WordPress.com



-------------------------------------

Maneuvers – High Risk: 6

-------------------------------------

COMMON (2)

01/150

Flying Mare

High Risk

Can only be played after a successfully played maneuver with Stun Value.

If an effect your opponent controls removes this card from your Ring area, put 1 card from your Ringside pile into your hand.

Smackdown logo

F: 2 D: 5

“Nice snap on that Flying Mare.” … “Sure was – a terrific way to jumpstart this match… Get it, Tazz? Jump … Flying? Tazz? TAZZ?!?!” – Tazz & Michael Cole

02/150

Diving Takedown

High Risk / Action

As a maneuver, can only be played after a successfully played maneuver.

As an action, this card is -5F, you must discard this card, draw 1 card, and your opponent must discard 1 card. Doing this will cause no damage to your opponent.

Smackdown logo

F: 10 D: 10

UNCOMMON (2)

03/150

Quick Follow Through

High Risk

Can only be played after a successfully played maneuver.

When this card is in your Ring area, as a Mid-match action, you may put this card into your Ringside pile and draw 1 card.

Smackdown logo

F: 1 D: 4

“A quick follow through there.” … “This isn’t going to stop – is it, Cole?” … “What…? C’mon, what?” – Michael Cole & Tazz

04/150

Shoot Aerial 360-Degree Kick

High Risk

Can only be played after a successfully played 4D or greater maneuver.

Cannot be reversed by the card titled Roll Out of the Way. Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.

¶ (Restricted Modification Symbol)

SV: 1

F: 4 D: 7

RARE (2)

05/150

Missile Shoulder Block

High Risk / Strike

Can only be played after the card titled Irish Whip.

Smackdown logo

¶ (Restricted Modification Symbol)

Multi

SV: 2

F: 6 D: 8

“He flies through the air with the greatest of ease!” … “Too bad the landing ain’t gonna be pretty! Say, feel like trying something out…?” — Michael Cole & Tazz

06/150

Roll Up

High Risk / Reversal: Special

As a maneuver, can only be played after a successfully played 4D or greater maneuver.

As a reversal, reverse the card titled Back Body Drop and end your opponent’s turn.

When successfully played, if your Fortitude Rating is at least 20F greater than your opponent’s Fortitude Rating, OR if you have at least 5 cards more in your hand than your opponent, you win the game via Pinfall victory.

Smackdown logo

F: 18 D: 2

-------------------------------

Maneuvers – Strike: 6

-------------------------------

COMMON (2)

07/150

Standing Drop Kick

Strike

Unless your Superstar is Jeff Hardy, Lita, or Tajiri, can only be played if this is the first card played on your turn.

F: 0 D: 5

“Folks, that’s one sweet drop kick – know what else is sweet? My barbeque sauce; it’s sorta sweet, and sorta tangy, and definitely delicious!” – Jim Ross

08/150

Abdominal Rake

Strike / Reversal: Submission: Heel

Cannot be played if the card titled First to Tap Out Match is in your Ring area.

As a maneuver, if the next card you play this turn is a Grapple or Submission maneuver, it cannot be reversed.

As a reversal, reverse any Submission maneuver and end your opponent’s turn. If the first card you play on your next turn is a Grapple or Submission maneuver, it cannot be reversed.

F: 7 D: 1

UNCOMMON (2)

09/150

Shoot Punch

Strike

Cannot be reversed by the card titled Step Aside. Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.

If an effect your opponent controls removes this card from your Ring area, draw 1 card and end your opponent’s turn.

¶ (Restricted Modification Symbol)

F: 0 D: 3

10/150

Rapid-Fire Punches

Strike / Reversal: Special

As a maneuver, your opponent must overturn # cards from his Arsenal into his Ringside pile where # equals the number of cards in your Ring area with the word “punch” in the title.

As a reversal, reverse any maneuver with the word “suplex” in the title and end your opponent’s turn.

F: 5 D: 5

RARE (2)

11/150

Lariat Takedown

Strike / Grapple

When successfully played, you must reveal 4 random cards from your Backlash deck, put 3 of the revealed cards into your Ringside pile, and then put the fourth into your Backlash deck. After damaged has been applied, end your turn.

¶ (Restricted Modification Symbol)

Multi

F: 0 D: 7

“Quite an interesting way to start the match…” … “Yeah, bet we’re gonna see more of that in the future.” – Michael Cole & Tazz

12/150

Bionic Elbow

Strike

Can only be played after a successfully played Strike maneuver.

Cannot be reversed from your opponent’s Backlash deck.

If played by Buh Buh Ray Dudley, reversals to this card are +10F.

SV: 1

F: 5 D: 8

“Ouch! He measured that one, folks!” – Jim Ross

----------------------------------

Maneuvers – Grapple: 9

----------------------------------

COMMON (3)

13/150

Lock-up

Grapple

When this card is in your Ring area, as a Mid-match action, you may put this card into your Ringside pile and your opponent must discard 1 card.

F: 0 D: 3

“Don’t you think this might have repercussions in the future…?” – Michael Cole

14/150

Oklahoma Roll

Grapple / Reversal: Special

As a maneuver, can only be played after a successfully played maneuver.

As a reversal, if played from your hand, reverse any maneuver played after the card titled Throw Into the Corner Turnbuckle (including the card titled Superplex) and end your opponent’s turn.

¶ (Restricted Modification Symbol)

F: 2 D: 5

15/150

Fall-Away Suplex

Grapple

When this card is in your Ring area, your cards with the word “suplex” in the title are +1D.

F: 7 D: 8

“Tazz, I like the way he jumped while holding his opponent for the suplex and—” … “It’s a Fall-Away Suplex, Michael Cole. C’mon, say it, Cole! Fall … Away … Suplex! I know I asked it before, but how do you keep this job?” – Michael Cole & Tazz

UNCOMMON (3)

16/150

Single Leg Takedown

Grapple / Reversal: Special

As a reversal, reverse any maneuver with the word “punch” in the title and end your opponent’s turn.

When successfully played, search your Arsenal for a card with the word “takedown” in the title, reveal it to your opponent, put it into your hand and shuffle your Arsenal.

F: 0 D: 2

17/150

Shoot Slam

Grapple

Cannot be reversed by the card titled Escape Move. Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.

If an effect your opponent controls removes this card from your Ring area, look at your opponent’s hand, choose 1 card, and your opponent discards the chosen card.

¶ (Restricted Modification Symbol)

F: 0 D: 3

18/150

Corkscrew DDT

Grapple / Reversal: Special

As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent’s turn.

SV: 2

F: 14 D: 10

“He’s launching him with an Atomic Back—OH MY! OH MY!” … “Yeah, yeah, that was great, J.R.!” – Jim Ross & Jerry Lawler

RARE (3)

19/150

Bulldog Takedown

Grapple

Unless your Superstar is Trish Stratus, can only be played after the cards titled Jockeying for Position or Gut Wrench.

When successfully played, put 1 card from your Ringside pile into your hand.

