Using Mobile, Handheld Technology to Encourage Outdoor ...
Using Technology to Encourage Outdoor Activity and LearningUsing Mobile, Handheld Technology to Encourage Outdoor Activity and Learning in Children and Young AdultsDavid M. RawlinsMercer UniversityExecutive SummaryThis capstone project researches the idea of using technology to encourage physical activity and learning in an outdoor setting. The goal to increase outdoor activity promotes better mental and physical health in the target demographic of children and young adults between the ages of twelve and twenty-three.Previous studies focus on the effects of outdoor activity, learning, sedentary life-styles and health separately. This study intends to incorporate these separate data points into a single overall study. The resulting game design promotes outdoor game play in order to study the desire for outdoor games requiring physical activity.Surveys, given before and after gameplay, indicate a positive correlation between games designed for outdoor play and an increase in outdoor physical activity. Observations during gameplay indicate an increase in physical activity while playing the game. Usability studies indicate the game successfully encourages outdoor physical activity. Study participants provided positive feedback about ease of gameplay for the target demographic. Future studies should include developmental ideas for ease of accessibility for individuals with physical challenges.In conclusion, this study indicates a positive correlation between game design and increased outdoor physical activity. Confirmation requires continued development and study of games developed for larger populations and wider demographics. Due to time and resource limitations, the study postpones measuring learning using mobile technology for a future effort.AcknowledgementsI would like to thank the following individuals and companies who supported this effort with information, encouragement, involvement and especially the companies who provide free tools to students in order to learn.Unity – Thanks to Unity for providing a complete version of their Unity3d product for use in education. Unity3d provides a real-time graphic driven development environment for the creation of gaming platforms in 2-dimensional and 3-dimensional environments.Microsoft – Thank you Microsoft for providing Visual Studio 2017 Community Edition free for use by students and those seeking to learn more about the Visual Studio IDE.Mapbox – Thank you Mapbox for providing detailed GPS mapping free for student use.Balsamiq Mockups – Thank you Balsamiq for providing a student version of this wire-framing software.I would like to thank my built-in test group also known as the Rawlins family. Jared, Miranda, Rylie, Tyler and Cherry, thank you for taking the time to test and provide feedback on this project.I would also like especially to thank Dr. Feng Liu for her support during this project and during my educational experience here at Mercer University. I would also like to thank Professor Gary Blome for his efforts to ensure I met all graduation requirements and Dr. S. Bola Tilghman for her interesting classes.This project provided an exemplary learning experience. The lack of experience in technologies, Unity and Mapbox particularly, provided a challenge and a chance to expand experience into the 3d application development realm.Using Mobile, Handheld Technology to Encourage Outdoor Activity And Learning in Children and Young AdultsThe following report conveys information about the background, project plan, usability study methodology and results, tasks and scope of this capstone project to determine the probability of successfully using technology to encourage outdoor activity and learning in children and young adults.BackgroundStatement of ProblemOutdoor physical activity is critical to health in children and young adults. Physically active children and young adults exhibit fewer occurrences of serious health issues like ADD/ADHD, heart disease, various cancers, obesity, depression, diabetes, stroke, and heart disease. With the proliferation of computers, gaming consoles, smart phones, and social media, children and young adults spend considerable time indoors playing video games, surfing the internet, and participating in various types of social media. These and other technologies contribute to sedentary lifestyles and an increase in health problems. This research proposal seeks to determine whether an outdoor-based video game using mobile technology encourages children and young adults to increase