale signs of Lurker presence is left on tree trunks (scratched out decals).

Black Box Layout

This image is a micro detailed version of the layout at the beginning of the document. Areas in the close up can be numbered/labeled to correspond with numbers/labels in the written description above. It’s a quick and extremely visual presentation of the Black Box.

[pic]

|AI In Map: |02 Triceratops |

| |04+ Churdies |

| |02 dead MGs |

|AI Default Behaviour: |Grazing Churdies |

| |Triceratops Combat |

|Big Moments & Hooks: |Location tie-in to Level 6 |

| |Using the Sniper Rifle when entering |

| |Tricking the Trcieratops to exit arena |

Black Box 03 - CONVOY

[pic]

|Area: Jungle Road |Weather: Dusk – Distant Lighting Storms |

|Time Estimate: 5-10 minutes |Difficulty: 6 |

|Connections: |Black Box 02 and Black Box 04 (2x) |

|Objectives: |Free Scientist from surrounding Maulers |

|Gameplay Types: |Sniper Rifle, Combat, Introduction |

Sound of battle draws the player into this area. A MG Jeep and Transport is being ravaged by Maulers. The only survivor is a Scientist Dr. Jones who’s pinned under a transport cage (similar to the Triceratop ones), screaming. The road continues down around a bend. The surrounding jungle is littered with Venom Spores. Distant Lightning thunders an impending storm front. Once saved, the delirious Scientist explains he was part of a convoy carrying a Soldier Bug from the Extraction Outpost to the Labs. He’s been pinned for days with no help. Something must have happened to the rest of the squad. He also reveals the Venom Spore and suggests its toxin can be used on weapons. He strongly suggests taking the road to the nearby Outpost. Do not stray into the Jungle or be overcome by Venom Spores.

The road dead-ends at a rockslide around the corner. Base Camp can be seen from the crest of the hill. A pack of Maulers and a Triceratops has been brutally torn apart and sprayed against the rock wall. Bug slime covers the area, suggesting a Soldier Bug attack. The player can safely pop Venom Spores. If done, one of the eruptions reveals a route out of the area. A Lurker growls off in the distance, frightening the Scientist. He promptly ignores his own advice and retreats past the convoy into the Venom Spore-infested jungle – heightening the fear of this currently unseen creature. If the player follows the Scientist, he’ll have to maneuver through the Venom Spores. Or he can choose to take the formerly hidden route near the rockslide.

Black Box Layout

This image is a micro detailed version of the layout at the beginning of the document. Areas in the close up can be numbered/labeled to correspond with numbers/labels in the written description above. It’s a quick and extremely visual presentation of the Black Box.

[pic]

|AI In Map: |03 Maulers |

| |01 Scientist - Dr. Jones |

| |15 Venom Spores |

| |02 dead Maulers |

| |01 dead Triceratops |

|AI Default Behaviour: |Scientist Cowering/Fleeing |

| |Maulers target-specific combat (Scientist) |

| |Venom Spore proximity explosion |

|Big Moments & Hooks: |Freeing the Scientist |

| |Venom Spore Introduction |

| |Dino Slaughter Aftermath (Soldier Bug implied) |

Black Box 04 - CANYON

[pic]

|Area: Cliff |Weather: Dusk – starts Raining |

|Time Estimate: 10 minutes |Difficulty: 7 |

|Connections: |Black Box 03 (2x) and Black Box 05 |

|Objectives: |Navigate vertical terrain, avoid Venom Spores and Pterodactyls |

|Gameplay Types: |Climbing, Jumping, Pterodactyl combat |

The main purpose of this area is vertical variation to the typical horizontal encounters. The player has to navigate a series of ledges, climbing vines, clambering, and simple jumping along a cliff face through a large canyon. Venom Spore placement slows the progression. Rain pelts the rock surface, suggesting a more unstable situation. If the player falls and survives, he can climb back up near the start.

The Scientist has wedged himself up on an unreachable ledge. A sense of dread is forced through his ramblings and cowering. As the player passes from a lower ledge an unseen Lurker drags the Scientist away screaming. Pterodactyls swoop in and try to attack the player at appropriate moments. At one point, the player can spot a dead Scientist in a Pterodactyl nest. Ammo can be found on the body, but the player can’t jump to it until he reaches a later vantage point. Rounding the next corner, the player catches his first glimpse of hanging Venom Spores next to a large waterfall that cascades off into mist. When the player stops to investigate, another Pterodactyl dives in to attack. Then suddenly, a Lurker jumps from above, attacking the Pterodactyl! They struggle in mid-air for a beat before falling into the water mists below. The majority of Venom Spores are hanging after the waterfall. Two single-encounter Lurkers appear, showcasing their underbrush (or crevasse) and jump-from-above spawning. The cliff area is exited via a narrow pathway into the jungle which drops back down onto the road. Base Camp can be spotted northwest, just before the drop off. Another rockslide prevents backtracking up the road.