SV: 1

F: 4 D: 8

“Great Bulldog Takedown! Very innovative, taking two maneuvers and making a combination out of it.” – Jim Ross

20/150

Rolling Headlock Vise

Grapple / Submission

¶ (Restricted Modification Symbol)

Multi

F: 5 D: 5

“Tazz, I’m sorry, but I have to answer my cell phone – would you mind taking over?” … “Sure – just call that last maneuver and you can go…. I’m waiting…. What is it, Cole? Say somethin’ – make somethin’ up if you have to!” – Michael Cole & Tazz

21/150

Slam Bomb

Grapple

When successfully played, you must discard 1 card AND overturn 2 cards from your Arsenal into your Ringside pile.

SV: 2

F: 9 D: 11

“It took just about everything he had, but dagummit, he dug down deep and pulled out a devastating maneuver. This one is about over!” – Jim Ross

----------------------------------------

Maneuvers – Submission: 6

----------------------------------------

COMMON (2)

22/150

Body Scissors

Submission

Can only be played after a successfully played maneuver.

Cannot be reversed by the card titled Backlash!

When this card is in your Ring area, as a Mid-match action, you may put this card into your Ringside pile, look at your opponent’s hand, and end your turn.

F: 4 D: 6

23/150

Breather Hold

Submission

When successfully played, your Fortitude Rating is considered to be # -1 until the end of the turn, where # is equal to your opponent’s Fortitude Rating when you successfully play this card.

¶ (Restricted Modification Symbol)

F: 9 D: 1

“Sometimes you have to slow down the pace of a match to—” … “More wisdom from all of your years in the ring…?” – Michael Cole & Tazz

UNCOMMON (2)

24/150

Waist Lock

Submission

When successfully played, choose a card in your opponent’s Ring area. When this card is in your Ring area, the chosen card is considered to have blank text.

You cannot play the card titled Maintain Hold immediately after this card.

When this card is in your Ring area, on your opponent’s turn he may discard an applicable Reversal card to put this card into your Ringside pile.

F: 0 D: 1

25/150

Shoot Headlock

Submission

Cannot be reversed by the card titled Break the Hold. Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.

During your turn, if this card is in your Ringside pile, you may discard 2 cards to put this card into your hand.

¶ (Restricted Modification Symbol)

F: 0 D: 3

RARE (2)

26/150

Sleeper Bomb

Submission / Grapple

Can only be played after the cards titled Sleeper, Jockeying for Position, OR Gut Wrench.

When successfully played, and damage has been applied, end your turn.

Multi

F: 9 D: 8

“I told you it was going to be an explosive evening tonight on Raw…” – Jim Ross

27/150

Flying Body Lock

Submission / High Risk / Reversal: Special

As a maneuver, can only be played after a successfully played 5D or greater maneuver.

As a reversal, reverse any card played after a Set-up card and end your opponent’s turn.

Smackdown logo

¶ (Restricted Modification Symbol)

Multi

SV: 1

F: 13 D: 7

------------------

Reversals: 3

------------------

COMMON (1)

28/150

Cartwheel

Reversal: Special

Reverse any Set-up card and end your opponent’s turn. Your opponent must overturn 3 cards from his Arsenal into his Ringside pile.

F: 0 D: 0

“That’s just embarrassing—” … “But fun to watch!” – Jim Ross & Jerry Lawler

UNCOMMON (1)

29/150

Hold the Phone!

Reversal: Special

Reverse any Hybrid card and end your opponent’s turn.

F: 2 D: 0

“You can paint a lot of different canvases with that same brush.” … “What are you talking about?” – Michael Cole & Tazz

RARE (1)

30/150

Get the “F” Out!

Reversal: Special

Reverse any non-Trademark-Finisher Unique Maneuver card OR completely reverse any Multi card and end your opponent’s turn.

F: 4 D: 0

“Just take a little bit off the right side….” – WWE TV Commercial

----------------

Actions: 18

----------------

COMMON (6)

31/150

He’s as Crazy as a Pet Raccoon

Action / Reversal: Special

As an action, you must discard your hand.

As a reversal, reverse any card that would force your opponent to discard any number of cards OR would force him to overturn any number of cards from his Arsenal into his Ringside pile, and end your opponent’s turn.

Raw logo

F: 0 D: 0

32/150

I’m Sorry, But You’re Boring Me

Action / Reversal: Special

As an action, put 1 hybrid Maneuver card from your Ringside pile into your hand and end your turn.

As a reversal, reverse any card with the Smackdown logo and end your opponent’s turn.

Raw logo

F: 0 D: 0

33/150

Measure Him

Action

If your next card played this turn is a Maneuver card, it is +2D.

When this card is in your Ring area, if you reversed a card from your hand to end your opponent’s last turn, if the first card played on your turn is a Maneuver card, it is +2D.

Active

F: 0 D: 0

34/150

Not on My Broadcast!

Action / Reversal: Special

As an action, put 1 hybrid Maneuver card from your Ringside pile into your hand and end your turn.

As a reversal, reverse any card with the Raw logo and end your opponent’s turn.

Smackdown logo

F: 0 D: 0

35/150

Wanna Know What I’m Gonna Do?

Action

Put up to 2 cards from your Ringside Pile on top of your Arsenal in any order.

F: 3 D: 0

“They say that just when you thought you had all the answers, I change the questions – but I rather just come up with more problems that you aren’t going to solve.” – Raw GM Eric Bischoff

36/150

Hot Tag! [Tag Team Only Symbol]

Action / Reversal: Face

Can only be played if your opponents’ Fortitude Rating is at least 10F greater than your Fortitude Rating.

Cannot be reversed.

As an action, your partner is now the active player and may begin his turn.

As a reversal, reverse any maneuver and end your opponent’s turn.

F: 0 D: 0

UNCOMMON (6)

37/150

Back-and-Forth Action

Action

Shuffle 1 card with Stun Value from your Ringside pile into your Arsenal and draw 1 card.

When this card is in your Ring area, the player with the highest Stun Value in his Ring area may play his cards with Stun Value at -#F, where # is equal to the Stun Value in his Ring area.

F: 2 D: 0

38/150

Fire Extinguisher

Action: Foreign Object

Can only be played after the card titled Roll Out of the Ring.

Search your Arsenal for 1 non-unique Grapple maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

When this card is in your Ring area, all Grapple maneuvers played by all players are +3D.

Raw logo

Active

F: 2 D: 0

39/150

Caught Red-handed

Action

Your opponent may discard 1 Reversal card from his hand. If he does not, he must discard 3 random cards from his hand.

F: 3 D: 0

“Give me what I want … or I’ll take more than you bargained for.” – Goldust

40/150

Gettin’ Beat Like a Government Mule

Action

Can only be played after a successfully played non-multi Strike or Grapple maneuver.

Repeat the same maneuver effects and damage as printed on the card you just played as though it were played again. This card can be reversed as if it were that maneuver.

Raw logo

F: 7 D: 0

41/150

Good Things Sometimes Happen

Action: Face

When this card is in your Ring area, your cards titled Flash in the Pan, Pat & Gerry, Call to the Crowd, Referee Finally Catches Something, Seeing Stars, Give It All I Got, and Let’s Pick Up the Pace read as F: 0 and cannot be reversed.