participation in outdoor activity and learning. Previous StudiesStudies link technology to sedentary behavior in children and young adults. CITATION Bas \l 1033 (Bassett, John, Conger, Fitzhugh, & Coe, 2015), CITATION Odi17 \l 1033 (Odiaga & Doucette, 2017) Increases in physical activity contribute to better mental and physical health including lower rates of depression CITATION Lon19 \l 1033 (Long, Rogers, & Gjelsvik, 2019), better social and organizational skills, increased attention and focus, and more self-discipline CITATION Mil17 \l 1033 (Milon & Slicaru, 2017), reduced ADD and ADHD symptoms CITATION Bow17 \l 1033 (Bowling, et al., 2017). Physical health problems in overweight and obese children and adolescents show improvement with aerobic amounts of exercise. CITATION Gar19 \l 1033 (Garcia-Hermoso, Ramirez-Velez, & Saavedra, 2019)Deficiencies in Previous StudiesPrevious studies exhibit deficiencies in the population studied, the data gathering techniques and/or the reliability of the data gathered.As Althoff, et al. point out in their study on the Influence of Pokemon Go on Physical Activity – “Accelerometer-defined activity measures are preferred over subjective survey-based methods, which have been found to overestimate physical activity by up to 700%”. CITATION Alt16 \l 1033 (Althoff, White, & Horvitz, 2016) Our study will focus on a narrow population of children and young adults between the ages of 12 and 23 who are currently engaged in electronic activities in order to address issues with study populations outside the area of study.Significance of StudyThis study provides insight into the prospect of using game-play to encourage increases in physical activity, outdoor activity and educational opportunities of games in an outdoor environment. Previous studies indicate that increases in physical activity provide better prospects for a healthy life, outdoor activities improve depression CITATION Lon19 \l 1033 (Long, Rogers, & Gjelsvik, 2019), ADD and ADHD CITATION Bow17 \l 1033 (Bowling, et al., 2017), and educational opportunities outdoors increase focus and engagement during educational sessions. CITATION Mil17 \l 1033 (Milon & Slicaru, 2017)Purpose StatementThe purpose of this mixed methods study will be to examine the effect of games designed specifically to encourage activity and education have on gamers currently experiencing sedentary, indoor life-styles. This study utilizes a convergent-mixed methods design, using qualitative and quantitative data collected in parallel then analyzed separately and merged. In this method, survey data establishes a base line for quantitative analysis. We define the independent variable as the amount of time spent using a game designed for encouraging outdoor activity and education, and the effect this time has on dependent variables of activity levels and natural science education, specifically natural science education as it pertains to real animals. Case studies of game usage statistics gathered from accelerometer and pedometer data during game play will explore the effects of this type of game on sedentary life-styles. Project PlanningFeasibilityThis project appears to be technically feasible supported by multiple examples of similar applications already in use in the augmented reality space. Current mobile technology including tablets and mobile phones provide a stable platform for gameplay of this type.Economically, this project provides opportunity to generate revenue through acceptable mobile device methods such as banner ads, full-sized ads between gaming levels, and data mining using metrics gathered through mobile device sensors. In-game purchasing could provide additional revenue streams.Limited time and resources required limiting the scope of this capstone project to the development of the primary scenes used during gameplay. Features developed during this effort include the mapping scene used to discover and interact with animals and the capture scene.Work PlanProject development utilizes agile development methods providing excellent support for a system with unclear user requirements and a short time schedule. Agile involves some risks as development will be performed using Unity, an unfamiliar technology, to develop a cross-platform, mobile device application.The Agile development life cycle by design provides user-centered design and development. Shorter construction cycles that deliver a feature-limited, working product promote immediate user feedback. During development of each game scene, the user provided feedback and direction to