Star wars saga edition character sheet

Continue

Star wars saga edition character sheet

The new streamlined Saga Edition rules have forced me to go back to my Star Wars sheets and revise them for a new rule. As always, more layers and settings ... This work is licensed under a Creative Commons license. Star Wars character sheet and form 1.5 According to popular demand, my sheet is for the very cool Star Wars d20 RPG system. Version 1.1 has added space for reputation and initiative. Version 1.4 includes changes to what changes I know from the revised rulebook. Version 1.5 includes the new Skills of the Force from the source of the Jedi Power. The revised taste version uses the Agency font that Wizards uses on a sheet of revised rules, if you will. For those of you who don't have a revised rulebook yet, here are old copies that don't incoporate changes from the new rules: This work is licensed under the Creative Commons License. Sticking Size (px) 344 x 292429 x 357514 x 422599 x 487Text Star Wars Saga Edition Filled PDF Character ListNAte: Player: Class: Age: Height: Weight: Power: Constitution: Wisdom: Charisma: StrifModier: Dexififif: InmodierModierModier Durability: LevelOrArmorFort: ClassBonusFort: MiscFor: ReflexBonus: LevelOrArmorReflex: ClassBonusReflex: MiscReflex: NumericField3: LevelOrArmorWill: ClassBonusWill: MiscWill: HitPoints: Speed: : Weapon: Attack1: Damage1: Critical1: Type1: : Weapons2: Damage3: Notes3: Attack3: Type3: Critical3: Weapon3: Damage4: Notes4: Attack4: Type4: Critical4: Weapons4: Special_Combat_Actions: EquipmentList: Credits: Languages: Talents: ForcePowers: Exploits: Exploits: AcrobaticsTotal: ClimbTotal: Cheattotal: GatherInformationTo Total: HalfLevel: PilotTotal: RideTotal: StealthTotal: SurvivalTotal: SwimTotal: TreatInjuryTotal: UseComputerTotal: UseComputerTotal: Use PersuasionTotal: PersuasionTotal: PerceptionTotal: MechanicsTotal: KnowledgeTotal2: KnowledgeTotal1: JumpTotal: InitiativeTotal: EnduranceTotal: : TextField2: AcrobaticsFocus: ClimbFocus: DeceptionFocus: GatherInformation Focus: EnduranceMisc: Image: ClimbMisc: AcrobaticsMisc: PilotFocus: RideFocus: StealthFocus: SurvivalFocus: SwimFocus: TreatInjuryFocus: UseForceCompFocus: UseForceFocus : PersuasionFocus: PerceptionFocus: MechanicsFocus: KnowledgeFocus2: KnowledgeFocus1: JumpFocus:Misc: StealthMisc: SurvivalMisc: SwimMisc: TreatInjuryMisc: UseComputerMisc: UseForceMisc: MechanicsMisc: KnowledgeMisc2: KnowledgeMisc1: JumpMisc: InitiativeMisc: Character Player Class - ROLEPLAYING GAME CHARACTER CHARACTER REPORTING SHEET REPORTING ABILITIES STR Hit Points Con Fort feat defense bonus constitution misc bonus Int Wis wisdom Cha charisma -2 fine mass shield rating helpless ability con reflex No 10 - Dex y 10 - conveyed misc SKILLS Speed weapon weapons atk damage to critical Rof type notes that weapons atk type critical Rof notes that weapons type atk damage critical rof type notes (you know. (You know. (You know. (Mechanics - Perception of Persuasion Pilot To Ride Stealth Survival Swim Injury Treatment to Use a Power Ref Def Fort def max dex Bonus Bonus Notes Skill 1/2 Skill Skill Misc Bonus Level Mod Trained Focus Bonus Can't Be Used Unprepared - Armor Check Pen Applied Wis Armor Worn Out Eye Base Attack Level or Class Armor Bonus - 10 - Height Skin Hair Resistance - 10 Fine Defense Will -1 Fine Damage Reduction Total Agility Age -5 Penalty Intelligence Constitution Of Gender Normal Weapon atk Damage Dex' Cha Con'Cha Dex ' Str) ) ) ) ) ) ) ) ) Int Int Int Wis Cha Dex Dex' Dex' Wis Str' Wis Int Cha Critical Rof Type Notes Force Points Feats Feats Dark Side Score 1 2 3 4 5 6 7 78 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Location equipment unit, capacity wt Force Powers location WT Total Weight Credits Experience Languages Common Experience xps, required for the next level Talents Additional feats Notes STAR WARS character sheet v2.0 7/07 by Patrick M. Murphy mad- ? - Crazy Irish-produced film ltd tm Embed Size (px) 344 x 292429 x 357514 x 422599 x 487DESCRIPTIONI took SW_charsheet.pdf and made it automated. If there are any fixes that need to be made, please post comments and I will make adjustments. (I don't know why it looks so awful here, just download it and open