Permanent

F: 0 D: 0

42/150

It Pays to be Evil

Action: Heel

When this card is in your Ring area, your cards titled Distract the Ref, View of Villainy, Deluding Yourself, Bait Opponent, Drawing Extra Heat, Giving Away the Business, and Remove Corner Turnbuckle read as F: 0 and cannot be reversed.

Permanent

F: 0 D: 0

RARE (6)

43/150

Here’s a Ratings Booster!

Action

Your next card played this turn is -#F, where # is equal to your opponent’s Fortitude Rating.

Raw logo

F: 0 D: 0

“You think I don’t know what you people want to see…? I know exactly what you want – and I’m going to give it to you. Right here, on RAW!” – Raw GM Eric Bischoff

44/150

Did I Just Say … Three Minutes?

Action

Remove up to 3 cards in your opponent’s Ringside pile from the game.

Raw logo

Active

F: 3 D: 0

“Nah-nah-nah-nah … nah-nah-nah-nah … Hey-hey! Goodbye!” – Raw Fans’ Chant

45/150

One of a Kind

Action

Search your Arsenal for 1 Unique card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

If played by Rob Van Dam, instead search your Arsenal for 1 card and put it into your hand.

Active

F: 6 D: 0

“The fear I see when I look in your eyes – makes you believe I’m … one of a kind.” – RVD’s theme song by Breaking Point

46/150

Defensive Stance

Action

When successfully played, announce one of the following: Strike, Grapple, Submission, OR High Risk.

When this card is in your Ring area, your opponent’s maneuvers of the type chosen are –2D. As a Mid-match reversal you may remove this card from the game to reverse the type of maneuver named and end your opponent’s turn.

Active

F: 6 D: 0

47/150

He’s Runnin’ Like a Scalded Dawg

Action

Can only be played after a successfully played maneuver AND if your Fortitude Rating is greater than your opponent’s Fortitude Rating.

When this card is in your Ring area, whenever your opponent successfully plays a card that moves any number of cards from his Ringside pile to any other location, he then must end his turn.

Raw logo

F: 9 D: 0

48/150

Singapore Cane

Action: Foreign Object: Heel

Can only be played after a successfully played maneuver.

The next 2 Maneuver cards your opponent plays are considered to have blank text and are D: 0.

Raw logo

Active

F: 13 D: 3

“He’s gonna be as effective as a one-legged man in an a%$-kickin’ contest after that shot!” – Jim Ross

--------------------

Pre-match: 15

--------------------

COMMON (5)

49/150

Don’t You Usually Wrestle in Dark Matches?

Pre-match Stipulation

Can only be played if your opponent has a Superstar Value of 2 or less.

When this card is in your Ring area, your opponent cannot play any card with the word “McMahon” in the title or the card titled Here’s a Ratings Booster!

Permanent

F: 0 D: 0

50/150

Educated Feet

Pre-match Event

When this card is your Ring area, your Maneuver cards with the word “kick” in the title are +2D.

If played by Rob Van Dam or Tajiri, this card is considered Permanent.

Active

F: 0 D: 0

51/150

Ring Psychology: Back

Pre-match Event

If you have 3 or more Grapple or Submission maneuvers in your Ring area with the word(s) “back,” “power,” or “slam” in the title, your opponent must discard 1 card from his hand in order to play a Grapple or High Risk maneuver.

If you have 6 or more Grapple or Submission maneuvers in your Ring area with the word(s) “back,” “power,” or “slam” in the title, your opponent cannot play Grapple or High Risk maneuvers.

Active

Permanent

F: 0 D: 0

52/150

Ring Psychology: Neck

Pre-match Event

If you have 4 or more maneuvers in your Ring area with the word(s) “clothesline,” “neck,” or “suplex” in the title, you may discard a card with the word “clothesline,” “neck,” or “suplex” in the title to reverse any Action played by your opponent and end your opponent’s turn.

Active

Permanent

F: 0 D: 0

53/150

Unorthodox Style of Wrestling

Pre-match Event

When this card is in your Ring area, whenever you play a High Risk maneuver after a Submission maneuver, it cannot be reversed from your opponent’s hand.

F: 0 D: 0

UNCOMMON (5)

54/150

Lumberjack Match

Pre-match Stipulation

Whenever any player successfully plays the cards titled Throw Opponent Out of the Ring, Baseball Slide, Giant Swing, Over the Top Rope, or any maneuver played after the card titled Irish Whip, he may choose to have his opponent discard 2 cards OR overturn 5 cards from his Arsenal into his Ringside pile.

Permanent

F: 0 D: 0

55/150

Pay-Per-View Main Event

Pre-match Stipulation

At the end of the Pre-match phase, put this card into your Ringside pile unless you AND your opponent’s Superstar Value are 3 or greater.

When this card is in your Ring area, if an effect your opponent controls removes any number of cards from your Ring area, you may draw 1 card for each card removed.

If you are about to lose the game via Pinfall victory, put this card into your Ringside pile. Shuffle 8 cards from your Ringside pile into your Arsenal. (This is not affected by the card titled Hell in a Cell Match.) End the current turn.

Active

F: 0 D: 0

56/150

Raw or Smackdown – Pick a Brand!

Pre-match Event

Your opponent’s Superstar-specific Mid-match Reversal cards that don’t have a Raw OR Smackdown logo have the added text of “You must discard 4 cards. Reduce this number by 1 for every non-Pre-match card in your Ring area with the Raw or Smackdown logo.”

¶ (Restricted Modification Symbol)

Active

Permanent

F: 0 D: 0

57/150

Velocity

Pre-match Event

When this card is in your Ring area, as a Mid-match action, you may put this card into your Ringside pile and draw up to # cards, where # is equal to the number of cards in your Ring area with the Raw or Smackdown logo. You cannot draw more than 5 cards in this manner.

Active

F: 0 D: 0

58/150

Proper Conditioning

Pre-match Event: Face

When this card is in your Ring area, as a Mid-match action, you may put this card into your Ringside pile and put up to 3 Set-up cards from your Ringside pile into your hand.

Active

F: 0 D: 0

RARE (5)

59/150

I Aims ta be Startin’ Sump’tin’

Pre-match Feud

Remove the top card of your opponent’s Arsenal from the game. Your opponent must reveal 3 Mid-match cards from his Backlash deck, you choose 1 card, put the chosen card into his Ringside pile, and put the other cards into his Backlash deck.

Active

F: 0 D: 0

60/150

Managed by Eric Bischoff

Pre-match Manager

At the end of the Pre-match phase, search your Arsenal for the card titled Did I Just Say … Three Minutes?, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

All players’ cards with the word “McMahon” in the title are considered to have blank text.

Raw logo

Universally Unique

F: 0 D: 0

61/150

Managed by Shane O’Mac

Pre-match Manager

Cannot be played by Brothers of Destruction.

At the start of your turn, before your Draw Segment, remove up to 2 Face or Heel cards in your opponent’s Ringside pile from the game. If your opponent is Brothers of Destruction, the cards removed do not have to be Face or Heel cards.

Smackdown logo

Universally Unique

F: 0 D: 0

62/150

I’m the Champ – Nothin’s Gonna Change That!