promote an accurate working product.Figure SEQ Figure \* ARABIC 1: Agile Development Life CycleStaffingThis project development effort requires expertise in management, systems, database, programming, graphics and testing. The following roles exist for this development effort.Project Manager – oversees and manages project objectives, timelines and budgetsSystems Analyst – designs system interfaces, project models, data models and system performanceDatabase Analyst – designs and optimizes database elements and relationshipsProgrammer – codes and unit tests system componentsGraphic Artist – provides art work and animations to support the application interfaceTest Specialists – organizes, plans and executes tests and usability assessmentRisk ManagementThis project provides a high degree of risk due to several factors such as minimal experience with programming tools associated with augmented reality development, extremely short development cycle, and support for multiple platforms in the mobile device space.Task List and ScheduleThe following task list and schedule provides a comprehensive list of tasks desired the complete project. Project functionality reflects limits to major tasks due to restricted time and resources.The scope of this project includes the basic game-play and animal capture scenes. This limited scope reflects constraints in time and resources in order to provide a usable product demonstration. The initial development addresses the need to encourage game player’s participation in outdoor, physical activity.System DesignScenario DesignFigure SEQ Figure \* ARABIC 2: Scenario Design DiagramRegistration – User registers or logs into system in order to identify themselves to others playing the game.Log-In – Enter User Id and Password to start the gameSignup – Register user Game Idle – When the game is idle, the scheduler periodically prompts the user to play.Game Active – This portion of the game involves walking and interacting with animals spawned on the map.Locate Animal – Follow the map to animals spawned at mapped coordinates.Befriend Animal – Capture the animal to add it to your animal friends list.View Animal Friends – Access the animal friends list and select an animal to read interesting facts about the animal.Points of Interest – Highlight nearby landmarks to encourage gamers to approach and learn about them. Points of Interest include parks, trailheads, informational signs and others.Settings – provide a means to ignore notifications for a time and allow parents to control content.User-Interface DesignThe user-interface follows the general design shown in the screen shots in REF _Ref6917906 \h Figure 3: Map View through REF _Ref6917917 \h Figure 6: Animal Details View shown below.Figure SEQ Figure \* ARABIC 3: Map ViewFigure SEQ Figure \* ARABIC 4: Player Information ViewFigure SEQ Figure \* ARABIC 5: Animal Friend List ViewFigure SEQ Figure \* ARABIC 6: Animal Details ViewMap View – the map view provides the initial game-play area using GPS mapping to provide location data and background graphics. Players walking around the mapped area with a GPS enabled device provide movement to the player avatar.Player Information View – The player information view or player card describes player levels and experience points.Animal Friend List View – The animal friend list view provides a list of animals encountered and friended by the player.Animal Details View – The animal details view displays information about a particular animal including educational information.Functional DesignFigure SEQ Figure \* ARABIC 7: Functional Design DiagramScheduler – The scheduler class provides timing for animal spawning and notification timing.Mapper – The Mapper provides mapping location information for the player and animals spawned on the map.Animal Tracker – The Animal Tracker provides an interface to track animal location.Player Profile – The Player Profile class includes detailed information about the player’s level and experience points.Notifier – The Notifier interfaces with the mobile device notifications system in order to provide player notifications when new animals are spawned.Metric Reporter – The Metric Reporter interfaces with back-end database systems reporting database metrics including steps taken, distance and time played.Point of Interest Tracker – The Point of Interest Tracker determines and spawns nearby points of interests including parks, trailheads and other natural areas where the gameplay occurs.Settings – Notification control and parental controls reside in the settings class.Database