Target For Today! Tables - Steven K. Dixon

TARGET FOR TODAY! GAME TABLES

VERSION 1.1 August 18, 2017

TARGET FOR TODAY!

1

2.0. PRE-MISSION STEP TABLES

NOTE: TABLES 2-1 thru 2-8C are found in the Target Listing and Gazetteer Manual.

Table 2-9 B-24J NOSE TURRET TYPE

Roll 1D6

Die

B-24J Turret Type

1-2

Consolidated Type

3-6

Emerson Type

Table 2-10A COMBAT BOX CELL POSITION

Roll 1D6: Die COMBAT BOX Cell Position 1-2 High Cell - (Bombers 7 to 12) 3-4 Middle Cell - (Bombers 1 to 6) 5-6 Low Cell - (Bombers 13 to 18)

Table Notes: Roll on Table 2-10A for the bomber's Combat Box Cell position.

Table 2-10B BOMBER'S POSITION WITHIN THE 6 BOMBER CELL

Roll 2D6:

Die

Middle Cell

High Cell

Low Cell

2-5 Bomber #1 - Cell Leader a) Bomber #7 - Cell Leader a) Bomber #13 - Cell Leader

a)

6

Bomber #2

Bomber #8

Bomber #14

7

Bomber #3

Bomber #9

Bomber #15

8

Bomber #4

Bomber #10

Bomber #16

9

Bomber #5

Bomber #12

Bomber #17

10

Bomber #6

Roll Again

Roll Again

11 - 12

Roll Again

Tail End Charlie - Bomber Tail End Charlie - Bomber

#11 b)

#18 b)

Table Notes: Cross index the Cell rolled on Table 10A with dice roll for Bomber position in the cell. Result is the

Bomber's location in the Cell. (See Combat Box Formation Diagram - Bombers are numbered 1-18, with 1-6 being in the

Middle Cell,7-12 being in the High Cell and 13-18 being in the Low Cell.)

a) You are the Cell Leader for the cell rolled in Table 2-10A. (Bomber # 1, 7 or 13). The Middle Cell leader (Bomber #1) is also the Bomber Group Mission Lead bomber. (Roll again for another Bomber position on Table 2-10B if your pilot and/or the bombardier and/or the navigator have flown five or fewer missions).

Add one Me 109 at 12 o'clock Level to attacking fighters for this position. (Do NOT add this fighter if the results of the roll on Tables 5-3A, B, or C is "None, or No Attacks")

b) High and Low Cells ONLY - If you are in the Middle Cell, roll again on Table 2-10B if you rolled 11 or 12. The "Tailend Charlie" positions (Bomber #11 in the High Cell or Bomber #18 in the Low Cell) may only be filled if your cell rolls on Table 2-10A was HIGH or LOW Cell. (If your tail gunner has flown five or fewer missions, then roll again on Table 210B.)

Add one Me 109 at 6 o'clock Low to attacking fighters in the #18 Low Cell Tail End Charlie position or add one Me 109 at 6 o'clock high to attacking fighters in the #11 High Cell Tail End Charlie position. (Do NOT add this fighter if the results of the roll on Tables 5-3A, B, or C is "None, or No Attacks")

TARGET FOR TODAY!

2

Table 2-13 LEVEL OF AVAILABLE FIGHTER ESCORT

Roll 1D10

Campaign #1

Campaign #2

Zones None

Poor

Fair

Good Zones

None

Poor

Fair

Good

2-5

1

2-3

4-6

7-10

2-5

N/A

1-2

3-6

7-10

6-15

1-10

N/A

N/A

N/A

6-10

1-2

3-7

8-10

N/A

11-15

N/A

N/A

N/A

N/A

Campaign #3

Campaign #4

Zones None

Poor

Fair

Good Zones

None

Poor

Fair

Good

2-5

N/A

1-2

3-6

7-10

2-7

N/A

1-3

4-7

8-10

6-10

1

2-3

4-7

8-10

8-9

1

2-3

4-8

9-10

11

1-2

3-6

7-8

9-10

10-12

1-2

3-6

7-10

N/A

12-15

1-2

3-7

8-10

N/A

13-15

1-2

3-7

8-10

N/A

Campaign #5

Campaign #6

Zones None

Poor

Fair

Good Zones

None

Poor

Fair

Good

2-7

N/A

1-2

3-6

7-10

2-5

N/A

1-2

3-5

6-10

8-9

N/A

1-2

3-7

8-10

6-10

N/A

1-2

3-6

7-10

10-15

1-2

3-6

7-8

9-10

11-15

1

2-5

6-7

8-10

Table Note: Roll once upon entry into the specified zone range. Use the same 1D10 results for each zone in the range

rolled for. (Example; you are playing Campaign #3 you enter Zone 6. Roll once for the level of fighter cover in Zones 6

thru 10. A result of "5" would be "FAIR"; a roll of "1" would be "NONE". You would not roll again for fighter cover until

the bomber entered Zone 11, or if the target was reached and the bomber turned for home, you would roll again for fighter

cover when the bomber reached Zone 5.

3.0. STARTING THE MISSION TABLES

Table 3-1 WEATHER OVER BASE (TAKE-OFF and LANDING)

Roll 1D10:

Die

RESULT

BAD Weather - Mission scrubbed.

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