Pre-match Event

Can only be played if your have a Title Belt card in your Ring area.

Your Starting Hand Size is +1.

When this card is in your Ring area, your Title Belt cards are considered Permanent.

Active

F: 0 D: 0

63/150

My Sacrifice

Pre-match Event

If this is the first card titled My Sacrifice in all Ring areas, remove the top 4 cards of your Arsenal from the game. If it is the second, remove the top 8. If it is the third, remove the top 12, and so forth.

The maximum number of Pre-match cards you may have in your Ring area is increased by 2.

F: 0 D: 0

--------------------

Mid-match: 14

--------------------

COMMON (5)

64/150

You Can’t Spell “Furniture” Without F-U-N

Mid-match Action

When this card is in your Ring area, your cards titled Table! Table! Table! and Ladder in the Ring read as F: 3 and you can ignore the “can only be played after…” text. Reversals to your cards titled Chair Shot are +4F.

Raw logo

Permanent

F: 3 D: 0

65/150

Check This Out!

Mid-match Action

Reveal your hand to your opponent, then search your Arsenal for 1 non-unique card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. The card searched for cannot have the same title as any card in your hand.

Active

F: 4 D: 0

66/150

Desire

Mid-match Action

You must discard 1 card AND overturn 2 cards from your Arsenal into your Ringside pile.

When this card is in your Ring area, once per turn you may discard 1 Maneuver card to put 1 Maneuver card of the same type from your Ringside pile into your hand.

Active

F: 5 D: 0

67/150

Dragged to the Center of the Ring

Mid-match Action: Set-up

If your next card played this turn is a Submission maneuver, your opponent’s reversals to it are +15F. The card titled Apply Illegal Leverage cannot be played after your next card played this turn.

F: 7 D: 0

68/150

See How It Feels

Mid-match Action

Search your opponent’s hand, Backlash deck, Ringside pile, and Arsenal for his Trademark Finisher card and reveal it to your opponent. Your opponent shuffles his Arsenal. You may play his Trademark Finisher as your next card this turn as if it was in your hand. If you do not play it, then put it into your opponent’s Ringside pile and end your turn. If it is successfully played, put it into your opponent’s Ringside pile instead of your Ring area. If it is reversed, put it into your opponent’s Ringside pile and end your turn.

F: 30 D: 0

UNCOMMON (5)

69/150

Reap the Rewards

Mid-match Action

Cannot be played if your opponent is Kurt Angle.

When this card is in your Ring area, whenever your opponent successfully plays a Face or Heel card, draw 1 card.

If played by Kurt Angle, this card is considered Permanent and whenever you successfully play a Face or Heel card, draw 1 card.

Active

F: 0 D: 0

70/150

The Ref Got in the Way!

Mid-match Reversal: Special

Reverse any non-unique card that would remove any number of cards from your Ring area and end your opponent’s turn.

When this card is in your Ring area, if an effect your opponent controls removes any number of cards from your Ring area, your opponent must discard 1 card for each card removed.

Active

F: 0 D: 0

71/150

Hold On! It’s Not Time to Show Yet!

Mid-match Action

Can only be played if it is before your Draw Segment on the first turn of the game AND if your opponent has the card titled It’s Showtime! in his Ring area.

If your opponent’s hand size is greater than your hand size, draw up to 3 cards. On your opponent’s next turn, he cannot play any non-maneuver cards with the words “cannot be reversed” in the text.

Active

F: 0 D: 0

72/150

Human Suplex Machine

Mid-match Grapple

Can only be played after a successfully played maneuver with the word “suplex” in the title.

Cannot be reversed by the card titled Backlash!

When successfully played, search your Arsenal for a card with the word “suplex” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

Smackdown logo

Active

F: 7 D: 7

73/150

Beg For Mercy

Mid-match Action

Can only be played if you have 4 different Maneuver card types of 4D or greater in your Ring area.

When this card is in your Ring area, your opponent’s maneuvers played do no more than a maximum of 2D.

Active

F: 15 D: 0

RARE (4)

74/150

Justice for All

Mid-match Action

Unless your Superstar is Kurt Angle, can only be played if your Superstar Value is 3.

Shuffle up to 3 cards from your Ringside pile into your Arsenal, draw up to 3 cards, and discard 3 cards. If played by Kurt Angle, do not discard 3 cards.

If your next card played this turn is a Maneuver card, it is -3F and +3D.

Active

F: 3 D: 0

75/150

The King Interferes!

Mid-match Reversal: Special: Run-in

Reverse any Foreign Object card OR any 10D or greater maneuver and end your opponent’s turn.

If played by a Female Superstar, instead reverse any Foreign Object card OR any 6D or greater maneuver and end your opponent’s turn.

Raw logo

Active

F: 10 D: 3

76/150

That’s J.R.’s Animal Hat Trick, Folks!

Mid-match Action

Can only be played if you have the cards titled He’s as Crazy as a Pet Raccoon, Gettin’ Beat Like a Government Mule, AND He’s Runnin’ Like a Scalded Dawg in your Ring area.

You win the game via a Pinfall victory.

Raw logo

Unique

F: 15 D: 0

77/150

Title Belt Clubberin’

Mid-match Strike: Foreign Object / Reversal: Special: Heel

Can only be played if there is a Title Belt card in any Ring area.

Can only be reversed by cards that specifically reverse the card titled Roll Out of the Ring OR a card played after it.

As a maneuver, can only be played after the card titled Roll Out of the Ring.

As a reversal, reverse any card played after the card titled Roll Out of the Ring and end your opponent’s turn.

When successfully played, your opponent must discard 4 cards.

F: 7 D: 5

78/150 (STARTER DECK EXCLUSIVE – FOIL)

The Big Freak’n Machine (Superstar Card – Big Freak’n Machine logo ONLY)

Starting Hand Size: 8

Superstar Value: 3

Superstar Ability:

Your first 2 non-Pre-match non-Reversal cards of the game can only be reversed from your opponent’s Backlash deck and Arsenal.

You may play any cards with the Kane logo, but you do not count as Kane.

79/150 (ULTRA RARE – FOIL – Kane + Hurricane + Big Poppa Pump logos ONLY)

Freaks Are Cool!

Mid-match Action

When this card is in your Ring area, your non-unique Maneuver cards are -#F, where # is equal to your Superstar Value.

Raw logo

Unique

F: 1 D: 0

80/150 (PREMIUM RARE – Kane logo ONLY)

The Fire Still Burns

Action

If your next card played this turn is a Maneuver card, it is +#D, where # is equal to the Stun Value in your Ring area and it can only be reversed from your opponent’s Backlash deck and Arsenal.

Raw logo

Unique

F: 6 D: 0

81/150 (STARTER DECK EXCLUSIVE – FOIL – Kane logo ONLY)

Big Freak’n Uppercut

Strike / Reversal: Strike

As a reversal, reverse any Strike maneuver and end your opponent’s turn.

Raw logo

Unique

SV: 1

F: 4 D: 6

“After that uppercut, a whole door of opportunities just opened up for this powerhouse…” – Jim Ross

82/150 (STARTER DECK EXCLUSIVE – FOIL – Kane logo ONLY)

My Path is Chosen

Action

Search your Arsenal for 2 non-unique Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.