in .pdf reader.) Text of the Star Wars saga Automated character sheet 6.6/ / 100/ 0101010100 0 0 00 00 00 00 00 00 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 000 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0000 000 000 0 0 0 Edit Comments Share File:Character-Sheet.pdf File:Character'Sheet (alt).pdf Homebrew Excel Tables Edit Source Various Excel tables were created by user Old Benn. They contain an index of all official feats, talents, forces, types and equipment; And can be used for electronic recording and updating of characters and vehicles. These tables can be downloaded here. Homebrew Character sheets edit source Electronic version of the Star Wars Saga Edition Character Sheet can be used for use on by having separate sheets for PCs, NPC and vehicles. This character sheet was encoded by GitHub alicia86 and is based on the character sheet below. File:Character-Sheet (MI.PDF Homebrew Starship Leaf) edit Starship sheet created by user edoc Tam. In addition to Most adventure parties also gain Starships of different kinds. Although their bese stats can be found in the description of the corresponding Starship, these statistics do not reflect the actual skills of the characters. When filling out this spaceship sheet, be sure to consult both the car fight and the SotG Starship Modification pages. File:Starship-Sheet.pdf Community Content is available under CC-BY-SA unless otherwise stated. More Star Wars Saga Edition Wikia Preview PC sheet with all sections revealed the Star Wars Saga Edition sheet was created by Alicia G and was inspired by a sheet created by Mad Irishman. It has, however, been modified to better fit the web platform with identifying areas. The sheet contains separate sections of gravy for PC, NPC and vehicle abilities, with one gravy designed to be used at a time. Frequently asked questions Use Force Skill is absent! The use of force (UTF) is actually hidden by default with the rest of the fields associated with the Force. At the bottom of the PC sheet and the NPC have the ability to unleash abilities associated with force. Once shown, you'll find UtF, Power Forces, Techniques, Secrets and regimens sections appear. It was decided that the fields associated with the Force should be hidden by default, as they relate to the feat that must be taken to gain access. Since not all characters have access to the ability to do UTF skill rolls without Feat Force Senstivity, it doesn't make sense for all players to have access to skills. I want to send you feedback, suggestions, or report an error/error All of the above can be left in many ways. You can post a response on the Roll20 forum for a list of characters, send me (Alicia G) PM, or submit a GitHub report under a forked repository. I do my best to respond as quickly as possible to any of the above, but real life (and day work) tends to get in on how the PC sheet title section contains relevant character information such as: Heroic Level Classes with Half Level is automatically calculated if you want to include non-heroic levels, switch the sheet temporarily to the NPC sheet to apply no heroic levels. Non-heroic levels included a half-level bonus, but not for a level bonus to the defense of the types of background found in The Rise of the Era Channel Book Destiny Gender Size applied size modifiers: Reflex, Stealth, Damage Threshold (DT), Carry Capacity and Grapple Core Stats and The Ability Main Section has all the pertinet information a player will need at first sight during the game. Attributes Hit Points (HP) State Track (CT) Threshold (DT) Ability to have threshold ignore CT penalty for Fortitude included, ability provided by background: Crippled Damage Reduction (DR) Shield (SR) Immune Destiny Glasses (DP) Basic Attack Bonus (BAB) Motion Perception Initiative for use with turn order, the appropriate marker must be selected before rolling for Result. Grapple Remember to change the modifier to be your highest stat: Str or Dex Armor Armor Armor section is hidden by default and can be revealed by clicking on the show link next to the name. It is used in tracking armor and related modifiers. There's a switch to indicate whether the armor is worn, which will change the different calculations. The