DesignFigure SEQ Figure \* ARABIC 8: Database Design DiagramUser Profile – Contains user profile information including User Id, password, email and Screen Name.Answer History – Answer history maintains user question and answer scores providing a means for statistical analysis of the user learning curve over time.User Animal – User animal provides a many to many relationship between the user and the animals captured.Animals – The Animals table maintains a list of animals including a description and educational information about the animal.Questions – The Questions table provides a list of questions to be presented to the user at points of interest in order to determine the level of knowledge about a particular animal.Answers – The Answers table includes multiple choice answers for a particular question, both right and wrong.Activity – The Activity table contains recorded information provided through the sensors contained in the mobile device hardware.Usability Study MethodologyThis research initiative proposes to study children and young adults between the ages of 12 and 23 who participate in technological pursuits like gaming, social media, and the Internet.This analysis includes an initial survey to determine a baseline level of outdoor physical activity and technological involvement, see the REF _Ref7353295 \h Survey Instrument appendix for details. This survey provides the basis to determine changes in dependent variables including frequency and duration of physical activity and duration of outdoor activity. A cross-sequential method of contact with the study population demonstrates a before and after picture of the changes in outdoor physical activity for the study population. The amount of time spent playing this game contrasted with the amount of physical and outdoor activity required for the game measures against the determined baseline. A quantitative analysis of the baseline data compared to a similar analysis of data gathered from mobile instrumentation indicates success or failure.Furthermore, observations made during game-play provide insight into changes in gaming habits while involved in this game.System Development Version 1.0The initial version of the project utilizes technologies included in Unity3d, Microsoft Visual Studio and Mapbox GPS mapping software. These technologies include requirements listed in subsequent sections. User requirement discussions held prior to development led to knowledge of functionality desired in this application.Storage RequirementsFiles storage includes downloadable installers for Android and iOS devices. Data storage occurs on a relational database management system RDBMS and includes user registration, device metrics, and object location for permanent marker locations.System RequirementsThe installed application requires approximately 90 megabyte of storage space on the device running the software. Recommended RAM size for mobile devices minimally is 2 megabyte; optimally 3 megabyte. Operating system requirements for Android is 7.0 and up and iOS 8 and up. Additional services required include a strong internet connection such as Wi-Fi, 3G, or 4G and location services including GPS.Device SupportThe application supports Android and Apple phones and tablets at a resolution of 720x1280 pixels.Security and PrivacyThe application reports user metrics anonymously and requires no login or security. Registration gathers user information in order to maintain the gaming profile; however, this information will not be associated directly with metrics collected by the application. The application neither reports nor maintains location data at any time.Development EnvironmentThis project requires the following development tools provided by Unity, Microsoft and Mapbox.Unity3d version 2018.3.12f1 (64-bit) by UnityMicrosoft Visual Studio Community 2017 version 15.9.10 by Microsoft CorporationMapbox Unity SDK version 2.0.0 by MapboxUnity manages the project folder structure and provides the organization in REF _Ref6922549 \h Figure 9: Project Folder Structure. The folder structure includes Unity 3d and Mapbox SDK folders required to perform work in the project. Microsoft Visual Studio creates additional folders in the file structure. Primary concerns consist of the folders listed in the Assets folder in REF _Ref6922673 \h Figure 9.Figure SEQ Figure \* ARABIC 9: Project Folder StructureGUI – The GUI folder contains assets concerned with the display of static elements of the GUI such as buttons or graphics.Models – The Models folder includes three-dimensional models for objects