Raw logo

Unique

F: 10 D: 0

“He’s up to something, J.R.! AH! I’m scared!” … “What’s the matter, King, no ‘puppies’ in the ring…?” – Jerry Lawler & Jim Ross

83/150 (STARTER DECK EXCLUSIVE – FOIL – Kane logo ONLY)

Hellfire Chokeslam

Trademark Finisher / Reversal: Special

As a maneuver, can only be played after a successfully played 5D or greater maneuver.

As a reversal, reverse the card titled Back Body Drop or any card with the word “slam” in the title and end your opponent’s turn.

Raw logo

Unique

SV: 3

F: 30 D: 25

-------------------------------------------------------------------------------------------------------

84/150 (STARTER DECK EXCLUSIVE – FOIL)

The Game (Superstar Card – The Game logo ONLY)

Starting Hand Size: 7

Superstar Value: 5

Superstar Ability:

At the start of your turn, before your Draw Segment, look at the top 3 cards of your Arsenal and put them back in any order.

You may play any cards with the Triple H logo, but you do not count as Triple H.

85/150 (ULTRA RARE – FOIL – Triple H logo ONLY)

Game Over? You’re Damn Right I’m Over!

Pre-match Event

At the end of the Pre-match phase, look at your opponent’s hand. Shuffle any number of cards from your hand into your Arsenal, and then draw the same number of cards.

When this card is in your Ring area, your card titled Sledge Hammer Shot is -10F and you may ignore the “can only be played after…” text.

Raw logo

Unique

F: 0 D: 0

86/150 (PREMIUM RARE – Triple H logo ONLY)

The Game’s Sleeper

Trademark Finisher

This card is -3F for each Maneuver type in your Ring area.

Can be reversed by the card titled Break the Hold.

When successfully played, search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You may play the card titled Maintain Hold after this card.

Raw logo

Unique

SV: 2

F: 25 D: 15

87/150 (STARTER DECK EXCLUSIVE – FOIL – Triple H logo ONLY)

Lunging Choke Hold

Submission/High Risk / Reversal: Special

As a reversal, reverse any card played after a Set-up card, and end your opponent’s turn.

Raw logo

¶ (Restricted Modification Symbol)

Unique

Multi

F: 5 D: 5

“You’re trying to get somewhere in this business? Well, do it on your own time – not on The Game’s time!” – The Game

88/150 (STARTER DECK EXCLUSIVE – FOIL – Triple H logo ONLY)

You Don’t Want to Play Me

Action

Your next Maneuver card played this turn cannot be reversed.

Raw logo

Unique

F: 8 D: 0

“He is one game – THE game – you don’t want to play.” – Ric Flair

89/150 (STARTER DECK EXCLUSIVE – FOIL – Triple H logo ONLY)

It’s All About Control

Action

When this card is in your Ring area, if you discard 3 cards, reverse any card and end your opponent’s turn.

Raw logo

Unique

F: 20 D: 0

“Turn out the lights – woooooooooooooooooooooo! – the party’s over, pal!” – Ric Flair

-------------------------------------------------------------------------------------------------------

90/150 (STARTER DECK EXCLUSIVE – FOIL)

Goldust (Superstar Card)

Starting Hand Size: 5

Superstar Value: 1

Superstar Ability:

Whenever you successfully play a maneuver, your opponent must discard 1 card.

91/150 (ULTRA RARE – FOIL)

A Shattered Dreams Production

Pre-match Event

At the end of the Pre-match phase, look at your opponent’s hand, choose 1 card, and your opponent must shuffle the chosen card into his Arsenal.

Raw logo

Unique

F: 0 D: 0

92/150 (ULTRA RARE – FOIL)

Shattered Dreams

Trademark Finisher

Cannot be reversed.

Can only be played after the card titled Throw Into the Corner Turnbuckle.

When successfully played, your opponent must discard his hand.

Raw logo

Unique

F: 25 D: 10

“When I’m through with you, you’ll have nothing, not even your dreams – just long lost memories…..” – Goldust

93/150 (STARTER DECK EXCLUSIVE – FOIL)

Gooooooooooldust

Reversal: Action

Reverse any Action card and end your opponent’s turn. Your opponent must discard 2 cards.

Raw logo

Unique

F: 2 D: 0

“Don’t tempt me with a nibble – when I am just going to take a whole bite.” – Goldust

94/150 (STARTER DECK EXCLUSIVE – FOIL)

Butt Bump

Strike / Reversal: Special

As a maneuver, can only be played after a Set-up card. Your opponent must discard 1 card.

As a reversal, reverse any maneuver played after a Set-up card and end your opponent’s turn.

Unique

Raw logo

SV: 2

F: 4 D: 8

“There’s a whole toolbox in Goldust’s Arsenal.” … “J.R., I don’t want to know about his toolbox…” – Jim Ross & Jerry Lawler

95/150 (STARTER DECK EXCLUSIVE – FOIL)

Director’s Cut

Grapple

Can only be played after a successfully played 4D or greater maneuver.

Cannot be reversed from your opponent’s Backlash deck.

Unique

Raw logo

SV: 2

F: 12 D: 13

“What more can Goldust do to his opponent?” … “You don’t want me to tell you, trust me.” – Jim Ross & Jerry Lawler

-------------------------------------------------------------------------------------------------------

96/150 (STARTER DECK EXCLUSIVE – FOIL)

Brock Lesnar (Superstar Card)

Starting Hand Size: 7

Superstar Value: 4

Superstar Ability:

Your opponent’s Strike maneuvers played do no more than a maximum of 3D. You may play the card titled No Sell Maneuver.

97/150 (ULTRA RARE – FOIL)

Backstage Warm-up Routine

Pre-match Event

At the end of the Pre-match phase, if your opponent has a lower Superstar Value than you, his Starting Hand Size is -2; if your opponent has a greater Superstar Value than you, your Starting Hand Size is +2.

Smackdown logo

Unique

F: 0 D: 0

98/150 (ULTRA RARE – FOIL)

F-5

Mid-match Trademark Finisher / Reversal: Special

Cannot be reversed from your opponent’s Backlash deck.

As a maneuver, can only be played after a successfully played Grapple maneuver.

As a reversal, reverse any Grapple, Submission, or High Risk maneuver and end your opponent’s turn.

Smackdown logo

Unique

SV: 3

F: 35 D: 30

99/150 (STARTER DECK EXCLUSIVE – FOIL + The Dangerous Alliance logo)

An Irresistible Force; An Immovable Object

Action / Reversal: Special

As an action, if your next card played this turn is an Action card, it cannot be reversed.

As a reversal, reverse any Grapple or Submission maneuver (including the card titled Clutch onto Opponent) and end your opponent’s turn.

Smackdown logo

Unique

F: 0 D: 0

100/150 (STARTER DECK EXCLUSIVE – FOIL)

The Next Big Thing

Action

Reveal the top card of your Arsenal to your opponent and put it into your hand. If it is the next card you play this turn, it cannot be reversed.