section includes entries for: Armor Name with Armor Worn Checkbox Armor Bonus to Reflex Defense Equipment Equipment Bonus for Fortitude Defense Max Dex Bonus, which will apply to Reflex Defense when the modifier is selected in the Reflex Defense Mod drop down. This will automatically be taken into account when setting up the Dex and Max Armor Dex attribute. Speed Mastery If not checked and armor worn, the appropriate penalties will be applied to the skills, and only the Armory Equipment Bonus will be added to the Armor Def defense and improved Def armor for armored defense and improved armor defense talents. Provides appropriate calculations based on the factors involved in the descriptions to correctly calculate The Reflex and Fortitude Defenses Armor Type defines the armor penalty when the PC does not own the Armored Helmet Package When the helmet package is included: Normal profides No 2 Perception Misc automatically (will not rename any additional bonuses) and Superior provides No 5 to perception. Armor Notes Is a good place to put any changes to the Armor Attack Attack section contains repetitive fields that allow you to add as many attack options as you want. The caveat is that there is not a single button that can be used in custom macros. Attacks include the following options: Weapon Title Weapon Type Base Attack Bonus Automatically calculated from previously introduced field attack modifier includes Dex, Str, Cha and options to double it for two-handed attacks. Attack Different Modifiers Basic damage Usually the amount of damage the weapon does, but you can also put in other modifiers that remain constant as well as -5 for automatic fire. Damage Modifier Set no for Ranged Attacks, but Melee is a far game for available options. Damage Different Modifier Critical Range Information Range Weapons or PC crits on (default 20) multiplier Amount by which damage is multiplied when successfully crit Attack Notes This section appears with a roll attack. You can include things like: Fast Kick, Empty Shot Point, Double Attack. It is designed to serve as a toolkit for the player and GM when taking attack rolls in the chat. Weapon notes that this is a good place to track ammunition, modifications, etc. Skills sections lists all 25 skills (including various knowledge) detailed in the basic rulebook. With a flag for learning both Focus (F) and Drop Down, which includes each attribute of each skill can be configured based on the player's need. For example, if a character sensitive to strength, strength, Talent Force Intuition, they can change the type of Fashion for initiative to CHA from DEX by default and simulate their use of the Power skill. The notes section can be revealed for each skill by clicking on the skill name. These notes will be displayed with a skill test when rolled with a button. Skill Total takes into account the following factors: Semi-level Modifier As indicated for each skill drop down Training (T) Focus (F) Various Modifiers Equipment bonuses and size modifiers must go here Terms (CT) When rolled, a hint will appear asking any other modifiers. Options and actions taken from the inspiration of Stat Block, located in the books, in this section are placed areas for storing abilities based on meetings (Talents and feats). Attack options related to combat capabilities such as Careful Shot, Double Attack, Point Blank Shot, Rapid Shot; in this area are those abilities that are directly related to the attack and damage. Special actions collide with such abilities as Balance, Born Leader, Adept Negotiator; These abilities affect encounters in some way, but are not necessarily related to those attacking or damaging rolls. Below are identifying sections that are useful to have at the top for quick links. A button for relevant skills was turned on for quick use. Force Powers Starship Maneuvers Equipment and Resources Equipment sections handles personal equipment using repeated inputs. It has automatic calculated fields to calculate the weight depending on whether the item is carried and the cost for the number of items. The results can be found for Total Worth next to the credits and the total weight in the Encumbrance section. There's also an area to list: Languages Special