displayed in the various scenes, scripts controlling various aspects of these models and textures and skins for the player, animal and capture orb.MyResources – The MyResources asset folder contains audio and materials used in the game environment.Scenes – The Scenes folder contain Unity Scene descriptions for the World and Capture scenes including scene object settings and scripts for operating each scene.Utilities – Utilities contains common game elements used across scenes including startup and termination of each scene.All remaining folders in the Assets folder perform Mapbox SDK services and should not be modified by the developer.Progress for Version 1.0Figure SEQ Figure \* ARABIC 10: Actual Map ViewFigure SEQ Figure \* ARABIC 11: Actual Capture ViewVersion 1.0 sees the completion of the Map View and the Capture View in demo form using droids. Version 2.0 will contain a more natural setting along with various animals to capture instead of droids. Due to lack of skilled Unity 3d programmers, initial efforts follow a tutorial providing a finished version of the application using droids.Usability Study AnalysisTester Demograpics and Pre-Test QuestionnairePerformance of usability testing occurred with a group of people ages 17 – 23 with a single older tester age 56. This represented a large part of the target demographic. Each tester answered pre-test questions to establish a base line for metrics gathered during testing. See the pre-test questions in the REF _Ref7353295 \h Survey Instrument appendix. Test participants filled out the pre-test questionnaire prior to receiving the gaming platform. See the REF _Ref7354178 \h Data Collected appendix for raw survey data.System usability questionnaire designDesign of the system usability questionnaire included questions regarding the games ease of use and playability. This questionnaire also included questions to gauge interest in games requiring outdoor activities. See REF _Ref7358372 \h Usability Study Questionnaire appendix for details of the system usability questionnaire.Testing and observation reportDuring testing, user observation determines the amount of activity required to play the game. Each user participating in the game walked between 75 and 85 percent of the time the game play continued. During the capture scenes, players stopped walking and played the capture scene before resuming walking. Users of the system performed the following scenarios during game play.Locate an animal on the map and walk to it.Interact with the animal in order to access the capture sceneCapture an animalImplementation limited game play to these three simple tasks.System usability analysis reportUsers reported the game overall as easy to use for gamers at any level with all testers agreeing or strongly agreeing that most people could play this game with ease. On the difficulty scale, when asked if the game was too difficult all strongly disagreed indicating the game may be too easy. Generic questions about playing a game outside that required walking all agreed or strongly agreed that they would participate in such ments included references to the game being too much like other games, too easy and application failures made game play difficult.System Development Version 2.0Planned updates for Version 2.0 include tracing and fixing bugs causing the application to stop during play, change landscape from city to a more natural setting, and replace droids with animals.Conclusion and Future WorkThe current version of the game includes mapping, map traversal and animal encounter and capture. The usability study indicates game play provides an easy interface with clear and easy to use controls. Pre and Post game surveys indicate interest in outdoor activity during gameplay.Version 2.0 of the project limits gameplay to major items including mapping and discovery of animals and using game aspects to capture the animal.Future versions add additional features such as registration, additional animal models, online game level and point tracking, and metrics gathering used in determining outdoor activity levels and increases in knowledge during gameplay.The primary hurdle for development of this game has been inexperience with the development tools required and limited access to hardware for testing. Future efforts for this project need to address hardware availability and experience.This study indicates interest in outdoor gameplay requiring physical activity. These goals provide benefit for gamers who typically spend more time indoors living a sedentary lifestyle. Additional considerations