When this card is in your Ring area, before your Draw Segment, you may put this card into your hand.

Smackdown logo

Unique

F: 10 D: 0

101/150 (STARTER DECK EXCLUSIVE – FOIL)

Series of Back Breakers

Grapple

Can only be played after a successfully played maneuver.

Cannot be reversed by the card titled Backlash!

You may play the card titled Maintain Hold after this card.

Smackdown logo

Unique

SV: 2

F: 12 D: 12

-------------------------------------------------------------------------------------------------------

102/150 (STARTER DECK EXCLUSIVE – FOIL)

The People’s Champion (Superstar Card – The People’s Champion logo ONLY)

Starting Hand Size: 6

Superstar Value: 6

Superstar Ability:

Your maneuvers cannot be reversed from your opponent’s Backlash deck.

You may play any cards with The Rock logo, but you do not count as The Rock.

103/150 (ULTRA RARE – FOIL – The Rock logo ONLY)

The People’s Kip-up

Mid-match Reversal: Special

Reverse any card played after a 5D or greater maneuver and end your opponent’s turn. The first card you play on your next turn cannot be reversed.

When this card is in your Ring area, your cards titled Patented Rock Footstomp are -5F.

Smackdown logo

Unique

F: 0 D: 0

104/150 (PREMIUM RARE – The Rock logo ONLY)

Remove the People’s Elbow Pad

Mid-match Action

Can only be played after a successfully played Rock-specific maneuver OR if you reversed an opponent’s maneuver with the card titled Spine Buster last turn and this is the first card played on this turn.

Your opponent cannot play Reversal cards from his hand for the rest of the turn.

When this card is in your Ring area, before your Draw Segment, you may put this card into your Backlash deck.

Smackdown logo

Unique

F: 5 D: 0

105/150 (STARTER DECK EXCLUSIVE – The Rock logo ONLY)

It Doesn’t Matter What Your Name Is!

Action

Draw up to 2 cards. If your opponent has a Superstar Value of 2 or less, you may draw up to an additional 3 cards.

Smackdown logo

Unique

F: 6 D: 0

“All that matters is that you are wasting the time of The Great One, the jabronie-beatin’, pie-eatin’…” – The People’s Champion

106/150 (STARTER DECK EXCLUSIVE – The Rock + The People’s Team logos ONLY)

You Bring the A%$, We’ll Bring the Whoopin’!

Reversal: Special

If played from your hand, reverse any maneuver and end your opponent’s turn. Draw 1 card. On your next turn, your opponent cannot reverse cards from his Arsenal.

Smackdown logo

Unique

F: 10 D: 0

“Hush … hush … HUSH! If you listen, listen real good, you can hear them, all the people chanting, all the people chanting the winner of this match – listen!” – The People’s Champion

107/150 (STARTER DECK EXCLUSIVE – The Rock logo ONLY)

The People’s DDT

Grapple / Reversal: Strike

As a reversal, reverse any Strike maneuver and end your opponent’s turn.

When successfully played, search your Arsenal for 1 card with the word “people” or “spine buster” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

Smackdown logo

Unique

SV: 2

F: 12 D: 8

-------------------------------------------------------------------------------------------------------

108/150 (STARTER DECK EXCLUSIVE – FOIL)

Rey Mysterio (Superstar Card)

Starting Hand Size: 7

Superstar Value: 2

Superstar Ability:

Whenever your opponent reverses a card from his hand or Backlash deck, you may discard 2 cards. If you do so, continue your turn.

Your cards titled From the Top Rope and Springboard are -5F.

109/150 (ULTRA RARE – FOIL)

Luche Libre Extravaganza

Pre-match Event

When this card is in your Ring area, if your opponent reverses a card from his Arsenal, you may put this card into your Ringside pile and draw up to 3 cards OR continue your turn.

Smackdown logo

Unique

F: 0 D: 0

110/150 (ULTRA RARE – FOIL)

The West Coast Pop

Mid-match Trademark Finisher

Can only be played after a successfully played 6D or greater maneuver OR if you reversed a card from your hand to end your opponent’s last turn and this is your first card played on this turn.

When successfully played, if you have 5 or more cards in your hand than your opponent, you win the game via a Pinfall victory.

Smackdown logo

Unique

SV: 3

F: 30 D: 15

111/150 (STARTER DECK EXCLUSIVE – FOIL)

Too Fast For You

Reversal: Special

Reverse any maneuver and end your opponent’s turn. Draw up to 2 cards.

Smackdown logo

Unique

F: 0 D: 0

“He’s a bundle of kinetic energy, that Rey Mysterio.” … “Yeah, and he’s quick, too.” – Michael Cole & Tazz

112/150 (STARTER DECK EXCLUSIVE – FOIL)

The 619

High Risk

Can only be played after a successfully played maneuver.

Cannot be played after the card titled From the Top Rope.

Cannot be reversed.

Smackdown logo

Unique

SV: 1

F: 6 D: 9

113/150 (STARTER DECK EXCLUSIVE – FOIL)

Rey-Rey’s Tope

High Risk / Reversal: Special

As a maneuver, can only be played after a successfully played 4D or greater maneuver OR any card played after the card titled Irish Whip.

As a reversal, reverse the card titled Roll Out of the Ring and end your opponent’s turn.

Smackdown logo

Unique

SV: 2

F: 15 D: 15

114/150 (PREMIUM RARE)

3 Minute Warning (Superstar Card)

Starting Hand Size: 3

Superstar Value: 1

Superstar Ability:

Once during each of your turns you may draw 3 cards and then discard 3 cards.

Whenever you successfully play a card with the Raw logo, put up to 3 cards from your Ringside pile at the bottom of your Arsenal.

Your cards titled Did I Just Say … Three Minutes? are not Active.

You may play the card titled Rico Enters! and it is considered to have the Raw logo.

You cannot play any title belt except the Tag Team Title Belts.

115/150 (ULTRA RARE – FOIL)

Jamal’s Top Rope Splash

Trademark Finisher

Can only be played after the card titled From the Top Rope.

You may search for this card as if it were a High Risk maneuver.

Raw logo

Unique

SV: 3

F: 30 D: 30

“I’ve been with the best in this business – and most have come and gone – and none deliver the goods like these guys!” – Rico

116/150 (PREMIUM RARE)

Your Three Minutes Are Up!

Reversal: Special

Reverse any Strike or Grapple maneuver and end your opponent’s turn.

Raw logo

Unique

F: 3 D: 3

“You know what’s next, King – Rico is about to enter this equation.” … “Yeah, J.R., once he comes, no one will be the same.” – Jim Ross & Jerry Lawler

117/150 (PREMIUM RARE)

Jamal’s Atomic Samoan Drop

Grapple / Reversal: Strike

As a reversal, reverse any Strike maneuver and end your opponent’s turn.

Raw logo

Unique

F: 3 D: 6

“That’s all they’re going to need to get the ball rollin’, folks, it’s all coming together for 3 Minute Warning!” – Jim Ross

118/150 (PREMIUM RARE)

Victim of the Revolving Leg Drop

High Risk

Can only be played after a 3D or greater maneuver.

When successfully played, draw up to 3 cards.