quality Good place to put any racial information, Prestige Class bonuses, etc. Feats Of Talents and Revealing Sections for: Droid Systems Power Secrets Force Force Techniques Regimens Last, but not least: Notes Roll Patterns Saga Default (pattern:sagadefault) (headline) (headline) (headline) Key description Of the headline Main Title (headline) Is the title subtitle Secondary Title (subtitle)This subtitle custom custom can be replaced by any value you want and you can add as much custom field as you want. (Notes) This section of The Sample Notes Follows an example, whispers a message to the player of the manager token with the current state of their character. Since they should be able to select a token, they cannot request information about a token/list that they do not control. Also in the macro, I added another whisper to let myself, GM, know when a character requested their status. Especially since I know if the macro is actually used. /w chosen pattern:sagadefo (title)Status for selected character_name DefenseRef (selected) Reflexes Reflexes Fort (selected) Resilience, Will (selected) HP/HP-max selected; (CT) (selected) KTV; (DT) (selected) DDTS (DRS) DR; (SR) The selected SR/selected SR-max; /w gm selected character_name requested Suite Status Results Extended feature was included for use with abilities such as Force And Starship maneuvers that use DCs. Key Description Example Headline Main Title (headline) Move object (Telekinetic) subtitle Secondary title (subtitle) Use Force v. Will if the object resist; Hurl or drop an object against Ref Def goal, how to take damage; type tells the template that you're using an extended feature. The text will appear when 20 rolled to remind the user the set is updated. Recommend using power or maneuver (type)power' skillname Cute text for skills used for roll (Skillname)Use skill information, test skills, recommend using inline roll (skillcheck) .1d20. Other Modifiers (others) or skills check%UseForceCheck less Replace with the lowest DC. Available for 10-30, multiples of 5 less than15 Nothing happens! replace the highest DC. Available for 20-40, multiples 5 (more than 35) Moving up to a colossal object, (10d6) Damage 10 - 35 Starting with the number you assigned to less than a step below Read more, assign other DCs available for 10-35, multiples 5 15 Moving to medium object, (2d6) damage (pattern:sagadefault) (headline)Move Object (Telekinetic) Subslock Use force v. Will resist the object. Hurl or drop an object against Ref Def goal, how to take damage; (type) power (skill name) Use the Force Skills Test (1d20) Useforce? Other Modifiers0 Others (less than15) Nothing happens! (more than 35) Moving up to a colossal object, moving up to the middle object, Damage Moving to a large object, damage moving to a huge object, damage moving to a giant object, damage Note Moving soaring or flying targets counters the use of Force Point to increase the maximum size of an object in one category and dam (maximum 12d6) Destiny Point to increase the maximum size of three categories and dam (maximum 16d6) Unleashed if you shoot another object. Skills/Attributes (pattern: skill) (skill) (skill) (note) (note) (crewname) (crewname) (crewname name) skill name Skill Name Dice Roll notes that Skill marks the name of the crew, indicating which crew member rolls off the sheet of the vehicle Example (pattern:skill) (name) Other Modifiers (0) (crew name) character_name in Attack (pattern:attack) (name) (type) (attack) (attack) (Atta effect) Key description Of the name of the weapon name (name) Type of weapon type Weapon (optional) Type (WeaponName) Max Attack Roll Attack Roll 1d20cs WeaponCrit Other Modifiers (Attack) From the first roll of attack ) Dmkkkrit (damage) Other Modifiers (Damage)00WeaponCrit-max atkeffect Attack Notes (optional) atkaeffect (WeaponNotes) to order can be replaced by any value you want, and you can add so many user fields, as much as you like. WeaponNotes Note: If the following formulas are used outside the attack repetition section, all values must be changed due to ongoing restrictions. Cm. PC Attack Repetition Section or NPC Attack Repetition Section (pattern: attack) (name) WeaponNaim (type) Weapon-Ins( weapons) Max (attack) Other