include providing a means to use the application socially by providing additional functionality for group gameplay.Primary tasks defined for this project have been completed. Please see REF _Ref7532192 \h Table 1: Task Completion Percentage for detailed task completion percentages and tasks not scheduled for this initial development effort.TaskCompletionPercentageComplete Prototype100 Task List100 Scenarios100 Balsamiq Mockup100Development Environment100 Unity Developer100 Microsoft 2017100 Mapbox100Prototype V193 Mapbox Tutorial100 World Scene100 Capture Scene100 Debug Issues90Usability Testing100Prototype V218 Replace Droids with Animals100 Naturalize Capture Scene0 Store Metrics0 Debug/Fix0Unscheduled Tasks0 Add Player Stats0 Track Stats0 Build Player Card GUI0 Add Menu to Player Card0 Show Player Card0 Add Animal List0 Store Captured Animals0 Build Animal List GUI0 Add Menu Item0 Show Animal List0 Add Animal Card0 Build Animal Card GUI0 Show Card on Capture0 Show Card from Animal List0 Add Points of Interest0 Display POI on Map0 Create POI Scene0 Award XP for POI entry0Table SEQ Table \* ARABIC 1: Task Completion PercentageBibliography BIBLIOGRAPHY Althoff, T., White, R. W., & Horvitz, E. (2016). Influence of Pokémon Go on Physical Activity:. Microsoft Research. Retrieved from , D. R., John, D., Conger, S. A., Fitzhugh, E. C., & Coe, D. P. (2015, August). Trends in Physical Activity and Sedentary Behaviors of United States Youth. Journal of Physical Activity & Health, 12(8), 1102-1111. Retrieved from , A., Slavet, J., Miller, D. P., Haneuse, S., Beardslee, W., & Davison, K. (2017, March). Dose-Response Effects of Exercise on Behavioral Health in Children and Adolescents. Mental Health and Physical Activity, 110-115. Retrieved from , A., Ramirez-Velez, R., & Saavedra, J. M. (2019). Review: Exercise, Health Outcomes, and P?diatric Obesity: A Systematic Review of Meta-Analyses. Journal of Science and Medicine in Sport, 76-84. Retrieved from , S., Rogers, M. L., & Gjelsvik, A. (2019, March). The influence of depression status on weekly exercise in children ages 6 to 17?years. Preventative Medicine Reports, 13, 199-204. Retrieved from , A. G., & Slicaru, A. C. (2017). Study Regarding the Importance of Exercise in Primary School Children. Sport & Society, 17(1), 45-55. Retrieved from , J. A., & Doucette, J. (2017, January). Technological Media and Sedentary Behavior in Pediatrics. The Journal for Nurse Practitioners, 72-78. Retrieved from DocumentGetting StartedTo start the game, simply touch the application icon and wait for the player icon to be placed on the map surface. Once the player placement completes, animals appear nearby. In order to play, simply walk in the direction of the animal icons until you encounter an animal and you are translocated to the capture screen. Catching AnimalsUpon reaching the capture screen, the player proceeds by picking up the pulsating orb and throwing it to the animal. If the orb makes contact with the animal, it captures the animal.The player receives three attempts per encounter.Have FunThe purpose of this game is to have fun playing a video game outside. So take the game outside and enjoy the natural settings you will encounter.System File StructureGUI\Droids Btn.pngGUI\Droids Btn.png.metaGUI\Fail Badge.pngGUI\Fail Badge.png.metaGUI\Menu Btn.pngGUI\Menu Btn.png.metaGUI\Override Orb Count Badge.pngGUI\Override Orb Count Badge.png.metaGUI\Profile Badge.pngGUI\Profile Badge.png.metaGUI\Success Badge.pngGUI\Success Badge.png.metaModels\Droids.metaModels\Field Objects.metaModels\Player.metaModels\Droids\Droid 1.metaModels\Droids\Droid 2.metaModels\Droids\Droid.csModels\Droids\Droid.cs.metaModels\Droids\DroidData.csModels\Droids\DroidData.cs.metaModels\Droids\Droid 1\metal_2_blue_dented.pngModels\Droids\Droid 1\metal_2_blue_dented.png.metaModels\Droids\Droid 1\Prefab.metaModels\Droids\Droid 1\robot.fbxModels\Droids\Droid 1\robot.fbx.metaModels\Droids\Droid 1\textures.metaModels\Droids\Droid 1\uffizi_probeblur.jpgModels\Droids\Droid 1\uffizi_probeblur.jpg.metaModels\Droids\Droid 1\Prefab\Droid 1.prefabModels\Droids\Droid 1\Prefab\Droid 1.prefab.metaModels\Droids\Droid 1\textures\robot.pngModels\Droids\Droid 1\textures\robot.png.metaModels\Droids\Droid 2\Prefab.metaModels\Droids\Droid 2\robot-c90.fbxModels\Droids\Droid 2\robot-c90.fbx.metaModels\Droids\Droid 2\Prefab\Droid 2.prefabModels\Droids\Droid 2\Prefab\Droid 2.prefab.metaModels\Field Objects\OverrideOrb.metaModels\Field Objects\OverrideOrb\Circle.pngModels\Field Objects\OverrideOrb\Circle.png.metaModels\Field Objects\OverrideOrb\Glow