Unit 1 applied information technology



centercenterMr Adam Gagetrinity college??, East Perthunit 1 applied information technology8820090900Mr Adam Gagetrinity college??, East Perthunit 1 applied information technologyContents TOC \o "1-3" \h \z \u Design concepts PAGEREF _Toc460228438 \h 4the elements of design PAGEREF _Toc460228439 \h 4line PAGEREF _Toc460228440 \h 4shape PAGEREF _Toc460228441 \h 4space PAGEREF _Toc460228442 \h 4texture PAGEREF _Toc460228443 \h 4colour PAGEREF _Toc460228444 \h 43D form PAGEREF _Toc460228445 \h 4Tone PAGEREF _Toc460228446 \h 4the principles of design PAGEREF _Toc460228447 \h 5balance PAGEREF _Toc460228448 \h 5emphasis (contrast and proportion) PAGEREF _Toc460228449 \h 5dominance PAGEREF _Toc460228450 \h 5unity (proximity and repetition) PAGEREF _Toc460228451 \h 5pattern PAGEREF _Toc460228452 \h 5movement PAGEREF _Toc460228453 \h 5relationship between the elements of design and the principles of design PAGEREF _Toc460228454 \h 5Typography PAGEREF _Toc460228455 \h 6Typeface PAGEREF _Toc460228456 \h 6Size PAGEREF _Toc460228457 \h 6Alignment PAGEREF _Toc460228458 \h 6Format PAGEREF _Toc460228459 \h 6Spacing PAGEREF _Toc460228460 \h 6compositional rules PAGEREF _Toc460228461 \h 6reading gravity PAGEREF _Toc460228462 \h 6rule of thirds PAGEREF _Toc460228463 \h 6form of content PAGEREF _Toc460228464 \h 7grid and alignment PAGEREF _Toc460228465 \h 7Hardware PAGEREF _Toc460228466 \h 7hardware components of a computer system PAGEREF _Toc460228467 \h 7purpose of the central processing unit (CPU) PAGEREF _Toc460228468 \h 7purpose of memory/storage PAGEREF _Toc460228469 \h 8types of memory/storage PAGEREF _Toc460228470 \h 8primary PAGEREF _Toc460228471 \h 8secondary PAGEREF _Toc460228472 \h 8types of peripheral devices PAGEREF _Toc460228473 \h 8types of computer systems PAGEREF _Toc460228474 \h 8desktop systems PAGEREF _Toc460228475 \h 8mobile devices PAGEREF _Toc460228476 \h 9server PAGEREF _Toc460228477 \h 9purpose of an operating system PAGEREF _Toc460228478 \h 9types of operating systems PAGEREF _Toc460228479 \h 9Windows PAGEREF _Toc460228480 \h 9Mac OS PAGEREF _Toc460228481 \h 9iOS PAGEREF _Toc460228482 \h 9Android PAGEREF _Toc460228483 \h 9Linux PAGEREF _Toc460228484 \h 9functions of an operating system (OS) PAGEREF _Toc460228485 \h 10user interface PAGEREF _Toc460228486 \h 10managing system resources PAGEREF _Toc460228487 \h 10managing security and access rights PAGEREF _Toc460228488 \h 10running applications PAGEREF _Toc460228489 \h 10identification of software compatibility issues PAGEREF _Toc460228490 \h 10running older software on current hardware PAGEREF _Toc460228491 \h 10newer software running on older hardware PAGEREF _Toc460228492 \h 10Impacts of technology PAGEREF _Toc460228493 \h 11intent and purpose of the Copyright Act 1968 (Australia), including: PAGEREF _Toc460228494 \h 11fair dealing PAGEREF _Toc460228495 \h 11private use PAGEREF _Toc460228496 \h 11moral rights PAGEREF _Toc460228497 \h 11appropriate referencing techniques for digital publications PAGEREF _Toc460228498 \h 11acknowledgement of the intellectual property (IP) owner PAGEREF _Toc460228499 \h 11concept of digital citizenship PAGEREF _Toc460228500 \h 12responsible use of social networking PAGEREF _Toc460228501 \h 12forms of cyber bullying PAGEREF _Toc460228502 \h 12strategies to manage/limit cyber bullying PAGEREF _Toc460228503 \h 12the impact of digital technologies on work-life balance PAGEREF _Toc460228504 \h 12concept of social networking PAGEREF _Toc460228505 \h 12types of social networking and their features PAGEREF _Toc460228506 \h 12types of virtual communities, including: PAGEREF _Toc460228507 \h 13online chat rooms PAGEREF _Toc460228508 \h 13virtual worlds PAGEREF _Toc460228509 \h 13Application skills PAGEREF _Toc460228510 \h 14purpose of data organisation PAGEREF _Toc460228511 \h 14common file formats for graphics and audio PAGEREF _Toc460228512 \h 14vector graphics PAGEREF _Toc460228513 \h 14computer graphics metafile (.cgm) PAGEREF _Toc460228514 \h 14scalable vector graphic (.svg) PAGEREF _Toc460228515 \h 14raster graphics PAGEREF _Toc460228516 \h 15bitmap (.bmp) image file PAGEREF _Toc460228517 \h 15graphical interchange format (.gif) file PAGEREF _Toc460228518 \h 15joint photographic expert group (JPEG) image file (.jpg/.jpeg) PAGEREF _Toc460228519 \h 15tagged image file (.tif) PAGEREF _Toc460228520 \h 15portable network graphics (.png) PAGEREF _Toc460228521 \h 15audio files PAGEREF _Toc460228522 \h 15moving pictures experts group (.mp3 ) PAGEREF _Toc460228523 \h 15waveform audio file format (.wav) PAGEREF _Toc460228524 \h 16Windows media audio file (.wma) PAGEREF _Toc460228525 \h 16management of software PAGEREF _Toc460228526 \h 16installation of software PAGEREF _Toc460228527 \h 16update of software PAGEREF _Toc460228528 \h 16types of software licences PAGEREF _Toc460228529 \h 16open and closed source PAGEREF _Toc460228530 \h 16proprietary PAGEREF _Toc460228531 \h 16shareware PAGEREF _Toc460228532 \h 17freeware PAGEREF _Toc460228533 \h 17Project management PAGEREF _Toc460228534 \h 18components of a project design process PAGEREF _Toc460228535 \h 18product purpose and design criteria PAGEREF _Toc460228536 \h 18target audience characteristics PAGEREF _Toc460228537 \h 18project presentation medium PAGEREF _Toc460228538 \h 18situation analysis PAGEREF _Toc460228539 \h 18style guide PAGEREF _Toc460228540 \h 18components of a design plan PAGEREF _Toc460228541 \h 18storyboard PAGEREF _Toc460228542 \h 19thumbnails (hand/digital) PAGEREF _Toc460228543 \h 19wireframes/sketches (hand/digital) PAGEREF _Toc460228544 \h 19criteria required to evaluate a digital product and/or digital solution PAGEREF _Toc460228545 \h 19Design conceptsWhen designing quality solutions, it is necessary to consider the intended audience and use the appropriate elements of design and the principles of design. Students develop strategies for applying digital technologies in creative and original ways for different purposes.the elements of design lineshapespace texture colour3D formTonethe principles of design balanceemphasis (contrast and proportion)dominanceunity (proximity and repetition)patternmovementrelationship between the elements of design and the principles of designTypographyTypefaceSizeAlignmentFormatSpacingcompositional rulesreading gravityrule of thirdsform of contentgrid and alignmentSkillsidentify and explain the elements of design and the principles of design in an existing digital product and/or digital solution modify a digital product and/or digital solution to meet a design need/considerationapply the elements of design and the principles of design developing a digital product and/or digital solutioncreate accurate visuals/layoutsapply principles of layout and compositionapply the elements of design and the principles of design relevant to a particular design brief develop and apply detailed annotations for digital designs relevant to a design brief demonstrating the following considerations:elements of design and the principles of design use of appropriate typographyvisual compositionrule of thirdsform of contentgrid and alignmentHardwareStudents develop an understanding of common computer hardware system components, their compatibility and connectivity. Functions such as processing, input, output, memory/storage and communication are considered. Students use appropriate terminology, technical references/manuals, help procedures and other support facilities.hardware components of a computer systempurpose of the central processing unit (CPU)purpose of memory/storagetypes of memory/storageprimarysecondarytypes of peripheral devicestypes of computer systemsdesktop systemsmobile devices serverpurpose of an operating systemtypes of operating systems WindowsMac OS iOSAndroidLinuxfunctions of an operating system (OS) user interfacemanaging system resourcesmanaging security and access rightsrunning applicationsidentification of software compatibility issuesrunning older software on current hardwarenewer software running on older hardwareSkillsdescribe criteria when selecting hardware and software for a specified purpose, including the minimum hardware requirements to run softwareImpacts of technologyThe rights of individuals, groups and communities regarding privacy, including responsibility for the access, availability and security of information and their potential misuse, are explored. Students examine the role of relevant government and regulatory bodies in protecting these rights. intent and purpose of the Copyright Act 1968 (Australia), including: fair dealingprivate usemoral rights appropriate referencing techniques for digital publicationsacknowledgement of the intellectual property (IP) ownerconcept of digital citizenshipresponsible use of social networkingforms of cyber bullying strategies to manage/limit cyber bullyingthe impact of digital technologies on work-life balance concept of social networkingtypes of social networking and their featurestypes of virtual communities, including:online chat roomsvirtual worldsSkillsapply appropriate referencing techniques for digital publicationsApplication skillsStudents learn, select and apply appropriate software application skills in the development of digital solutions. Students need to be aware of the purpose and desired output in order to integrate the various applications and associated skills.purpose of data organisationcommon file formats for graphics and audio vector graphicscomputer graphics metafile (.cgm)scalable vector graphic (.svg) raster graphicsbitmap (.bmp) image file graphical interchange format (.gif) file joint photographic expert group (JPEG) image file (.jpg/.jpeg) tagged image file (.tif) portable network graphics (.png) audio filesmoving pictures experts group (.mp3 ) waveform audio file format (.wav) Windows media audio file (.wma) management of softwareinstallation of software update of softwaretypes of software licencesopen and closed sourceproprietarysharewarefreewareSkillsapply data organisation techniques for user and/or client needsapply appropriate graphic and audio file typesvector graphicsraster graphicsaudio filesProject managementStudents use problem-solving skills to develop digital solutions that meet client needs. Individuals use project management skills to produce digital solutions according to a design ponents of a project design processproduct purpose and design criteriatarget audience characteristics project presentation mediumsituation analysisstyle guidecomponents of a design planstoryboardthumbnails (hand/digital) wireframes/sketches (hand/digital) criteria required to evaluate a digital product and/or digital solutionSkillsapply the elements of design and the principles of design relevant to a particular design briefapply a design process to create a digital product and/or digital solutionapply techniques for representing the design of a digital product and/or digital solution ................
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