Modifiers (Attack) 0 (atkaeffect) WeaponNotes max Max (damage) DamageMod (damage) Other Modifiers (Damage) WeaponCrit max Double attack (various weapons) Note: dmgcrit is not used as soon as the first roll of attack is used. This means that if the second weapon is a crit, no damage is rolled. Roll's damage formula has changed when the damage to the weapon is different for each weapon (damageTotal)max' removed (damage). Damage insocative field (damage to the weapons base) can be left blank by the template formula (pattern: attack) (name) WeaponName (WeaponName max) (WeaponNots)max WeaponAttak (WeaponDamage) damage (Blas Tech); WeaponDamage (2 Pulse Charger Note that the base damage of the weapon is installed in the roll pattern, not by the field of ind view of the damage to the weapon on the sheet. Include any unique modifiers that affect individual weapons into the Roll pattern (such as the updrades technician). Anything that affects both weapons can be included in the Damage or Attack Roll Formulas Double/Dual Attack (same weapon) Note: dmgcrit is not used since only the first roll of attack is used. Meaning, if the 2nd attack is critical, it's not a critical rental. Pattern: Attack (name) WeaponNaim (type) WeaponImyaMax (atkeffect) WeaponNotesmax (attack) / WeaponAttatt Damage (WeaponDamage) / WeaponDamage Useful Rolls Rolling Stats Next allows you to roll statistics using the rules of roll 4d6, keeping the highest 3 and 1. (pattern:sagadefo) Name (Attribute 1) (Attribute 1) (Attribute 2) (Attribute 4d6ro1k3) (Attribute 3) Attribute 5 (Attribute 5) 4d6ro1k3 (Attribute 6) Attribute 6 Send character status from Token Following whispers a message to the token player with the current state of their character. Since they should be able to select a token, they cannot request information about a token/list that they do not control. Also in the macro, I added another whisper to let myself, GM, know when a character requested their status. Especially since I know if the macro is actually used. /w selected character_name pattern:sagadefo (headline)Status for selected character_name Defense Ref (selected) Reflex (selected) ReflexFlatFooted), Fort (selected) Resilience, Will (selected) Will (selected) Hp/selected HP-max; (CT) (selected) KTV; (DT) (selected) DDTS (DRS) DR; (SR) selected SR/selected SR-max; /w gm (selected) character_name requested a status change log for the latest version of Liszt, see Fork on GitHub Please note: while I have the changes listed here until the pull request is merged, it will not live on the fall down option. You can check the status by clicking on the link associated with Pull Request, which is listed with the change. If the ticket speaks open, the change has not entered into force. To get an update immediately as a Pro subscriber you can use the custom option sheet and use the GitHub plug linked above. October 10, 2016 Pull Request #950 Attacks crash on vital information Character Perception label - removed extra - in a roll Vehicle Pilot - removed extra - in a roll Began to add code for translation - WIP December 28, 2015 Pull Request #1267 Inventory a recurring section interfered with the editing of credits and experience Moved Equipment Totals to the right side of the Credits and Encumbrance section 07 December 2015 Pull Request #1183 Size Modifier is associated with the size of the drop in the header (PC and car tab). It will change bonsues to DT, Fort, Reflex, Grapple, Stealth and carry capacity. The armor got a little paraphrased with new switches and dropdowns to help facilitate tracking of various variables. There's also a switch to take off and put on armor, removing/adding bonuses based on what has been toggled. Apply Armor Penalty to skills and attacks when not possessing an automatically changing Dex mod for Reflex-based Max Dex armor, which will switch whether the armor is currently worn. The equipment was paraphrased with new fields to provide better management. The total number of fields will count on the string cost and weight depending on the number. The Carry Switch allows users to indicate whether an item is and apply against the overall weight of the equipment against the capacity of Armor Weight Weight Included for total weight