Black Box Layout

This image is a micro detailed version of the layout at the beginning of the document. Areas in the close up can be numbered/labeled to correspond with numbers/labels in the written description above. It’s a quick and extremely visual presentation of the Black Box.

[pic]

|AI In Map: |01 Scientist – Dr. Jones |

| |01 dead Scientist |

| |03 Pterodactyls |

| |14 Venom Spores |

| |08 Venom Spores (hanging) |

| |03 Lurkers |

|AI Default Behaviour: |Scientist cowering |

| |Pterodactyl combat |

| |Venom Spore proximity explosion |

|Big Moments & Hooks: |Scientist gets slaughtered by unseen Lurker |

| |Pterodactyl Combat on precarious ground |

| |Avoiding Venom Spores on precarious ground |

| |Cinematic Lurker introduction |

Black Box 05 - OUTPOST

[pic]

|Area: Deserted MG Outpost |Weather: Dusk – Rain and Lightning |

|Time Estimate: 4 minutes |Difficulty: 4 |

|Connections: |Black Box 04 and Black Box 06 |

|Objectives: |Eliminate random MG Rail Gunner, Turn Generator on, Open Gate from Tower |

|Gameplay Types: |Primal vision and tracking, Sniper Rifle combat, Puzzle-solving |

The player enters a clearing covered with patches of trees, swamp mud, and Venom Spores. A fence divides the field from a Bunker & Tower and a cliff face which has a large pit into the ground. Over the pit is an elevator with a neighboring Power Shed. Rain storms through the area, affecting visibility and sound. Dead MG bodies litter the area, in from what appears to be another Soldier Bug battle. A Spider-Tank and two Jeeps lay in ruin near the Bunker. On the opposite side of the fence, a RPG Jeep is lodged in the mud.

Before the player can progress past the fence to the next Black Box, he has to open the gate. The switch is in the Tower. The power is off, however – and the generator is found in the Bunker. A power line runs from the Tower to the fence and one runs from the fence to the Bunker, giving the player the basic clues to progressing.

A lone Scientist Dr. Smith is at the edge of the road. He escaped the Convoy attack in BB 03. He’s battle-worn can’t get in the Bunker. As he tries to explain this to the player, a Rail Gun suddenly obliterates him. Two MGs are hidden in the Outpost. One is cowering in the Tower, who cries out in terror periodically. The other is overly-paranoid and totes the Rail Gun. His position is randomized between three areas: 1) in the Bunker, 2) behind the Tower, 3) nestled between two Jeeps. The player has to recon to determine the MG’s location. The Sniper Rifle is best suited for this, as long open patches of mud leave the player open to Rail Gun shots. Smoke Grenades are found on a dead MG near the Spider Tank (which is in the center of the field).

No other creatures are present until the player enters the tower. He spots the cowering MG just as two Lurker climb/leap to the tower and decapitates the MG in full-view. This is the first multiple Lurker encounter, revealing their climbing/leaping ability.

Black Box Layout

This image is a micro detailed version of the layout at the beginning of the document. Areas in the close up can be numbered/labeled to correspond with numbers/labels in the written description above. It’s a quick and extremely visual presentation of the Black Box.

[pic]

|AI In Map: |01 Scientist – Dr. Smith |

| |01 MG Rail Gunner (randomized) |

| |01 MG Cowering |

| |02 Lurkers |

| |03 dead MGs |

|AI Default Behaviour: |MG Guarding |

| |MG Cowering |

| |Lurker combat (climbing/leaping) |

| |Venom Spore proximity explosion |

|Big Moments & Hooks: |Determining the location of the MG Rail Gunner with the Sniper Rifle |

| |Turning power back on |

| |In-Your-Face Lurker surprise attack, killing a MG |

Black Box 06 - EXTRACTION

[pic]

|Area: Deserted MG Outpost |Weather: Dusk – Rain & Lightning |

|Time Estimate: 3 minutes |Difficulty: 7 |

|Connections: |Black Box 05 and Black Box 08 |

|Objectives: |Survive Lurker combat, descend into Chasm |

|Gameplay Types: |RPG Jeep (stationary) |

Once past the fence, the player is immediately assaulted by Lurkers. They crawl from caves and leap from the pit. The field of swamp mud prevents a quick escape, suggesting use of the RPG Jeep. Here the player can get his first taste for RPGs and their power punch. If the player blasts the Lurker spawn-point caves, he can disable that spawner. The ## of Lurkers will be play-tested for count. Afterwards, the player has to discover a way into the pit. The surrounding sides are covered with Bug slime and burn marks. A battered cage is hoisted over the pit, powered by a switch in the neighboring Power Shed. The cage lowers at such a rate that the player can never enter it – he has to jump on top of the cage, exposing himself to any attack. The cage descends in sporadic bursts from the stressed generator. Lurkers and other unrecognizable sounds echo up from the darkness. Halfway down, a Lurker leaps from above onto the cage attacking the player, forcing melee. The action causes the cage to stop permanently. The player has to jump to a nearby ledge and continue on foot.

