Alice Chapter 1 Vocabulary
Chapter1 Vocabulary
(Learning to Program with
Alice Book)
Directions: Write the definition of each term provided in the given space. You then need to draw a picture of each item under the term to help you remember the definition.
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|Problem-Solving Skills |Is finding an answer to a question or figuring out how to perform a task. Computer programming is a pure, distilled form|
| |of this. |
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|Computer Program |Is a set of instructions that tell the computer what to do. |
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|Elegant |A program is considered this if another human being can easily understand and appreciate the intentions of the original |
| |programmer. |
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|Documentation |Comments in a program, a web page for reference, or an accompanying written document like a user’s manual that helps |
| |someone else understand what you were trying to do. |
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|Sequential Programming |When you perform a task in a specific order. |
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|Conditional Execution |Perform an action based on a condition. |
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|Looping or Iteration |An action that is repeated for a “given” (numeric or conditional) time. |
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|Problem Decomposition, Top-Down Design, |The process of doing a complicated task by breaking the task down into a list of smaller, simpler tasks. Once all of the|
|Stepwise Refinement |simpler tasks are done, the complicated task is also accomplished. |
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|Reductionism |Is an ancient, philosophical approach to the process of doing a complicated task by breaking the task down into a list |
| |of smaller, simpler tasks. |
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|Function |In computer programming, this is simply asking a question. |
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|Calling a Function |Asking a question so that you can compute a result. |
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|Object Oriented Programming (OOP) |Most modern computer programming languages in which programs are organized into a set of methods that manipulate the |
| |properties of objects stored in a computer. |
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|Virtual World |Is a video game or simulation implemented in 3D. |
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|3D Models |Are “classes” within Alice that are like a blueprint used to design a house. The “blueprint” provides the size, color, |
| |and other attributes of the model. |
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|Height |Measured vertically, top to bottom, in relation to the object. |
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|Width |Measured horizontally, left to right, in relation to the object. |
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|Depth |Measured from front to back, forward and backwards, in relation to the object. |
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|6 Degrees of Freedom |Properties that each Alice object has and it is the ways the object can move around in the world; possible directions of|
| |motion. |
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|Orientation |The six degrees of freedom in relation to the object, not the camera. |
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|Bounding Box |Is a yellow box that is displayed when you mouse-click on an object. |
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|Center |Each Alice object has a unique one that is not based on a calculation, but rather determined by the graphic artist when |
| |they first create the 3D model. |
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|Distance |Is measured from one objects center to another object. |
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|Position |Is the point used from the center of an object within a world. |
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|Animation |Is a fantasy of vision, an illusion. |
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|Render |To create. |
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|Billboards |Flat 2D image one creates elsewhere and imports into Alice. |
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Date: ___________________
Block: ___________________
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