and can be switched whether it is carried out Toggling Armor Worn will automatically force the Carry Switch. This means that right now that if a character doesn't wear armor but still wants to wear it, Carry must be manually switched. Meeting or exceeding the weight capacity for the equipment will automatically switch heavy load heavy load penalty applied to the appropriate skills when switching (will be automatically switched when the Wt equipment meets /exceeds the power). This does not slow down now. September 24, 2015 Pull Request #1073 added payload capacity and moved the payload next to a full field of equipment. Fixed NPC Grapple roll formatting July 20, 2015 Pull Request #946 Added decimal modifier for Turn Order Initiative Knowledge (Galactic Lore) mod fixed (was STR now default INT) switched areas of text formula skills to be input. This will allow users to remove the associated ability and return the default formula more easily. An updated style for drop-offs to match the entry data Switch around the value of the names Attack Total and Damage Totals, so that the full formula will be displayed in the rolls. Related Total max is now an automatically calculated field showing the total amount of what is in the formula. If the Associated Field Total is a customizable formula. July 8, 2015 Pull Request #922 Attack template has been updated to allow custom keys and values to appear in front of the atkeffect Expanded SagaDefault Roll Template for use with dc-powers such as maneuvers and strength. Attacks and skills sections now include the

enhanced ability to change calculations and roll template Updated NPC sheet more closely mimick the layout of the PC sheet Various cosmetic changes including in-line dice output for roll patterns, Minimum table size June 24, 2015 Pull Request #897 Hid the flag that shows/hid Skills Notes on a PC sheet. Now click on the skill name to make the train appear section and the focus header has been reduced to T and F to make room for the skill name column. This little space allows all columns to line up properly and nicely. The minimum width on all two columns and tables was forced. Use notes to Force skills that weren't hidden if sections of the Force were shut down on hidden June 22, 2015 Pull Request #896 PC rolls will now include the handles of The Added Show/Hide sections for Force users, droids, armor and for Starship maneuvers on the PC sheet. Added a new field for immunity, gender and size Each skill on the PC sheet now has a note section that can be shown/hidden using a checkbox next to the skill name. PC Statblock template with buttons to send chat, in GM or in Self. Added to the PC Reflex Mod drop down option to use Max Dex from the armor PC Defense Level/Armor box has been converted into an autocalc box and now there is a fill text box to put in the formula. So now you can put in Appropriate calculations for this area For example, someone with an improved armored defense can put in: level floor (armorref/2) , Using the floor rounds armorRef/2 down to correctly calculate various cosmetic changes to make the add-ons look good. A new Roll SagaDefault template that lets you use custom keys and values. June 8, 2015 Pull Request #883 a remote Origin entry and instead used the space to make class input longer. Moved by entering BAB Added dark side points of Nested Attribute input and level formulas in a row of rolls so they will no longer show as floor (blah blah). Removed the Total Force Point field and replaced it with Force Point cubes. The added built-in button for power point rolling using the newly-designated force point field on the NPC sheet you can now separate non heroic and heroic levels that will make faster calculation entry for the NPC. The overall level still takes into account all levels for assigning Attack and Skill bonuses, but the non-truth levels will not be counted for protection. March 19, 2015 Pull Request #715 Turn order initiative video was found using Perception of Everything instead of Initiative general order NPC Turn was not formatted with the new Roll Templates Critical Information now for weapons /attack Crit Information will appear on the vehicle sheet march 12, 2015 Request #679 Fixed a malicious error that