Orb.pngModels\Field Objects\OverrideOrb\Glow Orb.png.metaModels\Field Objects\OverrideOrb\Materials.metaModels\Field Objects\OverrideOrb\OverrideOrb.csModels\Field Objects\OverrideOrb\OverrideOrb.cs.metaModels\Field Objects\OverrideOrb\OverrideOrb.prefabModels\Field Objects\OverrideOrb\OverrideOrb.prefab.metaModels\Field Objects\OverrideOrb\Materials\Circle.matModels\Field Objects\OverrideOrb\Materials\Circle.mat.metaModels\Field Objects\OverrideOrb\Materials\Orb.matModels\Field Objects\OverrideOrb\Materials\Orb.mat.metaModels\Field Objects\OverrideOrb\Materials\Point Light.prefabModels\Field Objects\OverrideOrb\Materials\Point Light.prefab.metaModels\Player\character_male.fbxModels\Player\character_male.fbx.metaModels\Player\Idle.animModels\Player\Idle.anim.metaModels\Player\Player.controllerModels\Player\Player.controller.metaModels\Player\Player.prefabModels\Player\Player.prefab.metaModels\Player\Prefab.metaModels\Player\Scripts.metaModels\Player\textures.metaModels\Player\Prefab\Player.prefabModels\Player\Prefab\Player.prefab.metaModels\Player\Scripts\Player.csModels\Player\Scripts\Player.cs.metaModels\Player\Scripts\PlayerData.csModels\Player\Scripts\PlayerData.cs.metaModels\Player\textures\body.pngModels\Player\textures\body.png.metaMyResources\Audio.metaMyResources\Materials.metaMyResources\Audio\Button.wavMyResources\Audio\Button.wav.metaMyResources\Audio\Capture Scene Theme.mp3MyResources\Audio\Capture Scene Theme.mp3.metaMyResources\Audio\Droid Cry.mp3MyResources\Audio\Droid Cry.mp3.metaMyResources\Audio\Main World Theme.mp3MyResources\Audio\Main World Theme.mp3.metaMyResources\Audio\Throw.wavMyResources\Audio\Throw.wav.metaMyResources\Audio\Thump.wavMyResources\Audio\Thump.wav.metaMyResources\Materials\Circle.pngMyResources\Materials\Circle.png.metaMyResources\Materials\Glow Orb.pngMyResources\Materials\Glow Orb.png.metaMyResources\Materials\Grass_001_COLOR.jpgMyResources\Materials\Grass_001_COLOR.jpg.metaMyResources\Materials\Materials.metaMyResources\Materials\Materials\Grass_001_COLOR.matMyResources\Materials\Materials\Grass_001_COLOR.mat.metaScenes\Capture.metaScenes\World.metaScenes\Capture\Capture.unityScenes\Capture\Capture.unity.metaScenes\Capture\CaptureSceneManager.csScenes\Capture\CaptureSceneManager.cs.metaScenes\Capture\CaptureSceneUIManager.csScenes\Capture\CaptureSceneUIManager.cs.metaScenes\Capture\CaptureScreenStatus.csScenes\Capture\CaptureScreenStatus.cs.metaScenes\World\UIManager.csScenes\World\UIManager.cs.metaScenes\World\World.unityScenes\World\World.unity.metaScenes\World\WorldSceneManager.csScenes\World\WorldSceneManager.cs.metaUtilities\DroidFactory.csUtilities\DroidFactory.cs.metaUtilities\GameManager.csUtilities\GameManager.cs.metaUtilities\PocketDroidsConstants.csUtilities\PocketDroidsConstants.cs.metaUtilities\PocketDroidsSceneManager.csUtilities\PocketDroidsSceneManager.cs.metaUtilities\SceneTransitionManager.csUtilities\SceneTransitionManager.cs.metaUtilities\Singleton.csUtilities\Singleton.cs.metaSurvey InstrumentThink about and answer the following questions in terms of average time per day spent in each activity. Please circle one answer per question.How much time do you spend playing video games?4 – 5 hours2 – 4 hours1 – 2 hoursLess than an hourHow much time do you spend walking?More than an hour30 minutes to 1 hour15 – 30 minutesNeverHow much time do you spend on social media?4 – 5 hours2 – 4 hours1 – 2 hoursLess than an hourHow much time do you spend running?More than an hour30 minutes to 1 hour15 – 30 minutesNeverHow much time do you spend on the Internet?4 – 5 hours2 – 4 hours1 – 2 hoursLess than an hourHow much time do you spend riding a bike?More than an hour30 minutes to 1 hour15 – 30 minutesNeverHow much time do you spend in organized sports?More than an hour30 minutes to 1 hour15 – 30 minutesNeverUsability Study QuestionnaireAnswer the following questions about the gaming experience.QuestionStrongly AgreeAgreeDisagreeStrongly DisagreeI would recommend this game to friendsThis game is too difficultI would play a game requiring walkingI would imagine most people could play this game easilyI would play a game outdoorsPeople will play this gameComments:Data CollectedPre-Test Survey ResultsUserQ1Q2Q3Q4Q5Q6Q71acbdcdd2dbbbddd3ccbdddd4dcadddd5ccbdcddPost-Test Survey ResultsUserQ1Q2Q3Q4Q5Q6Comment1DSDASAADToo much like Pokemon Go2ASDSASASADNot as much fun as Pokemon Go3SDSDSASASASDGameplay is too simple4DSDSASASADCrashes made the game difficult to play5ASDASAADI thought it was fun ................
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