Raw logo

Unique

SV: 1

F: 9 D: 9

“I haven’t seen anyone spin around and land so hard since – um, never mind.” – Jerry Lawler

119/150 (PREMIUM RARE)

Double Elbow Drop

High Risk / High Risk

Can only be played after a 6D or greater maneuver.

When successfully played, put up to 3 cards with the Raw logo from your Ringside pile into your hand.

Raw logo

Unique

Multi

SV: 2

F: 18 D: 12

-------------------------------------------------------------------------------------------------------

120/150 (PREMIUM RARE)

Jamie Noble (Superstar Card)

Starting Hand Size: 4

Superstar Value: 1

Superstar Ability:

Whenever your opponent successfully plays a maneuver and damage has been applied, put 1 non-unique card from your Ringside pile into your hand. If you have the card titled Cruiserweight Title Belt in your Ring area, the card does not have to be non-unique. Your cards titled Kissing Up to the Stinkin’ Fans and Trailer Park Trash are not considered Heel cards.

121/150 (ULTRA RARE – FOIL)

The Trailer Hitch

Trademark Finisher / Reversal: Submission

As a maneuver, you may play the card titled Maintain Hold after this card.

As a reversal, reverse any Submission maneuver and end your opponent’s turn.

Smackdown logo

Unique

SV: 2

F: 25 D: 20

“Start up the pick-up, Nidia – and make sure the double-wide is secure. We’re gonna win this one!” – Jamie Noble

122/150 (PREMIUM RARE)

Managed by Nidia

Pre-match Manager

Your opponent’s Starting Hand Size is +1.

When this card is in your Ring area, if your Fortitude Rating is less than your opponent’s Fortitude Rating, as a Mid-match action, you may put this card into your Ringside pile and search your Arsenal for 2 cards, put them into your hand, and shuffle your Arsenal.

Smackdown logo

Unique

F: 0 D: 0

123/150 (PREMIUM RARE)

Now I’m Gonna Get Some Respect

Reversal: Special

Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn. If you have the card titled Cruiserweight Title Belt in your Ring area, look at your opponent’s hand, choose 1 card, and your opponent discards the chosen card.

Smackdown logo

Unique

F: 0 D: 1

124/150 (PREMIUM RARE)

I’m Jamie Noble, Boy!

Action

Draw up to 4 cards.

Smackdown logo

Unique

F: 4 D: 0

“For years they said Jamie Noble was never gonna be nothin’. They said Jamie Noble was never gonna have nobody. Now I’m in the WWE, I got Nidia, I got the biggest trailer in town, so nobody’s never gonna be thinkin’ nothing bad ‘bout me never again!”

125/150 (PREMIUM RARE)

Go On – Give ‘im Some Sugar!

Action

If your next card played this turn is a Maneuver card, and your opponent reverses it from his hand OR Backlash deck, he must discard his hand.

Smackdown logo

Unique

F: 10 D: 0

“I’m not loose … I’m just open – open for … anything.” – Nidia

-------------------------------------------------------------------------------------------------------

PREMIUM RARES for Premiere, Fully Loaded, & Backlash Superstars: 12

-------------------------------------------------------------------------------------------------------

126/150 (PREMIUM RARE –The Undertaker / Deadman Inc.)

Throwin’ Big Ol’ Soup Bones in the Corner

Strike / Reversal: Special

Can only be reversed from your opponent’s Arsenal.

As a maneuver, can only be played after the card titled Throw Into the Corner Turnbuckle or a successfully played 4D or greater maneuver.

As a reversal, reverse any card played after the card titled Throw Into the Corner Turnbuckle and end your opponent’s turn.

¶ (Restricted Modification Symbol)

Smackdown logo

Unique

SV: 1

F: 4 D: 8

127/150 (PREMIUM RARE – Chris Jericho)

The Breakdown

Grapple / Reversal: Special

As a maneuver, search your Arsenal for 1 unique card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

As a reversal, reverse any Strike or Grapple maneuver and end your opponent’s turn.

When this card is in your Ring area, whenever you successfully play the card titled Jerichoholics, your opponent must discard 3 cards.

Raw logo

Unique

SV: 2

F: 18 D: 12

128/150 (PREMIUM RARE – Rikishi)

Raisin’ the Roof

Pre-match Event

Your Starting Hand Size is +2.

When this card is in your Ring area, you may ignore the “can only be played after…” text on your Rikishi-specific Foil maneuvers and your card titled I Did It For You is considered Permanent.

If an effect your opponent controls removes this card from your Ring area, draw up to 2 cards.

Smackdown logo

Unique

F: 0 D: 0

129/150 (PREMIUM RARE – Kurt Angle)

Just Hold On a Second, Mister!

Pre-match: Feud

The maximum number of Mid-match cards you may have in your Ring area is increased by 2.

If your opponent is Chris Benoit, Edge, The Game, Brock Lesnar, or The People’s Champion once per turn put 1 card from your Ringside pile into your hand.

Smackdown logo

Unique

Permanent

F: 0 D: 0

130/150 (PREMIUM RARE – Tazz)

Red Hook’s Premiere Announcer

Pre-match Event

Your opponent’s Starting Hand Size is -1.

The maximum number of Pre-match and Mid-match cards you may have in your Ring area is increased by 1.

Smackdown logo

Unique

Permanent

F: 0 D: 0

131/150 (PREMIUM RARE – Chris Benoit)

A Victim of the Crippler

Pre-match: Feud

Your opponent cannot play Manager or Stipulation cards.

If your opponent is Chris Jericho, Kurt Angle, Eddie Guerrero, Booker T, or The People’s Champion your Superstar Ability now reads as “Each turn, the first maneuver you play is +2D, the next is +4D, the next is +6D, and so forth.”

Smackdown logo

Unique

Permanent

F: 0 D: 0

132/150 (PREMIUM RARE – Eddie Guerrero)

Yo, Ese, I Know You, Homes!

Pre-match: Feud

Your card titled Eddie’s Roll Up is -10F.

If your opponent is Chris Benoit, Edge, Rob Van Dam, Rey Mysterio, or The People’s Champion, your Superstar Ability now reads as “Each turn, the first two High Risk maneuvers you play cannot be reversed.”

Smackdown logo

Unique

Permanent

F: 0 D: 0

133/150 (PREMIUM RARE – The Dudley Boyz + Buh Buh Ray + D-Von Dudley)

Dudley Tough

Mid-match Action

Discard # cards and your opponent must discard # cards.

If played by Buh Buh Ray Dudley, do not discard your hand at the end of this turn for your Superstar Ability.

Raw logo

Unique

F: 8 D: 0

134/150 (PREMIUM RARE – Edge)

Never Gonna Stop Me

Action

Your next card played this turn cannot be reversed.

When this card is in your Ring area, on your opponent’s turn, before his Draw Segment, you may discard 3 cards and end your opponent’s turn.

Smackdown logo

Unique

F: 20 D: 0

135/150 (PREMIUM RARE – Christian)

Impaler

Grapple / Reversal: Strike

As a maneuver, your opponent must discard 2 cards.

As a reversal, reverse any Strike maneuver and end your opponent’s turn.