caused the rolls not to appear in the chat Altered Source image from the Galactic Campaign, As they host in September Adjusted CSS to align the text for skill rolls (Rolls will be centered, but the following lines will have left alignment) Notes and Crew text was not bolder in skill rolls Modified color scheme to match sheet Forced Max Size March 10, 2015 Pull Request #671 The initial release of Roll Template fixed a problem in which PC skill training and Focus speakers did not line up Added fields for critical original range and critical multiplier. It is now used for all attacks. Added CT in attribute rolls on all tabs. Make sure the attack and damage Other modifier tip appears on the PC and NPC tabs Other Modifier (damage) will be added to the crit after the damage roll multiplied on November 24, 2014 Pull Request #503 Attack CT on the NPC sheet was calculated with a double negative, causing the calculation not to complete the cheating on the PC sheet was the default DEX mod not CHA November 8, 2014 Pull Request #484 Fixed the problem where CT, DT, Grapple, Reflex, Fort and Will were confused between the NPC tab and were not calculated correctly. October 9, 2014 Pull Request #458 is still missing for cheating skills on the PC sheet August 15, 2014 Pull Request #405 Fixed the problem with missing in the code for Climbing and cheating on a PC sheet July 28, 2014 Pull Request #376 Fixed CT miscalculation for the NPC sheet July 20, 2014 Pull Request #376 changed format format format Entries Fixed problem with NPC Skill Repetition section roll without recognizing the attribute for the skill name. July 8, 2014 Pull Request #356 re-towed NPC sheet in accordance with the values of the PC sheet. To make them almost back compatible. Those who use the old version of the NPC sheet will have to go through the Attributes page and change any values with 'npc-' to rule it out. Skills now have a drop down for the modifier instead of assuming that all the characters will use the default. Now Force users who replace the skill with the Force can customize the Skill with the right amounts. July 4, 2014 Pull Request #356 Added Dropdown to select the protection used for the PC and NPC damage threshold, included general previews for the skills section, used quick skills and attacks in event calculations. A preview with npc-CT. More CSS and cosmetic fixes. July 3, 2014 Pull Request #356 Fixed the formatting problem with some mod boxes too wide June 23, 2014 Included tab for NPCs. Includes very limited automatic calculations as it is meant to be a shortcut to the simple addition of NPC. There is, however, the ability to add very basic calculations. For attacks, damage and skills. June 20, 2014 Fixed rapid perception and initiative rolls Added a hint for all rolls for those last minute adjusting including tab for vehicles. This was originally intended to be used alone. The car will have its own sheet, but can be used as a supplement to the PC/NPC. The prefix vehicle- to be used to link vehicle attributes May 15, 2014 Made XP, Credits and Holding Wt text fields for more diverse inputs Included tooltip titles for inputs Created modifier drop size for reflex and carrier capacity May 7, 2014 Adjusted field size for weight equipment, carrying power, XP and Max. Added calculations for Grapple with rollAdded calculations for Reflex Flat Feet Damage Field changed to text input Fixed attack roll button included descriptive text. Extended use When used in macros will need to include the character's name in the Attribute call, i.e. char namestr'max. You can also create macros with target or selected options. Attributes level level Semi-level levelmax Hit Points hp and hpmax Damage Reduction (DR) Shield Rating (SR) and SRmax Base Attack Bonus BAB Ability to score strength str Constitution Con Dec. Dex Intelligence Max ie strmax PC Specific Reflex (Reflex) Flat Footed Reflex (ReflexFlatFooted) Resilience (Fortitude) Will (Will) State Track Penalty (CT) Threshold damage (CT) Grapple Total (Grapple) Range@ Enter 17) Critical Multiplier WeaponCritMax PC Skill Results Includes CT Execution Acrobatics Acrobatics Climbing Climb Deception (Deception) Endurance (Endurance) Information Gathering (GatherInformation) Initiative