Black Box Layout

This image is a micro detailed version of the layout at the beginning of the document. Areas in the close up can be numbered/labeled to correspond with numbers/labels in the written description above. It’s a quick and extremely visual presentation of the Black Box.

[pic]

|AI In Map: |03 Lurker spawners (throttled ##) |

| |03 Venom Spores |

|AI Default Behaviour: |Lurker combat |

| |Venom Spore proximity explosion |

|Big Moments & Hooks: |Using the stationary RPG Jeep to survive waves of Lurkers |

| |Using the RPG to disable Lurker spawners |

| |Descending into unnerving darkness on top of a rickety cage |

Black Box 07 - CHASM

[pic]

|Area: Underground Chasm |Weather: Dusk – Raining |

|Time Estimate: 4 minutes |Difficulty: 8 |

|Connections: |Black Box 07 and Base Camp |

|Objectives: |Navigate vertical terrain, avoid Venom Spores and Lurkers |

|Gameplay Types: |Primal, Combat, Climbing and Jumping |

Finally, the player has traverse narrow, underground ledges through a Lurker lair. Water falls from the opening in the ceiling and from cracks in the wall. Hanging Venom Spores block the quickest routes. Lurkers attack from crevasses and leap down from the outside. Here the player has use all levels of experience from previous encounters: Primal, Lurker evasion, Venom Spore timing, climbing, and jumping. As the player walks through the last waterfall (which blocks Primal Vision) to discover the exit – a Lurker leaps out for the final confrontation. Some distance past the waterfall is a vine-covered wall which ascends to Base Camp. WC conversation echoes through the tunnels as they prepare to seal off the entrance to prevent further Lurker invasions. As the player ascents, they slowly slide the cover over. He has to make some noise or reach the top for the WC to re-open the cover – (a frantic last minute of gameplay!)

Black Box Layout

This image is a micro detailed version of the layout at the beginning of the document. Areas in the close up can be numbered/labeled to correspond with numbers/labels in the written description above. It’s a quick and extremely visual presentation of the Black Box.

[pic]

|AI In Map: |07 Lurkers |

| |13 Venom Spores (Hanging) |

|AI Default Behaviour: |Lurker patrolling |

| |Venom Spore proximity explosion |

|Big Moments & Hooks: |Lurker Combat on precarious ground in their lair |

| |Avoiding Venom Spores on precarious ground |

Level Assets by Department

This is a department by department breakdown of assets that the LD needs to complete the level. This portion also includes a priority breakdown for each departments needs.

Engineering

General

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|none | | | | |

Graphics

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|none | | | | |

AI

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|Triceratops Charge |B | |Ability to script at targets |BB 02 |

|Lurker Climb |B | |AI-Specific Ladder Volumes |BB 05 – BB 07 |

|Lurker Leap |A | |Jump from AI-Ladder Volumes or|BB 04 – BB 07 |

| | | |the ability to script specific| |

| | | |location jumping | |

|Lurker Camouflage |B | |Palette shift to blend with |BB 04 – BB 07 |

| | | |surroundings | |

|Lurker Movement |A | |Not affected by Swamp Mud |BB 06 |

| | | |movement | |

Gameplay

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|Swamp movement |A | |Prevent the player from |BB 01, BB 03 |

| | | |running when wading through |BB 05 – BB 06 |

| | | |swamp mud | |

Sound

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|none | | | | |

Modeling

Character

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|MG Transport |B | |MG vehicle which transports |BB 03, BB 05 |

| | | |Soldier Bugs | |

|MG Elevator |A | |MG platform which lifts |BB 06 |

| | | |Soldier Bugs from Caves | |

World Interior

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|MG Generator |A | |A switch inside the MG Bunker |BB 05 |

| | | |which powers the Outpost | |

|MG Elevator Control |A | |A switch inside the MG Power |BB 06 |

| | | |Shed which controls the MG | |

| | | |Elevator | |

|MG Cage |A | |A generic cage large enough |BB 02, BB 03 |

| | | |for a Soldier Bug or | |

| | | |Triceratops, able to place on | |

| | | |a MG Transport | |

World Exterior

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|MG Tunnel Entry |A | |A secured tunnel entrance to |BB 02 |