Raw logo

Unique

SV: 1

F: 15 D: 10

“I told ya … I ain’t not no sucka neitha!” – Christian

136/150 (PREMIUM RARE – Matt Hardy)

Mattitude Adjustment

Mid-match Reversal: Special

Reverse any Strike or Grapple maneuver and end your opponent’s turn. Put 1 card in your opponent’s Ring area into his Ringside pile OR put 1 Mid-match card from your Ringside pile into your Backlash deck.

When this card is in your Ring area, your cards titled Roar for the Fans are -3F.

Smackdown logo

Unique

F: 2 D: 2

137/150 (PREMIUM RARE – Jeff Hardy)

That’s Suicide!

Mid-match Reversal: Special

Reverse any Strike, Grapple, or High Risk maneuver and end your opponent’s turn. Search your Ringside pile and Arsenal for the cards titled Ride the Barricade and Whisper in the Wind, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.

If the first card you play on your next turn is a High Risk maneuver, you may disregard the “Can only be played after…” text.

Raw logo

Unique

F: 0 D: 3

--------------------------------------------------------------------------------

ULTRA RARES for Mania & SummerSlam Superstars: 13

--------------------------------------------------------------------------------

138/150 (ULTRA RARE – FOIL for Big Show)

Mountain of a Man

Mid-match Action

Draw up to 3 cards.

When this card is in your Ring area, ignore the words “of 7D or less” on your card titled Big All Over and your opponent cannot play Set-up cards, unless it is titled From the Top Rope or Springboard.

Smackdown logo

Unique

F: 0 D: 0

139/150 (ULTRA RARE – FOIL for Trish Stratus and Lita)

If You’ve Got It, Flaunt It

Pre-match Event

Your Starting Hand Size is +2.

When this card is in your Ring area, as a Mid-match action, you may put this card into your Ringside pile, reveal your hand to your opponent, and your next card played this turn cannot be reversed. Your opponent may draw 1 card.

Raw logo

Unique

F: 0 D: 0

140/150 (ULTRA RARE – FOIL for Rob Van Dam)

Everything’s Cool When You’re…

Mid-match Action

Cannot be reversed.

When this card is your Ring area, before your Draw Segment, if you have 3 or fewer cards in your hand, draw up to 2 cards.

If an effect your opponent controls removes this card from your Ring area, draw up to 2 cards.

Raw logo

Unique

F: 0 D: 0

141/150 (ULTRA RARE – FOIL for Booker T)

Five Time! Five Time! Five Time! Five Time! Five Time!

(Note: if title doesn’t fit graphically, use: “Five Time, Sucka!”)

Action

Cannot be reversed if the card titled WCW Title Belt is in your Ring area.

Shuffle up to 5 cards from your Ringside pile into your Arsenal AND draw up to 5 cards.

Raw logo

Unique

F: 5 D: 0

“Can you dig it ….. SUCKA?!?!?!?!?!” – Booker T

142/150 (ULTRA RARE – FOIL for Spike Dudley)

Pound 4 Pound

Mid-match Reversal: Special

Reverse any Strike or Grapple maneuver and end your opponent’s turn. You must overturn 4 cards from your Arsenal into your Ringside pile.

When this card is in your Ring area, the maximum number of Mid-match cards you may have in your Ring area is increased by 2.

Raw logo

Unique

F: 4 D: 0

143/150 (ULTRA RARE – FOIL for William Regal)

Regal Upper Class Punch

Strike

During your turn, if this card is in your Ringside pile, you may discard 1 card to put this card into your hand.

Raw logo

Unique

SV: 1

F: 0 D: 6

“You lowly commoner, do you really fancy you can obstruct someone with my lineage? Whilst you try and try some more, your effort is futile – pure folly – and will, in the end, amount to nothing more than a nuisance.” – William Regal

144/150 (ULTRA RARE – FOIL for Raven)

Raven’s Playground

Mid-match Action

When this card is in your Ring area, all players’ Foreign Object cards are –6F. If you have the card titled Chair Shot in your Ring area, your cards titled Drop Toe Hold are +5D. As a Mid-match reversal, you may put this card into your Ringside pile to reverse any non-unique card played by your opponent and end his turn.

Unique

F: 0 D: 0

145/150 (ULTRA RARE – FOIL for Hollywood Hulk Hogan)

When Hulkamania Runs Wild on You!

Mid-match Action

If the card titled Whatcha Gonna Do, Brotha? is in your Ringside pile, this card is -5F.

Look at your opponent’s hand, choose 1 card, and your opponent discards the chosen card. Your next two cards played this turn cannot be reversed.

Smackdown logo

Unique

F: 25 D: 0

146/150 (ULTRA RARE – FOIL for Ric Flair)

The Game Interferes!

Reversal: Special: Run-in

Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating.

Cannot be played if your opponent is Triple H or The Game.

Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn.

Raw logo

Unique

F: 4 D: 4

147/150 (ULTRA RARE – FOIL for Billy & Chuck + Billy Gunn)

We’re Sorry … But This Has Gone Too Far

Reversal: Special

Reverse any non-Trademark-Finisher maneuver and end your opponent’s turn. If played by Billy Gunn, your opponent skips his next turn.

Smackdown logo

Unique

F: 0 D: 0

148/150 (ULTRA RARE – FOIL for Al Snow)

!eM pleH

Reversal: Special

Can only be played if the card titled Head is in your Ring area.

Reverse any card and end your opponent’s turn.

When this card is in your Ring area, the card titled Head is considered Permanent.

Raw logo

Unique

F: 5 D: 0

149/150 (ULTRA RARE – FOIL for Tajiri)

Octopus

Mid-match Submission / Reversal: Strike

As a maneuver, can only be played after a successfully played 5D or greater maneuver. If that maneuver had the word “kick” in the title, this card cannot be reversed.

As a reversal, reverse any Strike maneuver and end your opponent’s turn.

Smackdown logo

Unique

SV: 1

F: 5 D: 5

150/150 (ULTRA RARE – FOIL for Hurricane)

Hurrislam

Trademark Finisher

Can be reversed by the card titled Elbow to the Face.

When successfully played, shuffle 1 card from your Ringside pile into your Arsenal, and then search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal.

Raw logo

Unique

SV: 2

F: 15 D: 10

-------------------------------------------------------------------

Non-distributed Tournament Title Belt cards: 2

-------------------------------------------------------------------

10/TR V 7.0

World Heavyweight Title Belt

Pre-match Title Belt

Cannot be played if the card titled WCW Title Belt is in your Ring area, nor can you play that card.

At the end of the Pre-match phase, search your Arsenal for 1 non-unique card with the Raw logo, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

Your Superstar Value is +2.

Raw logo

Universally Unique

F: 0 D: 0

11/TR V 7.0

Cruiserweight Title Belt

Pre-match Title Belt

At the end of the Pre-match phase, search your Arsenal for 1 non-unique card with the Smackdown logo, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

Your Superstar Value is +1

Smackdown logo

Universally Unique

F: 0 D: 0

................
................

In order to avoid copyright disputes, this page is only a partial summary.

Google Online Preview   Download