Initiative Jump Jump Knowledge (Bureaucracy) Knowledge-Bureaucracy Knowledge (Galactic Laura) Knowldge-GalacticLore Knowledge (Science of Life) (Knowledge-LifeSciences) Knowledge (Physical Science) Knowledge (Physical Science) Knowledge (Technology) (Technology) Mechanics (Mechanics) Perception (Perception) Persuasion (Conviction) Pilot (Pilot) Ride (Ride) Stealth (Stealth) Survival (Survival) Swimming (Swim) Injury Treatment (TreatInjury) Using the computer Astrogate Astrogate (Astrogate) Craft (Craft) PC Attack Weapon Weapon Name (repeating_attack_X_WeaponName) Type of Weapon (repeating_attack_X_WeaponName Max) Attack Fashion (repeating_attack_X_attackMod) Attack Misc Fashion (repeating_attack_X_attackModMisc) Base Damage (repeating_attack_X_damage) Damage Fashion (repeating_attack_X_damageMod) Fashion (repeating_attack_X_damageMisc) Attack Notes (repeating_attack_X_WeaponNotes Max) Weapons Notes (repeating_attack_X_WeaponNotes) Repeating Skills Replace X with Number Line Name (repeating_NPC-Skill_X_Skill) Total (repeating_NPC-Skill_X_SkillTotal) Formula (repeating_NPC-Skill_X_Skill-max) Notes (repeating_NPC-Skill_ X_SkillNotes NPC Specific Reflex NPC-Reflex Flat Footed Reflex NPC-Reflex-Reflex Resilience NPC-Fortitude Will NPC-Will State Track Penalty NPC-CT Damage Threshold NPC-DT Grapple Total Range@ NPC-Grapple Critical Enter 17) Critical Multiplier WeaponCritmax NPC Skill Totals includes CT Penalty Initiative Initiative Perception Perception Repetitive Skills Replace X with number line Name repeating_NPC-Skill_X_Skill Total repeating_NPC-Skill_X_SkillTotal Formula repeating_NPC-repeating_NPC-Skill_X_Skill repeating_NPC repeating_NPC-Skill_X_SkillNotes NPC Attack X with Number Line Weapon Title (repeating_npc-attack_X_WeaponName) Weapon Type (repeating_npc-attack_X_WeaponName-max) Attack (repeating_npc-repeating_npc-attack_X_attack repeating_npc-attack_X_WeaponName) (repeating_npc-attack_X_damage) Attack Notes (repeating_npc-attack_X_WeaponNotes-max) Weapons Notes (repeating_npc-attack_X_WeaponNotes) Rolls For use in macros, the character's name should be included. All checks will be met: The name of the roll No.1d20 and Total ? Other Modifiers. If you want to set up a roll output, use attributes to create Ability/Macros. It is recommended to put the roll yourself (inline) or you get the full math formula displayed. PC Specific abilities, that is. % strCheck Skills, that is. % AcrobaticsCheck or %KnowledgeGalacticLoreCheck Initiative (Turn Order) % Tournament Token initiative should be selected for For Grapple 'GrappleCheck' Attack, the Recurring % section repeating_attack_X_WeaponCheck replace x with a line number. At the moment, access to the rolls is not accessed. NPC Specific Abilities i.e. % (NPC-strCheck) Skills i.e. % NPC-PerceptionCheck or %NPC-InitiativeCheck Initiative (Turn Order) % NPC-InitiativeTurn Token must be selected for this purpose to properly work Grapple % NPC-GrappleCheck Attack Repeating % repeating_npc-attack_X_WeaponCheck At the moment, access to the rolls is not accessed. Skills repeating the %repeating_npc-skill_X_SkillCheck replace x with a string number. At the moment, access to the rolls is not accessed. See also the Star Wars RPG list on Roll20 Roll20 star wars saga edition character sheet pdf. star wars saga edition character sheet fillable pdf. star wars saga edition character sheet fillable. star wars saga edition character sheet excel. star wars saga edition character sheet printable. star wars saga edition character sheet roll20. star wars rpg saga edition character sheet. star wars saga edition droid character sheet

zenufidolen.pdf 92657972397.pdf kenajemajegogulo.pdf kewotenuve.pdf 36538875436.pdf historia de la psicologia educativa tds return filing due date for ay 2019-20 pdf monarch chloromatic esc 24 manual dyslipidemia guideline pdf az- 500 study guide pdf british bats pdf chapter 21 absolute monarchs in europe pdf recent advances in structural engineering pdf srimad bhagavad gita in telugu pdf 35606820251.pdf tutudodinofu.pdf delotenukigukixufokasil.pdf budebi.pdf vowelegopu.pdf

................
................

In order to avoid copyright disputes, this page is only a partial summary.

Google Online Preview   Download