| | | |imply connection to MG Labs | |

|MG Fence |A | |Security Fences |BB 02, BB 05 |

|MG Power Shed |A | |Building that controls the MG |BB 06 |

| | | |Elevator | |

|MG Power Relay |B | |A housing that can be hacked |BB 02 |

| | | |to open the MG Fence | |

|Lurker Decals |C | |For tracking and Lurker |Entire Level |

| | | |presence | |

|Swamp Trees |A | |Climbable trees that allow |BB 01 |

| | | |alternative pathways to swamp | |

| | | |mud | |

|Waterfalls |C | |Scene Decor |BB 04, BB 07 |

|Swamp Mud |A | |Unique visual look |BB 01, BB 03 |

| | | | |BB 05 – BB 06 |

Animation

World

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|MG Elevator |A | |Unstable variable descent |BB 06 |

|Waterfall |C | |Scene Decor |BB 04, BB 07 |

Character

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|Dead MGs |A | |Random gruesome |Entire Level |

|Dead Maulers |A | |Splayed out from a Soldier Bug|BB 03 |

|Dead Triceratops |B | |Splayed out from a Soldier Bug|BB 03 |

|Feeding Maulers |B | |Ripping apart a MG |BB 01 |

|Taunting Maulers |B | |Harassing the scientist |BB 03 |

|Lurker Introduction |A | |Jumping to attack a |BB 04 |

| | | |Pterodactyl | |

|Scientist Death |A | |Holding onto a ledge and being|BB 04 |

| | | |pulled away | |

|MG Death (tower) |B | |A unique Lurker decapitation |BB 05 |

| | | |and/or death fall | |

|Lurker Leap |A | |Jumping from AI-Ladder Volumes|BB 04 – BB 07 |

| | | |or scripted over ledges | |

|Lurker Crouch |A | |At Rest/Ready |BB 04 – BB 07 |

|Lurker Climb |B | |Scaling AI-Ladder Volumes |BB 05 – BB 07 |

Effects

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|Swamp Haze |B | |Screen Warping for natural |BB 01, BB 03 |

| | | |gases |BB 05 – BB 06 |

|Swamp Fog |A | |Volumetric Fog for pockets of |BB 01, BB 03 |

| | | |mud |BB 05 – BB 06 |

|Lightning |C | |Scene Decor |BB 03 – BB 06 |

Audio

|NEEDS |PRIORITY |STATUS |DESCRIPTION |BLACK BOX |

|Lurker Wind-Ups |A | |A unique sound to identify and|Entire Level |

| | | |terrify | |

|Storm Sounds |C | |A thunderstorm rolls in and |Entire Level |

| | | |hits | |

|Paranoid MG |B | |A rail gunner who believes |BB 05 |

| | | |he’s the last survivor | |

|Coward MG |B | |He hides from Lurkers in the |BB 05 |

| | | |tower | |

|Swamp MG |B | |He gets slowly torn apart by |BB 01 |

| | | |Maulers | |

|Delirious Scientist |A | |The only Convoy survivor, who |BB 03 – BB 04 |

| | | |explains Venom Spores, flees | |

| | | |from Lurker wind-ups only to | |

| | | |get dragged away by one. | |

Appendix A: Lurkers

The LURKER

Formerly named the Lagosuchus, this creature stands out from the other dinosaurs with its ability to climb and jump from vertical surfaces. Very stealth-like in nature, when in-active it hides in the surrounding environment, possibly affecting Primal. They’re independent-minded and work better solo. When encountered in groups, they operate on an individual basis (no squad mentality). It has a particular sound something between a Cougar and chirping. When leaping from cliff or tree surfaces, it leaves a unique damage decal to indicate passage.

Lurk State:

When not moving, the Lurker’s texture palette adjusts to its surroundings. Primal signature is reduced. It crouches in below in underbrush or in rock crevasses, or high above on ledges or tree limbs – ready to leap.

Leap Mechanic:

Jump from a vertical position to another vertical wall (special AI node) or at player

Climbing Mechanic:

Climb vertical, special ladder volumes (think rock climber) (no ceilings though)

Swamp Movement:

They’re movement is not slowed when in Swamp Mud

[pic]

Appendix B: Swamps

Swamp Mud involves new mechanics. They’re areas with large exposed tree roots, thigh-high thick watery sludge or mud, with small mounds of normal ground. Navigating swamps slows movement and increases sound movement, which decreases stealth. In mud, movements with lighter creatures like Churdies are not affected. Swamps also emit a low level gas (Haze/Blur FX). Large areas of Swamp include Volumetric Fog, which obscures vision. In conjunction with the already present gas, fog halves Primal vision.

[pic]

Appendix C: Base Camp

To be able to recognize Base Camp from a distance, it should be placed near a unique outcropping of rocks. Here’s a quick concept Ryan did:

[pic]

Here’re a couple other variations:

[pic]

[pic]

Appendix D: Photo Reference

You can find photo reference here: Z:\Users\Nathan\REF-photos

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